In case you missed it:ZOS_KNowak wrote: »Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
- Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.
- Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.
This is night and day, from the description it seems something really balanced.
I love my magicka NB, she is my main character. I'm furious about losing the DOT cleanse, but I do have to agree that once you have been marked or revealed, you should be unable to turn invisible again for a limited period of time. Taking away our cleanse was just a step too far. I keep logging in... Looking at my Magicka NB and my Stam Sorc....knowing what's coming, I just log out and go watch TV while I consider other games to play
Lava_Croft wrote: »RIP magicka melee, but I for one welcome all the sniper overlords.
Empower tied to Magelight (that can be casted staying in sneak) imho can be still an issue, this time speaking about who uses it from sneak.
With some buffs up (Major Brutality, Minor Berserk, Major Force, Clever Alchemist's buff, Empower casting Magelight), a PTS template (so gear just purple), I managed to reach 60k crit with Lethal Arrow from sneak.
Ok, it was just an Echaetere in Wrothgar and I ignore how much armor they have.
Even calculating a 55-65% less damage, it would be really a lot in PvP.
It would be fun to see such a crit reflected by Dragon Fire Scale.
Lava_Croft wrote: »Magicka melee is obviously the OP style of Nightblade playing, hence the ridiculous nerfs.AllPlayAndNoWork wrote: »Lava_Croft wrote: »RIP magicka melee, but I for one welcome all the sniper overlords.
The nerf hammer wins again. Always the lowest common denominator, lazy arsed players.
[EDIT] Not entirely! See http://forums.elderscrollsonline.com/en/discussion/comment/2710514/#Comment_2710514
...
It would be fun to see such a crit reflected by Dragon Fire Scale.
...
In case you missed it:ZOS_KNowak wrote: »Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
- Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.
- Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.
This is night and day, from the description it seems something really balanced.
I love my magicka NB, she is my main character. I'm furious about losing the DOT cleanse, but I do have to agree that once you have been marked or revealed, you should be unable to turn invisible again for a limited period of time. Taking away our cleanse was just a step too far. I keep logging in... Looking at my Magicka NB and my Stam Sorc....knowing what's coming, I just log out and go watch TV while I consider other games to play
I don't like the idea of cooldowns in this game, but with an ability like Cloak you need to restrain it somehow. It is just too powerful in its current iteration.
Placing a cooldown after being revealed goes against the game's philosphy of no cooldowns on skills. I would rather see NBs stunned for 3-4 seconds when they get revealed. They can decide to eat it or break free.
This method allows the NB options instead of completely denying them access to the skill:
- Use stamina to break free and re-cloak. If you spam cloak and continue to get revealed you will soon be out of Stamina.
- Use stamina to break free and re-cloak. Maybe you will be able to escape.
- Eat the stun and hope you survive.
silky_soft wrote: »Lava_Croft wrote: »Magicka melee is obviously the OP style of Nightblade playing, hence the ridiculous nerfs.AllPlayAndNoWork wrote: »Lava_Croft wrote: »RIP magicka melee, but I for one welcome all the sniper overlords.
The nerf hammer wins again. Always the lowest common denominator, lazy arsed players.
[EDIT] Not entirely! See http://forums.elderscrollsonline.com/en/discussion/comment/2710514/#Comment_2710514
Melee mageblade still is. Use melee nb abilities. Try it with weaving 10k fire destro heavy and using destro op af passives. Not need to run sharp or nirn, use precise or weighted. Swallow soul still crits for 9k and crit heals for 4k. Since range is faster then melee you can proc spectral bow easier. Drop meteor, heavy weave spectral bow.
pmn100b16_ESO wrote: »In case you missed it:ZOS_KNowak wrote: »Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
- Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.
- Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.
This is night and day, from the description it seems something really balanced.
Oh wow, I'm really surprised they fixed this for some reason (touch wood). Thanks for listening to the feedback ZoS.
"Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you."
I love my magicka NB, she is my main character. I'm furious about losing the DOT cleanse, but I do have to agree that once you have been marked or revealed, you should be unable to turn invisible again for a limited period of time. Taking away our cleanse was just a step too far. I keep logging in... Looking at my Magicka NB and my Stam Sorc....knowing what's coming, I just log out and go watch TV while I consider other games to play
because it gives you your class skill passive? Here's a hint: No, it doesn'tmr_wazzabi wrote: »I love my magicka NB, she is my main character. I'm furious about losing the DOT cleanse, but I do have to agree that once you have been marked or revealed, you should be unable to turn invisible again for a limited period of time. Taking away our cleanse was just a step too far. I keep logging in... Looking at my Magicka NB and my Stam Sorc....knowing what's coming, I just log out and go watch TV while I consider other games to play
Efficient purge
A passive entirely PvE specific?Well if they are gonna send cloack and stealth in general to oblivion (vaerminas halls of terrors, from the looks of it), they might as well gives NB a boost to treasures, increased chance of better loot from enemies, a uniqe boost since there is already treasure hunter cp. Hey they are adventurers that a prone to treasure, let us make some gold while waiting for better changes, If that day ever comes.
duncan_cougarpreeb18_ESO wrote: »because it gives you your class skill passive? Here's a hint: No, it doesn'tmr_wazzabi wrote: »I love my magicka NB, she is my main character. I'm furious about losing the DOT cleanse, but I do have to agree that once you have been marked or revealed, you should be unable to turn invisible again for a limited period of time. Taking away our cleanse was just a step too far. I keep logging in... Looking at my Magicka NB and my Stam Sorc....knowing what's coming, I just log out and go watch TV while I consider other games to play
Efficient purge
Cloak was the only ability to do so, which was not visible for others.
The dot removal was nice for siege and NPCs, it was never really an issue with DKs (either way).
Their unbreakable stuns and snares are. But that's just another issue of very poor game design by ZOS.
If you think that's not crippling, consider DKs only being able to apply a DOT on 1 target at a time, with a cooldown of 5 seconds before ANY dot can be reapplied. And purge giving not only dot removal to anyone in the area, but a weapon and spell damage buff with extra protection against fire attacks.
Not crippling? Sure would be. But hey let's nerf NBs as a class to Oblivion. Next stop Templars, then DKs. Sorcs for the win.
As if not the ridiculously bad implementation of stealth (50 people hiding on an open field of grass in bright sunshine, and unless you walk right into them you don't see a thing one step away) is the real issue here.
Well if they are gonna send cloack and stealth in general to oblivion (vaerminas halls of terrors, from the looks of it), they might as well gives NB a boost to treasures, increased chance of better loot from enemies, a uniqe boost since there is already treasure hunter cp. Hey they are adventurers that a prone to treasure, let us make some gold while waiting for better changes, If that day ever comes.
pmn100b16_ESO wrote: »In case you missed it:ZOS_KNowak wrote: »Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
- Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.
- Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.
This is night and day, from the description it seems something really balanced.
Oh wow, I'm really surprised they fixed this for some reason (touch wood). Thanks for listening to the feedback ZoS.
"Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you."
Ohh, I wonder how many NB's, dropped there subscription, for them to realize how bad there nerf was.
pmn100b16_ESO wrote: »In case you missed it:ZOS_KNowak wrote: »Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
- Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.
- Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.
This is night and day, from the description it seems something really balanced.
Oh wow, I'm really surprised they fixed this for some reason (touch wood). Thanks for listening to the feedback ZoS.
"Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you."
Ohh, I wonder how many NB's, dropped there subscription, for them to realize how bad there nerf was.
I know they lost my sub to another game, before they changed it.
However at this point, the lack of communication and unwillingness to engage in a constructive discussion regarding changes was the real nail in the coffin for me.
I'll still play here and there, but I refuse to give them any money.
Elijah_Crow wrote: »pmn100b16_ESO wrote: »In case you missed it:ZOS_KNowak wrote: »Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
- Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.
- Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.
This is night and day, from the description it seems something really balanced.
Oh wow, I'm really surprised they fixed this for some reason (touch wood). Thanks for listening to the feedback ZoS.
"Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you."
Ohh, I wonder how many NB's, dropped there subscription, for them to realize how bad there nerf was.
I know they lost my sub to another game, before they changed it.
However at this point, the lack of communication and unwillingness to engage in a constructive discussion regarding changes was the real nail in the coffin for me.
I'll still play here and there, but I refuse to give them any money.
Lol. They read the feed back and changed it on PTS before ever pushing it live. If that wasn't good enough for you maybe you should move on to some imaginary fairy land where your wishes are granted the moment you think of them....
says the DK main - mostly commenting on magicka NB (mag blade) skill use.duncan_cougarpreeb18_ESO wrote: »because it gives you your class skill passive? Here's a hint: No, it doesn'tmr_wazzabi wrote: »I love my magicka NB, she is my main character. I'm furious about losing the DOT cleanse, but I do have to agree that once you have been marked or revealed, you should be unable to turn invisible again for a limited period of time. Taking away our cleanse was just a step too far. I keep logging in... Looking at my Magicka NB and my Stam Sorc....knowing what's coming, I just log out and go watch TV while I consider other games to play
Efficient purge
Cloak was the only ability to do so, which was not visible for others.
The dot removal was nice for siege and NPCs, it was never really an issue with DKs (either way).
Their unbreakable stuns and snares are. But that's just another issue of very poor game design by ZOS.
If you think that's not crippling, consider DKs only being able to apply a DOT on 1 target at a time, with a cooldown of 5 seconds before ANY dot can be reapplied. And purge giving not only dot removal to anyone in the area, but a weapon and spell damage buff with extra protection against fire attacks.
Not crippling? Sure would be. But hey let's nerf NBs as a class to Oblivion. Next stop Templars, then DKs. Sorcs for the win.
As if not the ridiculously bad implementation of stealth (50 people hiding on an open field of grass in bright sunshine, and unless you walk right into them you don't see a thing one step away) is the real issue here.
Nerfed into oblivion?
Stam nbs will be just fine. (Don't worry I have a stam nb too.)
If ur mag blade, proxy>lotus fan>soul tether/meteor/Bat swarm + spam Aoe is going to be so OP. With nerfs to healing across the board and the general buff to magicka classes I'd say mag blade would be a close contender to the new patches master race sorc.
As for losing cleanse I think it's legit. Run purge like every other class. Dosent make sense to have a single ability push give u invis, buffs, cleanse and all the amazing stealth synergies that come with it. Broken as ***. Even my stamblade who didn't spam cloak found it ridiculous. Low hp = fear> cloak + vigor, boom fight reset. However I do agree that cloak should never become unusable. They should change rml such that you can press cloak, but not be able to turn invis while still getting at least some of your class Passives. The cleanse though, I fully agree with it being decoupled from cloak.
bowmanz607 wrote: »My initial thought on the cloak change was that it wasn't so bad, but then considering my main is a stamblade, I thought about it and I realised that what is literally my only defensive ability has been gimped.
I am not too happy about it considering there are no other real defensive abilities available for a NB, and no other abilities were adjusted in a way to make up for the cloak adjustment.
I would be okay with it, if there was some other viable ability that would help me not insta-die when touched by a light breeze.
dodgeroll, vigor, and rally are all tools to mitigate damage. lets not forget you still get an 8%damage reduction from cloak and armor and spell resistance at the same time.
Dodge-roll, vigour, and rally are defensive skills that are not NB specific.
I already play my templar by using mainly weapon skills considering templar class skills are mostly terrible, I am not so keen on playing my NB the same way.
Also, I don't use 2H for my NB.
Check the cost of Killer's Blade. Check the heal of Killer's Blade.Attackopsn wrote: »The stamina morph of the class execute needs to be physical damage. By having this ability do magic damage it becomes significantly weaker than other executes (such as executioner). Not only does this ability do much less execute damage than a non-class execute, but it barely does more damage than surprise attack, the main dps ability used by most if not all stamina nightblades. For example, if you have a 10,604 surprise attack, you will have a 4312 (12,936 at execute range) killer's blade. That's right, your execute is doing only 18% more damage than your spam ability! Now let's look at your executioner, which should be at 5438, up to 16,314 damage at 300%, and an additional overall 18%, total, reaching a maximum of 19,250 damage once the target is in the low health range, similar to kb's normal execute range. That means your executioner has the potential to do up to 45% more damage than your surprise attack while your target is in execute range, a huge dps increase especially in long boss fights where the target can sit in this execute range for long periods of time. This isn't even mentioning that this ability begins its execute range at 50% instead of 25%. Other than the heal received from killer's blade, and the magicka (assassination tree passives), this ability is severely underpowered. This ability's utility is even questionable in pvp, as I would rather utilize an ability such as executioner or a non damage utility over this ability.
Please, make this ability, and other abilities such as Relentless Focus do damage that scales with mighty.