bowmanz607 wrote: »look at the silver lining i guess.
all fotm builds will bounce and only the pros will remain. So no more hate tells when you wreck someone with a stam blade. Now i can laugh in their face when i beat them w/o being thrown into fotm crew. I played stam blade since beta and destroyed people long before it was fotm. I will continue to do so while gimped.
Hey @FENGRUSH come to the dark side. You said you rolled with stam sorc because you like being the underdog. Come hang with stam NB crew for the underdog now. At least stam sorc can still use all its abilities and can get health from crits. Stam blades now have well ummm hmmmm ummmmm a instant cast stam dps which was nerfed and thats about it. Will trade you suprise attack for crit heals
I also think the issues peole have with the new mark is pointless. Why? because i think mag light is still the superior choice over mark target. it is cheaper than mark. you get more passives and buffs from it. it also effects your allies.
bowmanz607 wrote: »look at the silver lining i guess.
all fotm builds will bounce and only the pros will remain. So no more hate tells when you wreck someone with a stam blade. Now i can laugh in their face when i beat them w/o being thrown into fotm crew. I played stam blade since beta and destroyed people long before it was fotm. I will continue to do so while gimped.
Hey @FENGRUSH come to the dark side. You said you rolled with stam sorc because you like being the underdog. Come hang with stam NB crew for the underdog now. At least stam sorc can still use all its abilities and can get health from crits. Stam blades now have well ummm hmmmm ummmmm a instant cast stam dps which was nerfed and thats about it. Will trade you suprise attack for crit heals
I also think the issues peole have with the new mark is pointless. Why? because i think mag light is still the superior choice over mark target. it is cheaper than mark. you get more passives and buffs from it. it also effects your allies.
Lol stam sorc only real separator is streak. I could replace lightning armor with the dual weild skill for speed and run immoveable for resist and gain immoveable on top of it. I could replace crit surge with rally which is arguably better and will probably be better given the amount of increased shields we will see in cyro that it doesnt work on.
The only sorc ability I would have on my bar is streak and frankly, I could make a build without it. I could be the first non-class skill build that anyone can run. Meanwhile Id be rocking some of the worst passive lineup in the game because 1 line is dedicated to pets, the other is dedicated to elemental (lightning magic) which doesnt work for stam or scale with it. The other is based off skills used in that line which we dont use because fragments/mines are not viable.
Stam NB will still have good passives and good damage skills in there! I just started a NB actually, but it will be magicka. The NB passives are absolutely mind blowing. I open up the skill menu every now and then just to remind myself of all of the good passives to use. Its crazy.
I could slot 5 storm calling abilities and dawnbreaker for that weapon damage boost too and just do dawnbreaker only. Oh wait, it doesnt scale with stamina CP but is reduced by stam CP. damn..
Lava_Croft wrote: »It's been a few days and I still cannot come up with any sane reason why ZOS thinks that locking out the usage of a skill entirely is in any way a good game play mechanic.
I think that the activation of this skill (both morphs), while in sneak, should reveal - remove also the caster from sneak as well.
This would prevent the use of Empower from sneak, that is something that could lead instead to more ganking from ranged especially.
Even if I would like to try that combo sometimes, I consider more balanced Magelight with this side effect.
...
The cost of the skill is still too low at the moment, it could be increased otherwise the target revealed should receive after the expiration of Magelight a sort of immunity like a crowd control effect.
In this way Magelight would be still a strong tool but invisibility/sneak wouldn't be completely negated if Magelight is chain spammed.
...
Lifecode666 wrote: »@Wrobel @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_RichLambert @ZOS_BrianWheeler Please listen.
All magical players will have 100 points in elemental expert now. ults that do magic damage hits 25 percent harder and ofc all other magica based damage.
All magica players will now have 100 points in cp tree that reduce physical damage.
Proxi det and mage/inner light.x2 keena and alchemist. kaboom
Stamina users are left out.
No regen while moving in stealth????????
As a stamina Nightblade I use cloak as escape and as a defensive skill. This is everything we have.
Evasion and blur do not stack and they need tweaking
If cloak is going to stay this way look into Evasion and blur and it's morphs. they can be buffed or changed.
....Or increase cloak 2-3 seconds
Make killer's blade stamina based and make it do physical damage.
Infact since magical players will have 100 points in elemental expert now and ults that do magic damage hits 25 percent harder, stamina should have the same option.
A way to morph ults do physical damage so we can have 100 points in Mighty that do the same.
maybe there is something I missed but I wanna play stamina.
I can easy change my stam nightblade into a magica nightblade and be OP. Just check out deltia's video from PTS as a qucik example, but I don't want to run with a stick.
Joy_Division wrote: »I have a NB. It's Alliance rank 13 or something. But I wouldn't call myself a NB player or expert. I will leave my feedback. Take it for what Zos will.
What I like
- Always felt the Path of Darkness stuff was weak once soft caps were removed in 1.6. Appreciate the buff here.
- Appreciate the efforts to make Soul siphon a Healing ultimate. I play a stam who uses Soul Tether so I will leave it for others to comment on the effectiveness of your efforts.
- Debilitate. I hate one-target restriction spells in a game without cooldowns. TY. I still think Crippling grasp is better though as NBs are pretty good with resource managment.
- Catalyst. Appreciate little boosts here and there.
What is mixed:
- Funnel Health. I agree it was way too efficient. Legit reasoning. Not a fan of just flat out nerfs though without giving some other means of compensation.
Cloak Stuff: Where to start? I agree that instant-stealth on demand is too strong and seeing that sorcs streak, DK scales, and templar BoL got nerfed, an adjustment here was probably needed. I think you went overboard though.
- The suppression rather than removal of DoTs thing was fair. DoTs were weak, that's a templar thing, and the other classes got to heal/purge them so not a big issue here.
- I will acknowledge the minor protection bone you threw. It's a useful buff that has a real value, particularly for builds that more so use cloak to re-position in combat rather than escape from combat.
- Appreciate the lowering of the generic DPS magelight morph's detection radius.
- If radiant magelight is to be a hard counter that gives benefits even if just slotted, I think it's only fair that radiant should always be visible to potential stealth attacks. It is radiant afterall and it always reduces the effectiveness of stealth attacks
- 5 seconds is rather long for not be able to even use the cloak ability. It's a fast paced game with lots of burst damage.
- From what I understand in the next patch, if I am revealed via a potion, magelight, or a NB mark, everyone can see me and I can't cloak. If I am mistaken please correct me. Potion drinkers should see me, their teammates should not. This might be hard to code but that's how it should work. I guess the magelight thing makes sense to have everyone see since it's radiant and all, but 5 seconds is still too long. The NB mark is REALLY long and I always kind of pictured this marking for just the NB rather than the whole world. hat's how the original skill worked anyway. I know it now conveys debuffs for all, but I still think the actual "I can see you" aspect should be restricted to the NB who cast it and not her accompanying zerg. At least make that NB go through the necessities of doing something else to break the cloak/stealth and for others to attack me.
- In short, I agree with the general direction you are going to put in counters rather than just a cooldown or an artificial cost increase ala streak, but if I understand correctly, some of these counters are a bit too easy and a bit too long; completely graying out a player's skill is rather drastic and should not be easy or have a long duration.
What still needs work:
- Stamina morphs should not do magic damage. I see you plan on doing this for the next update. It's overdo.
- One of the soul harvests morph should do physical damage.
- I would prefer if Agony were redesigned to some sort of illusion - charm - mind effecting debuff.
bowmanz607 wrote: »If the change to cloak goes live, the being locked out of using part, then the minor maim duration needs to be increased to 10 seconds. If your going to wreck our defensive ability, then you need to compensate for that. 5 seconds is nothing if your infinitely locked out.
Joy_Division wrote: »I have a NB. It's Alliance rank 13 or something. But I wouldn't call myself a NB player or expert. I will leave my feedback. Take it for what Zos will.
What I like
- Always felt the Path of Darkness stuff was weak once soft caps were removed in 1.6. Appreciate the buff here.
- Appreciate the efforts to make Soul siphon a Healing ultimate. I play a stam who uses Soul Tether so I will leave it for others to comment on the effectiveness of your efforts.
- Debilitate. I hate one-target restriction spells in a game without cooldowns. TY. I still think Crippling grasp is better though as NBs are pretty good with resource managment.
- Catalyst. Appreciate little boosts here and there.
What is mixed:
- Funnel Health. I agree it was way too efficient. Legit reasoning. Not a fan of just flat out nerfs though without giving some other means of compensation.
Cloak Stuff: Where to start? I agree that instant-stealth on demand is too strong and seeing that sorcs streak, DK scales, and templar BoL got nerfed, an adjustment here was probably needed. I think you went overboard though.
- The suppression rather than removal of DoTs thing was fair. DoTs were weak, that's a templar thing, and the other classes got to heal/purge them so not a big issue here.
- I will acknowledge the minor protection bone you threw. It's a useful buff that has a real value, particularly for builds that more so use cloak to re-position in combat rather than escape from combat.
- Appreciate the lowering of the generic DPS magelight morph's detection radius.
- If radiant magelight is to be a hard counter that gives benefits even if just slotted, I think it's only fair that radiant should always be visible to potential stealth attacks. It is radiant afterall and it always reduces the effectiveness of stealth attacks
- 5 seconds is rather long for not be able to even use the cloak ability. It's a fast paced game with lots of burst damage.
- From what I understand in the next patch, if I am revealed via a potion, magelight, or a NB mark, everyone can see me and I can't cloak. If I am mistaken please correct me. Potion drinkers should see me, their teammates should not. This might be hard to code but that's how it should work. I guess the magelight thing makes sense to have everyone see since it's radiant and all, but 5 seconds is still too long. The NB mark is REALLY long and I always kind of pictured this marking for just the NB rather than the whole world. hat's how the original skill worked anyway. I know it now conveys debuffs for all, but I still think the actual "I can see you" aspect should be restricted to the NB who cast it and not her accompanying zerg. At least make that NB go through the necessities of doing something else to break the cloak/stealth and for others to attack me.
- In short, I agree with the general direction you are going to put in counters rather than just a cooldown or an artificial cost increase ala streak, but if I understand correctly, some of these counters are a bit too easy and a bit too long; completely graying out a player's skill is rather drastic and should not be easy or have a long duration.
What still needs work:
- Stamina morphs should not do magic damage. I see you plan on doing this for the next update. It's overdo.
- One of the soul harvests morph should do physical damage.
- I would prefer if Agony were redesigned to some sort of illusion - charm - mind effecting debuff.
Lava_Croft wrote: »RIP magicka melee, but I for one welcome all the sniper overlords.
Magicka melee is obviously the OP style of Nightblade playing, hence the ridiculous nerfs.AllPlayAndNoWork wrote: »Lava_Croft wrote: »RIP magicka melee, but I for one welcome all the sniper overlords.
The nerf hammer wins again. Always the lowest common denominator, lazy arsed players.
Lava_Croft wrote: »RIP magicka melee, but I for one welcome all the sniper overlords.
Lava_Croft wrote: »Magicka melee is obviously the OP style of Nightblade playing, hence the ridiculous nerfs.AllPlayAndNoWork wrote: »Lava_Croft wrote: »RIP magicka melee, but I for one welcome all the sniper overlords.
The nerf hammer wins again. Always the lowest common denominator, lazy arsed players.
ZOS_KNowak wrote: »Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
- Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.
- Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.
Lava_Croft wrote: »RIP magicka melee, but I for one welcome all the sniper overlords.