rhapsodious wrote: »So... if I'm understanding this properly... there's no longer a reason to buy the "Any Race, Any Alliance" pack?
Tanaka_Khan wrote: »So when is this happening?
rhapsodious wrote: »So... if I'm understanding this properly... there's no longer a reason to buy the "Any Race, Any Alliance" pack?
So I can create a brand-new DC character, walk from Glenumbra to Auridon... and fight Covenant soldiers.
BRILLIANT.
The game wasn't designed for inter-faction traveling. Silver and Gold interactions made that painfully obvious, and now they've just bum *** a battle leveling system on top of it.
"In general, higher level players will be the same “level" as lower level players, but they will have far more tools in their arsenal: better gear, more abilities, and of course more Champion points."
So the game really will be a CP-measuring contest now. Thanks guys.
"One Tamriel will not affect the PvP systems in Cyrodiil."
Of course it does. This makes PVP obsolete because you're now allowed to play all three sides at your whim. You're not a champion anymore. You're a tourist.
Welcome to Disneynirn.
Gotta love PR. "I just got off the stage at Bethesda's E3 Showcase" even though the article was written well in advance (and this forum post, too--anyone else notice, from the date and the thread ID, that this was created days ago and was merely hidden until now?).
Anyway, my first concern is that the reason people don't group up isn't because of level/faction restrictions. It's because there is no reason to group up, unless you're doing the 4-man dungeons or 12-man trials. Everything is so ridiculously easy that even a barely competent player will breeze through zone content solo with ease. What exactly would be the point of grouping up? They need to revamp the difficulty and give people an incentive to group up.
Second, I'd be very, very concerned about performance. Places like Wayrest, Mournhold, or Rawl during prime time are very crowded for DC, EP, and AD players respectively, and there's a very noticeable impact on performance (e.g., lags in bar swapping that I wouldn't notice elsewhere). Now instead of there being three separate Rawls that people funnel into, there will be just one.
Third, I liked that the silver and gold zones were relatively quiet. If I wanted to farm mats, explore, etc., I prefer doing it in an empty zone, not one that's been trampled all over by other people.
Gotta love PR. "I just got off the stage at Bethesda's E3 Showcase" even though the article was written well in advance (and this forum post, too--anyone else notice, from the date and the thread ID, that this was created days ago and was merely hidden until now?).
Anyway, my first concern is that the reason people don't group up isn't because of level/faction restrictions. It's because there is no reason to group up, unless you're doing the 4-man dungeons or 12-man trials. Everything is so ridiculously easy that even a barely competent player will breeze through zone content solo with ease. What exactly would be the point of grouping up? They need to revamp the difficulty and give people an incentive to group up.
Second, I'd be very, very concerned about performance. Places like Wayrest, Mournhold, or Rawl during prime time are very crowded for DC, EP, and AD players respectively, and there's a very noticeable impact on performance (e.g., lags in bar swapping that I wouldn't notice elsewhere). Now instead of there being three separate Rawls that people funnel into, there will be just one.
Third, I liked that the silver and gold zones were relatively quiet. If I wanted to farm mats, explore, etc., I prefer doing it in an empty zone, not one that's been trampled all over by other people.