Sorc got to much love wut are we even playing the same game. Sorcs have been nerfed every patch since Dark Brotherhood we have little to no build diversity other than crystal frags our class skills are meh no gap closer no spammable, streak being the only skill in the game where your punished for spamming. nerf to stored ultimate which only hurts Sorcs I could go on sorcs are a hair away from being the worst class in the game especially because Zos keeps trying to push pet builds which are garbage for group play and pvp.
while ist true pets suck in Group Play and beeing rly strong in playing solo. sorc has also rly strong Tools for smallscale and zerging like negate, and root spamSorc got to much love wut are we even playing the same game. Sorcs have been nerfed every patch since Dark Brotherhood we have little to no build diversity other than crystal frags our class skills are meh no gap closer no spammable, streak being the only skill in the game where your punished for spamming. nerf to stored ultimate which only hurts Sorcs I could go on sorcs are a hair away from being the worst class in the game especially because Zos keeps trying to push pet builds which are garbage for group play and pvp.
Curious you say that, I have a build with elegance... and a bow, and red mountain and 64 points into magicka
And I sit on 2.5K weapon and spell dmg (buffed), 30K magicka, 15K stam
Sure, cristal frags is one of the skills I use, but endless and hauting also play an important role... same as poison injection (it is f*ing great when the enemy gets under 50% life) and basic attacks.
It is the funniest build I've ever done in this game. It is not the the best DPS build, but for being an hybrid it is quite effective... even without pelinal's
its fun how your foodnote says "say no to procsets" and you use red mountain
Darnathian wrote: »Chilla_Deluxe wrote: »We are going to see a lot of magSorcs this patch, not because the class is OP, but because pirate skeleton. They are indeed hitting harder this patch, the 8% damage buff with fire staff in the curse+frag+fury combo is brutal, but well, stamsorcs are also brutal.
The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.LOL gankblades complaining about other classes being OP.
stop the ***. Not everyone is a ganker, and if you see a lot of gankers, is because the meta is pushing them to that playstyle.
Very nicely explained. *thumbs up*.
No, not at all.
The buff we got is regarding DAMAGE.
Many sorcs, myself included, were complaining how difficult it is to kill. You know, because Curse is telegraphed, Frag dodged and destro DPS used to be very inderwhelming.
We weren't talking about defense.
Now we got that damage buff to be on par with stamina. Note how stamina still has cost reduction and sustain advantages.
Sorcs are finally balanced now.
How about you guys now learn to actually fight, instead of cheesing your way througj Cyrodiil?
You literally make no factual points. There are skilled Sorcs in this thread saying it is overperforming.
But now the below average, cough cough, sorcs are now brought up to an average level and think the class is balanced.
And the most skilled one said they're balanced now. Case closed.
what skilled sorc say there are balanced?
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »then pls explain how do you presure a sorc with arround 15k+ shilds that do dmg with infernial and spaming skills that cant be avoided? would you like it if my dots as mdk Bypass your shilds such as you Bypass my wings or block or doge? same is for templar, how is a templar suppost to even dmg sorcs shild if he also lost his cc? dots will never deal enought dmg to burn through shilds
and also saying heal crits half the time is bs, no mdk or temp running with 50%+ crit.
i just say shilds Need a viable counterplay for magicka builds.
and yes i compare doge to shilds, shilds negate all dmg at the cost of maagicka, doge negate all singletarget and cc at the cost of Stamina, just as i compare block to shilds or doge, at the cost of Stamina i half the incoming dmg and be immune to most cc. but to block and doge are Counter skills that ignore the mechanic, such as fear or curse. but there is not a single skill to Counter the shildmechanic
In duels DoTs are the best thing to burn through a sorcerer's shields. Ever gone up against a DK or Sorc with DW vMA weapons empowering all those DoTs and Bleeds? It rips through you shields and forces the sorc on the defensive. Its literally the best way to kill a sorc.
thats Stamina, not magicka, bleed and poisen dots from dk are physical dmg not fire dmg from mdk
Yeah and considering most people are vampires fire DoTs become just as strong as the physical ones. When was the last time you've met a sorc that wasn't a vampire?
i rarly see a sorc beeing Vamp.
dk and temps cus they Need it for mist form to have movementMalamar1229 wrote: »Malamar1229 wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Lastly this game is not balanced on 1v1, nor should it be. It was sold as AvAvA and should be balanced as so.
there will be 4v4v4 bgs in a few months. Balance should be started considering this not zergvzergvzerg
No it shouldnt.
so you would prefer having 4v4v4 bgs where Stamina will overperform a lot since magicka lacks in generall in smallscal aiganst Stamina and thats fine for you?
take on Stamina sorc with negate and 3 stam dks crushing all mag users in there and you say thats ok ?
In what world does stamina outperform magicka in group play? Stamina isn't viable in PvE for that exact reason: they aren't good for utility and supporting group members. Everything stamina can do support wise, magicka does it better. Healing, AoE, Ground Control (protecting houses), damage mitigation, etc.
you know that is a pvp Forum, and you Argument about pve is worthlsess?
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »then pls explain how do you presure a sorc with arround 15k+ shilds that do dmg with infernial and spaming skills that cant be avoided? would you like it if my dots as mdk Bypass your shilds such as you Bypass my wings or block or doge? same is for templar, how is a templar suppost to even dmg sorcs shild if he also lost his cc? dots will never deal enought dmg to burn through shilds
and also saying heal crits half the time is bs, no mdk or temp running with 50%+ crit.
i just say shilds Need a viable counterplay for magicka builds.
and yes i compare doge to shilds, shilds negate all dmg at the cost of maagicka, doge negate all singletarget and cc at the cost of Stamina, just as i compare block to shilds or doge, at the cost of Stamina i half the incoming dmg and be immune to most cc. but to block and doge are Counter skills that ignore the mechanic, such as fear or curse. but there is not a single skill to Counter the shildmechanic
In duels DoTs are the best thing to burn through a sorcerer's shields. Ever gone up against a DK or Sorc with DW vMA weapons empowering all those DoTs and Bleeds? It rips through you shields and forces the sorc on the defensive. Its literally the best way to kill a sorc.
thats Stamina, not magicka, bleed and poisen dots from dk are physical dmg not fire dmg from mdk
Yeah and considering most people are vampires fire DoTs become just as strong as the physical ones. When was the last time you've met a sorc that wasn't a vampire?
i rarly see a sorc beeing Vamp.
dk and temps cus they Need it for mist form to have movementMalamar1229 wrote: »Malamar1229 wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Lastly this game is not balanced on 1v1, nor should it be. It was sold as AvAvA and should be balanced as so.
there will be 4v4v4 bgs in a few months. Balance should be started considering this not zergvzergvzerg
No it shouldnt.
so you would prefer having 4v4v4 bgs where Stamina will overperform a lot since magicka lacks in generall in smallscal aiganst Stamina and thats fine for you?
take on Stamina sorc with negate and 3 stam dks crushing all mag users in there and you say thats ok ?
In what world does stamina outperform magicka in group play? Stamina isn't viable in PvE for that exact reason: they aren't good for utility and supporting group members. Everything stamina can do support wise, magicka does it better. Healing, AoE, Ground Control (protecting houses), damage mitigation, etc.
How quickly people forget the stam sorc negate/bombard/mass DBoS meta from Hist
One Tamriel brought back Magicka classes with one overpowered Destro ultimate.
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »then pls explain how do you presure a sorc with arround 15k+ shilds that do dmg with infernial and spaming skills that cant be avoided? would you like it if my dots as mdk Bypass your shilds such as you Bypass my wings or block or doge? same is for templar, how is a templar suppost to even dmg sorcs shild if he also lost his cc? dots will never deal enought dmg to burn through shilds
and also saying heal crits half the time is bs, no mdk or temp running with 50%+ crit.
i just say shilds Need a viable counterplay for magicka builds.
and yes i compare doge to shilds, shilds negate all dmg at the cost of maagicka, doge negate all singletarget and cc at the cost of Stamina, just as i compare block to shilds or doge, at the cost of Stamina i half the incoming dmg and be immune to most cc. but to block and doge are Counter skills that ignore the mechanic, such as fear or curse. but there is not a single skill to Counter the shildmechanic
In duels DoTs are the best thing to burn through a sorcerer's shields. Ever gone up against a DK or Sorc with DW vMA weapons empowering all those DoTs and Bleeds? It rips through you shields and forces the sorc on the defensive. Its literally the best way to kill a sorc.
thats Stamina, not magicka, bleed and poisen dots from dk are physical dmg not fire dmg from mdk
Yeah and considering most people are vampires fire DoTs become just as strong as the physical ones. When was the last time you've met a sorc that wasn't a vampire?
i rarly see a sorc beeing Vamp.
dk and temps cus they Need it for mist form to have movementMalamar1229 wrote: »Malamar1229 wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Lastly this game is not balanced on 1v1, nor should it be. It was sold as AvAvA and should be balanced as so.
there will be 4v4v4 bgs in a few months. Balance should be started considering this not zergvzergvzerg
No it shouldnt.
so you would prefer having 4v4v4 bgs where Stamina will overperform a lot since magicka lacks in generall in smallscal aiganst Stamina and thats fine for you?
take on Stamina sorc with negate and 3 stam dks crushing all mag users in there and you say thats ok ?
In what world does stamina outperform magicka in group play? Stamina isn't viable in PvE for that exact reason: they aren't good for utility and supporting group members. Everything stamina can do support wise, magicka does it better. Healing, AoE, Ground Control (protecting houses), damage mitigation, etc.
you know that is a pvp Forum, and you Argument about pve is worthlsess?
Group play is very similar in PvE and PvP, which is why I brought up PvE. My point still stands, magicka >>>>> stamina in group play.IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »then pls explain how do you presure a sorc with arround 15k+ shilds that do dmg with infernial and spaming skills that cant be avoided? would you like it if my dots as mdk Bypass your shilds such as you Bypass my wings or block or doge? same is for templar, how is a templar suppost to even dmg sorcs shild if he also lost his cc? dots will never deal enought dmg to burn through shilds
and also saying heal crits half the time is bs, no mdk or temp running with 50%+ crit.
i just say shilds Need a viable counterplay for magicka builds.
and yes i compare doge to shilds, shilds negate all dmg at the cost of maagicka, doge negate all singletarget and cc at the cost of Stamina, just as i compare block to shilds or doge, at the cost of Stamina i half the incoming dmg and be immune to most cc. but to block and doge are Counter skills that ignore the mechanic, such as fear or curse. but there is not a single skill to Counter the shildmechanic
In duels DoTs are the best thing to burn through a sorcerer's shields. Ever gone up against a DK or Sorc with DW vMA weapons empowering all those DoTs and Bleeds? It rips through you shields and forces the sorc on the defensive. Its literally the best way to kill a sorc.
thats Stamina, not magicka, bleed and poisen dots from dk are physical dmg not fire dmg from mdk
Yeah and considering most people are vampires fire DoTs become just as strong as the physical ones. When was the last time you've met a sorc that wasn't a vampire?
i rarly see a sorc beeing Vamp.
dk and temps cus they Need it for mist form to have movementMalamar1229 wrote: »Malamar1229 wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Lastly this game is not balanced on 1v1, nor should it be. It was sold as AvAvA and should be balanced as so.
there will be 4v4v4 bgs in a few months. Balance should be started considering this not zergvzergvzerg
No it shouldnt.
so you would prefer having 4v4v4 bgs where Stamina will overperform a lot since magicka lacks in generall in smallscal aiganst Stamina and thats fine for you?
take on Stamina sorc with negate and 3 stam dks crushing all mag users in there and you say thats ok ?
In what world does stamina outperform magicka in group play? Stamina isn't viable in PvE for that exact reason: they aren't good for utility and supporting group members. Everything stamina can do support wise, magicka does it better. Healing, AoE, Ground Control (protecting houses), damage mitigation, etc.
How quickly people forget the stam sorc negate/bombard/mass DBoS meta from Hist
One Tamriel brought back Magicka classes with one overpowered Destro ultimate.
Its not utility. A stam user can't heal someone else to full, provide a shield, provide a damage mitigation, their ground control is bettered by magicka sorcs and magicka dks, their AoE damage is as big a a Dawnbreaker and Reverse Slice (okay Hurricane too on a stam sorc). In a 4 man group you build very differently than in solo PvP or in zerg bombing.
RinaldoGandolphi wrote: »
IMO Magicka DK is probably the strongest now, with Magic Sorc a close second. a Magic Sorc can simply Shield stack though a DK dots and Harness just keeps filling the mana bar every tick
Darnathian wrote: »Chilla_Deluxe wrote: »We are going to see a lot of magSorcs this patch, not because the class is OP, but because pirate skeleton. They are indeed hitting harder this patch, the 8% damage buff with fire staff in the curse+frag+fury combo is brutal, but well, stamsorcs are also brutal.
The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.LOL gankblades complaining about other classes being OP.
stop the ***. Not everyone is a ganker, and if you see a lot of gankers, is because the meta is pushing them to that playstyle.
Very nicely explained. *thumbs up*.
No, not at all.
The buff we got is regarding DAMAGE.
Many sorcs, myself included, were complaining how difficult it is to kill. You know, because Curse is telegraphed, Frag dodged and destro DPS used to be very inderwhelming.
We weren't talking about defense.
Now we got that damage buff to be on par with stamina. Note how stamina still has cost reduction and sustain advantages.
Sorcs are finally balanced now.
How about you guys now learn to actually fight, instead of cheesing your way througj Cyrodiil?
You literally make no factual points. There are skilled Sorcs in this thread saying it is overperforming.
But now the below average, cough cough, sorcs are now brought up to an average level and think the class is balanced.
And the most skilled one said they're balanced now. Case closed.
what skilled sorc say there are balanced?
Rinaldo.
Malamar1229 wrote: »Malamar1229 wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Lastly this game is not balanced on 1v1, nor should it be. It was sold as AvAvA and should be balanced as so.
there will be 4v4v4 bgs in a few months. Balance should be started considering this not zergvzergvzerg
No it shouldnt.
so you would prefer having 4v4v4 bgs where Stamina will overperform a lot since magicka lacks in generall in smallscal aiganst Stamina and thats fine for you?
take on Stamina sorc with negate and 3 stam dks crushing all mag users in there and you say thats ok ?
just to Show how broke shilds rly are for magicka users, notice my powerlash can crit for 13k its not as it hit like a weed noodle
Malamar1229 wrote: »I think theres a magicka set that clears (purges) upon using a magicka spell. Might be worth checking into
the root spam is stupid.
bubblebuttboss wrote: »Why are you crying about sorcs?
Have you seen mag DKs? talk about OP.
bubblebuttboss wrote: »Why are you crying about sorcs?
Have you seen mag DKs? talk about OP.
Lolwut. MDKs are still very weak. They received a buff to their heals woopdeedoo. They still can't burst, their DoTs are easily healed through if you have half a brain and they're incredibly immobile. I have yet to die or come close to dying on my stam DK in open world, even 1vXing multiple MDKs at a time.
bubblebuttboss wrote: »Why are you crying about sorcs?
Have you seen mag DKs? talk about OP.
Lolwut. MDKs are still very weak. They received a buff to their heals woopdeedoo. They still can't burst, their DoTs are easily healed through if you have half a brain and they're incredibly immobile. I have yet to die or come close to dying on my stam DK in open world, even 1vXing multiple MDKs at a time.
well stam dk is allmaighty and should never die 1v1-5
mdk isnt as weak as they used to be, ist cause the heal buff and the nerf to proc sets and Viper unable to proc on bow that let you live pretty long
bubblebuttboss wrote: »Why are you crying about sorcs?
Have you seen mag DKs? talk about OP.
Lolwut. MDKs are still very weak. They received a buff to their heals woopdeedoo. They still can't burst, their DoTs are easily healed through if you have half a brain and they're incredibly immobile. I have yet to die or come close to dying on my stam DK in open world, even 1vXing multiple MDKs at a time.
well stam dk is allmaighty and should never die 1v1-5
mdk isnt as weak as they used to be, ist cause the heal buff and the nerf to proc sets and Viper unable to proc on bow that let you live pretty long
Yes, they're better. Saying they're OP is just a joke though. IMO nothing is too stupidly OP from what I've seen so far, although I haven't ran into too many stamplars yet. Jury's still out on that one.
thankyourat wrote: »bubblebuttboss wrote: »Why are you crying about sorcs?
Have you seen mag DKs? talk about OP.
Lolwut. MDKs are still very weak. They received a buff to their heals woopdeedoo. They still can't burst, their DoTs are easily healed through if you have half a brain and they're incredibly immobile. I have yet to die or come close to dying on my stam DK in open world, even 1vXing multiple MDKs at a time.
well stam dk is allmaighty and should never die 1v1-5
mdk isnt as weak as they used to be, ist cause the heal buff and the nerf to proc sets and Viper unable to proc on bow that let you live pretty long
Yes, they're better. Saying they're OP is just a joke though. IMO nothing is too stupidly OP from what I've seen so far, although I haven't ran into too many stamplars yet. Jury's still out on that one.
Both mag and stam dk is incredibly op if you happen to fight one in a 1v1 or in a small skirmish
thankyourat wrote: »bubblebuttboss wrote: »Why are you crying about sorcs?
Have you seen mag DKs? talk about OP.
Lolwut. MDKs are still very weak. They received a buff to their heals woopdeedoo. They still can't burst, their DoTs are easily healed through if you have half a brain and they're incredibly immobile. I have yet to die or come close to dying on my stam DK in open world, even 1vXing multiple MDKs at a time.
well stam dk is allmaighty and should never die 1v1-5
mdk isnt as weak as they used to be, ist cause the heal buff and the nerf to proc sets and Viper unable to proc on bow that let you live pretty long
Yes, they're better. Saying they're OP is just a joke though. IMO nothing is too stupidly OP from what I've seen so far, although I haven't ran into too many stamplars yet. Jury's still out on that one.
Both mag and stam dk is incredibly op if you happen to fight one in a 1v1 or in a small skirmish
Stop throwing around the term OP. Neither are OP at all. In a small scale, mDKs struggle to kill any decent player. If they stack damage to actually post a threat, they're extremely squishy with no sustain and go down like flies.
Stam DKs still struggle from the same issues that have plagued them for some time now. Dizzying swing will rarely land on a decent player and while we can be hard to kill, it's difficult to line up a kill as well. Hardly close to OP.
thankyourat wrote: »thankyourat wrote: »bubblebuttboss wrote: »Why are you crying about sorcs?
Have you seen mag DKs? talk about OP.
Lolwut. MDKs are still very weak. They received a buff to their heals woopdeedoo. They still can't burst, their DoTs are easily healed through if you have half a brain and they're incredibly immobile. I have yet to die or come close to dying on my stam DK in open world, even 1vXing multiple MDKs at a time.
well stam dk is allmaighty and should never die 1v1-5
mdk isnt as weak as they used to be, ist cause the heal buff and the nerf to proc sets and Viper unable to proc on bow that let you live pretty long
Yes, they're better. Saying they're OP is just a joke though. IMO nothing is too stupidly OP from what I've seen so far, although I haven't ran into too many stamplars yet. Jury's still out on that one.
Both mag and stam dk is incredibly op if you happen to fight one in a 1v1 or in a small skirmish
Stop throwing around the term OP. Neither are OP at all. In a small scale, mDKs struggle to kill any decent player. If they stack damage to actually post a threat, they're extremely squishy with no sustain and go down like flies.
Stam DKs still struggle from the same issues that have plagued them for some time now. Dizzying swing will rarely land on a decent player and while we can be hard to kill, it's difficult to line up a kill as well. Hardly close to OP.
On any build it's extremely difficult to kill a decent player. I have duels with all my classes that go on for 5 plus minutes all the time. In small scale as in 1vX I agree with you about mag dk. But small scale as in small group vs small group a mag dk would be one of the first people I would want on my team. And both dks are op in 1v1 they are the best class for duels by a decent margin. Every class is op at something for the most part, dks thing just happens to be dueling. And wrecking blow is just as hard to land as Crysta frag, assassins will, sweeps as it should be these abilities hit extremely hard. You can always use sword and board for a DPS bar.
bubblebuttboss wrote: »Why are you crying about sorcs?
Have you seen mag DKs? talk about OP.
Lolwut. MDKs are still very weak. They received a buff to their heals woopdeedoo. They still can't burst, their DoTs are easily healed through if you have half a brain and they're incredibly immobile. I have yet to die or come close to dying on my stam DK in open world, even 1vXing multiple MDKs at a time.
thankyourat wrote: »thankyourat wrote: »bubblebuttboss wrote: »Why are you crying about sorcs?
Have you seen mag DKs? talk about OP.
Lolwut. MDKs are still very weak. They received a buff to their heals woopdeedoo. They still can't burst, their DoTs are easily healed through if you have half a brain and they're incredibly immobile. I have yet to die or come close to dying on my stam DK in open world, even 1vXing multiple MDKs at a time.
well stam dk is allmaighty and should never die 1v1-5
mdk isnt as weak as they used to be, ist cause the heal buff and the nerf to proc sets and Viper unable to proc on bow that let you live pretty long
Yes, they're better. Saying they're OP is just a joke though. IMO nothing is too stupidly OP from what I've seen so far, although I haven't ran into too many stamplars yet. Jury's still out on that one.
Both mag and stam dk is incredibly op if you happen to fight one in a 1v1 or in a small skirmish
Stop throwing around the term OP. Neither are OP at all. In a small scale, mDKs struggle to kill any decent player. If they stack damage to actually post a threat, they're extremely squishy with no sustain and go down like flies.
Stam DKs still struggle from the same issues that have plagued them for some time now. Dizzying swing will rarely land on a decent player and while we can be hard to kill, it's difficult to line up a kill as well. Hardly close to OP.
On any build it's extremely difficult to kill a decent player. I have duels with all my classes that go on for 5 plus minutes all the time. In small scale as in 1vX I agree with you about mag dk. But small scale as in small group vs small group a mag dk would be one of the first people I would want on my team. And both dks are op in 1v1 they are the best class for duels by a decent margin.Every class is op at something for the most part, dks thing just happens to be dueling. And wrecking blow is just as hard to land as Crysta frag, assassins will, sweeps as it should be these abilities hit extremely hard. You can always use sword and board for a DPS bar.
Anti_Virus wrote: »thankyourat wrote: »thankyourat wrote: »bubblebuttboss wrote: »Why are you crying about sorcs?
Have you seen mag DKs? talk about OP.
Lolwut. MDKs are still very weak. They received a buff to their heals woopdeedoo. They still can't burst, their DoTs are easily healed through if you have half a brain and they're incredibly immobile. I have yet to die or come close to dying on my stam DK in open world, even 1vXing multiple MDKs at a time.
well stam dk is allmaighty and should never die 1v1-5
mdk isnt as weak as they used to be, ist cause the heal buff and the nerf to proc sets and Viper unable to proc on bow that let you live pretty long
Yes, they're better. Saying they're OP is just a joke though. IMO nothing is too stupidly OP from what I've seen so far, although I haven't ran into too many stamplars yet. Jury's still out on that one.
Both mag and stam dk is incredibly op if you happen to fight one in a 1v1 or in a small skirmish
Stop throwing around the term OP. Neither are OP at all. In a small scale, mDKs struggle to kill any decent player. If they stack damage to actually post a threat, they're extremely squishy with no sustain and go down like flies.
Stam DKs still struggle from the same issues that have plagued them for some time now. Dizzying swing will rarely land on a decent player and while we can be hard to kill, it's difficult to line up a kill as well. Hardly close to OP.
On any build it's extremely difficult to kill a decent player. I have duels with all my classes that go on for 5 plus minutes all the time. In small scale as in 1vX I agree with you about mag dk. But small scale as in small group vs small group a mag dk would be one of the first people I would want on my team. And both dks are op in 1v1 they are the best class for duels by a decent margin.Every class is op at something for the most part, dks thing just happens to be dueling. And wrecking blow is just as hard to land as Crysta frag, assassins will, sweeps as it should be these abilities hit extremely hard. You can always use sword and board for a DPS bar.
Interesting opinion, care to elaborate on how you came to this judgment?
Also Sword and Shield isn't as good as you think especially since proc sets don't crit anymore.
That would require six people to focus on you to nuke you. Yes, if six people oppose you alne, you should die. I surely can't shieldstreak from six people gapclosing me. Sounds fair to me.
Uh...if you can't 1vX 6 people on a sorc then you have work to do and have no business commenting on balance. Good magsorcs can solo 15+ GOOD players without a problem.
@Anti_Virus have you considered simply running shieldbreaker on one bar? It´s good against stam- and magDKs, Blazeplars, Magblades and magsorcs.
If i had the option on a magica build it would be my number one go to set to use - as it entirely destroys magica sorcs not used to it. If i´d still play my stamblade it would run:
2h 5 spriggan
bow 5 shieldbreaker
selenes or trollking
Setup does everything.
Derra and some more in this thread have experience enough to know that open world/kiteblades in medium armour are only played by a few ppl. Most of the NBs stay in stealth waiting for the 1 kill or if they dont play that way they wear heavy armour. The rest of you in this thread must be really new players or play on Another server than eu where there cant be many magsorcs that know what they are doing.
I can still hold my own against a good sorc, but its harder after homestead. and i need to use alot more los moves and i cant go back and in as much i could Before. What *** me up this patch though is the newbie sorcs in a Group that just spam curse from behind the group and just let the long tiick be there. i cant vigor in cloak, and if i want to hide i know im gonna get revealed and the Groups NBs are gonna start ambush me again. it forces me to choose interactions ALOT more carefully, Always keep my Health above 60-70%. its doable but there really arent any counters to this curse spamming. and it destroys our signature skill. imagine if you had a skill that made BoL or Shields non functional, imagine the whining on here.
This is all in line with zos strategy to make it easier to be a casual player. Magsorcs is clearly the newbie class right now, easy mode deluxe.
And for you saying just slot purge?!?!?! did u start to play yesterday?. u have any idea what that skill costs ? on a stamnb, if u use 1 purge your whole magpool is basically gone.
over and out
then pls explain how do you presure a sorc with arround 15k+ shilds that do dmg with infernial and spaming skills that cant be avoided? would you like it if my dots as mdk Bypass your shilds such as you Bypass my wings or block or doge? same is for templar, how is a templar suppost to even dmg sorcs shild if he also lost his cc? dots will never deal enought dmg to burn through shilds
and also saying heal crits half the time is bs, no mdk or temp running with 50%+ crit.
i just say shilds Need a viable counterplay for magicka builds.
and yes i compare doge to shilds, shilds negate all dmg at the cost of maagicka, doge negate all singletarget and cc at the cost of Stamina, just as i compare block to shilds or doge, at the cost of Stamina i half the incoming dmg and be immune to most cc. but to block and doge are Counter skills that ignore the mechanic, such as fear or curse. but there is not a single skill to Counter the shildmechanic
FearlessOne_2014 wrote: »then pls explain how do you presure a sorc with arround 15k+ shilds that do dmg with infernial and spaming skills that cant be avoided? would you like it if my dots as mdk Bypass your shilds such as you Bypass my wings or block or doge? same is for templar, how is a templar suppost to even dmg sorcs shild if he also lost his cc? dots will never deal enought dmg to burn through shilds
and also saying heal crits half the time is bs, no mdk or temp running with 50%+ crit.
i just say shilds Need a viable counterplay for magicka builds.
and yes i compare doge to shilds, shilds negate all dmg at the cost of maagicka, doge negate all singletarget and cc at the cost of Stamina, just as i compare block to shilds or doge, at the cost of Stamina i half the incoming dmg and be immune to most cc. but to block and doge are Counter skills that ignore the mechanic, such as fear or curse. but there is not a single skill to Counter the shildmechanic
What about Shieldbreaker? That hard counters shields by far? Magicka users not just sorcs, has to give up slot and gear slots in order to counter some gank builds. Why should anybody else not have to do the same? Don't worry tho.
If you can manage to get you guild members and friends to cry loud enoth on these forums. ZOS will give into the sillyness and make sorcs free kills for yall.
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »then pls explain how do you presure a sorc with arround 15k+ shilds that do dmg with infernial and spaming skills that cant be avoided? would you like it if my dots as mdk Bypass your shilds such as you Bypass my wings or block or doge? same is for templar, how is a templar suppost to even dmg sorcs shild if he also lost his cc? dots will never deal enought dmg to burn through shilds
and also saying heal crits half the time is bs, no mdk or temp running with 50%+ crit.
i just say shilds Need a viable counterplay for magicka builds.
and yes i compare doge to shilds, shilds negate all dmg at the cost of maagicka, doge negate all singletarget and cc at the cost of Stamina, just as i compare block to shilds or doge, at the cost of Stamina i half the incoming dmg and be immune to most cc. but to block and doge are Counter skills that ignore the mechanic, such as fear or curse. but there is not a single skill to Counter the shildmechanic
In duels DoTs are the best thing to burn through a sorcerer's shields. Ever gone up against a DK or Sorc with DW vMA weapons empowering all those DoTs and Bleeds? It rips through you shields and forces the sorc on the defensive. Its literally the best way to kill a sorc.
thats Stamina, not magicka, bleed and poisen dots from dk are physical dmg not fire dmg from mdk
Yeah and considering most people are vampires fire DoTs become just as strong as the physical ones. When was the last time you've met a sorc that wasn't a vampire?
i rarly see a sorc beeing Vamp.
dk and temps cus they Need it for mist form to have movementMalamar1229 wrote: »Malamar1229 wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Lastly this game is not balanced on 1v1, nor should it be. It was sold as AvAvA and should be balanced as so.
there will be 4v4v4 bgs in a few months. Balance should be started considering this not zergvzergvzerg
No it shouldnt.
so you would prefer having 4v4v4 bgs where Stamina will overperform a lot since magicka lacks in generall in smallscal aiganst Stamina and thats fine for you?
take on Stamina sorc with negate and 3 stam dks crushing all mag users in there and you say thats ok ?
In what world does stamina outperform magicka in group play? Stamina isn't viable in PvE for that exact reason: they aren't good for utility and supporting group members. Everything stamina can do support wise, magicka does it better. Healing, AoE, Ground Control (protecting houses), damage mitigation, etc.
you know that is a pvp Forum, and you Argument about pve is worthlsess?
Group play is very similar in PvE and PvP, which is why I brought up PvE. My point still stands, magicka >>>>> stamina in group play.IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »then pls explain how do you presure a sorc with arround 15k+ shilds that do dmg with infernial and spaming skills that cant be avoided? would you like it if my dots as mdk Bypass your shilds such as you Bypass my wings or block or doge? same is for templar, how is a templar suppost to even dmg sorcs shild if he also lost his cc? dots will never deal enought dmg to burn through shilds
and also saying heal crits half the time is bs, no mdk or temp running with 50%+ crit.
i just say shilds Need a viable counterplay for magicka builds.
and yes i compare doge to shilds, shilds negate all dmg at the cost of maagicka, doge negate all singletarget and cc at the cost of Stamina, just as i compare block to shilds or doge, at the cost of Stamina i half the incoming dmg and be immune to most cc. but to block and doge are Counter skills that ignore the mechanic, such as fear or curse. but there is not a single skill to Counter the shildmechanic
In duels DoTs are the best thing to burn through a sorcerer's shields. Ever gone up against a DK or Sorc with DW vMA weapons empowering all those DoTs and Bleeds? It rips through you shields and forces the sorc on the defensive. Its literally the best way to kill a sorc.
thats Stamina, not magicka, bleed and poisen dots from dk are physical dmg not fire dmg from mdk
Yeah and considering most people are vampires fire DoTs become just as strong as the physical ones. When was the last time you've met a sorc that wasn't a vampire?
i rarly see a sorc beeing Vamp.
dk and temps cus they Need it for mist form to have movementMalamar1229 wrote: »Malamar1229 wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Lastly this game is not balanced on 1v1, nor should it be. It was sold as AvAvA and should be balanced as so.
there will be 4v4v4 bgs in a few months. Balance should be started considering this not zergvzergvzerg
No it shouldnt.
so you would prefer having 4v4v4 bgs where Stamina will overperform a lot since magicka lacks in generall in smallscal aiganst Stamina and thats fine for you?
take on Stamina sorc with negate and 3 stam dks crushing all mag users in there and you say thats ok ?
In what world does stamina outperform magicka in group play? Stamina isn't viable in PvE for that exact reason: they aren't good for utility and supporting group members. Everything stamina can do support wise, magicka does it better. Healing, AoE, Ground Control (protecting houses), damage mitigation, etc.
How quickly people forget the stam sorc negate/bombard/mass DBoS meta from Hist
One Tamriel brought back Magicka classes with one overpowered Destro ultimate.
Its not utility. A stam user can't heal someone else to full, provide a shield, provide a damage mitigation, their ground control is bettered by magicka sorcs and magicka dks, their AoE damage is as big a a Dawnbreaker and Reverse Slice (okay Hurricane too on a stam sorc). In a 4 man group you build very differently than in solo PvP or in zerg bombing.
thest effizient cc in smallscale is negate, and guess what. Stamina doesnt give *** about negate since theyr heal/rolldoge/block and all dmg arnt affected, smallscalle isnt about aoe slow dmg, ist about burst and Stamina has far better Options to get a target down than magicka class
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »then pls explain how do you presure a sorc with arround 15k+ shilds that do dmg with infernial and spaming skills that cant be avoided? would you like it if my dots as mdk Bypass your shilds such as you Bypass my wings or block or doge? same is for templar, how is a templar suppost to even dmg sorcs shild if he also lost his cc? dots will never deal enought dmg to burn through shilds
and also saying heal crits half the time is bs, no mdk or temp running with 50%+ crit.
i just say shilds Need a viable counterplay for magicka builds.
and yes i compare doge to shilds, shilds negate all dmg at the cost of maagicka, doge negate all singletarget and cc at the cost of Stamina, just as i compare block to shilds or doge, at the cost of Stamina i half the incoming dmg and be immune to most cc. but to block and doge are Counter skills that ignore the mechanic, such as fear or curse. but there is not a single skill to Counter the shildmechanic
In duels DoTs are the best thing to burn through a sorcerer's shields. Ever gone up against a DK or Sorc with DW vMA weapons empowering all those DoTs and Bleeds? It rips through you shields and forces the sorc on the defensive. Its literally the best way to kill a sorc.
thats Stamina, not magicka, bleed and poisen dots from dk are physical dmg not fire dmg from mdk
Yeah and considering most people are vampires fire DoTs become just as strong as the physical ones. When was the last time you've met a sorc that wasn't a vampire?
i rarly see a sorc beeing Vamp.
dk and temps cus they Need it for mist form to have movementMalamar1229 wrote: »Malamar1229 wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Lastly this game is not balanced on 1v1, nor should it be. It was sold as AvAvA and should be balanced as so.
there will be 4v4v4 bgs in a few months. Balance should be started considering this not zergvzergvzerg
No it shouldnt.
so you would prefer having 4v4v4 bgs where Stamina will overperform a lot since magicka lacks in generall in smallscal aiganst Stamina and thats fine for you?
take on Stamina sorc with negate and 3 stam dks crushing all mag users in there and you say thats ok ?
In what world does stamina outperform magicka in group play? Stamina isn't viable in PvE for that exact reason: they aren't good for utility and supporting group members. Everything stamina can do support wise, magicka does it better. Healing, AoE, Ground Control (protecting houses), damage mitigation, etc.
you know that is a pvp Forum, and you Argument about pve is worthlsess?
Group play is very similar in PvE and PvP, which is why I brought up PvE. My point still stands, magicka >>>>> stamina in group play.IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »then pls explain how do you presure a sorc with arround 15k+ shilds that do dmg with infernial and spaming skills that cant be avoided? would you like it if my dots as mdk Bypass your shilds such as you Bypass my wings or block or doge? same is for templar, how is a templar suppost to even dmg sorcs shild if he also lost his cc? dots will never deal enought dmg to burn through shilds
and also saying heal crits half the time is bs, no mdk or temp running with 50%+ crit.
i just say shilds Need a viable counterplay for magicka builds.
and yes i compare doge to shilds, shilds negate all dmg at the cost of maagicka, doge negate all singletarget and cc at the cost of Stamina, just as i compare block to shilds or doge, at the cost of Stamina i half the incoming dmg and be immune to most cc. but to block and doge are Counter skills that ignore the mechanic, such as fear or curse. but there is not a single skill to Counter the shildmechanic
In duels DoTs are the best thing to burn through a sorcerer's shields. Ever gone up against a DK or Sorc with DW vMA weapons empowering all those DoTs and Bleeds? It rips through you shields and forces the sorc on the defensive. Its literally the best way to kill a sorc.
thats Stamina, not magicka, bleed and poisen dots from dk are physical dmg not fire dmg from mdk
Yeah and considering most people are vampires fire DoTs become just as strong as the physical ones. When was the last time you've met a sorc that wasn't a vampire?
i rarly see a sorc beeing Vamp.
dk and temps cus they Need it for mist form to have movementMalamar1229 wrote: »Malamar1229 wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Lastly this game is not balanced on 1v1, nor should it be. It was sold as AvAvA and should be balanced as so.
there will be 4v4v4 bgs in a few months. Balance should be started considering this not zergvzergvzerg
No it shouldnt.
so you would prefer having 4v4v4 bgs where Stamina will overperform a lot since magicka lacks in generall in smallscal aiganst Stamina and thats fine for you?
take on Stamina sorc with negate and 3 stam dks crushing all mag users in there and you say thats ok ?
In what world does stamina outperform magicka in group play? Stamina isn't viable in PvE for that exact reason: they aren't good for utility and supporting group members. Everything stamina can do support wise, magicka does it better. Healing, AoE, Ground Control (protecting houses), damage mitigation, etc.
How quickly people forget the stam sorc negate/bombard/mass DBoS meta from Hist
One Tamriel brought back Magicka classes with one overpowered Destro ultimate.
Its not utility. A stam user can't heal someone else to full, provide a shield, provide a damage mitigation, their ground control is bettered by magicka sorcs and magicka dks, their AoE damage is as big a a Dawnbreaker and Reverse Slice (okay Hurricane too on a stam sorc). In a 4 man group you build very differently than in solo PvP or in zerg bombing.
thest effizient cc in smallscale is negate, and guess what. Stamina doesnt give *** about negate since theyr heal/rolldoge/block and all dmg arnt affected, smallscalle isnt about aoe slow dmg, ist about burst and Stamina has far better Options to get a target down than magicka class
You really don't have any clue about small group play do you?
Anti_Virus wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Woah there just a sec. Could you please list the sorc skills that are unreflectable? And when you say some are unblockable what you actually meant was just curse is unblockable, right? Your points are becoming more tenuous now.
Curse, and the explosion part of Mages wrath and Destro ulti are unblockable.
Force pulse, Meteor, Mages wrath, are unreflectable.
These are staple ranged dps skills that are hard to counter.
Which is fine but it shouldn't equal melee dmg
IzakiBrotherSs wrote: »You really don't have any clue about small group play do you?
the small Group Play you have in the head is prolly the 6-10 dudes bombing the patatos randoms between allesia and sejanus
aos is a exeption
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »then pls explain how do you presure a sorc with arround 15k+ shilds that do dmg with infernial and spaming skills that cant be avoided? would you like it if my dots as mdk Bypass your shilds such as you Bypass my wings or block or doge? same is for templar, how is a templar suppost to even dmg sorcs shild if he also lost his cc? dots will never deal enought dmg to burn through shilds
and also saying heal crits half the time is bs, no mdk or temp running with 50%+ crit.
i just say shilds Need a viable counterplay for magicka builds.
and yes i compare doge to shilds, shilds negate all dmg at the cost of maagicka, doge negate all singletarget and cc at the cost of Stamina, just as i compare block to shilds or doge, at the cost of Stamina i half the incoming dmg and be immune to most cc. but to block and doge are Counter skills that ignore the mechanic, such as fear or curse. but there is not a single skill to Counter the shildmechanic
In duels DoTs are the best thing to burn through a sorcerer's shields. Ever gone up against a DK or Sorc with DW vMA weapons empowering all those DoTs and Bleeds? It rips through you shields and forces the sorc on the defensive. Its literally the best way to kill a sorc.
thats Stamina, not magicka, bleed and poisen dots from dk are physical dmg not fire dmg from mdk
Yeah and considering most people are vampires fire DoTs become just as strong as the physical ones. When was the last time you've met a sorc that wasn't a vampire?
i rarly see a sorc beeing Vamp.
dk and temps cus they Need it for mist form to have movementMalamar1229 wrote: »Malamar1229 wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Lastly this game is not balanced on 1v1, nor should it be. It was sold as AvAvA and should be balanced as so.
there will be 4v4v4 bgs in a few months. Balance should be started considering this not zergvzergvzerg
No it shouldnt.
so you would prefer having 4v4v4 bgs where Stamina will overperform a lot since magicka lacks in generall in smallscal aiganst Stamina and thats fine for you?
take on Stamina sorc with negate and 3 stam dks crushing all mag users in there and you say thats ok ?
In what world does stamina outperform magicka in group play? Stamina isn't viable in PvE for that exact reason: they aren't good for utility and supporting group members. Everything stamina can do support wise, magicka does it better. Healing, AoE, Ground Control (protecting houses), damage mitigation, etc.
How quickly people forget the stam sorc negate/bombard/mass DBoS meta from Hist
One Tamriel brought back Magicka classes with one overpowered Destro ultimate.
KisoValley wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »then pls explain how do you presure a sorc with arround 15k+ shilds that do dmg with infernial and spaming skills that cant be avoided? would you like it if my dots as mdk Bypass your shilds such as you Bypass my wings or block or doge? same is for templar, how is a templar suppost to even dmg sorcs shild if he also lost his cc? dots will never deal enought dmg to burn through shilds
and also saying heal crits half the time is bs, no mdk or temp running with 50%+ crit.
i just say shilds Need a viable counterplay for magicka builds.
and yes i compare doge to shilds, shilds negate all dmg at the cost of maagicka, doge negate all singletarget and cc at the cost of Stamina, just as i compare block to shilds or doge, at the cost of Stamina i half the incoming dmg and be immune to most cc. but to block and doge are Counter skills that ignore the mechanic, such as fear or curse. but there is not a single skill to Counter the shildmechanic
In duels DoTs are the best thing to burn through a sorcerer's shields. Ever gone up against a DK or Sorc with DW vMA weapons empowering all those DoTs and Bleeds? It rips through you shields and forces the sorc on the defensive. Its literally the best way to kill a sorc.
thats Stamina, not magicka, bleed and poisen dots from dk are physical dmg not fire dmg from mdk
Yeah and considering most people are vampires fire DoTs become just as strong as the physical ones. When was the last time you've met a sorc that wasn't a vampire?
i rarly see a sorc beeing Vamp.
dk and temps cus they Need it for mist form to have movementMalamar1229 wrote: »Malamar1229 wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Lastly this game is not balanced on 1v1, nor should it be. It was sold as AvAvA and should be balanced as so.
there will be 4v4v4 bgs in a few months. Balance should be started considering this not zergvzergvzerg
No it shouldnt.
so you would prefer having 4v4v4 bgs where Stamina will overperform a lot since magicka lacks in generall in smallscal aiganst Stamina and thats fine for you?
take on Stamina sorc with negate and 3 stam dks crushing all mag users in there and you say thats ok ?
In what world does stamina outperform magicka in group play? Stamina isn't viable in PvE for that exact reason: they aren't good for utility and supporting group members. Everything stamina can do support wise, magicka does it better. Healing, AoE, Ground Control (protecting houses), damage mitigation, etc.
How quickly people forget the stam sorc negate/bombard/mass DBoS meta from Hist
One Tamriel brought back Magicka classes with one overpowered Destro ultimate.
Negate can be done on both mag or stam. In the recent 3v3 fights that have been happening on EU mag sorcs are running negate. Why no stam sorcs? Because of the utility magicka sorc provides compared to stamina.
Bombard was fixed lol. Don't get your point about a skill that was clearly OP as ***? It was a good thing that was fixed. It also wasn't just stam sorcs spamming it. It was every single stamina class.
DBoS still hits like a truck. Bringing in destro ult doesn't change that fact. Even now, with the nerfed destro ult, you know why guilds run primarily magicka builds in both PVE and PVP, even when running meteor over EotS? Because of their utility to the group.
Magicka outperforms stamina in group play for all 4 classes.