@ZOS_BrianWheeler I've noticed that there's some weird stuff going on with my inventory when performance of Cyrodiil drops to 800+ ping. When I open my inventory my primary and secondary weapons are flashing like I'm re-equipping them the whole time. Then there's the quickslot inventory screen, you cannot scroll properly when there's stuff going on. It's like the inventory is constantly refreshing or something. Is this normal? I can imagine this can cause quite a lag when it's happening to everyone in the zone.
Any performance improvement a figment of one's imagination.
dimensional wrote: »
Roehamad_Ali wrote: »ZOS_BrianWheeler wrote: »That is encouraging Psilent! Has anyone else experienced a better recovery FPS wise after yesterday's patch?
I was actually able to play on ultra graphics last night during a dethrone .
Edit to add this was on trueflame pop locked . So what ever you are doing , please continue Sir !
Any performance improvement a figment of one's imagination.
Exactly. I don't know how ANYONE enjoys playing in that lag. You cannot even use your abilities. Absolutely crazy to me how they can market it as a PVP game when its unplayable.
ZoS acknowledged its the engine and the code over a year ago?? and its basically unfixable. I have no idea why people are still waiting for some sort of magic lag fairy to come along. Its NOT going to happen.
@ZOS_BrianWheeler
I know you guys are working hard to solve this problem and we do appreciate it. However, another status update would be much appreciated at the moment, so we have an idea what is going on etc, and to show you have not forgotten us PvPers ^^
Still yearning for the day we can have major battle without lag
Kind regards,
ZOS_BrianWheeler wrote: »We will be monitoring Cyrodiil on all platforms (first PC then consoles obviously when DB hits Xbox and PS) to see how this change helps performance and continuing our efforts on making Cyrodiil server response better in future patches.
ZOS_BrianWheeler wrote: »1- get the entire list of players in the 28 meter radius, both friend and foe
Thanks! I like your posts.
One question:ZOS_BrianWheeler wrote: »1- get the entire list of players in the 28 meter radius, both friend and foe
Why friend and foe for a heal?
ZOS_BrianWheeler wrote: »@taonnor The server can only figure out friend and foe after it gets that initial list then compares the Alliance ID vs. Alliance ID of the caster to then determine friend or foe.