It's very common in ESO that you are unable to get a single skill off while your opponent(s) seem to have no trouble.visionality wrote: »I've been in Trueflame, EU this afternoon with my magica sorc. Lag status is terrible, unfortunately. Whenever heavy damage comes in (.i.e. more than 5 players attacking me at once) the whole screen slows down to 3-5 fps, skills are totally blocked, then slows down even more to 0 fps for 1-2 seconds.Normally when gaming data start flowing again, I'm dead, but sometimes I even survive the havoc. My combat log clearly shows that nothing happend from my side during the "black-out" even when hitting keys like mad.
This is NOT happening with my stam NB, but I have friends playing magica templars who suffer exactly the same.
Why?
Dynamic population limits are needed. We also need to do something with IC, there is too many instances of it and too little people playing it, is dead for most part of the day. Also new things to the Telvar vendors is needed on every major patch, to keep alive the need of going there.
PsilocybirX wrote: »12AM - 10AM [2||(Lock)<Two Bar (Lock)] FOR AM HOURS
There needs to be a 10hr timer on the NA and EU PvP Servers.. Say at 12am the Bars get locked at only 2|| instead of 4|||(Lock) only till 10am. I know that there is only 3||| bars, but it locks once it goes over 3||| to 4|||(Lock). If there was a limiter on the NA & EU PvP Servers for those AM hours.. "It would make it harder for all those opposing forces to just night cap everything at 1-3am to 10am".
(So for those who exploit the timezone difference in the Campaigns.)
Would this be possible?
ZOS_BrianWheeler wrote: »@zerosingularity At 170 ping, were you able to hit abilities and they fired when you pressed the correlating keyboard/controller button or was there a delay (if so what was it)? Running at 160-170 ping we've been in Cyrodiil (in Trueflame) and the combat responsiveness has still been spot on. Did you have delayed ability response or were abilities being queue'd up and then firing at once all together?
Horrific lags on PS4 EU Thornblade all day long, zero responsiveness, you actually don't see what you are doing for 1-2 seconds after pressing skillZOS_BrianWheeler wrote: »@zerosingularity At 170 ping, were you able to hit abilities and they fired when you pressed the correlating keyboard/controller button or was there a delay (if so what was it)? Running at 160-170 ping we've been in Cyrodiil (in Trueflame) and the combat responsiveness has still been spot on. Did you have delayed ability response or were abilities being queue'd up and then firing at once all together?
CapuchinSeven wrote: »600 + ping tonight on TF EU PC.
Old news I know but I have just reached a point where I'm asking myself why I'm paying for this.
ZOS_BrianWheeler wrote: »@zerosingularity At 170 ping, were you able to hit abilities and they fired when you pressed the correlating keyboard/controller button or was there a delay (if so what was it)? Running at 160-170 ping we've been in Cyrodiil (in Trueflame) and the combat responsiveness has still been spot on. Did you have delayed ability response or were abilities being queue'd up and then firing at once all together?
AzraelKrieg wrote: »Probably not as players from other countries do play during those times.
zerosingularity wrote: »ZOS_BrianWheeler wrote: »@zerosingularity At 170 ping, were you able to hit abilities and they fired when you pressed the correlating keyboard/controller button or was there a delay (if so what was it)? Running at 160-170 ping we've been in Cyrodiil (in Trueflame) and the combat responsiveness has still been spot on. Did you have delayed ability response or were abilities being queue'd up and then firing at once all together?
I would have to say I get abilities that are delayed, ESPECIALLY gap closers. Sometimes abilities fail to go off at all. It says 170+ Ping, but it feels more like 600+ at times. There is also the common character teleporting that happens in high lag situations, but that is much less common now.
ZOS_BrianWheeler wrote: »@zerosingularity At 170 ping, were you able to hit abilities and they fired when you pressed the correlating keyboard/controller button or was there a delay (if so what was it)? Running at 160-170 ping we've been in Cyrodiil (in Trueflame) and the combat responsiveness has still been spot on. Did you have delayed ability response or were abilities being queue'd up and then firing at once all together?
ZOS_BrianWheeler wrote: »@zerosingularity At 170 ping, were you able to hit abilities and they fired when you pressed the correlating keyboard/controller button or was there a delay (if so what was it)? Running at 160-170 ping we've been in Cyrodiil (in Trueflame) and the combat responsiveness has still been spot on. Did you have delayed ability response or were abilities being queue'd up and then firing at once all together?
just logged off playing for the first time in a couple of weeks and the performance in EU Truelame is as bad as ever, 2-3 second delays on abilities firing, abilities queuing up and going off all at once, npcs bouncing around all over the place, players disappearing and reappearing, tried playing but gave up after less than a hour time and again you claim performance improvements that just aren't noticeable
ZOS_BrianWheeler wrote: »Further back end updates went in today's patch. Please post any experiences with server performance, both good or bad as well as your FPS/Latency read out when you were having issues.
ZOS_BrianWheeler wrote: »Further back end updates went in today's patch. Please post any experiences with server performance, both good or bad as well as your FPS/Latency read out when you were having issues.
ZOS_BrianWheeler wrote: »Further back-end updates went in today's patch. Please post any experiences with server performance, both good or bad as well as your FPS/Latency read out when you were having issues.
ZOS_BrianWheeler wrote: »@SleepyTroll We don't test individual mods for performance, and remember that all mods are unsupported and use at your own risk. However, you touch on a very important note about personal performance vs. server performance/traffic.
If your FPS is low and your latency is low, you can either turn off mods or adjust your graphics settings to get better FPS. In this case, your connection to the server is solid with low latency, but your client may be getting too much to swallow with the graphics cranked up and mods running heavy UI/memory needs.
If your FPS is high, and your latency is also high, that's more of an indicator that communication between your client and the server may be hitting higher traffic vs. your client processing too much information with graphics and mods.
timidobserver wrote: »ZOS_BrianWheeler wrote: »@SleepyTroll We don't test individual mods for performance, and remember that all mods are unsupported and use at your own risk. However, you touch on a very important note about personal performance vs. server performance/traffic.
If your FPS is low and your latency is low, you can either turn off mods or adjust your graphics settings to get better FPS. In this case, your connection to the server is solid with low latency, but your client may be getting too much to swallow with the graphics cranked up and mods running heavy UI/memory needs.
If your FPS is high, and your latency is also high, that's more of an indicator that communication between your client and the server may be hitting higher traffic vs. your client processing too much information with graphics and mods.
You guys should work up a report that shows the top addons in use by players having performance issues and post it publicly every month.
ZOS_BrianWheeler wrote: »If your FPS is low and your latency is low, you can either turn off mods or adjust your graphics settings to get better FPS. In this case, your connection to the server is solid with low latency, but your client may be getting too much to swallow with the graphics cranked up and mods running heavy UI/memory needs.
If your FPS is high, and your latency is also high, that's more of an indicator that communication between your client and the server may be hitting higher traffic vs. your client processing too much information with graphics and mods.
I know this isn't your department, but with the move to 64-bit, why wasn't the LUA limit raised? A lot of people seem to run into issues with in-game memory due to add-ons and I think increasing the memory available to add-ons could help with some of the issues (I know it has for some of the people I run with). If add-ons have memory leaks or aren't efficient this seems to contribute a bit to some FPS issues people have had (I know, not server related...).ZOS_BrianWheeler wrote: »If your FPS is low and your latency is low, you can either turn off mods or adjust your graphics settings to get better FPS. In this case, your connection to the server is solid with low latency, but your client may be getting too much to swallow with the graphics cranked up and mods running heavy UI/memory needs.
ZOS_BrianWheeler wrote: »@SleepyTroll We don't test individual mods for performance, and remember that all mods are unsupported and use at your own risk. However, you touch on a very important note about personal performance vs. server performance/traffic.
If your FPS is low and your latency is low, you can either turn off mods or adjust your graphics settings to get better FPS. In this case, your connection to the server is solid with low latency, but your client may be getting too much to swallow with the graphics cranked up and mods running heavy UI/memory needs.
If your FPS is high, and your latency is also high, that's more of an indicator that communication between your client and the server may be hitting higher traffic vs. your client processing too much information with graphics and mods.