Snape, with the six second shields, you just get stunned 4-5 seconds into a shield, and then destroyed before you can break the CC and re-shield.
The reason is the higher armor penetration in this patch with poisons. Your typical enemy is running 5K sharpened weapon, then another 5k on major breach, then 5K on concentration or spell erosion, crushing enchant, minor breach...
Pretty much. You're naked, it adds up to more than light armor can mitigate. Two shots and your dead while stunned and shield less. Two animation cancelled attacks (heavy plus wrecking, etc). Add a nasty Magicka poison for overkill. It's over.
I'm glad you're doing well in PVP, but that's not the rest of our experience. If you're part of a Zerg, you don't get targeted, and You do great. The rest of us get splattered by bow users, and you can't beat a competent Templar or dragon knight 1v1.
@Minalan
So how do the templar, dk and NB not get melted by these attacks in light armor?
The rest of us as you put it, applying to the actual rest of us, not just sorcs, get melted the same way by high pen builds. So how can you counter this? Blocking? Moving out of los? You know, skill. Not just facetanking stupid amounts of damage and expected to live.
Snape, with the six second shields, you just get stunned 4-5 seconds into a shield, and then destroyed before you can break the CC and re-shield.
The reason is the higher armor penetration in this patch with poisons. Your typical enemy is running 5K sharpened weapon, then another 5k on major breach, then 5K on concentration or spell erosion, crushing enchant, minor breach...
Pretty much. You're naked, it adds up to more than light armor can mitigate. Two shots and your dead while stunned and shield less. Two animation cancelled attacks (heavy plus wrecking, etc). Add a nasty Magicka poison for overkill. It's over.
I'm glad you're doing well in PVP, but that's not the rest of our experience. If you're part of a Zerg, you don't get targeted, and You do great. The rest of us get splattered by bow users, and you can't beat a competent Templar or dragon knight 1v1.
@Minalan
So how do the templar, dk and NB not get melted by these attacks in light armor?
The rest of us as you put it, applying to the actual rest of us, not just sorcs, get melted the same way by high pen builds. So how can you counter this? Blocking? Moving out of los? You know, skill. Not just facetanking stupid amounts of damage and expected to live.
@Lokey0024
Templars heal and purge everything.
Nightblades cloak, now they get shields too.
Stam DK's wear heavy armor, reflect, and block everything.
Did I miss anything, or are we all going back to grade school? You have the survival tools.
Snape, with the six second shields, you just get stunned 4-5 seconds into a shield, and then destroyed before you can break the CC and re-shield.
The reason is the higher armor penetration in this patch with poisons. Your typical enemy is running 5K sharpened weapon, then another 5k on major breach, then 5K on concentration or spell erosion, crushing enchant, minor breach...
Pretty much. You're naked, it adds up to more than light armor can mitigate. Two shots and your dead while stunned and shield less. Two animation cancelled attacks (heavy plus wrecking, etc). Add a nasty Magicka poison for overkill. It's over.
I'm glad you're doing well in PVP, but that's not the rest of our experience. If you're part of a Zerg, you don't get targeted, and You do great. The rest of us get splattered by bow users, and you can't beat a competent Templar or dragon knight 1v1.
@Minalan
So how do the templar, dk and NB not get melted by these attacks in light armor?
The rest of us as you put it, applying to the actual rest of us, not just sorcs, get melted the same way by high pen builds. So how can you counter this? Blocking? Moving out of los? You know, skill. Not just facetanking stupid amounts of damage and expected to live.
@Lokey0024
Templars heal and purge everything.
Nightblades cloak, now they get shields too.
Stam DK's wear heavy armor, reflect, and block everything.
Did I miss anything, or are we all going back to grade school? You have the survival tools.
didn't even mention vigor, lol
LegendaryMage wrote: »OrphanHelgen wrote: »Sorcs are still OP but with different build/ gear / setup.
I wont reveal the secret but wait a month and I bet the meta is out there;)
Let me guess: Heavy armor, black rose set, with sword and board to make a block battle-Mage? I've heard people making that work in this meta, especially in an open battle.
Problem is that I can't see 30K Magicka with 2300 spell damage, and no magicka cost reduction winning a resource fight against a Templar or Stam DK. You're missing too much lower Magicka cost and damage, like close to 15-20% less cost reduction. This release also added a 10% cost increase to every spell across the board.
You won't be winning a fight with those stats against a competent opponent, let alone multiple (decently) competent opponents at the same time. You can still have a great time in pvp of course, being a bit more tanky than other sorcerers and all that.
To win fights against top players as a sorcerer, nothing below 40k magicka and 2.5k spell damage should be even considered.
The reason why I used to run 46.5k and 2.5k spell damage is not because I wanted to make an OP character that does tons of damage, but because I needed to find a balance between sustain, damage and survivability to stand toe to toe with some of the best stamina builds out there, which in my opinion are a bit overbuffed with all the recent changes to the game.
Snape, with the six second shields, you just get stunned 4-5 seconds into a shield, and then destroyed before you can break the CC and re-shield.
The reason is the higher armor penetration in this patch with poisons. Your typical enemy is running 5K sharpened weapon, then another 5k on major breach, then 5K on concentration or spell erosion, crushing enchant, minor breach...
Pretty much. You're naked, it adds up to more than light armor can mitigate. Two shots and your dead while stunned and shield less. Two animation cancelled attacks (heavy plus wrecking, etc). Add a nasty Magicka poison for overkill. It's over.
I'm glad you're doing well in PVP, but that's not the rest of our experience. If you're part of a Zerg, you don't get targeted, and You do great. The rest of us get splattered by bow users, and you can't beat a competent Templar or dragon knight 1v1.
@Minalan
So how do the templar, dk and NB not get melted by these attacks in light armor?
The rest of us as you put it, applying to the actual rest of us, not just sorcs, get melted the same way by high pen builds. So how can you counter this? Blocking? Moving out of los? You know, skill. Not just facetanking stupid amounts of damage and expected to live.
@Lokey0024
Templars heal and purge everything.
Nightblades cloak, now they get shields too.
Stam DK's wear heavy armor, reflect, and block everything.
Did I miss anything, or are we all going back to grade school? You have the survival tools.
LegendaryMage wrote: »OrphanHelgen wrote: »Sorcs are still OP but with different build/ gear / setup.
I wont reveal the secret but wait a month and I bet the meta is out there;)
Let me guess: Heavy armor, black rose set, with sword and board to make a block battle-Mage? I've heard people making that work in this meta, especially in an open battle.
Problem is that I can't see 30K Magicka with 2300 spell damage, and no magicka cost reduction winning a resource fight against a Templar or Stam DK. You're missing too much lower Magicka cost and damage, like close to 15-20% less cost reduction. This release also added a 10% cost increase to every spell across the board.
You won't be winning a fight with those stats against a competent opponent, let alone multiple (decently) competent opponents at the same time. You can still have a great time in pvp of course, being a bit more tanky than other sorcerers and all that.
To win fights against top players as a sorcerer, nothing below 40k magicka and 2.5k spell damage should be even considered.
The reason why I used to run 46.5k and 2.5k spell damage is not because I wanted to make an OP character that does tons of damage, but because I needed to find a balance between sustain, damage and survivability to stand toe to toe with some of the best stamina builds out there, which in my opinion are a bit overbuffed with all the recent changes to the game.
@LegendaryMage
I would love to see a video of you playing in open PVP. Sure you're a great duelist, how do you deal with the mess out there?
ill have two different 1vX builds posted soon. One is built around spell/phys resistances and the other is a bit in line with Legendary's build. I play the latter now and it's the one I am sticking with until next patch. If you can LoS and react to your opponent, then you can play well on a light armor setup. Learn to play to a sorcs strengths, and practice bar swapping and ani-cancelling with a bar swap. This patch is extremely unforgiving to slow reactions on a sorc. My hand stiffens up and it makes long extended fights harder for me, so it's been a challenge for me but I have managed.
ill have two different 1vX builds posted soon. One is built around spell/phys resistances and the other is a bit in line with Legendary's build. I play the latter now and it's the one I am sticking with until next patch. If you can LoS and react to your opponent, then you can play well on a light armor setup. Learn to play to a sorcs strengths, and practice bar swapping and ani-cancelling with a bar swap. This patch is extremely unforgiving to slow reactions on a sorc. My hand stiffens up and it makes long extended fights harder for me, so it's been a challenge for me but I have managed.
While you all have been whining, my Sorc has adapted and is doing fine.Adapt or die.
ill have two different 1vX builds posted soon. One is built around spell/phys resistances and the other is a bit in line with Legendary's build. I play the latter now and it's the one I am sticking with until next patch. If you can LoS and react to your opponent, then you can play well on a light armor setup. Learn to play to a sorcs strengths, and practice bar swapping and ani-cancelling with a bar swap. This patch is extremely unforgiving to slow reactions on a sorc. My hand stiffens up and it makes long extended fights harder for me, so it's been a challenge for me but I have managed.
would love to see them as well.
Every other class got buffed while ours grew weaker
cschwingeb14_ESO wrote: »Every other class got buffed while ours grew weaker
This is the key takeaway, not just the shield duration nerf. Two large nerfs to sorcs all in one patch, and several mechanics changes that impact sorcs negatively (and also other classes). Varied significant buffs to the 3 other stam classes. And a brand new self shield for the other magicka classes.
cschwingeb14_ESO wrote: »Every other class got buffed while ours grew weaker
This is the key takeaway, not just the shield duration nerf. Two large nerfs to sorcs all in one patch, and several mechanics changes that impact sorcs negatively (and also other classes). Varied significant buffs to the 3 other stam classes. And a brand new self shield for the other magicka classes.
That's one paradigm. I will tag some people to chime in, as I am sure I am not alone in this belief. I bolded some key points. @Cinnamon_Spider @LegendaryMage @Thelon @Hexys @Sypher @Rylana
On the other hand, I also gained two damage shields that absorb BOTH physical and magicka and I have something like 20k shield in Cyrodiil now (without healing ward). This mythical "You will get stunned 5 seconds into your shield and then die" has YET to happen to me. Maybe in 1v1 duel settings that is more practical, but in 1vX it has never happened. By the way, I DO NOT run impen on my armor currently.
IF you are quick to react, bar swap, and aware of your surroundings...we actually got a buff. If you run a penetration build like me, in a lot of 1vX situations my offense is so strong that the other player typically turns on the defensive(or runs) in which case I don't need to be on my resto bar applying shields. If someone gets the jump on you, then you need to make use of LOS and position yourself to apply some pressure to reverse that situation. Learning to swap cancel has been paramount this DLC.
While I agree that we received some nerfs, especially to the PvE side of things, I don't think the class is unplayable. I think it is discouraging to play, un-engaging, and simply boring. I have played a sorc since launch, with zero alts (all my alts were mules and writ grinders). I just started playing a stam DK and a Magplar since my alts are now cp160. They're 100x more engaging than my sorc....that's the problem with the class.
Please be patient with me as I am still putting together footage for the two builds I promised earlier. On the resistance build, I ran combat Prayer on the resto bar. One of my complaints with the class is a lack of a viable class heal post-surge changes. Even with points stacked into Quick Recovery, the "on demand" heal was no where in comparison to BoL. I am not looking to take away from another class's defining skills (also the reason I want Bolt Escape to feel "special"}, but I WAS looking for a viable replacement to sorc shields (I did accomplish this by the way). I mean, I would think after playing some 25+ MMO titles the common logic law here is that the squishiest class should have a strong heal or at least a powerful nuke, likewise the classes with the best mitigation shouldn't be at the top of the DPS ladder.
My point here is the class is currently pigeon holed into running mandatory skills such as a shield. Outside of playing support/heals in group PvP (which a templar is the wiser choice in this instance) you have no reason to slot resto heals as a magicka sorc (except healing ward). I thought precasting rapid regen before heading into a 1vX fight would help but the ticks are so laughable in PvP it's not worth giving up a slot.
Cinnamon_Spider wrote: »Sorc has become both frustrating and boring to play this patch. I'm feeling like I'm forced to use a certain gear and skill set, while still being less effective than other classes
Cinnamon_Spider wrote: »Sorc has become both frustrating and boring to play this patch. I'm feeling like I'm forced to use a certain gear and skill set, while still being less effective than other classes.
I can kill more easily using my Templar than on my sorc. Partly that is because of so many people running Shuffle right now, which causes all of our main attacks to miss. I watched 4 Overloads in a row miss someone the other day without them even bothering to dodge.
My choices right now are to figure out other gearing options and play around with them until I find something I like, or just play another class. So, I've been playing my Templar more and started leveling a DK to play on BWB. But I do want to figure something out for my sorc.
The changes to how animation work aren't helping either. Once I get more used to them, I'm sure I'll adapt, but they're so clunky.
Justice31st wrote: »They made our shield into a six second damage sponge, to bring it more in line with stam dodge roll and block.
Fair enough. My question now is, where's my breath of life, cloak, or scales?
Stam builds don't just depend on dodge roll to survive. Templars heal to full. Nightblades cloak. And DK's can reflect any projectile. What can sorcs do?
Nothing.
You have shield stacking, streak, and daedric mines. QQ some more.
Streak is pretty garbage since they forced it to travel in direction your character faces and added a 1/2 sec root to the end of the ability. Not to mention it fails to fire or delay fires about 25% of the time.
You used to be able to Streak in the direction your were looking and also retain your momentum after streaking, @wrobel ruined stam sorcs with this change.
Despite any other buff, without reverting this mobility nerf, stam sorcs and sorcs in general will always be a shadow of their former playability.
contact.opiumb16_ESO wrote: »Justice31st wrote: »They made our shield into a six second damage sponge, to bring it more in line with stam dodge roll and block.
Fair enough. My question now is, where's my breath of life, cloak, or scales?
Stam builds don't just depend on dodge roll to survive. Templars heal to full. Nightblades cloak. And DK's can reflect any projectile. What can sorcs do?
Nothing.
You have shield stacking, streak, and daedric mines. QQ some more.
Streak is pretty garbage since they forced it to travel in direction your character faces and added a 1/2 sec root to the end of the ability. Not to mention it fails to fire or delay fires about 25% of the time.
You used to be able to Streak in the direction your were looking and also retain your momentum after streaking, @wrobel ruined stam sorcs with this change.
Despite any other buff, without reverting this mobility nerf, stam sorcs and sorcs in general will always be a shadow of their former playability.
Just.... lol !
I do play a sorcerer and other classes, sorcerers just used to be imba in pvp. they are now more in line with others
Chilla_Deluxe wrote: »95% of the sorcs who couldn't play decently switched yes, My friends still wrecking in pvp after the update with sorcs, learn to sustain as well as re-cast quickly.
Chilla_Deluxe wrote: »95% of the sorcs who couldn't play decently switched yes, My friends still wrecking in pvp after the update with sorcs, learn to sustain as well as re-cast quickly.
Chilla_Deluxe wrote: »95% of the sorcs who couldn't play decently switched yes, My friends still wrecking in pvp after the update with sorcs, learn to sustain as well as re-cast quickly.
Cool, can we get 95% of the nightblades to switch classes next?
Exploding pets. I swear this world be awesome and agood replacement for inevitable det being nerfed
people still complaining really need to reroll or adapt... I encountered a lot of sorcs that kicked my ass even if I had the advantage of the first burst