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Official Feedback Thread for Nightblades

  • Sparky617
    Sparky617
    ✭✭✭
    I love my magicka NB, she is my main character. I'm furious about losing the DOT cleanse, but I do have to agree that once you have been marked or revealed, you should be unable to turn invisible again for a limited period of time. Taking away our cleanse was just a step too far. I keep logging in... Looking at my Magicka NB and my Stam Sorc....knowing what's coming, I just log out and go watch TV while I consider other games to play
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
    ✭✭✭✭✭
    Helluin wrote: »
    In case you missed it:
    ZOS_KNowak wrote: »
    Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.
    • Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
    We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
    • Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
    Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.

    We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.

    This is night and day, from the description it seems something really balanced. :)

    Yup, looks better than before..
    Edited by whiteshadow711jppreub18_ESO on 20 February 2016 03:03
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3409 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • CtrlAltDlt
    CtrlAltDlt
    ✭✭✭
    Sparky617 wrote: »
    I love my magicka NB, she is my main character. I'm furious about losing the DOT cleanse, but I do have to agree that once you have been marked or revealed, you should be unable to turn invisible again for a limited period of time. Taking away our cleanse was just a step too far. I keep logging in... Looking at my Magicka NB and my Stam Sorc....knowing what's coming, I just log out and go watch TV while I consider other games to play

    The dot cleanse, while I will miss it, was a harsh counter to class that is mostly Dot based. I think that nerf was fair.
    PC NA - jeazzy

    stamblade outnumbered pvp vol 1. youtu.be/h1ONYfpAJJ8
    Stamblade outbumbered pvp vol 2. No cheese youtu.be/rN4_aRVMvWw
  • whiteshadow711jppreub18_ESO
    whiteshadow711jppreub18_ESO
    ✭✭✭✭✭
    Helluin wrote: »
    Lava_Croft wrote: »
    RIP magicka melee, but I for one welcome all the sniper overlords.

    Empower tied to Magelight (that can be casted staying in sneak) imho can be still an issue, this time speaking about who uses it from sneak.

    With some buffs up (Major Brutality, Minor Berserk, Major Force, Clever Alchemist's buff, Empower casting Magelight), a PTS template (so gear just purple), I managed to reach 60k crit with Lethal Arrow from sneak.

    Ok, it was just an Echaetere in Wrothgar and I ignore how much armor they have.
    Even calculating a 55-65% less damage, it would be really a lot in PvP.
    It would be fun to see such a crit reflected by Dragon Fire Scale. :p

    Yeah, that's why ZOS made it currently "on Live" that the Might Of The Guild passive could not be gained while using a NON- Toggled ability..

    It's too easy to stack Major Brutality, Minor Berserk, and Empower (Might of the Guild) with a Nightblade using Snipe to get a one shot or two shot someone..

    Major Brutality +20% damage (Rally from two-handed, or something else)
    Minor Berserk +8% damage (Grim Focus)
    Empower (Might of the Guild) +20% damage on the next attack in like 4-5 secs
    ================================
    all stack to get +48% damage, with Battle spirit -50% damage, that only leaves -2% damage reduction on the initial hit and if it is a sneak attack that's even way more damage..
    Edited by whiteshadow711jppreub18_ESO on 19 February 2016 21:15
    Signed, Kotaro Atani.PS5 NA
    VR16/ CP 160 Khajiit Nightblade of the Aldmeri Dominion, Guildmaster and Assassin of the Queen's Hand guild on NA PC. PvP Officer in the WOLF guild on NA PS5, and of course Master Thief. Currently 3409 CP out of 3600 CP on NA PS5. Currently 810 CP on NA PC (used for PTS testing purposes only). On PS5 I am also a Master Crafter, all traits done and learned, Jewelry crafting done. all Motifs learned on PS5 except for maybe two-three Motifs. All Companions are Max level as are their Skills.Warrior, Lover, Thief.... Nightblade. Aldmeri Dominion For Life! For the Queen!! Go Dominion or go home ! "I have no hatred for the races of Man, but they are young. Like all children, they are driven by emotion. They lack the wisdom that comes with age. I would sooner place an Altmer infant on the Ruby Throne than surrender Tamriel to their capricious whims. The Altmer, the Bosmer and the Khajiit share the common traits of intelligence, patience and reason. We do not seek riches or plunder. Domination is not our goal, nor is the acclamation of power for its own sake. Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines. Stand with us." ―Your Queen Commands, Ayrenn Arana Aldmeri.(All 18 characters are AD only! This one is a AD Loyalist)Member of ESO Since January 29, 2014, started early Access 3/30/14 on PC, currently subbed on NA PS5 and on NA PC. Note- I only use PC for PTS testing purposes, the PS5 is my dedicated Game Platform.Note- for those that don't know how to say Kotaro Atani it's "Ko tar row Ah ta ni" (Ko with a Oh sound, tar which sounds like the sticky black tar stuff, row like rowing a boat, Ah with a AHHHH sound, Ta with a Tahhh sound, Neeee which sounds like knee)"The blowing sands of time wipe clean the footprints of the past...""Moonsugar may be the key to paradise, but it is through a false door...""A perfect society is always elsewhere..."- Unknown book of Khajiiti proverbs.
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    RIP magicka melee, but I for one welcome all the sniper overlords.

    The nerf hammer wins again. Always the lowest common denominator, lazy arsed players.
    Magicka melee is obviously the OP style of Nightblade playing, hence the ridiculous nerfs.

    [EDIT] Not entirely! See http://forums.elderscrollsonline.com/en/discussion/comment/2710514/#Comment_2710514

    Melee mageblade still is. Use melee nb abilities. Try it with weaving 10k fire destro heavy and using destro op af passives. Not need to run sharp or nirn, use precise or weighted. Swallow soul still crits for 9k and crit heals for 4k. Since range is faster then melee you can proc spectral bow easier. Drop meteor, heavy weave spectral bow.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Helluin wrote: »
    ...
    It would be fun to see such a crit reflected by Dragon Fire Scale. :p
    ...

    Unless sth's changed on PTS that I'm not aware of, that's not possible. The damage you describe was from stealth. Stealth hits are not reflected back, they go through active scales.

    Because if you're sitting in the shadows and you see a DK fighting someone else and keeping scales up and you still decide to fire a lethal arrow.... you should of course be rewarded with a massive crit and stun on your target instead of having it reflected back to you. Of course. #ZOSLogic
    EU | PC | AD
  • Helluin
    Helluin
    ✭✭✭
    I presume so. If possible, it would be still fun see that.
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Radburn
    Radburn
    ✭✭✭
    I don't like the idea of cooldowns in this game, but with an ability like Cloak you need to restrain it somehow. It is just too powerful in its current iteration.

    Placing a cooldown after being revealed goes against the game's philosphy of no cooldowns on skills. I would rather see NBs stunned for 3-4 seconds when they get revealed. They can decide to eat it or break free.

    This method allows the NB options instead of completely denying them access to the skill:
    1. Use stamina to break free and re-cloak. If you spam cloak and continue to get revealed you will soon be out of Stamina.
    2. Use stamina to break free and re-cloak. Maybe you will be able to escape.
    3. Eat the stun and hope you survive.



  • pmn100b16_ESO
    pmn100b16_ESO
    ✭✭✭✭✭
    Helluin wrote: »
    In case you missed it:
    ZOS_KNowak wrote: »
    Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.
    • Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
    We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
    • Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
    Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.

    We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.

    This is night and day, from the description it seems something really balanced. :)

    Oh wow, I'm really surprised they fixed this for some reason (touch wood). Thanks for listening to the feedback ZoS.

    "Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you."
  • Jasli
    Jasli
    ✭✭✭
    Any plans to actually change the damage type from power Extraction? It costs Stamina, yet delivers Magic damage.... This is the same issue with Killers Blade. Apologies if this has been brought up before.
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    Sparky617 wrote: »
    I love my magicka NB, she is my main character. I'm furious about losing the DOT cleanse, but I do have to agree that once you have been marked or revealed, you should be unable to turn invisible again for a limited period of time. Taking away our cleanse was just a step too far. I keep logging in... Looking at my Magicka NB and my Stam Sorc....knowing what's coming, I just log out and go watch TV while I consider other games to play

    actually this is a violation of the whole point of mark target morph to see them when they go stealth/invis, on top of fact you can already pull nb's from stealth with aoe. I can count on one hand the number of nb that have stealthed and gotten out of sap essence range before I can hit them with it (and dw aoe can go farther then that by 2x the distance). people just want to complain that they cannot cake walk everyone else in pvp, but then why don't we do this? in pvp, all sources of healing reduced 100%, all defences from all sources reduced to 0, spell power and weapon power magnified by 100000% health decreased by 75% in all pvp zones. all movement related buffs eliminated, all invisibility/stealth skills and potions innert. lets just all run around and see who can one shot the other 2 teams faster. that seems to be what people want.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    Radburn wrote: »
    I don't like the idea of cooldowns in this game, but with an ability like Cloak you need to restrain it somehow. It is just too powerful in its current iteration.

    Placing a cooldown after being revealed goes against the game's philosphy of no cooldowns on skills. I would rather see NBs stunned for 3-4 seconds when they get revealed. They can decide to eat it or break free.

    This method allows the NB options instead of completely denying them access to the skill:
    1. Use stamina to break free and re-cloak. If you spam cloak and continue to get revealed you will soon be out of Stamina.
    2. Use stamina to break free and re-cloak. Maybe you will be able to escape.
    3. Eat the stun and hope you survive.



    that would destroy cloak as only idiots in pvp who see a nb cloak are gonna be unable to pull them out of stealth, or am I the only one in pvp that carries a aoe and can toss it out fairly quick?

    why not do this, cast cloak get a 25% cost increase to next cloak if used again within 6s.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    silky_soft wrote: »
    Lava_Croft wrote: »
    Lava_Croft wrote: »
    RIP magicka melee, but I for one welcome all the sniper overlords.

    The nerf hammer wins again. Always the lowest common denominator, lazy arsed players.
    Magicka melee is obviously the OP style of Nightblade playing, hence the ridiculous nerfs.

    [EDIT] Not entirely! See http://forums.elderscrollsonline.com/en/discussion/comment/2710514/#Comment_2710514

    Melee mageblade still is. Use melee nb abilities. Try it with weaving 10k fire destro heavy and using destro op af passives. Not need to run sharp or nirn, use precise or weighted. Swallow soul still crits for 9k and crit heals for 4k. Since range is faster then melee you can proc spectral bow easier. Drop meteor, heavy weave spectral bow.

    dw swords (precise) without resist almost 13k critical damage with funnel health. but then I wouldn't rely on funnel health in pvp unless in a small expert group, otherwise just hide in shadows and dump some big hits on folks not paying attention. such as put up magic detonation, wait till 2s left on time to hit, teleport strike, assassin ultimate, veiled strike, impale if he still alive.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Sav72
    Sav72
    ✭✭✭✭✭
    Helluin wrote: »
    In case you missed it:
    ZOS_KNowak wrote: »
    Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.
    • Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
    We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
    • Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
    Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.

    We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.

    This is night and day, from the description it seems something really balanced. :)

    Oh wow, I'm really surprised they fixed this for some reason (touch wood). Thanks for listening to the feedback ZoS.

    "Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you."

    Ohh, I wonder how many NB's, dropped there subscription, for them to realize how bad there nerf was.
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • mr_wazzabi
    mr_wazzabi
    ✭✭✭✭✭
    Sparky617 wrote: »
    I love my magicka NB, she is my main character. I'm furious about losing the DOT cleanse, but I do have to agree that once you have been marked or revealed, you should be unable to turn invisible again for a limited period of time. Taking away our cleanse was just a step too far. I keep logging in... Looking at my Magicka NB and my Stam Sorc....knowing what's coming, I just log out and go watch TV while I consider other games to play

    Efficient purge
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • duncan_cougarpreeb18_ESO
    mr_wazzabi wrote: »
    Sparky617 wrote: »
    I love my magicka NB, she is my main character. I'm furious about losing the DOT cleanse, but I do have to agree that once you have been marked or revealed, you should be unable to turn invisible again for a limited period of time. Taking away our cleanse was just a step too far. I keep logging in... Looking at my Magicka NB and my Stam Sorc....knowing what's coming, I just log out and go watch TV while I consider other games to play

    Efficient purge
    because it gives you your class skill passive? Here's a hint: No, it doesn't

    Cloak was the only ability to do so, which was not visible for others.
    The dot removal was nice for siege and NPCs, it was never really an issue with DKs (either way).
    Their unbreakable stuns and snares are. But that's just another issue of very poor game design by ZOS.

    If you think that's not crippling, consider DKs only being able to apply a DOT on 1 target at a time, with a cooldown of 5 seconds before ANY dot can be reapplied. And purge giving not only dot removal to anyone in the area, but a weapon and spell damage buff with extra protection against fire attacks.

    Not crippling? Sure would be. But hey let's nerf NBs as a class to Oblivion. Next stop Templars, then DKs. Sorcs for the win.

    As if not the ridiculously bad implementation of stealth (50 people hiding on an open field of grass in bright sunshine, and unless you walk right into them you don't see a thing one step away) is the real issue here.
  • Miwerton
    Miwerton
    ✭✭✭
    Well if they are gonna send cloack and stealth in general to oblivion (vaerminas halls of terrors, from the looks of it), they might as well gives NB a boost to treasures, increased chance of better loot from enemies, a uniqe boost since there is already treasure hunter cp. Hey they are adventurers that a prone to treasure, let us make some gold while waiting for better changes, If that day ever comes.
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Miwerton wrote: »
    Well if they are gonna send cloack and stealth in general to oblivion (vaerminas halls of terrors, from the looks of it), they might as well gives NB a boost to treasures, increased chance of better loot from enemies, a uniqe boost since there is already treasure hunter cp. Hey they are adventurers that a prone to treasure, let us make some gold while waiting for better changes, If that day ever comes.
    A passive entirely PvE specific?

    Yeah...
  • Vangy
    Vangy
    ✭✭✭✭✭
    mr_wazzabi wrote: »
    Sparky617 wrote: »
    I love my magicka NB, she is my main character. I'm furious about losing the DOT cleanse, but I do have to agree that once you have been marked or revealed, you should be unable to turn invisible again for a limited period of time. Taking away our cleanse was just a step too far. I keep logging in... Looking at my Magicka NB and my Stam Sorc....knowing what's coming, I just log out and go watch TV while I consider other games to play

    Efficient purge
    because it gives you your class skill passive? Here's a hint: No, it doesn't

    Cloak was the only ability to do so, which was not visible for others.
    The dot removal was nice for siege and NPCs, it was never really an issue with DKs (either way).
    Their unbreakable stuns and snares are. But that's just another issue of very poor game design by ZOS.

    If you think that's not crippling, consider DKs only being able to apply a DOT on 1 target at a time, with a cooldown of 5 seconds before ANY dot can be reapplied. And purge giving not only dot removal to anyone in the area, but a weapon and spell damage buff with extra protection against fire attacks.

    Not crippling? Sure would be. But hey let's nerf NBs as a class to Oblivion. Next stop Templars, then DKs. Sorcs for the win.

    As if not the ridiculously bad implementation of stealth (50 people hiding on an open field of grass in bright sunshine, and unless you walk right into them you don't see a thing one step away) is the real issue here.

    Nerfed into oblivion?

    Stam nbs will be just fine. (Don't worry I have a stam nb too.)

    If ur mag blade, proxy>lotus fan>soul tether/meteor/Bat swarm + spam Aoe is going to be so OP. With nerfs to healing across the board and the general buff to magicka classes I'd say mag blade would be a close contender to the new patches master race sorc.

    As for losing cleanse I think it's legit. Run purge like every other class. Dosent make sense to have a single ability push give u invis, buffs, cleanse and all the amazing stealth synergies that come with it. Broken as ***. Even my stamblade who didn't spam cloak found it ridiculous. Low hp = fear> cloak + vigor, boom fight reset. However I do agree that cloak should never become unusable. They should change rml such that you can press cloak, but not be able to turn invis while still getting at least some of your class Passives. The cleanse though, I fully agree with it being decoupled from cloak.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    @AzuraKin on no cp pts? Or you taking Pve land?
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    Miwerton wrote: »
    Well if they are gonna send cloack and stealth in general to oblivion (vaerminas halls of terrors, from the looks of it), they might as well gives NB a boost to treasures, increased chance of better loot from enemies, a uniqe boost since there is already treasure hunter cp. Hey they are adventurers that a prone to treasure, let us make some gold while waiting for better changes, If that day ever comes.

    65037396.jpg
    EU | PC
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    Sav72 wrote: »
    Helluin wrote: »
    In case you missed it:
    ZOS_KNowak wrote: »
    Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.
    • Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
    We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
    • Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
    Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.

    We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.

    This is night and day, from the description it seems something really balanced. :)

    Oh wow, I'm really surprised they fixed this for some reason (touch wood). Thanks for listening to the feedback ZoS.

    "Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you."

    Ohh, I wonder how many NB's, dropped there subscription, for them to realize how bad there nerf was.

    I know they lost my sub to another game, before they changed it.

    However at this point, the lack of communication and unwillingness to engage in a constructive discussion regarding changes was the real nail in the coffin for me.

    I'll still play here and there, but I refuse to give them any money.
    Edited by Xeniph on 22 February 2016 04:59
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    Xeniph wrote: »
    Sav72 wrote: »
    Helluin wrote: »
    In case you missed it:
    ZOS_KNowak wrote: »
    Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.
    • Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
    We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
    • Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
    Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.

    We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.

    This is night and day, from the description it seems something really balanced. :)

    Oh wow, I'm really surprised they fixed this for some reason (touch wood). Thanks for listening to the feedback ZoS.

    "Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you."

    Ohh, I wonder how many NB's, dropped there subscription, for them to realize how bad there nerf was.

    I know they lost my sub to another game, before they changed it.

    However at this point, the lack of communication and unwillingness to engage in a constructive discussion regarding changes was the real nail in the coffin for me.

    I'll still play here and there, but I refuse to give them any money.

    Lol. They read the feed back and changed it on PTS before ever pushing it live. If that wasn't good enough for you maybe you should move on to some imaginary fairy land where your wishes are granted the moment you think of them....



  • Xeniph
    Xeniph
    ✭✭✭✭✭
    Xeniph wrote: »
    Sav72 wrote: »
    Helluin wrote: »
    In case you missed it:
    ZOS_KNowak wrote: »
    Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.
    • Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
    We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
    • Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
    Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.

    We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.

    This is night and day, from the description it seems something really balanced. :)

    Oh wow, I'm really surprised they fixed this for some reason (touch wood). Thanks for listening to the feedback ZoS.

    "Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you."

    Ohh, I wonder how many NB's, dropped there subscription, for them to realize how bad there nerf was.

    I know they lost my sub to another game, before they changed it.

    However at this point, the lack of communication and unwillingness to engage in a constructive discussion regarding changes was the real nail in the coffin for me.

    I'll still play here and there, but I refuse to give them any money.

    Lol. They read the feed back and changed it on PTS before ever pushing it live. If that wasn't good enough for you maybe you should move on to some imaginary fairy land where your wishes are granted the moment you think of them....



    Hey, if you don't mind paying for being treated like a mushroom, it's your prerogative.

    Again I'll reiterate. It was the lack of a discussion at all, that was the problem. Not the changes. It's Zos's S.O.P to make heavy handed changes to give themselves room to tone them down to where they really wanted them, while the player base "thinks" they got something.

    I for one am not going to pay for a product that I am unhappy with. To each their own.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • duncan_cougarpreeb18_ESO
    Vangy wrote: »
    mr_wazzabi wrote: »
    Sparky617 wrote: »
    I love my magicka NB, she is my main character. I'm furious about losing the DOT cleanse, but I do have to agree that once you have been marked or revealed, you should be unable to turn invisible again for a limited period of time. Taking away our cleanse was just a step too far. I keep logging in... Looking at my Magicka NB and my Stam Sorc....knowing what's coming, I just log out and go watch TV while I consider other games to play

    Efficient purge
    because it gives you your class skill passive? Here's a hint: No, it doesn't

    Cloak was the only ability to do so, which was not visible for others.
    The dot removal was nice for siege and NPCs, it was never really an issue with DKs (either way).
    Their unbreakable stuns and snares are. But that's just another issue of very poor game design by ZOS.

    If you think that's not crippling, consider DKs only being able to apply a DOT on 1 target at a time, with a cooldown of 5 seconds before ANY dot can be reapplied. And purge giving not only dot removal to anyone in the area, but a weapon and spell damage buff with extra protection against fire attacks.

    Not crippling? Sure would be. But hey let's nerf NBs as a class to Oblivion. Next stop Templars, then DKs. Sorcs for the win.

    As if not the ridiculously bad implementation of stealth (50 people hiding on an open field of grass in bright sunshine, and unless you walk right into them you don't see a thing one step away) is the real issue here.

    Nerfed into oblivion?

    Stam nbs will be just fine. (Don't worry I have a stam nb too.)

    If ur mag blade, proxy>lotus fan>soul tether/meteor/Bat swarm + spam Aoe is going to be so OP. With nerfs to healing across the board and the general buff to magicka classes I'd say mag blade would be a close contender to the new patches master race sorc.

    As for losing cleanse I think it's legit. Run purge like every other class. Dosent make sense to have a single ability push give u invis, buffs, cleanse and all the amazing stealth synergies that come with it. Broken as ***. Even my stamblade who didn't spam cloak found it ridiculous. Low hp = fear> cloak + vigor, boom fight reset. However I do agree that cloak should never become unusable. They should change rml such that you can press cloak, but not be able to turn invis while still getting at least some of your class Passives. The cleanse though, I fully agree with it being decoupled from cloak.
    says the DK main - mostly commenting on magicka NB (mag blade) skill use.

    At about half the resources, compared to 50+k magicka build. With stamina also used for breaking free and dodging and healing (vigor), purge's high cost in magicka (ok for group, but expensive for solo) means even less for other magicka skills and still starved for stamina

    sorry "just fine" isn't going to cut it.

    Certainly not for (solo / small scale) PvP, not for PvE (single target DPS at about at 50% of your max DPS magicka builds)

    Nerfed beyond Oblivion is more like it.
  • Attackopsn
    Attackopsn
    ✭✭✭✭✭
    The stamina morph of the class execute needs to be physical damage. By having this ability do magic damage it becomes significantly weaker than other executes (such as executioner). Not only does this ability do much less execute damage than a non-class execute, but it barely does more damage than surprise attack, the main dps ability used by most if not all stamina nightblades. For example, if you have a 10,604 surprise attack, you will have a 4312 (12,936 at execute range) killer's blade. That's right, your execute is doing only 18% more damage than your spam ability! Now let's look at your executioner, which should be at 5438, up to 16,314 damage at 300%, and an additional overall 18%, total, reaching a maximum of 19,250 damage once the target is in the low health range, similar to kb's normal execute range. That means your executioner has the potential to do up to 45% more damage than your surprise attack while your target is in execute range, a huge dps increase especially in long boss fights where the target can sit in this execute range for long periods of time. This isn't even mentioning that this ability begins its execute range at 50% instead of 25%. Other than the heal received from killer's blade, and the magicka (assassination tree passives), this ability is severely underpowered. This ability's utility is even questionable in pvp, as I would rather utilize an ability such as executioner or a non damage utility over this ability.

    Please, make this ability, and other abilities such as Relentless Focus do damage that scales with mighty.
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


  • jbrady3324
    I just created a High Elf Magicka NB (Prior to seeing this thread) with the intent to run Resto/Dest for PVE and 1H+Shield for PVP. My focus was to be Dark Magic + Healing utilizing the NB's fantastic escape and mobility skills. However, after reading the changes.... should have I just gone Mag Sorcerer or Magplar?

    FYI - I play on PS4 NA
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Farorin wrote: »
    bowmanz607 wrote: »
    Farorin wrote: »
    My initial thought on the cloak change was that it wasn't so bad, but then considering my main is a stamblade, I thought about it and I realised that what is literally my only defensive ability has been gimped.

    I am not too happy about it considering there are no other real defensive abilities available for a NB, and no other abilities were adjusted in a way to make up for the cloak adjustment.

    I would be okay with it, if there was some other viable ability that would help me not insta-die when touched by a light breeze.

    dodgeroll, vigor, and rally are all tools to mitigate damage. lets not forget you still get an 8%damage reduction from cloak and armor and spell resistance at the same time.

    Dodge-roll, vigour, and rally are defensive skills that are not NB specific.

    I already play my templar by using mainly weapon skills considering templar class skills are mostly terrible, I am not so keen on playing my NB the same way.

    Also, I don't use 2H for my NB.

    I've felt for a long time that Stamplars are just Nightblades with fewer tools in the toolbox. This nerf to cloak is making Nightblades a lot more like Stamplars.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Attackopsn wrote: »
    The stamina morph of the class execute needs to be physical damage. By having this ability do magic damage it becomes significantly weaker than other executes (such as executioner). Not only does this ability do much less execute damage than a non-class execute, but it barely does more damage than surprise attack, the main dps ability used by most if not all stamina nightblades. For example, if you have a 10,604 surprise attack, you will have a 4312 (12,936 at execute range) killer's blade. That's right, your execute is doing only 18% more damage than your spam ability! Now let's look at your executioner, which should be at 5438, up to 16,314 damage at 300%, and an additional overall 18%, total, reaching a maximum of 19,250 damage once the target is in the low health range, similar to kb's normal execute range. That means your executioner has the potential to do up to 45% more damage than your surprise attack while your target is in execute range, a huge dps increase especially in long boss fights where the target can sit in this execute range for long periods of time. This isn't even mentioning that this ability begins its execute range at 50% instead of 25%. Other than the heal received from killer's blade, and the magicka (assassination tree passives), this ability is severely underpowered. This ability's utility is even questionable in pvp, as I would rather utilize an ability such as executioner or a non damage utility over this ability.

    Please, make this ability, and other abilities such as Relentless Focus do damage that scales with mighty.
    Check the cost of Killer's Blade. Check the heal of Killer's Blade.
  • Attackopsn
    Attackopsn
    ✭✭✭✭✭
    Really? Having a 2k stam cost vs a 1k stam cost justifies a damage loss by that much? The heal is only a 4k heal for most nightblades. I would have to respectfully disagree that these do not compensate for the damage loss.
    Edited by Attackopsn on 23 February 2016 01:06
    ign: ATTACKO
    PS4 NA
    First NA Completion of VMoL Hard Mode


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