They made our shield into a six second damage sponge, to bring it more in line with stam dodge roll and block.
Fair enough. My question now is, where's my breath of life, cloak, or scales?
Stam builds don't just depend on dodge roll to survive. Templars heal to full. Nightblades cloak. And DK's can reflect any projectile. What can sorcs do?
Nothing.
AllPlayAndNoWork wrote: »They made our shield into a six second damage sponge, to bring it more in line with stam dodge roll and block.
Fair enough. My question now is, where's my breath of life, cloak, or scales?
Stam builds don't just depend on dodge roll to survive. Templars heal to full. Nightblades cloak. And DK's can reflect any projectile. What can sorcs do?
Nothing.
I play a NB and want to know where my "streak" is.......
SupremeTravie wrote: »They made our shield into a six second damage sponge, to bring it more in line with stam dodge roll and block.
Fair enough. My question now is, where's my breath of life, cloak, or scales?
Stam builds don't just depend on dodge roll to survive. Templars heal to full. Nightblades cloak. And DK's can reflect any projectile. What can sorcs do?
Nothing.
This is the problem. Everyone feels like everyone has to have a class where they need to completely mitigate damage. Each one of those skills are countered. Nb's cloak don't purge anymore and only stop a small amount of damage. Which I have noticed with the changes to it that they are even more squishier. Dk's reflect is only range and only useful when its up still able to be countered. Templars can't heal if their CCed ( in my opionion one of the hardest classes to fight someone who is experienced). Sorcs have a completely damage sponge shield and are complaining still about it. I also have a Sorc. You can't dodge roll away and cloak or reflect ? Pop your shield and streak. Just as effective.
AllPlayAndNoWork wrote: »They made our shield into a six second damage sponge, to bring it more in line with stam dodge roll and block.
Fair enough. My question now is, where's my breath of life, cloak, or scales?
Stam builds don't just depend on dodge roll to survive. Templars heal to full. Nightblades cloak. And DK's can reflect any projectile. What can sorcs do?
Nothing.
I play a NB and want to know where my "streak" is.......
SupremeTravie wrote: »They made our shield into a six second damage sponge, to bring it more in line with stam dodge roll and block.
Fair enough. My question now is, where's my breath of life, cloak, or scales?
Stam builds don't just depend on dodge roll to survive. Templars heal to full. Nightblades cloak. And DK's can reflect any projectile. What can sorcs do?
Nothing.
This is the problem. Everyone feels like everyone has to have a class where they need to completely mitigate damage. Each one of those skills are countered. Nb's cloak don't purge anymore and only stop a small amount of damage. Which I have noticed with the changes to it that they are even more squishier. Dk's reflect is only range and only useful when its up still able to be countered. Templars can't heal if their CCed ( in my opionion one of the hardest classes to fight someone who is experienced). Sorcs have a completely damage sponge shield and are complaining still about it. I also have a Sorc. You can't dodge roll away and cloak or reflect ? Pop your shield and streak. Just as effective.
AllPlayAndNoWork wrote: »They made our shield into a six second damage sponge, to bring it more in line with stam dodge roll and block.
Fair enough. My question now is, where's my breath of life, cloak, or scales?
Stam builds don't just depend on dodge roll to survive. Templars heal to full. Nightblades cloak. And DK's can reflect any projectile. What can sorcs do?
Nothing.
I play a NB and want to know where my "streak" is.......
Shadow Image + Cloak
AllPlayAndNoWork wrote: »They made our shield into a six second damage sponge, to bring it more in line with stam dodge roll and block.
Fair enough. My question now is, where's my breath of life, cloak, or scales?
Stam builds don't just depend on dodge roll to survive. Templars heal to full. Nightblades cloak. And DK's can reflect any projectile. What can sorcs do?
Nothing.
I play a NB and want to know where my "streak" is.......
What? Ambush, cloak, and crit charge aren't enough?
Who in the hell marked your post as 'insightful'?
let me drink these sorcerer tears!
AllPlayAndNoWork wrote: »AllPlayAndNoWork wrote: »They made our shield into a six second damage sponge, to bring it more in line with stam dodge roll and block.
Fair enough. My question now is, where's my breath of life, cloak, or scales?
Stam builds don't just depend on dodge roll to survive. Templars heal to full. Nightblades cloak. And DK's can reflect any projectile. What can sorcs do?
Nothing.
I play a NB and want to know where my "streak" is.......
Shadow Image + Cloak
I agree, i'm just pointing out hat every class has it Streak/cloak. The game has changed, classes have changed but people cant seen to grasp that (or just don't want to). Its like players are afraid to adapt.
I believe now (jesus beam apart) the PvP game is more balanced than it has been for a long while. And we are getting more build diversity than ever... Which is a good thing right ?
How are you to "Squashy" can I ask? If you are getting bursted down whats the difference between a 6 second shield and a 20 second? They are both going to go down you just need to learn to put them back up when needed.
They made our shield into a six second damage sponge, to bring it more in line with stam dodge roll and block.
Fair enough. My question now is, where's my breath of life, cloak, or scales?
Stam builds don't just depend on dodge roll to survive. Templars heal to full. Nightblades cloak. And DK's can reflect any projectile. What can sorcs do?
Nothing.
How are you to "Squashy" can I ask? If you are getting bursted down whats the difference between a 6 second shield and a 20 second? They are both going to go down you just need to learn to put them back up when needed.
There is no such thing as a 6 sec shield when trying to stack shields. 1. By the time you cast both you are left with about 3 sec until you have to start the stacking again, this is not enough time for much damage. Sorcs damage takes time to set up. 2 In the past harness magic could kind of just hang out behind the first hardened ward maybe taking limited damage which gave you time to recast just a single hardened ward then the hardness would take the next bit of damage before the refreshed hardened ward. God please guys try and think a bit more than omg in battle wards don't last 6 sec there is way more to this than that. Now every class has the ward we do but with several other option to mitigate damage and higher dps. How is that balanced?
kasa-obake wrote: »Stam sorcs aren't actually that bad in PVP atm provided you use the cheesy malubeth in 1vX to be able to at least pretend to be on the same level as dks, nbs, and templars when it comes to healing and survivability.
Following the patch, I tried multiple alternatives on my Breton Magicka sorc, and main char. The shield nerf isn't that bad, and people have gotten used by now to the increasing cost of our escape ability. However, it's the lack of damage, coming from the changes to dawnbreaker and deto that make mana sorc no longer on par with other classes. I could've dealt with 6 second shields and escape that drains my mana pools very quickly, if I knew I could still kill freaking people and not need the aforementioned shields and streak.
And inb4 people start talking trash about how it's a l2p issue, here's the alternatives available to a mana sorc in PVP as of the moment to do burst damage:
_Dawnbreaker of Smiting: does decent damage should you put 75 points in Mighty. Inb4 the patch, my DBOS hit like a little kamikaze truck filled with gasoline and fireworks because I had 75CP in Thaumaturge, given that deto and curse used to scale of it too. Now, putting 75 points in Mighty will significally limit your dps in the end, since DBOS is the only attack in your repertoire that deals physical damage (unless you have rearming trap on your overload bar to mine kampf the hell out of the enemies during a tower def). Putting CP into Thaumaturge given that deto and curse no longer scale of it, is also not worth it.
_Proxy deto/inevitable deto: hits like a wet noodle for groups fewer than 10 people. And in open world, you do not only encounter zergs and streak at them yelling "yolo". So yeah, deto hits for like 3k crit! tops unless you fight a large group, making it not worth it in terms of cost/damage dealt. When before you could successfully kill people by timing your stuff (aka curse, deto, dbos), now it will bring them to 30% health tops should you be lucky.
_"I lost my source of burst, why not dual wield to compensate for the lack of dps". Great idea, voice in my head. Only dual-wielding sorcs also lost their main dps source, trapping webs. Which leaves them with the mage execute, which is really really lackluster compared to radiant and impale, hardcasted frags, and overload for damage. Overload which can be roll dodged, reflected, BoLed, cloaked, and is not the go-to style for every *** sorc out there.
_Soul Assault: cheaper than DBOS, despite the mess they've made with the ulti cost reduction. However, it is a single target ulti, and can be easily purged, cleansed, interrupted, and otherwise broken. Also has a channel time of 4 seconds, during which, unlike the templar healing ulti, you do take damage. Conclusion: it is freaking worse than dbos.
_Meteor/Ice Comet: nice ulti but costs more than DBOS (85 <170), and the dot can be easily rolldodged or even stepped out of, when the DBOS dot stays with you unless you cleanse it. Also, yes, you can use streak + meteor combo, but people do use immovability pots in PVP or can have CC immunity active at that given time. And since, as a sorc you do not have a crowd control ability hitting multiple targets (streak only works on targets right in front of you, so unless they're packed like a *** train, chances are you will cc only one or two guys at most). And unless the target is CCed, meteor is easily blocked.
_atronach: apart from the fact that the snare can be cleansed or cloaked, the atro only hits one target, costs far more than DBOS, and tbh is only viable in enclosed spaces (cf: behind boxes or in sewers). Though people can break the line of sight until your atro disappears.
_negate: when you're alone, it seems kind of a waste of ultimates since the targets can roll dodge out of it and rekt you from a distance. In a group however, it is viable, though slightly expensive (192 ultis). But my post isn't about group play, where mana sorc is still viable, it's about open world in general and its survivability alone.
_Overload: okay, so the damage is nice. However, personally I have no respect for sorcs who spam overload without pets, and just having to rely on overload to do damage seems a bit sad for a class that used to have such diversity. Also, as mentioned before, it can be rolldodged, cloaked, or freaking reflected, which, given the ridiculous amount of fotm dks nowadays, will probably be what happens.
_Mines, not an ulti but a skill that sorcs get so much crap about. Mines are *** expensive, and are not used to actively deal damage. Unless you can mine kampf behind a tree or in any enclosed space, you will just look silly standing in open field in your mines while enemies snipe, silver shard, force pulse, flying blade, overload, poison inject, swallow soul etc. Etc. You to death. Also, when you're fighting multiple targets, chances are, several of them will go melee on you, and so the damage of yoru mines will be spread across them. Unless a fotm monkey nb ambushes and then rolldodges into all 5 of your mines, I wouldn't consider them to be very helpful. People aren't stupid, though the eso community proves me otherwise every day. When you see mines, you don't go straight for them unless you know you will heal up instantly. You just go distance and kill that poor sorc from afar. Or hell even siege him down since it's quite the tendency these days. Also, again, mines are an expensive skill to "spam".
So, basically, sorcs have lost a *** ton of damage, in addition to their survivability being nerfed a lot. Yes, they can still shieldstack, but given that they will be able to kill people with a lot more difficulty and far less opportunities to do so, their shieldstacking is doomed from the start.
Regarding opportunities, who needs burst when you can pressure your opponents. That's true, that's where the shields' duration sucks. You've got to refresh them every 6 seconds, and the target can heal up/recover in the meantime.
"Well then don't shieldstack". I've heard that so many times, and it pisses me off so much. Just have a look at the sorc passives. They're *** useless!
The only mildly useful ones are the stam regen one, provided you have curse and/or ward slotted, and even then it's more of a bone thrown to stam sorcs. The increased spell dmg by having mage abilities slotted, and even then, it is surpassed for stam builds by the fighter's guild passive. Also, given that surge has been nerfed, I'd rather play with entropy instead, so yeah one less spell damage bonus. Finally, the other useful passive is the reduced ulti cost, which ZOS in all their skill and competence BROKE, with no ETA on when it'll be fixed.
We do not have major mending like temps or dks, we do not have increased resistances like NBs do. The only thing that increases our base resistance is boundless storm/hurricane, but on a mana build, you barely can slot it, if at all. We are the only class with an increased cost of our escape ability. We do not have an instant class based heal, nor do we gain resources from activating our damage shield or ultis like dks do.
For all these reasons, and actually a few more but i'm just tired of ranting, magicka sorc sucks.
Yes, good players will keep on playing sorcs, and I know I will too, having invested a lot of time into my character already. But overall, the class is not competitive in terms of stats/dps output and survivability, as it used to be before.
Also, just look at all the heavy armor templars, running around with scissors in hand and BOL spamming like crazy, and then dare complain about sorcs trying, most of the time unsuccesfully, to streak away to launch a 6 second healing ward.
How are you to "Squashy" can I ask? If you are getting bursted down whats the difference between a 6 second shield and a 20 second? They are both going to go down you just need to learn to put them back up when needed.
There is no such thing as a 6 sec shield when trying to stack shields. 1. By the time you cast both you are left with about 3 sec until you have to start the stacking again, this is not enough time for much damage. Sorcs damage takes time to set up. 2 In the past harness magic could kind of just hang out behind the first hardened ward maybe taking limited damage which gave you time to recast just a single hardened ward then the hardness would take the next bit of damage before the refreshed hardened ward. God please guys try and think a bit more than omg in battle wards don't last 6 sec there is way more to this than that. Now every class has the ward we do but with several other option to mitigate damage and higher dps. How is that balanced?
How are you to "Squashy" can I ask? If you are getting bursted down whats the difference between a 6 second shield and a 20 second? They are both going to go down you just need to learn to put them back up when needed.
There is no such thing as a 6 sec shield when trying to stack shields. 1. By the time you cast both you are left with about 3 sec until you have to start the stacking again, this is not enough time for much damage. Sorcs damage takes time to set up. 2 In the past harness magic could kind of just hang out behind the first hardened ward maybe taking limited damage which gave you time to recast just a single hardened ward then the hardness would take the next bit of damage before the refreshed hardened ward. God please guys try and think a bit more than omg in battle wards don't last 6 sec there is way more to this than that. Now every class has the ward we do but with several other option to mitigate damage and higher dps. How is that balanced?
Well i'm sorry but if that's your problem you probably need to learn to play without stacking shields constantly. You shouldn't have to rely on having 3 shields up constantly.
Not sure if you have heard but "good" sorcs are not really having much of a problem with the change.
How are you to "Squashy" can I ask? If you are getting bursted down whats the difference between a 6 second shield and a 20 second? They are both going to go down you just need to learn to put them back up when needed.
There is no such thing as a 6 sec shield when trying to stack shields. 1. By the time you cast both you are left with about 3 sec until you have to start the stacking again, this is not enough time for much damage. Sorcs damage takes time to set up. 2 In the past harness magic could kind of just hang out behind the first hardened ward maybe taking limited damage which gave you time to recast just a single hardened ward then the hardness would take the next bit of damage before the refreshed hardened ward. God please guys try and think a bit more than omg in battle wards don't last 6 sec there is way more to this than that. Now every class has the ward we do but with several other option to mitigate damage and higher dps. How is that balanced?
Well i'm sorry but if that's your problem you probably need to learn to play without stacking shields constantly. You shouldn't have to rely on having 3 shields up constantly.
Not sure if you have heard but "good" sorcs are not really having much of a problem with the change.
There's one I know that hasn't, legendary. Everyone else quit playing, so it's not a 'problem' for them anymore. So technically you're right, but for the wrong reason.
Here's a hint for the shield stackers: Put the ten second empowered ward on the back bar, and the six second nullify Magicka larger shield morph on the front. You can refresh the front bar twice before needing to swap. Animation cancel both casts.
It's still bad, because you just get stun-killed. A Nightblade will just fear you, and wiggle once or twice like he's having a seizure while four hits land in a second and a half and kill you. That's the game you're paying for. Stop doing the whole 'pay' part.
Dude why do you think you need 18-20k worth of shields when you can reapply a 10-12k one repeatedly?
How are you to "Squashy" can I ask? If you are getting bursted down whats the difference between a 6 second shield and a 20 second? They are both going to go down you just need to learn to put them back up when needed.
There is no such thing as a 6 sec shield when trying to stack shields. 1. By the time you cast both you are left with about 3 sec until you have to start the stacking again, this is not enough time for much damage. Sorcs damage takes time to set up. 2 In the past harness magic could kind of just hang out behind the first hardened ward maybe taking limited damage which gave you time to recast just a single hardened ward then the hardness would take the next bit of damage before the refreshed hardened ward. God please guys try and think a bit more than omg in battle wards don't last 6 sec there is way more to this than that. Now every class has the ward we do but with several other option to mitigate damage and higher dps. How is that balanced?
Well i'm sorry but if that's your problem you probably need to learn to play without stacking shields constantly. You shouldn't have to rely on having 3 shields up constantly.
Not sure if you have heard but "good" sorcs are not really having much of a problem with the change.
There's one I know that hasn't, legendary. Everyone else quit playing, so it's not a 'problem' for them anymore. So technically you're right, but for the wrong reason.
Here's a hint for the shield stackers: Put the ten second empowered ward on the back bar, and the six second nullify Magicka larger shield morph on the front. You can refresh the front bar twice before needing to swap. Animation cancel both casts.
It's still bad, because you just get stun-killed. A Nightblade will just fear you, and wiggle once or twice like he's having a seizure while four hits land in a second and a half and kill you. That's the game you're paying for. Stop doing the whole 'pay' part.
tried this already, its not any better. the problem becomes the cost of nullify is to steep to spam.