ESO just took the worst thing Skyrim had- auto leveling...
Pretty much this.
With 8 max. level characters, this won't affect me. But what is the point of levels at all, if you're just going to be scaled up? Where is the sense of character progression, if everything stays the same?
The "I need to make my character stronger!" staple of (MMO)RPGs is now officially gone when it comes to leveling experience, and that is sad news.
I would've preferred if they just removed alliance restrictions & had zones scale from 1-50 normally and then everything would scale.
@Rev RielleRev Rielle wrote: »I can answer this one: From what we've been told, yes. For PvE, basically we will all be as one. We will be limited by where we go and whom we group/play with only by ourselves. If we want to group with Pact and Dominion as a Daggerfall alliance character for example, we will be able to: any alliance, any level.@ZOS_JessicaFolsom
Can you explain these two to me?
[*]You will be able to explore the entire world in any sequence you wish - just walk across the world and you will always find appropriately leveled content.
[*]We are dropping all PvE Alliance restrictions. You will be free to explore of all Tamriel, including other Alliances. It is up to you how you want to role-play your character while doing this. “Silver" and “gold" versions of zones will be replaced by Cadwell quest storylines that you can do in any order you wish.
-> Question
Does this mean that we can now communicate and or be part of the other factions zone? Say I'm DC and I want to see EP area with EP players, are we still separated? Or are we combine?(Ex: DC hanging with EP in EP town)[*]Alliance restrictions will still be enforced in all PvP areas, of course. One Tamriel will not affect the PvP systems in Cyrodiil.
->Question
Will there eventually be open world pvp areas, and or will we be able to attack certain EP/DC/AD areas with players defending, like open-world?
Thank you, Jessica.
Cast
Isn't that what Cyrodiil is already?
ESO just took the worst thing Skyrim had- auto leveling...
Pretty much this.
With 8 max. level characters, this won't affect me. But what is the point of levels at all, if you're just going to be scaled up? Where is the sense of character progression, if everything stays the same?
The "I need to make my character stronger!" staple of (MMO)RPGs is now officially gone when it comes to leveling experience, and that is sad news.
I would've preferred if they just removed alliance restrictions & had zones scale from 1-50 normally and then everything would scale.
what do you want exactly? level 100 boost like wow did? how did that worked for you? Point is even if the level is scaled. i m pretty sure some mobs or bosses are difficult do to alone. What if they decided to make the mobs much more difficult to solo then? Fact is (MMO) RPG essence is still in the game. Its just based on your point of view and opinion on things.
Hey guys.
I wonder how this will play out. Will people find their way in all the content... won't they miss a lot.
...
This sounds pretty awesome.
I'm confused about how some of it works still but that will all be cleared up over the next months I guess. I was quite happy with SWTOR doing fully scaled zones even when players were levelled down, mostly because I could go back to low level zones which looked awesome and just enjoy the planets again.
Honestly, even that's a little messy, I'd have preferred it if it were:
0: Iron
15: Steel
30: Orichalcum
40: Dwarven
50: Ebony
Agreed. There should have never been anything more powerful than Ebony, yet it is the most useless ore in the whole game.
To streamline the whole progression system into skills and the champion system would make a lot of sense with this change - instead of giving out attribute points per level we could just increase set bonus and enchantment bonuses (there are only 2 attribute builds anyway, max magicka or max stamina), and give some skill points every other champion rank.
How gear and loot will work with these changes is really the #1 question I have. I fear max level characters will simply get downscaled to the lower level zones, and only find low level loot there. Loot has to scale to my character everywhere, or there will still be no point in doing lower level zones ... which means there is actually no freedom, because if you do Alik'r and Bangkorai first and then go back to Glenumbra, you'd only find trash loot.
Wait so I have a question...
With silver/gold zones removed... how are tiers 6-8 of crafting materials going to be done?
Cause as it is now. Silver zones give Tier 6 for the first 2 zones, tier 7 for the other 3 zones, gold zones give tier 8 for the first 2 zones and tier 9 for the last 3 zones.
But now..
Starter Zones and Auridon/Glenumbra/Stonefalls = Tier 1
Grahtwood/Stormhaven/Deshaan = Tier 2 (mostly)
Greenshade/Rivenspire/Shadowfen = Tier 3 (mostly)
Malabal Tor/Al'Akir/Eastmarch = Tier 4 (mostly)
Reaper's March/Bangkorai/the Rift = Tier 4 and Tier 5
Craglorn = Tier 9
DLC areas and Cyrodiil = Scaling up to tier 10
If for some reason you need Tier 8 material to like, craft armor for a friend.. now you can't get that material without respeccing and reducing your crafting skill to tier 8.
Crafting mats are a mess right now, and will be worse when One Tamriel hits.
Although it won't affect me and my maxed out characters anymore, I think this is a great change.
I mean, creating a new character and being able to go anywhere you want? That's a HUGE amount of content for new players right at their fingertips. Just as overwhelming as an Elder Scrolls game should feel.
Anyway, my first concern is that the reason people don't group up isn't because of level/faction restrictions. It's because there is no reason to group up, unless you're doing the 4-man dungeons or 12-man trials. Everything is so ridiculously easy that even a barely competent player will breeze through zone content solo with ease. What exactly would be the point of grouping up? They need to revamp the difficulty and give people an incentive to group up.
Demonhunter wrote: »Um, hellooo ... PVP flag? I'm a pvp'er , I would love to see pvp in cross faction zones. That should be the whole point of this change or else keep it as it is, i don't mind.
Although it won't affect me and my maxed out characters anymore, I think this is a great change.
I mean, creating a new character and being able to go anywhere you want? That's a HUGE amount of content for new players right at their fingertips. Just as overwhelming as an Elder Scrolls game should feel.
Thanks, but no thanks. As a natural born singleplayer I need to earn my experience. I don't want to be leveled up, according to the map am in. I despise this idea. In this cases, no player is able to learn how to act under heavy fire. And to use his skills properly.
In my eyes, they are *** this up big time. I could live with a system like they have in FF XIV,, where you only be leveled accordingly, if YOU decide to help in an event on the map, by entering the zone, and answering the question, if you want to level down/up with YES. Or do it while grouping with others, bringing them all to the same level.
But forcing this on me would be a no go. I have to decline that offer, thanks, but no thanks. I even went to lengths with mods, to disable the enemy scaling system in the original Elder scrolls games, It is no fun for me at all, if I don't get challenged. I feel betrayed. If i find only weak ass enemies. There should be things, that you cannot best now, so that you have to come back later. And I don't mean some marked boss NPC, I mean hordes of normal critters, that are too strong for me.
I thought I would stay longer than 3 months, but after this casualisation message from ZeniMax, I have to decide after I have seen that new system in action.
Thanks, but no thanks. As a natural born singleplayer I need to earn my experience. I don't want to be leveled up, according to the map am in. I despise this idea. In this cases, no player is able to learn how to act under heavy fire. And to use his skills properly.
Demonhunter wrote: »Um, hellooo ... PVP flag? I'm a pvp'er , I would love to see pvp in cross faction zones. That should be the whole point of this change or else keep it as it is, i don't mind.
Demonhunter wrote: »Um, hellooo ... PVP flag? I'm a pvp'er , I would love to see pvp in cross faction zones. That should be the whole point of this change or else keep it as it is, i don't mind.
Also that would be super. EQ had an NPC that would flag you for PvP and I loved it.
No, Skyrim was not bad, but Oblivion was bad in this respect. I will never forget walking into a Goblin lair filled with Max level Goblins. How many Goblin Warlords does a lair need? Sure, it scaled to me, but in a stupid manner, and the world never felt more dangerous, or safer, for all my efforts. I never felt, in Oblivion, that I was accomplishing anything. Everywhere I went, things just got harder. That is OK to a point, but eventually one has to figure that Oblivion's Cyrodiil would have been safer without the main character running around causing nastier beasts to spawn.
No, Skyrim was not bad, but Oblivion was bad in this respect. I will never forget walking into a Goblin lair filled with Max level Goblins. How many Goblin Warlords does a lair need? Sure, it scaled to me, but in a stupid manner, and the world never felt more dangerous, or safer, for all my efforts. I never felt, in Oblivion, that I was accomplishing anything. Everywhere I went, things just got harder. That is OK to a point, but eventually one has to figure that Oblivion's Cyrodiil would have been safer without the main character running around causing nastier beasts to spawn.
Rouge_Sword wrote: »Wait so what's the point of joining any particular alliance then?
Demonhunter wrote: »Demonhunter wrote: »Um, hellooo ... PVP flag? I'm a pvp'er , I would love to see pvp in cross faction zones. That should be the whole point of this change or else keep it as it is, i don't mind.
Also that would be super. EQ had an NPC that would flag you for PvP and I loved it.
Was EQ showing Tamriel one? and if so did the NPC flag you for PVP for what reason and was the player in a cross-faction zone?
Rouge_Sword wrote: »Wait so what's the point of joining any particular alliance then?
You join an alliance based on what race you would like to play (if you don't have the "any race any alliance" perk) as well as which side of the pvp fight you want to be a part of.
ZOS_KaiSchober wrote: »Hallo,
Ihr werdet - außerhalb von Cyrodiil - mit jeder beliebigen Spieler, unabhängig von Stufe und Allianz, zusammenspielen können. Keine Fragen nach der Allianzzugehörigkeit mehr, wenn im Gildenchat nach Hilfe gefragt wird.
Rohstoffquellen haben mittlerweile die Möglichkeit, die Ausbeute zufällig entweder eurer Stufe oder eurem Handwerksskill anzupassen. Sind da weitere Optionen nötig? Ich sehe im Moment nicht, warum man zB gezielt Spinnenseide sammeln will, wenn sie weder zur Stufe noch zum Skill passt.
Edit sagt: Andere haben das ja schon viel schneller getippt.
Nur weil die Allianzen sich die PvE-Zonen in Zukunft teilen, werden sie nicht voller. Wie jetzt auch schon, wird eine neue Instanz geöffnet, wenn sich entsprechend viele Spieler in einer Zone befinden.
One Tamriel ist nicht das einzige, was dieses Jahr noch kommt. Es wird auch neue Gruppeninhalte geben.
Darkonflare15 wrote: »Geez I get excited about the idea of this and I come back to the forums to see some new info on it. Bam! What do you know a bunch of negative comments that just kill my buzz. I am regreting my decision for reading other people comments about the subject.
Can a German speaking person translate this please. Google translate is terrible. I get the general gist.ZOS_KaiSchober wrote: »Hallo,
Ihr werdet - außerhalb von Cyrodiil - mit jeder beliebigen Spieler, unabhängig von Stufe und Allianz, zusammenspielen können. Keine Fragen nach der Allianzzugehörigkeit mehr, wenn im Gildenchat nach Hilfe gefragt wird.
Rohstoffquellen haben mittlerweile die Möglichkeit, die Ausbeute zufällig entweder eurer Stufe oder eurem Handwerksskill anzupassen. Sind da weitere Optionen nötig? Ich sehe im Moment nicht, warum man zB gezielt Spinnenseide sammeln will, wenn sie weder zur Stufe noch zum Skill passt.
Edit sagt: Andere haben das ja schon viel schneller getippt.
Nur weil die Allianzen sich die PvE-Zonen in Zukunft teilen, werden sie nicht voller. Wie jetzt auch schon, wird eine neue Instanz geöffnet, wenn sich entsprechend viele Spieler in einer Zone befinden.
One Tamriel ist nicht das einzige, was dieses Jahr noch kommt. Es wird auch neue Gruppeninhalte geben.
ESO just took the worst thing Skyrim had- auto leveling...
Pretty much this.
With 8 max. level characters, this won't affect me. But what is the point of levels at all, if you're just going to be scaled up? Where is the sense of character progression, if everything stays the same?
The "I need to make my character stronger!" staple of (MMO)RPGs is now officially gone when it comes to leveling experience, and that is sad news.
I would've preferred if they just removed alliance restrictions & had zones scale from 1-50 normally and then everything would scale.
what do you want exactly? level 100 boost like wow did? how did that worked for you? Point is even if the level is scaled. i m pretty sure some mobs or bosses are difficult do to alone. What if they decided to make the mobs much more difficult to solo then? Fact is (MMO) RPG essence is still in the game. Its just based on your point of view and opinion on things.
Well, since you brought up WoW... Haven't played that since Vanilla/TBC, but you could actually run into a freaking raid boss while leveling. You had small enclaves of high level elite mobs in zones (zones that had specific level ranges) - you didn't know what to expect from each area as a new player. It was an adventure, not a grind.
Coincidentally, this was also the case in Morrowind, which had no level scaling.
My two favourite games of all time.
It's just sad to see ESO dumbing down even more I guess is what I'm trying to say - doesn't affect me since I'm done leveling characters, but it does say a lot about the priorities of ZOS and the general mindset when designing content and I doubt the "removal" of leveling experience does well for player retention.
Can a German speaking person translate this please. Google translate is terrible. I get the general gist.ZOS_KaiSchober wrote: »Hallo,
Ihr werdet - außerhalb von Cyrodiil - mit jeder beliebigen Spieler, unabhängig von Stufe und Allianz, zusammenspielen können. Keine Fragen nach der Allianzzugehörigkeit mehr, wenn im Gildenchat nach Hilfe gefragt wird.
Rohstoffquellen haben mittlerweile die Möglichkeit, die Ausbeute zufällig entweder eurer Stufe oder eurem Handwerksskill anzupassen. Sind da weitere Optionen nötig? Ich sehe im Moment nicht, warum man zB gezielt Spinnenseide sammeln will, wenn sie weder zur Stufe noch zum Skill passt.
Edit sagt: Andere haben das ja schon viel schneller getippt.
Nur weil die Allianzen sich die PvE-Zonen in Zukunft teilen, werden sie nicht voller. Wie jetzt auch schon, wird eine neue Instanz geöffnet, wenn sich entsprechend viele Spieler in einer Zone befinden.
One Tamriel ist nicht das einzige, was dieses Jahr noch kommt. Es wird auch neue Gruppeninhalte geben.
Rouge_Sword wrote: »Wait so what's the point of joining any particular alliance then?
You join an alliance based on what race you would like to play (if you don't have the "any race any alliance" perk) as well as which side of the pvp fight you want to be a part of.
I am the only one who thinks that PvP is ridiculous, if you played the story? And thinking about, who the real enemy is?
In my opinion is any player, who fights the others a friend of the invading Daedra army, and in that case, a full blown ***. Buuut, I am only a newbie ... And as long as I am not forced to go there, they can do that mankind usually does best. Finish themselves off in creative and new ways.