Lets talk about what a light armor shield guy can do against this. In a 1v1 he would have to run an instant burst heal and keep pressure on the guy. Sorcs dont have one so they'll now be forcd to use resto. Armor doesnt help. He CANNOT drop his shield because then he will get wrecked with everything else. It's a 1 button hard counter, I win button.
What about all the bow users camping spawn, sniping anyone with a shield? What do we do about that? If this set stays like this, Light Armor will die in PvP, and with it, Magicka Builds will die as well.
Remove shield stacking.
Remove this set, make it have a cooldown, or give it a shield debuff instead.
Or I tell you what... Make Light mitigation equal to Medium, remove all shields, and give us a magicka Vigor morph. I'll roll with that...
but this... this gives us zero options...
While I don't agree with your opinion about the set being OP, I do agree that it's not the solution.
Currently a Sorc can achieve 14-16k Hardened wards without sacrificing any dps. This gives them 30k-32k effective health, renders all crits and most bleed/dot damage moot. Tie that with the massive buff they got in 1.6 being able to apply a new shield over a damaged one, looking at it objectively, stacking is not the only issue.
No medium, let alone light armored person should have 30k+ health (14-16k of it being immune to so much stuff), in a zone where the average health pool sits around 16-22k, without significant investment into armor, health and survivability. Regardless of class, playstyle.
What pvp in this game needs is proper debuff and skill lockout abilities. Offensive purges, targeted silences, skill lockouts all immune to CC break. Allowing for skilled gameplay. Also, shields should not be able to attain such high numbers and be immune to anything or be able to be stacked or rewrote.
I completely agree with one poster I read propose shields being put on the current buff table. Ie.. Major shield, Minor shield and preventing them from being refreshed until they have expired.
thats in pve - in any pvp area those numbers are down to 6-8k im at the lower 7k reach as i allways preferred higher dmg and mana sustain over max magica this includes absolutly nothing in life so the total amount of "healthpool" is at 20-25k. so your numbers are a lindslide away from reality. those numbers where even impossible before 1.7 without cheating in form of multiple mundi and magica inflation by overload.
Septimus_Magna wrote: »
And you die from the ability and light attack damage in 5 seconds, how can you consider that to be a counter?
i've seen a sorc with shields tanking an emperor. its *** silly. nobody likes it when a counter shows up to their overpowered playstyle. theres also a new set that gives people that wear it insane stealth detection. it counters my entire class. how about you equip that? using shield breaker i cant use any other 5 set bonus. its useless against people without shields.
you relied too much on your shields to protect you. you ask for a medium armor breaker but you dont need 1. im squishy as *** and our dodge roll got nerfed HARD and you dont even need to use a 5set to benefit from that nerf like we do.
or you know. try not to get hit all the time? you want to be a tank in light armor yet have all the benefits of light armor. things have strenghts and weaknesses. sorcerers can wear heavy armor in this game, you choose light so you can do more damage. deal with your choice or adjust that choice.
Scyantific wrote: »Lmao to everyone saying L2Block and L2Dodge.
What happens when you run out of stamina when all someone has to do is spam a light attack? Can't CC because stam dps have enough stamina to break free and still spam skills.
I'm not saying that shield stacking doesn't need a counter or a fix but a no-cooldown bonus is pretty ridiculous. It's as if ZoS said "we're going to punish you for using a game mechanic."
Give the procc a 4 second cooldown like most of the other sets, zos is dumb.
Force-Siphon wrote: »Shield breaker? Meh I mean the threat of it has forced sorcs to change builds but tbh right now sorcs take more skill then they did before and shield breaker is not the primary reason...it is the change to shields and bolt escape. It is a fun challenge in this new environment trying to theory craft the class and try new things...I suggest ppl mess around with their builds more before we just instantly jump to conclusions about one niche set.
Tbh I've seen some high burst builds in IC already against me and they are not using shield breaker. I think sorcs got very used to being able to shield up and use bolt as THE way to outlast opponents and it's not always possible anymore. This doesn't mean the class is dead by any means, it just means that there are more moving parts to the class and skill is more important.
And a lesson on sorcerer for those who have posted who clearly don't know how the class really works: sorcs aren't running 14-16k hardened wards right now...even with maxing out bastion. Those numbers are going to include annulment which only deals with magic attacks. I also don't use healing ward in 1.7. This "stacking" for me is the same amount of shields as say...a dk using igneous and healing ward. And yes we spec into one skill for both defense and dps which makes us different than that same dk (who doesn't rely simply on igneous bc of good class mitigation passives) ...but we also are the only class without a spammable dps ability...so we are refreshing shields and defending while having to SET UP burst dps...something that other classes don't have to do. This requires more moving parts. If we all went heavy tank magicka we would have sustain issues and dps issues with no spammable strong dps and without the passives from light armor that help with the burst, again, we have to SET UP.
This is from the perspective of someone who solos a lot in IC...can't speak to Sorc group builds yet as I usually just run with some friends if I am grouped right now.
Force-Siphon wrote: »To me when fighting someone with shield breaker sometimes the best defense is good offense...as in putting pressure on them and dictating the terms of the fight where you make it as hard as possible for them to just sit there and light attack you. This is easier said then done and we will all get plenty of practice I'm sure...but I don't feel like just trying to heal through the dmg with numerous heals is always going to be the trick...
Also I feel like we don't have a grasp yet of how many people are even going to run this set...I can see stam NBs running it but it seems the stam meta might be going toward heavy armor with black rose for example. ATM I don't think many DKs are running it bc there are heavy armor builds that provide tankiness with good burst (sribes' build for example seems to be part of the early meta). Again who knows how this will shape out.
I've found that while trying to figure out builds, Sorc still offers great potential because of the class utility. Potential to me is the key word and I hope Sorc becomes less of a fotm roll that someone makes for instant god mode and more of a roll that someone makes because they see it as a skilled craft that takes dedication and experience to master. With this update if I wanna just run around 3 shot bursting I'm not going to roll Sorc and I think that speaks to a move toward more balance.
Also: 10/10 on the death recap shield breaker icon, I lol'd when I saw it.
Lets talk about what a light armor shield guy can do against this. In a 1v1 he would have to run an instant burst heal and keep pressure on the guy. Sorcs dont have one so they'll now be forcd to use resto. Armor doesnt help. He CANNOT drop his shield because then he will get wrecked with everything else. It's a 1 button hard counter, I win button.
What about all the bow users camping spawn, sniping anyone with a shield? What do we do about that? If this set stays like this, Light Armor will die in PvP, and with it, Magicka Builds will die as well.
Remove shield stacking.
Remove this set, make it have a cooldown, or give it a shield debuff instead.
Or I tell you what... Make Light mitigation equal to Medium, remove all shields, and give us a magicka Vigor morph. I'll roll with that...
but this... this gives us zero options...
I've been forced into resto staff on my DK due to how pathetic dragon's blood is now. Rapid Regen and Blessing of Restoration are much better heals.
Lets talk about what a light armor shield guy can do against this. In a 1v1 he would have to run an instant burst heal and keep pressure on the guy. Sorcs dont have one so they'll now be forcd to use resto. Armor doesnt help. He CANNOT drop his shield because then he will get wrecked with everything else. It's a 1 button hard counter, I win button.
What about all the bow users camping spawn, sniping anyone with a shield? What do we do about that? If this set stays like this, Light Armor will die in PvP, and with it, Magicka Builds will die as well.
Remove shield stacking.
Remove this set, make it have a cooldown, or give it a shield debuff instead.
Or I tell you what... Make Light mitigation equal to Medium, remove all shields, and give us a magicka Vigor morph. I'll roll with that...
but this... this gives us zero options...
I've been forced into resto staff on my DK due to how pathetic dragon's blood is now. Rapid Regen and Blessing of Restoration are much better heals.
Yeah this is a huge problem. Have found that the heals from burning embers, flame lash, and draw essence are better than GDB. Basically, with magicka DK right now you have to be in full offens mode all the time. Use volatile plus igneous for increased healing received. (42%)
kendellking_chaosb14_ESO wrote: »A cooldown would kill the set and you know that. The heal when you cast Healing Ward would heal for most if not all the damage putting us back to square one 2k damage on a 6 second cool down is udder trash a 6 second cool down would need a big increase on that damage and then you will say the same thing.
How I play on my Shadow Mage HoT ticking always Swallow Souls, Mutagen and a Quick Siphon (Healing Springs and Ward as needed) yes I use my whole second bar just for heals cause magic has far more options for healing and you have weaker armor so why not have mad heals down.
You want raw power on both bars then you deserve to die. Let me nuke and use just one heal and hope I live
I struggle to understand why sorcs feel they need to use shields. I play with sorcs who don't use them at all, and I play as a Magika DK in light armour and don't use hardened armour or igneous shields. I just mist form out of trouble or CC, I prefer to use my limited slots on more creative things than defence buffs.
Sorcs shield stacking then bolt escaping away if they can't win is the most annoying type of fight in pvp and I'm glad ZOS have forced them to rethink there approach.
I struggle to understand why sorcs feel they need to use shields. I play with sorcs who don't use them at all, and I play as a Magika DK in light armour and don't use hardened armour or igneous shields. I just mist form out of trouble or CC, I prefer to use my limited slots on more creative things than defence buffs.
Sorcs shield stacking then bolt escaping away if they can't win is the most annoying type of fight in pvp and I'm glad ZOS have forced them to rethink there approach.
mr_wazzabi wrote: »In 1.6, as the consoles currently are, shield stacking sorcs are the hardest class to kill. Fighting one head on with guns blazing makes you run out of resources and only take out 1/4 of his life, while he kills you with 2 crystal frags. You need 3 guys to kill one, while hoping he doesn't bolt escape everywhere.
Fantastic breakdown, Xeniph. Very well put.While I don't agree with your opinion about the set being OP, I do agree that it's not the solution.
Currently a Sorc can achieve 14-16k Hardened wards without sacrificing any dps. This gives them 30k-32k effective health, renders all crits and most bleed/dot damage moot. Tie that with the massive buff they got in 1.6 being able to apply a new shield over a damaged one, looking at it objectively, stacking is not the only issue.
No medium, let alone light armored person should have 30k+ health (14-16k of it being immune to so much stuff), in a zone where the average health pool sits around 16-22k, without significant investment into armor, health and survivability. Regardless of class, playstyle.
What pvp in this game needs is proper debuff and skill lockout abilities. Offensive purges, targeted silences, skill lockouts all immune to CC break. Allowing for skilled gameplay. Also, shields should not be able to attain such high numbers and be immune to anything or be able to be stacked or rewrote.
I completely agree with one poster I read propose shields being put on the current buff table. Ie.. Major shield, Minor shield and preventing them from being refreshed until they have expired.
Lets talk about what a light armor shield guy can do against this. In a 1v1 he would have to run an instant burst heal and keep pressure on the guy. Sorcs dont have one so they'll now be forcd to use resto. Armor doesnt help. He CANNOT drop his shield because then he will get wrecked with everything else. It's a 1 button hard counter, I win button.
What about all the bow users camping spawn, sniping anyone with a shield? What do we do about that? If this set stays like this, Light Armor will die in PvP, and with it, Magicka Builds will die as well.
Remove shield stacking.
Remove this set, make it have a cooldown, or give it a shield debuff instead.
Or I tell you what... Make Light mitigation equal to Medium, remove all shields, and give us a magicka Vigor morph. I'll roll with that...
but this... this gives us zero options...
mr_wazzabi wrote: »In 1.6, as the consoles currently are, shield stacking sorcs are the hardest class to kill. Fighting one head on with guns blazing makes you run out of resources and only take out 1/4 of his life, while he kills you with 2 crystal frags. You need 3 guys to kill one, while hoping he doesn't bolt escape everywhere.
I would agree with you had you not admitted to run out of resources trying to kill one player. That just shows there is a l2p issue.
mr_wazzabi wrote: »Lets talk about what a light armor shield guy can do against this. In a 1v1 he would have to run an instant burst heal and keep pressure on the guy. Sorcs dont have one so they'll now be forcd to use resto. Armor doesnt help. He CANNOT drop his shield because then he will get wrecked with everything else. It's a 1 button hard counter, I win button.
What about all the bow users camping spawn, sniping anyone with a shield? What do we do about that? If this set stays like this, Light Armor will die in PvP, and with it, Magicka Builds will die as well.
Remove shield stacking.
Remove this set, make it have a cooldown, or give it a shield debuff instead.
Or I tell you what... Make Light mitigation equal to Medium, remove all shields, and give us a magicka Vigor morph. I'll roll with that...
but this... this gives us zero options...
If they make light armor equal to medium and remove shield stacking, that'll be a fair playing field. As it stands now, shield stacking sorcs are flying tanks with high dps. No class should be like that.
LOL DKs are getting consistently nerfed. We have approximately one playstyle that is 'good' now.This is really annoying every other class rejoicing over sorcerer tears because of shield stacking an ISSUE THEY DESIGNED WHEN THEY CRIED ABOUT LIGHT ARMOR BEING AS STRONG AS HEAVY. Despite the Sorcerer community saying 1/2 the strength of Heavy armor would be sufficient the rest community wasn't happy till it was 1/4 of heavy armor, essentially wearing nothing with no increase to magical DPS either.
Cause of that every sorcerer had to make a build catered around to the SS Enterprise inorder to live. Since putting anything into health would hurt your DPS which as a sorcerer you lacked for in instant supply. It was always going to be Shields up.
You had to go shield to proc Crystal frags for a burst setup.
Again Shield breaker set just shows the hatred the developers have for the sorcerer class and how they want to pigeon hole everyone into stamina builds to make their lives easier.
And to those rejoicing, do you think all sorcerers enjoy have to dedicate 3 slots just to survive in PvP? Because they don't have self heals and the one that's supposed too is on CD and no longer works with DoTs. It's either healing staff or go home if you want to last in PvP as a magicka range DPS sorcerer or use pets while being forced to dedicate additional slots on your other bar while you bolt like a bunny.
Eitherway I am banking on management reviewing the combat design team pink slips in hand.
Because this set clearly indicates their blatant laziness and bias into a problem they created by listening to the fools who cried and created shield stacking because of wanting Light armor to not protect while not giving you the burst damage to compensate.
Also why can't this set also effect blocking either? I think it's fair play that block holders also suffer along with us for equalities sake. They want to break magicka defense they should also want to break stamina defense also.
Never seen a game treat class balance like this so badly. It would just be easier to roll a DK or Paladin and not have to deal with this every patch.
This is really annoying every other class rejoicing over sorcerer tears because of shield stacking an ISSUE THEY DESIGNED WHEN THEY CRIED ABOUT LIGHT ARMOR BEING AS STRONG AS HEAVY. Despite the Sorcerer community saying 1/2 the strength of Heavy armor would be sufficient the rest community wasn't happy till it was 1/4 of heavy armor, essentially wearing nothing with no increase to magical DPS either.
Cause of that every sorcerer had to make a build catered around to the SS Enterprise inorder to live. Since putting anything into health would hurt your DPS which as a sorcerer you lacked for in instant supply. It was always going to be Shields up.
You had to go shield to proc Crystal frags for a burst setup.
Again Shield breaker set just shows the hatred the developers have for the sorcerer class and how they want to pigeon hole everyone into stamina builds to make their lives easier.
And to those rejoicing, do you think all sorcerers enjoy have to dedicate 3 slots just to survive in PvP? Because they don't have self heals and the one that's supposed too is on CD and no longer works with DoTs. It's either healing staff or go home if you want to last in PvP as a magicka range DPS sorcerer or use pets while being forced to dedicate additional slots on your other bar while you bolt like a bunny.
Eitherway I am banking on management reviewing the combat design team pink slips in hand.
Because this set clearly indicates their blatant laziness and bias into a problem they created by listening to the fools who cried and created shield stacking because of wanting Light armor to not protect while not giving you the burst damage to compensate.
Also why can't this set also effect blocking either? I think it's fair play that block holders also suffer along with us for equalities sake. They want to break magicka defense they should also want to break stamina defense also.
Never seen a game treat class balance like this so badly. It would just be easier to roll a DK or Paladin and not have to deal with this every patch.
mr_wazzabi wrote: »mr_wazzabi wrote: »In 1.6, as the consoles currently are, shield stacking sorcs are the hardest class to kill. Fighting one head on with guns blazing makes you run out of resources and only take out 1/4 of his life, while he kills you with 2 crystal frags. You need 3 guys to kill one, while hoping he doesn't bolt escape everywhere.
I would agree with you had you not admitted to run out of resources trying to kill one player. That just shows there is a l2p issue.
I'm exaggeratig with the run out of resources part, but i literally hit them with everything i've got. Ultimate, wrecking blow, all damage buffs. That only scratches off 10-20% of his life. It's broken. Against other medium armour players, they would be at least half if not 3/4 dead.