I think that is already the case. At least, that's what I understood from one of his earlier posts.If it isn't already would it be possible to run a node for each campaign so each one is separated from the rest of the games locations?
ZOS_BrianWheeler wrote: »Each Campaign does have it's own dedicated "world" that it resides on. Furthermore, if Cyrodiil is having performance issues in Azura's Star, Imperial City in Azura's star is not effected by said issues.
For me, I was experiencing higher than before patch levels of Latency as well as lower framerates. It only got worse when I went into combat. I experienced this both in Cyrodiil and IC. It might be because I am on a 2011 macbook pro laptop, but it still was worse performance than before patch.
ZOS_BrianWheeler wrote: »Hardware currently is not something we are discussing for Cyrodiil performance but that can always change...just look at scrolling combat text as a key example of how things may not be in the cards right now, but they could be later.
As for the immediate though, from what we can see with our data from the first night of DB, performance does appear better however we will continue to monitor this very closely and see what else we can do soon.
ZOS_BrianWheeler wrote: »Hardware currently is not something we are discussing for Cyrodiil performance but that can always change...just look at scrolling combat text as a key example of how things may not be in the cards right now, but they could be later.
As for the immediate though, from what we can see with our data from the first night of DB, performance does appear better however we will continue to monitor this very closely and see what else we can do soon.
100% i have no lag to very little when in large fights. I freaking love it! Also no fps loss during either. Heres hoping it stays
@ZOS_BrianWheeler can you explain whats changed? I am very curious cuz not one thing has changed on my end
r.jan_emailb16_ESO wrote: »ZOS_BrianWheeler wrote: »Hardware currently is not something we are discussing for Cyrodiil performance but that can always change...just look at scrolling combat text as a key example of how things may not be in the cards right now, but they could be later.
As for the immediate though, from what we can see with our data from the first night of DB, performance does appear better however we will continue to monitor this very closely and see what else we can do soon.
100% i have no lag to very little when in large fights. I freaking love it! Also no fps loss during either. Heres hoping it stays
@ZOS_BrianWheeler can you explain whats changed? I am very curious cuz not one thing has changed on my end
Until people come back from their DB roleplaying adventures and start zerging again, it's kinda hard to say if things changed or not. Performance was indeed better yesterday and the day before, but could very well be because of less players in Cyrodiil (I heard that IC is pretty crowded lately).
I think that the main factor why we get better performances is according to people spreading out between the two different PvP instances. Cyrodiil and IC (Sewers + Districts). Population caps are way above what the server can handle when almost nobody is in IC (prior DB patch).
First of all, like @Fengrush and others have said in the past, IC should not be bound to specific campaigns. We should have independant instances of IC (maybe one or two) with their own independent populations. With this system in place, it would not penalize people who work hard to win the war on top in Cyrodiil and it would also make it much much easier to set a population cap according to performances.
There is no reason to have Cyrodiil and IC bound together as long as IC has no impact in the course of the campaign.
For me, I was experiencing higher than before patch levels of Latency as well as lower framerates. It only got worse when I went into combat. I experienced this both in Cyrodiil and IC. It might be because I am on a 2011 macbook pro laptop, but it still was worse performance than before patch.
Did you disable all your addons? Did you clear your cache?
well last night saw a nice test of EU Trueflame performance and the result is another fail, pings at average of 400 with a couple of spikes over 2k and a kick to loggin lol and that's with god knows how many of the campaign in IC instead of Cyrodiil
well last night saw a nice test of EU Trueflame performance and the result is another fail, pings at average of 400 with a couple of spikes over 2k and a kick to loggin lol and that's with god knows how many of the campaign in IC instead of Cyrodiil
The problem is know as "The last emp keep!"
well last night saw a nice test of EU Trueflame performance and the result is another fail, pings at average of 400 with a couple of spikes over 2k and a kick to loggin lol and that's with god knows how many of the campaign in IC instead of Cyrodiil
The problem is know as "The last emp keep!"
unfortunately that was nothing to do with last emp keep
well last night saw a nice test of EU Trueflame performance and the result is another fail, pings at average of 400 with a couple of spikes over 2k and a kick to loggin lol and that's with god knows how many of the campaign in IC instead of Cyrodiil
The problem is know as "The last emp keep!"
unfortunately that was nothing to do with last emp keep
It was exactly this. DC were pushing for emp and then needed only BRK. They had 30 minutes fight with EP there and at the end AD just took Roeback and DC understood that they will not have emp.
ZOS_BrianWheeler wrote: »We have more fixes incoming over time and while there have been some improvements, it's still far from where we want to be. Some of these will continue to come in hot fixes and others in major patches.
Lava_Croft wrote: »@DrummondWarrior but the game doesn't work properly on PC either and that version of the game is at least a year older.