Right. so i join the cyrodiil campaign and uses the transit shrine for a 2nd time. i get the 2-3minutes long loading screen, which i know, means the following use of transits will result in the same 2-3 mintues loading screens. i exit the game and relogs back into the game-which argueably is faster than waiting for the loading screen to get done- I appear back in craglorn and have to reenter cyro AGAIN... as a 22th player in the que, the time it takes for me to get back into the fight all the potential stuff i could have achieved is denied, same as when i transit to defend a keep, i get the eternal loading screen and misses the defense tick OR i cant be the single guy that turns the tide of the battle and my faction losses our last emperor keep.
If im not mistaken this issue has been since 2015, if not for longer... you talk about "one Tamriel" and all of those awesome things you're going to make... but you cant get an over-a-year-or-longer-issue fixed first? you make me as a player want to skip alliance war cause of the loading screens. and i do like the alliance war.
you know this isnt okey right?`i hope you do
ZOS_BrianWheeler wrote: »Hardware currently is not something we are discussing for Cyrodiil performance but that can always change...just look at scrolling combat text as a key example of how things may not be in the cards right now, but they could be later.
As for the immediate though, from what we can see with our data from the first night of DB, performance does appear better however we will continue to monitor this very closely and see what else we can do soon.
Interesting to see console players who start complaining about performance issues. I suppose the main guilds on console finally optimized their builds and started running organized 24men ballgroups coordinating bursts and ultimates all together creating massive lag issues.
Interesting to see console players who start complaining about performance issues. I suppose the main guilds on console finally optimized their builds and started running organized 24men ballgroups coordinating bursts and ultimates all together creating massive lag issues.
They fkd with the in-game ping rating too. Even at 400ms I had a delay of 2s. They've literally lagged our their ping meter.
Leave it up to ZOSE to purposefully botch their PR in an attempt to save face.
Anyone else notice how the ping looks lower, but the actual game-play is much worse?
Who needs responsiveness in an active combat MMO anyways amirite
They fkd with the in-game ping rating too. Even at 400ms I had a delay of 2s. They've literally lagged our their ping meter.
Leave it up to ZOSE to purposefully botch their PR in an attempt to save face.
Anyone else notice how the ping looks lower, but the actual game-play is much worse?
Who needs responsiveness in an active combat MMO anyways amirite
Roehamad_Ali wrote: »@ZOS_BrianWheeler Why does the lag on a server seem to get worse as time goes on ? Does it back up with information over time ? What causes this ?
Roehamad_Ali wrote: »@ZOS_BrianWheeler Why does the lag on a server seem to get worse as time goes on ? Does it back up with information over time ? What causes this ?
thisPVP lag has spread now to PVE... You guys have no idea how bad ESO performance is going to be with "One Tamriel"..
Absolutely no idea.
Remember that they had problems coding the" Anniversary cake".. Coding a cake with exp multipliers!!
Dont forget that. Always remember it when you want to know how capable the developer is