MornaBaine wrote: »Matt Firor said, "We will have much more information about upcoming updates and One Tamriel over the course of the summer and into the fall. Please stay tuned for more details, and until then, see you in Tamriel! "
So this is NOT rolling out any time soon which is disappointing. Can we hope it will be before the end of the year???
bulbousb16_ESO wrote: »The general concept of what they are trying to do isn't bad. But they already built the faction system into the game. To do "One Tamriel", you have to remove the faction system from the starting zones entirely. It makes no sense to have you join a faction and then quest against your own faction. It made little sense before, although Cadwell sort of explained it, but it's going to make zero sense if it's open right from day one.
They should remove all references to faction from the quests and zones and keep it strictly in Cyrodiil. That's a lot of work, but the ONLY way this makes any sense.
I think this is a strategic move by Zeni to lay the groundwork for some of those future DLCs. Housing especially I can see how this would make sense.
starlizard70ub17_ESO wrote: »
He said fall 2016, Sept-Oct. I would guess, and it's only a guess, One Tamriel will be rolled out with, or close to the next DLC expansion.
Yeah the story will lead you through the zones well, but if you take the Elder Scrolls approach of running off in a particular direction for a while and only picking a quest you hit half an hour later, you'll be much further into the zone (or even into one of the later zones) than the story would suggest you should be. That's how you would "miss" content. Say for example you're running takes you right through Grahtwood to Malabal Tor, where you're helping the new Silvenar. You haven't yet actually done Greenshade to see that there even is a new Silvenar, and when you do get around to doing Greenshade, it makes no sense that the Silvenar is just discovering his powers because you've already seen him through the Handfast. Similarly, if you go straight to Reaper's March from Grahtwood, you are helping choose a new Mane, but you will have "missed" all the story appearances of the current Mane in Grahtwood and Greenshade, so when you go back to do that, it will also make no sense. So it's not missing the content in terms of not doing it, it's missing it in terms of continuity when going through the storyline.Rev Rielle wrote: »One thing the game does very well, is lead a character through the quest-content/zones in a very logical progression if a player let's the missions guide them. I imagine this will not change at all for the most part.Hey guys.
I wonder how this will play out. Will people find their way in all the content... won't they miss a lot.
...
And no, they won't 'miss' content, because the battle-leveling system will mean that it's always relevant (level/rewards/exp wise).
Fair enough, but you say that you were incentivised to keep in that level range; did it not feel good when you were able to go to a higher level area which you were not able to go to before (because if you tried, you'd keep missing your attacks and be killed)? Staying in your level range also of course kept you in the correct place in the storyline continuity.I don't know about you, but I never felt stronger or weaker progressing through the game, as the game did a good job of incentivizing you to keep within a certain level range - if your level is too high, you get no or hugely diminshed rewards, if your level is too low, you just miss most of your attacks. Within that level range, you are always on equal footing against your enemies. Grinding Dreugh at Vivec's Antlers in Stonefalls felt absolutely no different to grinding Dreugh in Shadowfen, or grinding Dreugh in silver zone Stormhaven.Excited for the cross-faction announcement. Not too sure about battle-levelling everywhere, as it seems like the sense of progression through levelling may be severely impacted.
What actually gave me the feeling of improving was 1) more skill points to unlock new skills and morphs 2) upgrading my equipment 3) upgrading my horse 4) completing main quests so I can advance to new zones. 1-3 are not affected by these changes at all, and 4 becomes obsolete.
0: Iron
5: Steel
10: Orichalcum
15: Dwarven
20: Ebony
25: Calcite
30: Galatite
35: Quicksilver
40: Voidsteel
50: Rubedite
Honestly, even that's a little messy, I'd have preferred it if it were:
0: Iron
15: Steel
30: Orichalcum
40: Dwarven
50: Ebony
But I guess you've already put out a ton of other tiers of materials despite them not fitting into what was already in the TES single player games so you make do.
Rouge_Sword wrote: »Wait so what's the point of joining any particular alliance then?
Fair enough, but you say that you were incentivised to keep in that level range; did it not feel good when you were able to go to a higher level area which you were not able to go to before (because if you tried, you'd keep missing your attacks and be killed)? Staying in your level range also of course kept you in the correct place in the storyline continuity.
So I can create a brand-new DC character, walk from Glenumbra to Auridon... and fight Covenant soldiers.
BRILLIANT.
The game wasn't designed for inter-faction traveling. Silver and Gold interactions made that painfully obvious, and now they've just bum *** a battle leveling system on top of it.
"In general, higher level players will be the same “level" as lower level players, but they will have far more tools in their arsenal: better gear, more abilities, and of course more Champion points."
So the game really will be a CP-measuring contest now. Thanks guys.
"One Tamriel will not affect the PvP systems in Cyrodiil."
Of course it does. This makes PVP obsolete because you're now allowed to play all three sides at your whim. You're not a champion anymore. You're a tourist.
Welcome to Disneynirn.
@BigBressler I believe the point of @Rouge_Sword's question is that none of this will be the case following the launch of One Tamriel, aside from presumably the "You can't fight for the Pact in Cryodiil as a High Elf" part of it.BigBressler wrote: »Every alliance has their own "instance." I'm a member of the Bebon Heart Pact for example, and have beaten the story in order to gain access to other alliances. But I can only play with other people in the Pact. The other alliances have their own levels set for each area. For example, Riften might be a level 40 area for the Pact, but for the Dominion, or Covenant, it's probably Champion level 100+. You can do group dungeons with people in other alliances, but that's it unless you're in Cyrodiil. Each alliance has their own community in a way. You can't fight for the Pact in Cryodiil as a High Elf without buying the "Any race any alliance pack."Rouge_Sword wrote: »Wait so what's the point of joining any particular alliance then?
Honestly, even that's a little messy, I'd have preferred it if it were:
0: Iron
15: Steel
30: Orichalcum
40: Dwarven
50: Ebony
Agreed. There should have never been anything more powerful than Ebony, yet it is the most useless ore in the whole game.
To streamline the whole progression system into skills and the champion system would make a lot of sense with this change - instead of giving out attribute points per level we could just increase set bonus and enchantment bonuses (there are only 2 attribute builds anyway, max magicka or max stamina), and give some skill points every other champion rank..
bulbousb16_ESO wrote: »The general concept of what they are trying to do isn't bad. But they already built the faction system into the game. To do "One Tamriel", you have to remove the faction system from the starting zones entirely. It makes no sense to have you join a faction and then quest against your own faction. It made little sense before, although Cadwell sort of explained it, but it's going to make zero sense if it's open right from day one.
They should remove all references to faction from the quests and zones and keep it strictly in Cyrodiil. That's a lot of work, but the ONLY way this makes any sense.
ElfFromSpace wrote: »0: Iron
5: Steel
10: Orichalcum
15: Dwarven
20: Ebony
25: Calcite
30: Galatite
35: Quicksilver
40: Voidsteel
50: Rubedite
Honestly, even that's a little messy, I'd have preferred it if it were:
0: Iron
15: Steel
30: Orichalcum
40: Dwarven
50: Ebony
But I guess you've already put out a ton of other tiers of materials despite them not fitting into what was already in the TES single player games so you make do.
I really like the idea of cutting back on the number of tiers of materials. Right now the CP10-CP140 materials are virtually useless for the majority of players. Even with crafting bags, I would LOVE to see the crafting material types consolidated by about half, which could also create some ease on your inventory management. Just like you did to provisioning a year ago you could simply convert:
0: Iron -> Iron
5: Steel -> Iron
10: Orichalcum -> Steel
15: Dwarven -> Steel
20: Ebony -> Orihalcum
25: Calcite -> Orihalcum
30: Galatite -> Dwarven
35: Quicksilver -> Dwarven
40: Voidsteel -> Dwarven
50: Rubedite -> Ebony
@Ahnastashia It won't be any different. Consider now that there is an instance of Glenumbra with 90 DC players in it, an instance with 90 AD players in it, and an instance with 90 EP players in it. After this change, you'll have three instances of Glenumbra, each with 30 DC, 30 AD, and 30 EP. The server resources required (and the amount of crafting nodes available) should remain the same, it's just how the server allocates which instance to put you in that will be different.Ahnastashia wrote: »Overall, I think this is a good idea, but I instantly think about what lag is going to be like in really populated zones (as there is already lag now), imagine what it might be like with 2 more factions of people there too.. and I wonder about crafting node resources. I already fight to get crafting nodes at times just within my own faction (I'm looking at you Craglorn), what will it be like when the other 2 factions are all there as well?
Nothing about future DLCs
Would that count though? The purpose of DLC is new content, and stuff that you need to pay for (otherwise it's not DLC). One Tamriel is rehashing existing content. I could see One Tamriel being the main base game feature of Update 11, but Update 11 will also need some new, paid-for content for them to keep to their strategy of one DLC per quarter.lordrichter wrote: »