How you do kite people spamming gap closers? The only class that can kite without needing a target player is a Magicka Sorc and even they cannot out-kite gap closer spam thanks to the global gap closer snare.Wreuntzylla wrote: »I just kite the player until it's gone. What am I missing?
Apparently these guys are letting it kill them by not moving around to begin with?
Lava_Croft wrote: »And since just about all PvP these days revolves around large groups congregating in a few places on the map, there's really no escaping Eye of Bullcrap wars at all.runningtings wrote: »Answer - don't get anywhere near close to them - which unfortunately means you don't fight, they don't fight - nobody fights. Not good for PVP, I fear.
This is it exactly, all I do now is avoid contacting with a zerg all toting staves, shoot from range and try to pick off stragglers as the minute I get anywhere near them I get insta killed with at least EotS 25k dmg in my recap.
Boring.
It's too bad the developers of this game prefer to keep interaction with their PvP community to a level that rounds down to zero.
Hey, it hasn't always been like this!Joy_Division wrote: »Lava_Croft wrote: »And since just about all PvP these days revolves around large groups congregating in a few places on the map, there's really no escaping Eye of Bullcrap wars at all.runningtings wrote: »Answer - don't get anywhere near close to them - which unfortunately means you don't fight, they don't fight - nobody fights. Not good for PVP, I fear.
This is it exactly, all I do now is avoid contacting with a zerg all toting staves, shoot from range and try to pick off stragglers as the minute I get anywhere near them I get insta killed with at least EotS 25k dmg in my recap.
Boring.
It's too bad the developers of this game prefer to keep interaction with their PvP community to a level that rounds down to zero.
"These days"?
The reason the DPS is so high is because of untested and unfounded complaints from PTS 'testers'. Before the lowering of the Ultimate duration, the DPS was lower and would have been less stupidly OP. Mind you, the total damage never changed, just the time in which all that damage is released.With the dmg pulse being so quick, and lag as bad as it is, 2 eots with 2 second lag is like 12k dmg before you can react. Maybe pulse it every 3 seconds and make it hit harder?
Lava_Croft wrote: »The reason the DPS is so high is because of untested and unfounded complaints from PTS 'testers'. Before the lowering of the Ultimate duration, the DPS was lower and would have been less stupidly OP. Mind you, the total damage never changed, just the time in which all that damage is released.With the dmg pulse being so quick, and lag as bad as it is, 2 eots with 2 second lag is like 12k dmg before you can react. Maybe pulse it every 3 seconds and make it hit harder?
People never tested it at all in a proper gameplay situation, just like they never tested but still cried about the 2H Ultimate being OP.Lava_Croft wrote: »The reason the DPS is so high is because of untested and unfounded complaints from PTS 'testers'. Before the lowering of the Ultimate duration, the DPS was lower and would have been less stupidly OP. Mind you, the total damage never changed, just the time in which all that damage is released.With the dmg pulse being so quick, and lag as bad as it is, 2 eots with 2 second lag is like 12k dmg before you can react. Maybe pulse it every 3 seconds and make it hit harder?
The first iteration sucked, and you know it. People complained about the damage AND the cost. ZOS raised the damage in line with the cost instead of just lowering the cost to 120 to begin with.
sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
They need to do something with this ulti. ATM it feels like an I win button. Basically fights come down to tanking/sustaining until eye of storm is up then killing. Either you get proc'ed to death or you manage to survive long enough to ult and you win
I don't want it to be useless though =/
If they reduce the damage on the eye morph or make it blockable it becomes a warm comfortable sauna for stam people, which is really what they want. Let's be honest.
I understand the problems involved in balancing an ulti that ONLY provides damage, but in its current iteration it is FAR too strong. I think I've fought only 1 person to survive eye only to be killed seconds later after they blew all their resources to survive in execute range. Its stupid how strong this ability is and unfortunately idk what to do to fix it. You're right about reducing the damage too much making it useless, but right now its too strong.
I'd be perfectly okay with making it a magicka dawnbreaker.
Reduce cost to 120.
Make it instant but blockable, but let us cancel the animation so you never ever see it coming except in the death recap.
Give it a huge initial damage tick, affected by the blue elemental CP and scaled off spell damage and max magicka.
Add a knockdown same as DB
Then add a big dot for people still standing in it, same as DB
Do lots of extra damage to vampires and werewolves for the hell of it.
But... I'm sure stam users would see this and ironically still call it overpowered.
Oh, wow. Can't get in close? Welcome to any magicka player's world since 1.6! How good it felt all that time to be gap closed and hit with superior melee damage. Us magicka players have never been allowed to play at range, which we are supposed to do. Now you all have a taste of how that feels, not being able to play at your desired range and not being able to dodge or roll the incoming damage. And I hear you, it sucks. We have endured that for over a year.
*sigh*
Rant over. If you want it tweaked, fine, but it must retain its counter-dodge and counter-block properties. I'm afraid nerfing the damage for the Eye morph is the way to go, but it should be nerfed responsibly, not too much.
But you know what? As long as proc sets, synchronized Dawnbreakers and just the sheer burst damage of stam builds, it has a right to exist.
Lava_Croft wrote: »Hooray more double and triple posting from some Stamina user with a serious case of PTSD.
At this point I think you're trolling.
Anyway, damage is high but so is the cost. It really only needs a more obvious visual clue. It should counter block and dodge, as these are things magicka builds are having problems with.
Honestly, Soul Assault is a ranged Dawnbreaker, and Eye of the Storm an ultimate Hurricane. It's fair.
Lava_Croft wrote: »Hooray more double and triple posting from some Stamina user with a serious case of PTSD.
Strider_Roshin wrote: »They nerfed the bow ult though, now it's meh.
Anti_Virus wrote: »Oh, wow. Can't get in close? Welcome to any magicka player's world since 1.6! How good it felt all that time to be gap closed and hit with superior melee damage. Us magicka players have never been allowed to play at range, which we are supposed to do. Now you all have a taste of how that feels, not being able to play at your desired range and not being able to dodge or roll the incoming damage. And I hear you, it sucks. We have endured that for over a year.
*sigh*
Rant over. If you want it tweaked, fine, but it must retain its counter-dodge and counter-block properties. I'm afraid nerfing the damage for the Eye morph is the way to go, but it should be nerfed responsibly, not too much.
But you know what? As long as proc sets, synchronized Dawnbreakers and just the sheer burst damage of stam builds, it has a right to exist.
Remeber those days pre 1.5 when DKs and Sorcs were soloing zergs with bat swarm.
Remeber those days pre 1.5 when stamina classes were dominating dps in PVE oh WAIT.
Remeber those days when shield were 20 secs and only had a 20% reduction so you could walk around with 30K HP worth of dmg shields by shield stacking?
Remeber those days when magicka builds were blowing up zergs with proxy det vicious death combos? Good times right? I bet you want that back.
Remember those day when stamina classes were soloing zergs and blowing them up? No? So wait what you're telling me is that they never existed back then and never go to do those things WOW.
Right. Just swallow it and wait until ZOS finally push the button. And then complain in the bunker or wastelands why no one did anything. Great attitude, won't let you down.Lava_Croft wrote: »Hi stop the QQ about Magicka suffering from Stamina and Stamina suffering from Magicka. It's all broken as ***.
It's not an issue about Magicka versus Stamina but an issue about the balance of the game as a whole. Trying to create a divide amongst the players only makes them weaker when going up against the monkey developer that gives them these balance problems.Right. Just swallow it and wait until ZOS finally push the button. And then complain in the bunker or wastelands why no one did anything. Great attitude, won't let you down.Lava_Croft wrote: »Hi stop the QQ about Magicka suffering from Stamina and Stamina suffering from Magicka. It's all broken as ***.
I actually hate soccer, despite being surrounded by football-fanatic friends. I meant soccer, but that was missing the "f", and they even tricked me into having to watch a match in stadium. That was pretty bad. (>.>)Lava_Croft wrote: »It's not an issue about Magicka versus Stamina but an issue about the balance of the game as a whole. Trying to create a divide amongst the players only makes them weaker when going up against the monkey developer that gives them these balance problems.Right. Just swallow it and wait until ZOS finally push the button. And then complain in the bunker or wastelands why no one did anything. Great attitude, won't let you down.Lava_Croft wrote: »Hi stop the QQ about Magicka suffering from Stamina and Stamina suffering from Magicka. It's all broken as ***.
If you want to be a hooligan go to your local football club on a sunday afternoon and beat up some folks from the other team.