I really like it!
Finally the cadwell's silver and gold zones won't be such a desolate and sad places... It will be like a breath of life to rather empty zones atm.
rhapsodious wrote: »So... if I'm understanding this properly... there's no longer a reason to buy the "Any Race, Any Alliance" pack?
You got it wrong. You can play with anyone but you still will not be able to play with Dark elf in daggerfall for example. So, there is a reason to buy any race any alliance pack
I am still not impress by this. One Tamriel. Why? Because you only remove faction restrictions to other continent for players not a player meeting another player FACTION restrictions. What i mean is you STILL CANNOT interact with OTHER players from another factions OUTSIDE dungeons and Cyrodiil. That would be an RP restrictions and both PvE restrictions. lets say that i have a level 50 toon in one faction but i invited my friend to play with me at his own interest. say he chooses another faction that i am not in and told me he leveled to 20 on that faction. I cannot meet up with him unless he is in a dungeon or cyrodiil pvp. I am forced to create another character and start over from scratch (excluding the champion points and level 50 gold upgrade gear that took me a month or two to farm).
So this One Tamriel is FLAWED.
Yea, this sounds like it's a terrible idea.
So not only will you have issues with so many people talking which will make the chat virtually impossible to actually read, but the spam. This is going to affect farming materials now, as well as create way more lag. I don't get why they keep trying to add all this new stuff without fixing what's broken.
Broken Game = Broken Game
Broken Game + 500 DLC's + new features = Still a broken game
Honestly, this idea they have is going to screw up the game more than help it. Really, please stop trying to do so much.
Fix the dungeon finder, fix the lag, the random fps drop. I'm assuming the purpose the game only utilizes one core is so those who have a less than subpar computer can still play, well doing this is going to defeat that whole purpose, so you may as well make the game utilize more than one core now as well. At least improve performance.
Stroggnonimus wrote: »In general, higher level players will be the same “level" as lower level players, but they will have far more tools in their arsenal: better gear, more abilities, and of course more Champion points.
So if I understand correctly, Zeni is pretty much removing levels completely ? So we're going to have CP measuring contest now.
Very underwhelming news. Cadwells silver and gold already messing up with the setting of the game, so now just kill it completely. Sure, it may be interesting for a few beginners, but what from this to older players ? Absolutely nothing.
Also Zeni is trying soo hard to push their grouping, but the problem is, there is no point to group. Game's solo zones are so easy you can breeze through naked. Normal dungeon can be soloed without any problems and veteran ones done by 2-3 people.
Also lets wait for performance problems, at prime hours Mournhold or Wayrest is already lagging as hell.
Really dropped the ball with this one Zenimax.
Excited for the cross-faction announcement. Not too sure about battle-levelling everywhere, as it seems like the sense of progression through levelling may be severely impacted.
ESO just took the worst thing Skyrim had- auto leveling...
Pretty much this.
With 8 max. level characters, this won't affect me. But what is the point of levels at all, if you're just going to be scaled up? Where is the sense of character progression, if everything stays the same?
The "I need to make my character stronger!" staple of (MMO)RPGs is now officially gone when it comes to leveling experience, and that is sad news.
I would've preferred if they just removed alliance restrictions & had zones scale from 1-50 normally and then everything would scale.
what do you want exactly? level 100 boost like wow did? how did that worked for you? Point is even if the level is scaled. i m pretty sure some mobs or bosses are difficult do to alone. What if they decided to make the mobs much more difficult to solo then? Fact is (MMO) RPG essence is still in the game. Its just based on your point of view and opinion on things.
Well, since you brought up WoW... Haven't played that since Vanilla/TBC, but you could actually run into a freaking raid boss while leveling. You had small enclaves of high level elite mobs in zones (zones that had specific level ranges) - you didn't know what to expect from each area as a new player. It was an adventure, not a grind.
Coincidentally, this was also the case in Morrowind, which had no level scaling.
My two favourite games of all time.
It's just sad to see ESO dumbing down even more I guess is what I'm trying to say - doesn't affect me since I'm done leveling characters, but it does say a lot about the priorities of ZOS and the general mindset when designing content and I doubt the "removal" of leveling experience does well for player retention.
Level-Scaling is the one thing that allows everyone the freedom to explore. Leveling is never an adventure. its a grind, you should know this. you have 8 max level characters. Dont tell me that doesn't bother you since you literally grind all 8 of them. Of course you re done leveling.
On that note, its not "dumbing" down the game it more like making everything accessible for everyone especially the new players. Everyone wants to play the game feeling like skyrim, an open world fill with so many possibilities. Leveled zones felt like restriction that forces you to progress before moving to another zone. WoW already done that and so does every other MMORPG. ESO wants to be different and new. even better almost similar to a sandbox with the MMO slap onto it.
I d say let it be different, let it be fresh and new. Not letting a person who is new and just recently join go. Oh another guild wars copy cat or WoW cut and paste piece of trash.
dumbing-down
noun UK /ˌdʌm.ɪŋˈdaʊn/ US /ˌdʌm.ɪŋˈdaʊn/ informal disapproving
› the act of making something simpler and easier for people to understand, especially in order to make it more popular
Can a German speaking person translate this please. Google translate is terrible. I get the general gist.ZOS_KaiSchober wrote: »Hallo,
Ihr werdet - außerhalb von Cyrodiil - mit jeder beliebigen Spieler, unabhängig von Stufe und Allianz, zusammenspielen können. Keine Fragen nach der Allianzzugehörigkeit mehr, wenn im Gildenchat nach Hilfe gefragt wird.
Rohstoffquellen haben mittlerweile die Möglichkeit, die Ausbeute zufällig entweder eurer Stufe oder eurem Handwerksskill anzupassen. Sind da weitere Optionen nötig? Ich sehe im Moment nicht, warum man zB gezielt Spinnenseide sammeln will, wenn sie weder zur Stufe noch zum Skill passt.
Edit sagt: Andere haben das ja schon viel schneller getippt.
Nur weil die Allianzen sich die PvE-Zonen in Zukunft teilen, werden sie nicht voller. Wie jetzt auch schon, wird eine neue Instanz geöffnet, wenn sich entsprechend viele Spieler in einer Zone befinden.
One Tamriel ist nicht das einzige, was dieses Jahr noch kommt. Es wird auch neue Gruppeninhalte geben.
Translation:
You will - besides Cyrodill, be able to play together with every player, independent from alliance and level. No questions more, about Alliance if you were asked about help in the guild chat.
Material sources can be adjusted to your level or crafting skill level. Are there more options necessary? I cannot see, why you have to farm as example spidersilk, if it does not fit your level or crafting level.
And only because alliances share the PvE zones, they will not become more occupied than now. Like now, a new instance will be created, if too many people are in one instance.
One Tamrial isn't the only thing that will be released this year. There will be new new group content as well.
I hope, that is better than Google.
Excited for the cross-faction announcement. Not too sure about battle-levelling everywhere, as it seems like the sense of progression through levelling may be severely impacted.
I don't know about you, but I never felt stronger or weaker progressing through the game, as the game did a good job of incentivizing you to keep within a certain level range - if your level is too high, you get no or hugely diminshed rewards, if your level is too low, you just miss most of your attacks. Within that level range, you are always on equal footing against your enemies. Grinding Dreugh at Vivec's Antlers in Stonefalls felt absolutely no different to grinding Dreugh in Shadowfen, or grinding Dreugh in silver zone Stormhaven.
What actually gave me the feeling of improving was 1) more skill points to unlock new skills and morphs 2) upgrading my equipment 3) upgrading my horse 4) completing main quests so I can advance to new zones. 1-3 are not affected by these changes at all, and 4 becomes obsolete.
Darkonflare15 wrote: »Geez I get excited about the idea of this and I come back to the forums to see some new info on it. Bam! What do you know a bunch of negative comments that just kill my buzz. I am regreting my decision for reading other people comments about the subject.
johnnified wrote: »From what I understand, you will be able to interact with anyone from any alliance in any faction no matter where they are outside of PVP
WTB faction pride and patriotism, this, whilst mostly good news does kinda put a damper on that.
Go kill mudcrabs in your level 5 zone with your max level, and tell me you don't feel stronger after progressing through the game (compared to a fresh low level).
Jennifur_Vultee wrote: »In a long history of bad ideas for this game this One Tamriel is probably one of the worst. Please do not do this. ESO was built on three alliances at war it should remain so or it breaks down any meaning in picking an alliance. What's next no alliance restrictions in Cyrodiil and no players killing players so nobody's feeling get hurt by being killed by another player in PVP? And Battle Leveling in every zone...there is nothing wrong with the leveling system as is. Please reconsider this its not good.
Short little talk with a player in another thread but I wanted to quote our posts here in hopes they get some developer attention and maybe spark some creative ideas.@Turelus
Thanks. I hope they put some work into making the world connect more as most zones only connect to each other via a single road and no other way.
It would be nice with this if the made it truly open world, let people walk into zones by going over mountains or through caves rather than just a single road, or let people swim to a zone across the sea from them such as swimming from Auridon to Greenshade etc.
I just think it would be awesome to be able to fully traverse the world without strict pathways and stuff, and I think maybe O Tamriel would be the perfect opportunity for it.
I desperately hope they don't just open up Alliance Wayshrines at level 1 as it would simply not make any sense to new players, they need some narrative and behind it with some boats or something.
If they do put any effort into the transition making tweaks and additions rater than just throwing the system out without changing zones and things to properly work with it I'll be happy.I agree.
I would really love to see some micro zones which are designed just for connecting the world. Have some content in them but the main purpose would be just to have some interesting ways of connecting each zone for the first time.
Make it feel like leaving Morrowind and walking to Rivenspire for the first time actually feels like a long epic travel across the lands, where you can find new quests on the way (as you pass through Skyrim etc.)
Some high mountain passes, underground caves etc. Also maybe just offer some boats at each port to connect things faster for players who want to move around quicker with a new character and not spend the time travelling.
Sadly as fantastic as the above would be I am a little worried this will be done as you say and more of a open some shrines. As it would take less development time to achieve.