drop usual damage spells (curse etc) to make room on bars.
immovable pots and immovable on one bar.
run degenderation, rapid regen, quick siphon, elemental drain and just weave light attacks + force pulse and streak offensively for stuns. maybe even crit surge?
iirc this was a very successful but not too popular duel build in 1.5. i tried it on my templar (no streak causes problems agaisnt mobile enemies because you cannot chase) and the health + magicka sustain while not blocking is insane. with immovable up it feels liek you're entirely unkillable. stamina is easily enough to keep casting immovable when no pot greats the buff.
i'm pretty sure it's gonna be even more efficent on my sorc. however, the 1vX potential is absolutely terrible. the whole idea of the build is to apply buffs and be able to remain on the offensive permanently. once you face multiple competent enemies, the health sustain is not enough anymore. once you cannot keep up the offense anymore, your defense suffers as well. liekwise, the build is bad vs reflect and enemies that can sustain frequent purges (especially templars) who can just remove ele drain/degeneration/quick siphon with a single cast
however, if someone specifically uses this set to counter your playstlye. this, in my opining, is a way to counter theirs 1v1
PS: you can also sustain your health without the full anount of defbuffs. ele drain + quick siphon + degeneration + rapid regen is overkill and casting 4 spells means you lose out on some force pulses to spam
you have 1 post crying about the damage nerf. another about shield stacking. and now this 1. its hilarious
you can never please everyone. your playstyle got adjusted. adapt or die.
Oh look! ZOS put in an "I win" button against Magicka Sorcs.
This is not counter play. This is toxic game design. This is an I win button.
Zerg Breaker set
Healing Breaker set
Heavy Armor Breaker set
Scroll Carrier Breaker set
Cloak Breaker set
Medium Armor Breaker set
etc...
etc...
etc...
We can all run around light attacking each other like idiots until we all log out for good.
And so are shields.leepalmer95 wrote: »
Thats called bad game design fix, you was never mean't to be able to roll dodge forever you was always meant to time them.
And so are shields.leepalmer95 wrote: »
Thats called bad game design fix, you was never mean't to be able to roll dodge forever you was always meant to time them.
I don't understand why people are so spiteful about skills, sets, and gameplay. The logic of "well you were OP before so I get to be now" is utterly toxic.
Shield breaker set is atrocious design. It is a reactionary approach to the fundamental problem of shield stacking. People defending the set are being totally disingenuous. I win buttons are garbage.
you have 1 post crying about the damage nerf. another about shield stacking. and now this 1. its hilarious
you can never please everyone. your playstyle got adjusted. adapt or die.
I hope youre not talking to me. I never complained about the damage nerf and have only supported the removal of shield stacking.
Quote me, and link the thread. You can't because you're mistaken. You must have me confused with someone else.
Give the procc a 4 second cooldown like most of the other sets, zos is dumb.
This is not counter play. This is toxic game design. This is an I win button.
Lets talk about what a light armor shield guy can do against this. In a 1v1 he would have to run an instant burst heal and keep pressure on the guy. Sorcs dont have one so they'll now be forcd to use resto. Armor doesnt help. He CANNOT drop his shield because then he will get wrecked with everything else. It's a 1 button hard counter, I win button.
What about all the bow users camping spawn, sniping anyone with a shield? What do we do about that? If this set stays like this, Light Armor will die in PvP, and with it, Magicka Builds will die as well.
Remove shield stacking.
Remove this set, make it have a cooldown, or give it a shield debuff instead.
Or I tell you what... Make Light mitigation equal to Medium, remove all shields, and give us a magicka Vigor morph. I'll roll with that...
but this... this gives us zero options...
ScruffyWhiskers wrote: »How do you get hit by 5 light attacks in a row?
Love the little icon with the sorc getting hit in the chest. LOL
Lets talk about what a light armor shield guy can do against this. In a 1v1 he would have to run an instant burst heal and keep pressure on the guy. Sorcs dont have one so they'll now be forcd to use resto. Armor doesnt help. He CANNOT drop his shield because then he will get wrecked with everything else. It's a 1 button hard counter, I win button.
What about all the bow users camping spawn, sniping anyone with a shield? What do we do about that? If this set stays like this, Light Armor will die in PvP, and with it, Magicka Builds will die as well.
Remove shield stacking.
Remove this set, make it have a cooldown, or give it a shield debuff instead.
Or I tell you what... Make Light mitigation equal to Medium, remove all shields, and give us a magicka Vigor morph. I'll roll with that...
but this... this gives us zero options...
While I don't agree with your opinion about the set being OP, I do agree that it's not the solution.
Currently a Sorc can achieve 14-16k Hardened wards without sacrificing any dps. This gives them 30k-32k effective health, renders all crits and most bleed/dot damage moot. Tie that with the massive buff they got in 1.6 being able to apply a new shield over a damaged one, looking at it objectively, stacking is not the only issue.
No medium, let alone light armored person should have 30k+ health (14-16k of it being immune to so much stuff), in a zone where the average health pool sits around 16-22k, without significant investment into armor, health and survivability. Regardless of class, playstyle.
What pvp in this game needs is proper debuff and skill lockout abilities. Offensive purges, targeted silences, skill lockouts all immune to CC break. Allowing for skilled gameplay. Also, shields should not be able to attain such high numbers and be immune to anything or be able to be stacked or rewrote.
I completely agree with one poster I read propose shields being put on the current buff table. Ie.. Major shield, Minor shield and preventing them from being refreshed until they have expired.
Lets talk about what a light armor shield guy can do against this. In a 1v1 he would have to run an instant burst heal and keep pressure on the guy. Sorcs dont have one so they'll now be forcd to use resto. Armor doesnt help. He CANNOT drop his shield because then he will get wrecked with everything else. It's a 1 button hard counter, I win button.
What about all the bow users camping spawn, sniping anyone with a shield? What do we do about that? If this set stays like this, Light Armor will die in PvP, and with it, Magicka Builds will die as well.
Remove shield stacking.
Remove this set, make it have a cooldown, or give it a shield debuff instead.
Or I tell you what... Make Light mitigation equal to Medium, remove all shields, and give us a magicka Vigor morph. I'll roll with that...
but this... this gives us zero options...
While I don't agree with your opinion about the set being OP, I do agree that it's not the solution.
Currently a Sorc can achieve 14-16k Hardened wards without sacrificing any dps. This gives them 30k-32k effective health, renders all crits and most bleed/dot damage moot. Tie that with the massive buff they got in 1.6 being able to apply a new shield over a damaged one, looking at it objectively, stacking is not the only issue.
No medium, let alone light armored person should have 30k+ health (14-16k of it being immune to so much stuff), in a zone where the average health pool sits around 16-22k, without significant investment into armor, health and survivability. Regardless of class, playstyle.
What pvp in this game needs is proper debuff and skill lockout abilities. Offensive purges, targeted silences, skill lockouts all immune to CC break. Allowing for skilled gameplay. Also, shields should not be able to attain such high numbers and be immune to anything or be able to be stacked or rewrote.
I completely agree with one poster I read propose shields being put on the current buff table. Ie.. Major shield, Minor shield and preventing them from being refreshed until they have expired.