Seems only I didn't understand what One Tamriel means. especially for pvp.
over the course of the summer and into the fall
SleepyTroll wrote: »wonder if this is why we had a server stress test couple weeks back. see if each zone can handle every faction combined, and how much they would need to upgrade the servers
So basically only PVPers need bother about it any more .. great.rhapsodious wrote: »So... if I'm understanding this properly... there's no longer a reason to buy the "Any Race, Any Alliance" pack?
If you want to fight for blue in Cyrodiil with a Dark Elf...
Honestly, even that's a little messy, I'd have preferred it if it were:
0: Iron
15: Steel
30: Orichalcum
40: Dwarven
50: Ebony
So is this a reason to go back and complete any quests in lower level zones as with 'battle-levelling' all xp gains will now count towards CP i.e. currently only xp from quests as over levelled 50 in a 10 zone, in the future xp from mobs, quests dolmens etc.
You will be able to play and group with anyone in the game at any time (outside of PvP). No longer will you have to create a lower level character to play with a friend who has just joined the game. You will be able to group and adventure together from the moment your friend emerges from the tutorial.
All Trials and Dungeons will continue with standard and Veteran difficulty modes, and you will have to be Veteran level 50 to play veteran dungeon modes.
@Turelus
Thanks. I hope they put some work into making the world connect more as most zones only connect to each other via a single road and no other way.
It would be nice with this if the made it truly open world, let people walk into zones by going over mountains or through caves rather than just a single road, or let people swim to a zone across the sea from them such as swimming from Auridon to Greenshade etc.
I just think it would be awesome to be able to fully traverse the world without strict pathways and stuff, and I think maybe O Tamriel would be the perfect opportunity for it.
I desperately hope they don't just open up Alliance Wayshrines at level 1 as it would simply not make any sense to new players, they need some narrative and behind it with some boats or something.
If they do put any effort into the transition making tweaks and additions rater than just throwing the system out without changing zones and things to properly work with it I'll be happy.
I agree.
I would really love to see some micro zones which are designed just for connecting the world. Have some content in them but the main purpose would be just to have some interesting ways of connecting each zone for the first time.
Make it feel like leaving Morrowind and walking to Rivenspire for the first time actually feels like a long epic travel across the lands, where you can find new quests on the way (as you pass through Skyrim etc.)
Some high mountain passes, underground caves etc. Also maybe just offer some boats at each port to connect things faster for players who want to move around quicker with a new character and not spend the time travelling.
Sadly as fantastic as the above would be I am a little worried this will be done as you say and more of a open some shrines. As it would take less development time to achieve.
AverageFurry wrote: »At least this will remove the theme park-feel that some players might have.
rhapsodious wrote: »So... if I'm understanding this properly... there's no longer a reason to buy the "Any Race, Any Alliance" pack?
You got it wrong. You can play with anyone but you still will not be able to play with Dark elf in daggerfall for example. So, there is a reason to buy any race any alliance pack