leepalmer95 wrote: »Khaos_Bane wrote: »Seems like ZoS picked a reasonable balance of representation for PvE and PvP. I am sure Fengrush will call for more Templar nerfs though, guy can't stand them healing through his DPS.
Tbh neither can i.
I hate the whole aspect of smart healing in pvp.
It depends on how ZoS handles it. Clearly most streamers are knowledgeable about the game and can provide valuable input. However, many of these streamers want to influence the game philosophy to fit their own personal egos or playstyles which is not healthy for the game in the long run.
A game designed to cater to elites ends up only being played by elites. Keeping the game as casual friendly as possible allows new players to come in an enjoy the game. Keeping the game grind free allows players that may have left to try out other games to return without falling to far behind.
Maintaining a healthy player population as a well as a fun and compelling environment is paramount to the long term health of PvP in the game imho.
It depends on how ZoS handles it. Clearly most streamers are knowledgeable about the game and can provide valuable input. However, many of these streamers want to influence the game philosophy to fit their own personal egos or playstyles which is not healthy for the game in the long run.
A game designed to cater to elites ends up only being played by elites. Keeping the game as casual friendly as possible allows new players to come in an enjoy the game. Keeping the game grind free allows players that may have left to try out other games to return without falling to far behind.
Maintaining a healthy player population as a well as a fun and compelling environment is paramount to the long term health of PvP in the game imho. As long as ZoS sticks to their philosophy for PvP that created the success that it is in the first place then all should be fine
Gandrhulf_Harbard wrote: »It depends on how ZoS handles it. Clearly most streamers are knowledgeable about the game and can provide valuable input. However, many of these streamers want to influence the game philosophy to fit their own personal egos or playstyles which is not healthy for the game in the long run.
A game designed to cater to elites ends up only being played by elites. Keeping the game as casual friendly as possible allows new players to come in an enjoy the game. Keeping the game grind free allows players that may have left to try out other games to return without falling to far behind.
Maintaining a healthy player population as a well as a fun and compelling environment is paramount to the long term health of PvP in the game imho. As long as ZoS sticks to their philosophy for PvP that created the success that it is in the first place then all should be fine
I agree with most of what you have said fully.
Where I diverge from you is with your statement that ZoS should stick ti their philosophy for PvP that "created the success that it is".
It isn't a success:
1. The last patch gutted several PvE builds simply because PvPers whine about them.
2. The forums are full, pretty much every day, of posters complaining about the poor state of PvP - we have, based on industry averages at which appox 20% of players engage with PvP regularly, 20% of players responsible for close to 50% of the whines and complaints.
3. If PvP in its current form were the success you claim there would be no need to introduce Battlegrounds.
I was in Cyrodiil (farming shard and delves) the other day, weekend EU peak play times, for approx 6 hours - and I saw just 6 people, and one of those was the same faction as me. There was a group of 4 DC players heading through Delves as well, one tried to gank me because I was alone, so I burned 3 of them down and the last guy got me. That led to them fleeing the Delve before I could call for reinforcements, not that I would have done. If he hadn't tried to gank me I would've left them well alone and gone about my way. For the next three hours I saw no one, and then I saw the group of 4 again, but this time they had another player with them - I assume they didn't see me as they never came after me.
There is nothing "healthy" about Cyrodiil.
The best thing they could do is create a PvE instance of Cyrodil, so PvE player could see the content, get the shards and play the Delves in peace. And the PvPers wouldn't have to put up with noobs who don't know what they are doing. Of course that would mean less and less "easy kills" for the PvP stalwarts - so it wouldn't go down too well afterall.
All The Best
Gandrhulf_Harbard wrote: »The best thing they could do is create a PvE instance of Cyrodil, so PvE player could see the content, get the shards and play the Delves in peace. And the PvPers wouldn't have to put up with noobs who don't know what they are doing. Of course that would mean less and less "easy kills" for the PvP stalwarts - so it wouldn't go down too well afterall.It depends on how ZoS handles it. Clearly most streamers are knowledgeable about the game and can provide valuable input. However, many of these streamers want to influence the game philosophy to fit their own personal egos or playstyles which is not healthy for the game in the long run.
A game designed to cater to elites ends up only being played by elites. Keeping the game as casual friendly as possible allows new players to come in an enjoy the game. Keeping the game grind free allows players that may have left to try out other games to return without falling to far behind.
Maintaining a healthy player population as a well as a fun and compelling environment is paramount to the long term health of PvP in the game imho. As long as ZoS sticks to their philosophy for PvP that created the success that it is in the first place then all should be fine
All The Best
Ron_Burgundy_79 wrote: »
Is there any chance you'll point out how bad magplar solo pvp will be now that we lost the blazing spear cc? It would also be awesome if you could point out how worthless a disorient is (luminous shards) on a class that uses multiple dots to buff up (reflective light & entropy).
Thanks,
A biased/non-jealous solo magplar
bowmanz607 wrote: »again with this 20% stuff. "baed on industry standards"
where are these industry standards? where do you get this from?
Gandrhulf_Harbard wrote: »bowmanz607 wrote: »again with this 20% stuff. "baed on industry standards"
where are these industry standards? where do you get this from?
I explained it once already.
If you didn't understand it then, doing so again will not help any further.
All The Best
Gandrhulf_Harbard wrote: »It depends on how ZoS handles it. Clearly most streamers are knowledgeable about the game and can provide valuable input. However, many of these streamers want to influence the game philosophy to fit their own personal egos or playstyles which is not healthy for the game in the long run.
A game designed to cater to elites ends up only being played by elites. Keeping the game as casual friendly as possible allows new players to come in an enjoy the game. Keeping the game grind free allows players that may have left to try out other games to return without falling to far behind.
Maintaining a healthy player population as a well as a fun and compelling environment is paramount to the long term health of PvP in the game imho. As long as ZoS sticks to their philosophy for PvP that created the success that it is in the first place then all should be fine
I agree with most of what you have said fully.
Where I diverge from you is with your statement that ZoS should stick ti their philosophy for PvP that "created the success that it is".
It isn't a success:
1. The last patch gutted several PvE builds simply because PvPers whine about them.
2. The forums are full, pretty much every day, of posters complaining about the poor state of PvP - we have, based on industry averages at which appox 20% of players engage with PvP regularly, 20% of players responsible for close to 50% of the whines and complaints.
3. If PvP in its current form were the success you claim there would be no need to introduce Battlegrounds.
I was in Cyrodiil (farming shard and delves) the other day, weekend EU peak play times, for approx 6 hours - and I saw just 6 people, and one of those was the same faction as me. There was a group of 4 DC players heading through Delves as well, one tried to gank me because I was alone, so I burned 3 of them down and the last guy got me. That led to them fleeing the Delve before I could call for reinforcements, not that I would have done. If he hadn't tried to gank me I would've left them well alone and gone about my way. For the next three hours I saw no one, and then I saw the group of 4 again, but this time they had another player with them - I assume they didn't see me as they never came after me.
There is nothing "healthy" about Cyrodiil.
The best thing they could do is create a PvE instance of Cyrodil, so PvE player could see the content, get the shards and play the Delves in peace. And the PvPers wouldn't have to put up with noobs who don't know what they are doing. Of course that would mean less and less "easy kills" for the PvP stalwarts - so it wouldn't go down too well afterall.
All The Best
Based on what I see and experience in Cyrodil it is absolutely a success by any objective measure.
Ron_Burgundy_79 wrote: »
Is there any chance you'll point out how bad magplar solo pvp will be now that we lost the blazing spear cc? It would also be awesome if you could point out how worthless a disorient is (luminous shards) on a class that uses multiple dots to buff up (reflective light & entropy).
Thanks,
A biased/non-jealous solo magplar
no offence, mplare doesnt Need a stun, such us mdk doesnt Need a execute or a sorc a heal.
no class should have anything nor should be the same.
you know how mdk sux in solo pvp without a execute?
and btw, you could still use vulcanic rune, its most likly the exact same skill, it just doesnt has the stam syn, but as you Play solo you dont Need it
Gandrhulf_Harbard wrote: »It depends on how ZoS handles it. Clearly most streamers are knowledgeable about the game and can provide valuable input. However, many of these streamers want to influence the game philosophy to fit their own personal egos or playstyles which is not healthy for the game in the long run.
A game designed to cater to elites ends up only being played by elites. Keeping the game as casual friendly as possible allows new players to come in an enjoy the game. Keeping the game grind free allows players that may have left to try out other games to return without falling to far behind.
Maintaining a healthy player population as a well as a fun and compelling environment is paramount to the long term health of PvP in the game imho. As long as ZoS sticks to their philosophy for PvP that created the success that it is in the first place then all should be fine
I agree with most of what you have said fully.
Where I diverge from you is with your statement that ZoS should stick ti their philosophy for PvP that "created the success that it is".
It isn't a success:
1. The last patch gutted several PvE builds simply because PvPers whine about them.
2. The forums are full, pretty much every day, of posters complaining about the poor state of PvP - we have, based on industry averages at which appox 20% of players engage with PvP regularly, 20% of players responsible for close to 50% of the whines and complaints.
3. If PvP in its current form were the success you claim there would be no need to introduce Battlegrounds.
I was in Cyrodiil (farming shard and delves) the other day, weekend EU peak play times, for approx 6 hours - and I saw just 6 people, and one of those was the same faction as me. There was a group of 4 DC players heading through Delves as well, one tried to gank me because I was alone, so I burned 3 of them down and the last guy got me. That led to them fleeing the Delve before I could call for reinforcements, not that I would have done. If he hadn't tried to gank me I would've left them well alone and gone about my way. For the next three hours I saw no one, and then I saw the group of 4 again, but this time they had another player with them - I assume they didn't see me as they never came after me.
There is nothing "healthy" about Cyrodiil.
The best thing they could do is create a PvE instance of Cyrodil, so PvE player could see the content, get the shards and play the Delves in peace. And the PvPers wouldn't have to put up with noobs who don't know what they are doing. Of course that would mean less and less "easy kills" for the PvP stalwarts - so it wouldn't go down too well afterall.
All The Best
I base my assessment on what I actually see and experience in Cyrodil and not the forum. Forums are generally far more negative as it is more common for players to post a complaint then a compliment.
If Cyrodil was a failure then my campaign would be empty yet I have to wait in a queue just to get in.
If balance was a total failure everyone would be running the same class/build yet I never have a problem filling all class bounty quests and face a variety of class builds as well.
Based on what I see and experience in Cyrodil it is absolutely a success by any objective measure. However, that doesn't mean there isn't room for improvement as one can always build on the foundation of a success.
Edit: I'm aware that some campaigns are sparsely populated but that is player preference for rule sets and not an overall indictment of Cyrodil PvP.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Is there any chance you'll point out how bad magplar solo pvp will be now that we lost the blazing spear cc? It would also be awesome if you could point out how worthless a disorient is (luminous shards) on a class that uses multiple dots to buff up (reflective light & entropy).
Thanks,
A biased/non-jealous solo magplar
no offence, mplare doesnt Need a stun, such us mdk doesnt Need a execute or a sorc a heal.
no class should have anything nor should be the same.
you know how mdk sux in solo pvp without a execute?
and btw, you could still use vulcanic rune, its most likly the exact same skill, it just doesnt has the stam syn, but as you Play solo you dont Need it
1. Every class needs a cc. It's the the only way to burst a opponent or stop an opponents pressure, assuming that opponent is a good player.
2. Volcanic rune is a pathetic replacement for a core skill needed to defend Wrobel's vision of the templar house. It is telegraphed like blazing spear, but the rune takes a moment to appear on the ground. Blazing spear gave templars access to a passive in the Aedric Spear skill line that allows templars to block 10% more physical damage. Blazing spear also procs burning light. Most importantly, blazing spear is a much more effective cc than volcanic rune when fighting/kiting multiple opponents.
3. No offense, but ignorance is no excuse to spout off about a topic that you know little about.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Is there any chance you'll point out how bad magplar solo pvp will be now that we lost the blazing spear cc? It would also be awesome if you could point out how worthless a disorient is (luminous shards) on a class that uses multiple dots to buff up (reflective light & entropy).
Thanks,
A biased/non-jealous solo magplar
no offence, mplare doesnt Need a stun, such us mdk doesnt Need a execute or a sorc a heal.
no class should have anything nor should be the same.
you know how mdk sux in solo pvp without a execute?
and btw, you could still use vulcanic rune, its most likly the exact same skill, it just doesnt has the stam syn, but as you Play solo you dont Need it
1. Every class needs a cc. It's the the only way to burst a opponent or stop an opponents pressure, assuming that opponent is a good player.
2. Volcanic rune is a pathetic replacement for a core skill needed to defend Wrobel's vision of the templar house. It is telegraphed like blazing spear, but the rune takes a moment to appear on the ground. Blazing spear gave templars access to a passive in the Aedric Spear skill line that allows templars to block 10% more physical damage. Blazing spear also procs burning light. Most importantly, blazing spear is a much more effective cc than volcanic rune when fighting/kiting multiple opponents.
3. No offense, but ignorance is no excuse to spout off about a topic that you know little about.
huehueheu
any class Needs axecute. to execute said ppls that are low health and Needs to be finished before they can purg all dmg or shild them up to 30k shilds.
oh wait
blazing spear where broken. any tick could stun you, also while roll doging or weapon swaping.
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Is there any chance you'll point out how bad magplar solo pvp will be now that we lost the blazing spear cc? It would also be awesome if you could point out how worthless a disorient is (luminous shards) on a class that uses multiple dots to buff up (reflective light & entropy).
Thanks,
A biased/non-jealous solo magplar
no offence, mplare doesnt Need a stun, such us mdk doesnt Need a execute or a sorc a heal.
no class should have anything nor should be the same.
you know how mdk sux in solo pvp without a execute?
and btw, you could still use vulcanic rune, its most likly the exact same skill, it just doesnt has the stam syn, but as you Play solo you dont Need it
1. Every class needs a cc. It's the the only way to burst a opponent or stop an opponents pressure, assuming that opponent is a good player.
2. Volcanic rune is a pathetic replacement for a core skill needed to defend Wrobel's vision of the templar house. It is telegraphed like blazing spear, but the rune takes a moment to appear on the ground. Blazing spear gave templars access to a passive in the Aedric Spear skill line that allows templars to block 10% more physical damage. Blazing spear also procs burning light. Most importantly, blazing spear is a much more effective cc than volcanic rune when fighting/kiting multiple opponents.
3. No offense, but ignorance is no excuse to spout off about a topic that you know little about.
huehueheu
any class Needs axecute. to execute said ppls that are low health and Needs to be finished before they can purg all dmg or shild them up to 30k shilds.
oh wait
blazing spear where broken. any tick could stun you, also while roll doging or weapon swaping.
1. False. Ive solo'ed without radiant as often as I have. CC then burst. It's that simple.
2. False. Blazing spear cc's one player on impact given that player is in the cc radius, is not CC immune, and not blocking. It will go through dodge roll which is what makes it superior to aroura javelin.
Class dismissed.
As iv'e already said in another post, i would much rather let syoher or deltia make changes to this game than the first dude around, because they a\have much more knowledge of the game, and knows how things work, i said it, i got a lot of *** for it, and i will say it again. this is just jelousy.
As iv'e already said in another post, i would much rather let syoher or deltia make changes to this game than the first dude around, because they a\have much more knowledge of the game, and knows how things work, i said it, i got a lot of *** for it, and i will say it again. this is just jelousy.
so we wouldnt have aoe cap and a single Player could wipe wiht aos 40 pugs heading from sejanus to brk.
nice
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Is there any chance you'll point out how bad magplar solo pvp will be now that we lost the blazing spear cc? It would also be awesome if you could point out how worthless a disorient is (luminous shards) on a class that uses multiple dots to buff up (reflective light & entropy).
Thanks,
A biased/non-jealous solo magplar
no offence, mplare doesnt Need a stun, such us mdk doesnt Need a execute or a sorc a heal.
no class should have anything nor should be the same.
you know how mdk sux in solo pvp without a execute?
and btw, you could still use vulcanic rune, its most likly the exact same skill, it just doesnt has the stam syn, but as you Play solo you dont Need it
1. Every class needs a cc. It's the the only way to burst a opponent or stop an opponents pressure, assuming that opponent is a good player.
2. Volcanic rune is a pathetic replacement for a core skill needed to defend Wrobel's vision of the templar house. It is telegraphed like blazing spear, but the rune takes a moment to appear on the ground. Blazing spear gave templars access to a passive in the Aedric Spear skill line that allows templars to block 10% more physical damage. Blazing spear also procs burning light. Most importantly, blazing spear is a much more effective cc than volcanic rune when fighting/kiting multiple opponents.
3. No offense, but ignorance is no excuse to spout off about a topic that you know little about.
huehueheu
any class Needs axecute. to execute said ppls that are low health and Needs to be finished before they can purg all dmg or shild them up to 30k shilds.
oh wait
blazing spear where broken. any tick could stun you, also while roll doging or weapon swaping.
1. False. Ive solo'ed without radiant as often as I have. CC then burst. It's that simple.
2. False. Blazing spear cc's one player on impact given that player is in the cc radius, is not CC immune, and not blocking. It will go through dodge roll which is what makes it superior to aroura javelin.
Class dismissed.
as i said, it was broken. the Impact doesnt stun if you block at this time. the next possible tick once you releas block (on weapon swap or rolldoge) you will be stunned no matter what.
and i also said you still have cc. you Need a cc? you have plenty cc.
i still dont have Access to any execute beside ultis or a weed proced noodle
Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »Ron_Burgundy_79 wrote: »
Is there any chance you'll point out how bad magplar solo pvp will be now that we lost the blazing spear cc? It would also be awesome if you could point out how worthless a disorient is (luminous shards) on a class that uses multiple dots to buff up (reflective light & entropy).
Thanks,
A biased/non-jealous solo magplar
no offence, mplare doesnt Need a stun, such us mdk doesnt Need a execute or a sorc a heal.
no class should have anything nor should be the same.
you know how mdk sux in solo pvp without a execute?
and btw, you could still use vulcanic rune, its most likly the exact same skill, it just doesnt has the stam syn, but as you Play solo you dont Need it
1. Every class needs a cc. It's the the only way to burst a opponent or stop an opponents pressure, assuming that opponent is a good player.
2. Volcanic rune is a pathetic replacement for a core skill needed to defend Wrobel's vision of the templar house. It is telegraphed like blazing spear, but the rune takes a moment to appear on the ground. Blazing spear gave templars access to a passive in the Aedric Spear skill line that allows templars to block 10% more physical damage. Blazing spear also procs burning light. Most importantly, blazing spear is a much more effective cc than volcanic rune when fighting/kiting multiple opponents.
3. No offense, but ignorance is no excuse to spout off about a topic that you know little about.
huehueheu
any class Needs axecute. to execute said ppls that are low health and Needs to be finished before they can purg all dmg or shild them up to 30k shilds.
oh wait
blazing spear where broken. any tick could stun you, also while roll doging or weapon swaping.
1. False. Ive solo'ed without radiant as often as I have. CC then burst. It's that simple.
2. False. Blazing spear cc's one player on impact given that player is in the cc radius, is not CC immune, and not blocking. It will go through dodge roll which is what makes it superior to aroura javelin.
Class dismissed.
as i said, it was broken. the Impact doesnt stun if you block at this time. the next possible tick once you releas block (on weapon swap or rolldoge) you will be stunned no matter what.
It's funny how people have no clue what they are talking about. One guy said PVP is a great success and zos should stick to their philosophy that made it great. No pvp is not great and all i gotta say is, i would like to smoke what you are smoking because it is obviously very good. Also that they are going to fill their play style agendas for the elite players? lmao the people that got invited play and know all characters. Nice conspiracy theory there, these streamers care more about the game than all of you people just talking smack and flat out nonsense.