Maintenance for the week of November 18:
[IN PROGRESS] PlayStation®: EU megaserver for maintenance – November 19, 23:00 UTC (6:00PM EST) - November 20, 17:00 UTC (12:00PM EST) https://forums.elderscrollsonline.com/en/discussion/668861

The Issue with Eye of the Storm (Destruction Ultimate Morph)

  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    smashcats wrote: »
    I just kite the player until it's gone. What am I missing?

    Apparently these guys are letting it kill them by not moving around to begin with?
    How you do kite people spamming gap closers? The only class that can kite without needing a target player is a Magicka Sorc and even they cannot out-kite gap closer spam thanks to the global gap closer snare.
    Edited by Lava_Croft on 9 November 2016 15:42
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    Kiting does not exist in this game.... At least not in the form I'm used to from other games - where a ranged class could keep out of range of a melee class while still attacking him

    If your keeping out of range while not attacking - I just call that running away..
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Rohaus
    Rohaus
    ✭✭✭✭✭
    Until proc sets get nerfed... leave it be!

    If you use proc sets and you die to this ult... GG
    YouTube channel Rohaus Lives!
    Daggerfall Covenant
    VR16 DragonKnight
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    I find it funny people are complaining about not being able to escape or complaining about the snare...

    WHERE were you on those Sorc streak threads!? These are the exact same issues we brought up some time ago! You didn't support us then why would we support you now?

    Remember "bolt escape doesn't escape" ? All we got was "the cost increase is necessary, the gap closer snare is necessary..."

    As for zergs. Zergs have always spammed death, to me zerg warfare has always been mindless and completely removes any individuality amongst classes. This is why I've always preferred small scale and 1v1 and now almost exclusively duel.

    Now to the player whom charges up Eye, then challenges a duel and then runs off: Your build is lousy and can only win in the most specified battle, try charging that ult in battle and see how your build does.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Why do so many people bring up that stupid calculation that the damage of 1 EotS = 2 Dawnbreakers
    The difference is that you have double the damage in 2 seconds more, which are 7 seconds of insanely powerfullly pressure. You can't activate that second dawnbreaker after your first has worn off you'll be around 60 ultimate and guess what you can't apply any pressure with that.
    So for waiting 10 seconds longer you have a 7 second dps maschine that no other thing in the game can keep up with in terms of skills.

    And how about anyone who doesn't follow the meta? I played 5x morkuldin, 2 shadowrend and 5x leeching plate. why should my setup have such a Big disadvantage against EotS builds only because proc sets are way too good?
    It did quite well had some fun killing enemies with my shadowrend and sword while leeching their health you can really have some fun with that
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lava_Croft wrote: »
    Biro123 wrote: »
    Answer - don't get anywhere near close to them - which unfortunately means you don't fight, they don't fight - nobody fights. Not good for PVP, I fear.

    This is it exactly, all I do now is avoid contacting with a zerg all toting staves, shoot from range and try to pick off stragglers as the minute I get anywhere near them I get insta killed with at least EotS 25k dmg in my recap.

    Boring.
    And since just about all PvP these days revolves around large groups congregating in a few places on the map, there's really no escaping Eye of Bullcrap wars at all.

    It's too bad the developers of this game prefer to keep interaction with their PvP community to a level that rounds down to zero.

    "These days"?
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Lava_Croft wrote: »
    Biro123 wrote: »
    Answer - don't get anywhere near close to them - which unfortunately means you don't fight, they don't fight - nobody fights. Not good for PVP, I fear.

    This is it exactly, all I do now is avoid contacting with a zerg all toting staves, shoot from range and try to pick off stragglers as the minute I get anywhere near them I get insta killed with at least EotS 25k dmg in my recap.

    Boring.
    And since just about all PvP these days revolves around large groups congregating in a few places on the map, there's really no escaping Eye of Bullcrap wars at all.

    It's too bad the developers of this game prefer to keep interaction with their PvP community to a level that rounds down to zero.

    "These days"?
    Hey, it hasn't always been like this! :neutral:
  • Lokey0024
    Lokey0024
    ✭✭✭✭✭
    With the dmg pulse being so quick, and lag as bad as it is, 2 eots with 2 second lag is like 12k dmg before you can react. Maybe pulse it every 3 seconds and make it hit harder?
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Lokey0024 wrote: »
    With the dmg pulse being so quick, and lag as bad as it is, 2 eots with 2 second lag is like 12k dmg before you can react. Maybe pulse it every 3 seconds and make it hit harder?
    The reason the DPS is so high is because of untested and unfounded complaints from PTS 'testers'. Before the lowering of the Ultimate duration, the DPS was lower and would have been less stupidly OP. Mind you, the total damage never changed, just the time in which all that damage is released.
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Lava_Croft wrote: »
    Lokey0024 wrote: »
    With the dmg pulse being so quick, and lag as bad as it is, 2 eots with 2 second lag is like 12k dmg before you can react. Maybe pulse it every 3 seconds and make it hit harder?
    The reason the DPS is so high is because of untested and unfounded complaints from PTS 'testers'. Before the lowering of the Ultimate duration, the DPS was lower and would have been less stupidly OP. Mind you, the total damage never changed, just the time in which all that damage is released.

    The first iteration sucked, and you know it. People complained about the damage AND the cost. ZOS raised the damage in line with the cost instead of just lowering the cost to 120 to begin with.
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Minalan wrote: »
    Lava_Croft wrote: »
    Lokey0024 wrote: »
    With the dmg pulse being so quick, and lag as bad as it is, 2 eots with 2 second lag is like 12k dmg before you can react. Maybe pulse it every 3 seconds and make it hit harder?
    The reason the DPS is so high is because of untested and unfounded complaints from PTS 'testers'. Before the lowering of the Ultimate duration, the DPS was lower and would have been less stupidly OP. Mind you, the total damage never changed, just the time in which all that damage is released.

    The first iteration sucked, and you know it. People complained about the damage AND the cost. ZOS raised the damage in line with the cost instead of just lowering the cost to 120 to begin with.
    People never tested it at all in a proper gameplay situation, just like they never tested but still cried about the 2H Ultimate being OP.

    They dueled around and decided it was terrible without ever having seen it used in real Cyrodiil gameplay. This is also the reason why they cried about the 2H Ultimate being OP.

    [EDIT] I don't even want to think about this Ultimate at 120 cost, all you would see in Cyrodiil is those stupid clouds, even worse than now.
    Edited by Lava_Croft on 9 November 2016 18:45
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...

    Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
  • Lokey0024
    Lokey0024
    ✭✭✭✭✭
    Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...

    Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.

    I see the lightning one the most tbh
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Lokey0024 wrote: »
    Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...

    Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.

    I see the lightning one the most tbh

    Its possible its more popular. I wouldnt know since there so many effects happening (and so many missing) that i notice only things that kill me and that is never any other element but fire ult (vampire stage4 here). It usually takes 2 sec to kill me with fire, that is around the mark that lags dont allow you properly react.
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Lokey0024 wrote: »
    Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...

    Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.

    I see the lightning one the most tbh

    Lightning gets the small damage bonus from Sorc and can proc disintegration, it also gets two more seconds with the stationary morph.

    Fire I see more often though because so many people run sharpened fire destro staves.

    I'm just not seeing the kind of damage people are complaining about though except for those that I know to be vampires. Can this ult be empowered or something?

    Mine isn't exactly a low damage build...
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Minalan wrote: »
    Lexxypwns wrote: »
    Minalan wrote: »
    Lexxypwns wrote: »
    They need to do something with this ulti. ATM it feels like an I win button. Basically fights come down to tanking/sustaining until eye of storm is up then killing. Either you get proc'ed to death or you manage to survive long enough to ult and you win

    I don't want it to be useless though =/

    If they reduce the damage on the eye morph or make it blockable it becomes a warm comfortable sauna for stam people, which is really what they want. Let's be honest.

    I understand the problems involved in balancing an ulti that ONLY provides damage, but in its current iteration it is FAR too strong. I think I've fought only 1 person to survive eye only to be killed seconds later after they blew all their resources to survive in execute range. Its stupid how strong this ability is and unfortunately idk what to do to fix it. You're right about reducing the damage too much making it useless, but right now its too strong.

    I'd be perfectly okay with making it a magicka dawnbreaker.

    Reduce cost to 120.
    Make it instant but blockable, but let us cancel the animation so you never ever see it coming except in the death recap.
    Give it a huge initial damage tick, affected by the blue elemental CP and scaled off spell damage and max magicka.
    Add a knockdown same as DB
    Then add a big dot for people still standing in it, same as DB
    Do lots of extra damage to vampires and werewolves for the hell of it.

    But... I'm sure stam users would see this and ironically still call it overpowered.

    Agree with everything except bolded parts, for it to deal extra dmg to vamps and werewolves it would have to be a FG skill,

    Also it can only have a knock down if you have to leave your mines for once and get in melee range otherwise no stun :tongue:.
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Lord-Otto wrote: »
    Oh, wow. Can't get in close? Welcome to any magicka player's world since 1.6! How good it felt all that time to be gap closed and hit with superior melee damage. Us magicka players have never been allowed to play at range, which we are supposed to do. Now you all have a taste of how that feels, not being able to play at your desired range and not being able to dodge or roll the incoming damage. And I hear you, it sucks. We have endured that for over a year.

    *sigh*
    Rant over. If you want it tweaked, fine, but it must retain its counter-dodge and counter-block properties. I'm afraid nerfing the damage for the Eye morph is the way to go, but it should be nerfed responsibly, not too much.

    But you know what? As long as proc sets, synchronized Dawnbreakers and just the sheer burst damage of stam builds, it has a right to exist.

    Remeber those days pre 1.5 when DKs and Sorcs were soloing zergs with bat swarm.

    Remeber those days pre 1.5 when stamina classes were dominating dps in PVE oh WAIT.

    Remeber those days when shield were 20 secs and only had a 20% reduction so you could walk around with 30K HP worth of dmg shields by shield stacking?

    Remeber those days when magicka builds were blowing up zergs with proxy det vicious death combos? Good times right? I bet you want that back.

    Remember those day when stamina classes were soloing zergs and blowing them up? No? So wait what you're telling me is that they never existed back then and never go to do those things WOW.
    Edited by Anti_Virus on 9 November 2016 22:30
    Power Wealth And Influence.
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Hooray more double and triple posting from some Stamina user with a serious case of PTSD.
    Edited by Lava_Croft on 9 November 2016 23:02
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Lava_Croft wrote: »
    Hooray more double and triple posting from some Stamina user with a serious case of PTSD.

    WTB a game without the stamina/magicka divide
    Edited by Ishammael on 9 November 2016 23:35
  • Calboy
    Calboy
    ✭✭✭✭✭
    Already I'm finding it alot harder to kill people with eats. People just spread out and others spam heals when they see it coming.
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    Lord-Otto wrote: »
    At this point I think you're trolling.
    Anyway, damage is high but so is the cost. It really only needs a more obvious visual clue. It should counter block and dodge, as these are things magicka builds are having problems with.
    Honestly, Soul Assault is a ranged Dawnbreaker, and Eye of the Storm an ultimate Hurricane. It's fair.

    On that logic incap should go through shields.
    Here $15, goat mount please. Not gambling or paying 45 : lol :
    20% base speed for high ping players.
    Streak moves you faster then speed cap.
    They should of made 4v4v4v4 instead of 8v8.
  • Anti_Virus
    Anti_Virus
    ✭✭✭✭✭
    Lava_Croft wrote: »
    Hooray more double and triple posting from some Stamina user with a serious case of PTSD.

    Double or triple which one?
    Power Wealth And Influence.
  • Stratforge
    Stratforge
    ✭✭✭✭
    I'm not going to read this thread because I'm tired and salty so forgive me if this is repetitive:

    Destro ulti is stupid overpowered. It's like ZoS forgot to apply battle spirit or something. The ticks are huge and every embarrassing zerg-group is running it now. Even if it functioned properly it would be annoying and bogus but the way it works on Xbox is that it's invisible on the ground half the time and the only indication you get that you're standing in it is that your health plummets and healing/purifying doesn't help. It should be fixed but it probably won't be.
    PC NA
    Xbox One NA (retired)
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    They nerfed the bow ult though, now it's meh.

    The bow ulti is also dodgeable, blockable and the morph with the dot on the end is purgeable #balance by @Wrobel

    PC EU
    PvP only
  • Thraben
    Thraben
    ✭✭✭✭✭
    The skill simply needs a lag proof indicator, like a fiery/icy/stormy tornado enclosing the caster and reaching to the cloud above him, with a tiny radius of 1m so that everyone knows:

    Kill the guy!

    Then it would be balanced.
    Edited by Thraben on 10 November 2016 09:57
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭

    Anti_Virus wrote: »
    Lord-Otto wrote: »
    Oh, wow. Can't get in close? Welcome to any magicka player's world since 1.6! How good it felt all that time to be gap closed and hit with superior melee damage. Us magicka players have never been allowed to play at range, which we are supposed to do. Now you all have a taste of how that feels, not being able to play at your desired range and not being able to dodge or roll the incoming damage. And I hear you, it sucks. We have endured that for over a year.

    *sigh*
    Rant over. If you want it tweaked, fine, but it must retain its counter-dodge and counter-block properties. I'm afraid nerfing the damage for the Eye morph is the way to go, but it should be nerfed responsibly, not too much.

    But you know what? As long as proc sets, synchronized Dawnbreakers and just the sheer burst damage of stam builds, it has a right to exist.

    Remeber those days pre 1.5 when DKs and Sorcs were soloing zergs with bat swarm.

    Remeber those days pre 1.5 when stamina classes were dominating dps in PVE oh WAIT.

    Remeber those days when shield were 20 secs and only had a 20% reduction so you could walk around with 30K HP worth of dmg shields by shield stacking?

    Remeber those days when magicka builds were blowing up zergs with proxy det vicious death combos? Good times right? I bet you want that back.

    Remember those day when stamina classes were soloing zergs and blowing them up? No? So wait what you're telling me is that they never existed back then and never go to do those things WOW.

    I remember Spamnado and Spambush very well, thank you. I remember bugged WB and Reverb Bash CCs. I remember infinite rollblades. I remember how everyone complained and still does complain about zergs. But whenever AoE moves are introduced, people complain about that, too. DKs and bombs stopped zergs, at least. The same zergs that are using Eye of the Storm now and were using Steel Tornado then.
    You guys are hilarious. Finally you stam users get to see what magicka players have endured for over a year and you're already salty after a couple weeks. Cha!
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Hi stop the QQ about Magicka suffering from Stamina and Stamina suffering from Magicka. It's all broken as ***.
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Lava_Croft wrote: »
    Hi stop the QQ about Magicka suffering from Stamina and Stamina suffering from Magicka. It's all broken as ***.
    Right. Just swallow it and wait until ZOS finally push the button. And then complain in the bunker or wastelands why no one did anything. Great attitude, won't let you down.
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Lord-Otto wrote: »
    Lava_Croft wrote: »
    Hi stop the QQ about Magicka suffering from Stamina and Stamina suffering from Magicka. It's all broken as ***.
    Right. Just swallow it and wait until ZOS finally push the button. And then complain in the bunker or wastelands why no one did anything. Great attitude, won't let you down.
    It's not an issue about Magicka versus Stamina but an issue about the balance of the game as a whole. Trying to create a divide amongst the players only makes them weaker when going up against the monkey developer that gives them these balance problems.

    If you want to be a hooligan go to your local football club on a sunday afternoon and beat up some folks from the other team.
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Lava_Croft wrote: »
    Lord-Otto wrote: »
    Lava_Croft wrote: »
    Hi stop the QQ about Magicka suffering from Stamina and Stamina suffering from Magicka. It's all broken as ***.
    Right. Just swallow it and wait until ZOS finally push the button. And then complain in the bunker or wastelands why no one did anything. Great attitude, won't let you down.
    It's not an issue about Magicka versus Stamina but an issue about the balance of the game as a whole. Trying to create a divide amongst the players only makes them weaker when going up against the monkey developer that gives them these balance problems.

    If you want to be a hooligan go to your local football club on a sunday afternoon and beat up some folks from the other team.
    I actually hate soccer, despite being surrounded by football-fanatic friends. I meant soccer, but that was missing the "f", and they even tricked me into having to watch a match in stadium. That was pretty bad. (>.>)
    Anyway, point is I'm voicing my opinion instead of just accepting broken things. Trying to give constructive feedback. Think you're in the same boat, but that came out pretty unclear.
Sign In or Register to comment.