ZOS_JessicaFolsom wrote: »
This is the official discussion thread for the blog article Matt Firor's Message from BE3. Read it for details about what Matt discussed at the Bethesda E3 Showcase, including OneTamriel!
Wow. This is what I always wanted out of ESO - to play with my friends and explore the world as we wanted.
The update of my dreams.
So.. this seems a compromise but honestly why even have character levels at this point.
This game has advanceable skill lines and even individual skills have progression, and you have Champion points.
What I'd do, and recommend, is change gear requirements from a character/champion level requirement, to a skill line requirement, and drop character levels all together. Drop the attribute points and instead beef up the amount of health/magicka/stamina given for champion points invested in lines to compensate, add the skill points that would be gained from leveling as quest rewards. Main storyline quests might give multiple skill points, as could guild quests, or you could give skill points at certain champion point thresholds, I don't know some way to fill out the skill points.
Then for heavy armor, you can wear equipment of the materials that correspond to your heavy armor skill.
0: Iron
5: Steel
10: Orichalcum
15: Dwarven
20: Ebony
25: Calcite
30: Galatite
35: Quicksilver
40: Voidsteel
50: Rubedite
Honestly, even that's a little messy, I'd have preferred it if it were:
0: Iron
15: Steel
30: Orichalcum
40: Dwarven
50: Ebony
But I guess you've already put out a ton of other tiers of materials despite them not fitting into what was already in the TES single player games so you make do.
Anyway.. for 1h weapons either dual wielding or 1h and shield skill, shields obviously 1h and shield skill, destruction staffs, resto staffs, 2h's and bows all determined by their skill lines.
The entire presentation left me with a lot of questions. Is this just rescaling old zones? Will there be new quests, faction specific? Will there be additional updates to older zones (adding world bosses that are interesting and rise up to the new standards set in the DLC).Elfdominion4 wrote: »What is the point then to go to the presentation, if there is nothing standing we do not know ?
I have a problem with dwarven nodes.... like alot of issues with it. x.x Atleast make them look like a crashed centurion or a pile of gears...
JasonConstantine wrote: »OK so how does this affect DLC? Do we still need to purchase them in order to access the content or are they just dumping the DLC stuff, making it free and telling everyone who purchased it .... "Oh Well These Things Happen"....