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https://forums.elderscrollsonline.com/en/discussion/668861

Shield Breaker - AKA "I win button"

  • Xeniph
    Xeniph
    ✭✭✭✭✭
    Xeven wrote: »
    Xeniph wrote: »
    Xeven wrote: »
    Lets talk about what a light armor shield guy can do against this. In a 1v1 he would have to run an instant burst heal and keep pressure on the guy. Sorcs dont have one so they'll now be forcd to use resto. Armor doesnt help. He CANNOT drop his shield because then he will get wrecked with everything else. It's a 1 button hard counter, I win button.

    What about all the bow users camping spawn, sniping anyone with a shield? What do we do about that? If this set stays like this, Light Armor will die in PvP, and with it, Magicka Builds will die as well.

    Remove shield stacking.

    Remove this set, make it have a cooldown, or give it a shield debuff instead.

    Or I tell you what... Make Light mitigation equal to Medium, remove all shields, and give us a magicka Vigor morph. I'll roll with that...

    but this... this gives us zero options...

    While I don't agree with your opinion about the set being OP, I do agree that it's not the solution.

    Currently a Sorc can achieve 14-16k Hardened wards without sacrificing any dps. This gives them 30k-32k effective health, renders all crits and most bleed/dot damage moot. Tie that with the massive buff they got in 1.6 being able to apply a new shield over a damaged one, looking at it objectively, stacking is not the only issue.

    No medium, let alone light armored person should have 30k+ health (14-16k of it being immune to so much stuff), in a zone where the average health pool sits around 16-22k, without significant investment into armor, health and survivability. Regardless of class, playstyle.

    What pvp in this game needs is proper debuff and skill lockout abilities. Offensive purges, targeted silences, skill lockouts all immune to CC break. Allowing for skilled gameplay. Also, shields should not be able to attain such high numbers and be immune to anything or be able to be stacked or rewrote.

    I completely agree with one poster I read propose shields being put on the current buff table. Ie.. Major shield, Minor shield and preventing them from being refreshed until they have expired.

    You dont agree because there is no medium armor breaker set yet, and youre not getting dropped from balconies without ever seeing your attacker. It is absolutely obnoxious.

    I think we agree this isnt the answer. Who said we even wanted to use shields? We have to. Give us something else. Im fine with that.



    While I am not using medium armor in Update 7, that comparison is just plain asinine. But hell, I'd be fine with giving you medium armor and removing those shields. And if 2k damage drops you without being able to see your attacker, you were afk.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Xeven
    Xeven
    ✭✭✭✭✭
    Xeniph wrote: »
    Xeven wrote: »
    Xeniph wrote: »
    Xeven wrote: »
    Lets talk about what a light armor shield guy can do against this. In a 1v1 he would have to run an instant burst heal and keep pressure on the guy. Sorcs dont have one so they'll now be forcd to use resto. Armor doesnt help. He CANNOT drop his shield because then he will get wrecked with everything else. It's a 1 button hard counter, I win button.

    What about all the bow users camping spawn, sniping anyone with a shield? What do we do about that? If this set stays like this, Light Armor will die in PvP, and with it, Magicka Builds will die as well.

    Remove shield stacking.

    Remove this set, make it have a cooldown, or give it a shield debuff instead.

    Or I tell you what... Make Light mitigation equal to Medium, remove all shields, and give us a magicka Vigor morph. I'll roll with that...

    but this... this gives us zero options...

    While I don't agree with your opinion about the set being OP, I do agree that it's not the solution.

    Currently a Sorc can achieve 14-16k Hardened wards without sacrificing any dps. This gives them 30k-32k effective health, renders all crits and most bleed/dot damage moot. Tie that with the massive buff they got in 1.6 being able to apply a new shield over a damaged one, looking at it objectively, stacking is not the only issue.

    No medium, let alone light armored person should have 30k+ health (14-16k of it being immune to so much stuff), in a zone where the average health pool sits around 16-22k, without significant investment into armor, health and survivability. Regardless of class, playstyle.

    What pvp in this game needs is proper debuff and skill lockout abilities. Offensive purges, targeted silences, skill lockouts all immune to CC break. Allowing for skilled gameplay. Also, shields should not be able to attain such high numbers and be immune to anything or be able to be stacked or rewrote.

    I completely agree with one poster I read propose shields being put on the current buff table. Ie.. Major shield, Minor shield and preventing them from being refreshed until they have expired.

    You dont agree because there is no medium armor breaker set yet, and youre not getting dropped from balconies without ever seeing your attacker. It is absolutely obnoxious.

    I think we agree this isnt the answer. Who said we even wanted to use shields? We have to. Give us something else. Im fine with that.



    While I am not using medium armor in Update 7, that comparison is just plain asinine. But hell, I'd be fine with giving you medium armor and removing those shields. And if 2k damage drops you without being able to see your attacker, you were afk.

    Firstly, its 15k damage in 4 seconds with a weighted bow.

    Secondly, thats not my screenshot.

    Lets make an ability that does 15k unmitigated damage in 4 seconds to you, simply because youre using the only defensive ability that is practical for your class's magicka build.

    Edited by Xeven on 4 September 2015 20:36
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    Xeven wrote: »
    Xeniph wrote: »
    Xeven wrote: »
    Xeniph wrote: »
    Xeven wrote: »
    Lets talk about what a light armor shield guy can do against this. In a 1v1 he would have to run an instant burst heal and keep pressure on the guy. Sorcs dont have one so they'll now be forcd to use resto. Armor doesnt help. He CANNOT drop his shield because then he will get wrecked with everything else. It's a 1 button hard counter, I win button.

    What about all the bow users camping spawn, sniping anyone with a shield? What do we do about that? If this set stays like this, Light Armor will die in PvP, and with it, Magicka Builds will die as well.

    Remove shield stacking.

    Remove this set, make it have a cooldown, or give it a shield debuff instead.

    Or I tell you what... Make Light mitigation equal to Medium, remove all shields, and give us a magicka Vigor morph. I'll roll with that...

    but this... this gives us zero options...

    While I don't agree with your opinion about the set being OP, I do agree that it's not the solution.

    Currently a Sorc can achieve 14-16k Hardened wards without sacrificing any dps. This gives them 30k-32k effective health, renders all crits and most bleed/dot damage moot. Tie that with the massive buff they got in 1.6 being able to apply a new shield over a damaged one, looking at it objectively, stacking is not the only issue.

    No medium, let alone light armored person should have 30k+ health (14-16k of it being immune to so much stuff), in a zone where the average health pool sits around 16-22k, without significant investment into armor, health and survivability. Regardless of class, playstyle.

    What pvp in this game needs is proper debuff and skill lockout abilities. Offensive purges, targeted silences, skill lockouts all immune to CC break. Allowing for skilled gameplay. Also, shields should not be able to attain such high numbers and be immune to anything or be able to be stacked or rewrote.

    I completely agree with one poster I read propose shields being put on the current buff table. Ie.. Major shield, Minor shield and preventing them from being refreshed until they have expired.

    You dont agree because there is no medium armor breaker set yet, and youre not getting dropped from balconies without ever seeing your attacker. It is absolutely obnoxious.

    I think we agree this isnt the answer. Who said we even wanted to use shields? We have to. Give us something else. Im fine with that.



    While I am not using medium armor in Update 7, that comparison is just plain asinine. But hell, I'd be fine with giving you medium armor and removing those shields. And if 2k damage drops you without being able to see your attacker, you were afk.

    Firstly, its 15k damage in 4 seconds with a weighted bow.

    Secondly, thats not my screenshot.

    Lets make an ability that does 15k unmitigated damage in 4 seconds to you, simply because youre using the only defensive ability that is practical for your class's magicka build.

    Because other classes and playstyles don't have to deal with 15k+ damage bursts in 4 seconds. C'mon, this is a kneejerk reaction that I am sure many folks will have over the coarse of the next month.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Xeven
    Xeven
    ✭✭✭✭✭
    Xeniph wrote: »
    Xeven wrote: »
    Xeniph wrote: »
    Xeven wrote: »
    Xeniph wrote: »
    Xeven wrote: »
    Lets talk about what a light armor shield guy can do against this. In a 1v1 he would have to run an instant burst heal and keep pressure on the guy. Sorcs dont have one so they'll now be forcd to use resto. Armor doesnt help. He CANNOT drop his shield because then he will get wrecked with everything else. It's a 1 button hard counter, I win button.

    What about all the bow users camping spawn, sniping anyone with a shield? What do we do about that? If this set stays like this, Light Armor will die in PvP, and with it, Magicka Builds will die as well.

    Remove shield stacking.

    Remove this set, make it have a cooldown, or give it a shield debuff instead.

    Or I tell you what... Make Light mitigation equal to Medium, remove all shields, and give us a magicka Vigor morph. I'll roll with that...

    but this... this gives us zero options...

    While I don't agree with your opinion about the set being OP, I do agree that it's not the solution.

    Currently a Sorc can achieve 14-16k Hardened wards without sacrificing any dps. This gives them 30k-32k effective health, renders all crits and most bleed/dot damage moot. Tie that with the massive buff they got in 1.6 being able to apply a new shield over a damaged one, looking at it objectively, stacking is not the only issue.

    No medium, let alone light armored person should have 30k+ health (14-16k of it being immune to so much stuff), in a zone where the average health pool sits around 16-22k, without significant investment into armor, health and survivability. Regardless of class, playstyle.

    What pvp in this game needs is proper debuff and skill lockout abilities. Offensive purges, targeted silences, skill lockouts all immune to CC break. Allowing for skilled gameplay. Also, shields should not be able to attain such high numbers and be immune to anything or be able to be stacked or rewrote.

    I completely agree with one poster I read propose shields being put on the current buff table. Ie.. Major shield, Minor shield and preventing them from being refreshed until they have expired.

    You dont agree because there is no medium armor breaker set yet, and youre not getting dropped from balconies without ever seeing your attacker. It is absolutely obnoxious.

    I think we agree this isnt the answer. Who said we even wanted to use shields? We have to. Give us something else. Im fine with that.



    While I am not using medium armor in Update 7, that comparison is just plain asinine. But hell, I'd be fine with giving you medium armor and removing those shields. And if 2k damage drops you without being able to see your attacker, you were afk.

    Firstly, its 15k damage in 4 seconds with a weighted bow.

    Secondly, thats not my screenshot.

    Lets make an ability that does 15k unmitigated damage in 4 seconds to you, simply because youre using the only defensive ability that is practical for your class's magicka build.

    Because other classes and playstyles don't have to deal with 15k+ damage bursts in 4 seconds. C'mon, this is a kneejerk reaction that I am sure many folks will have over the coarse of the next month.

    This whole patch is a knee jerk reaction.

    Edited by Xeven on 4 September 2015 20:45
  • Xsorus
    Xsorus
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    ✭✭✭✭✭
    If it was every four seconds or only on heavy attacks the set wouldn't be a threat to shield stackers which currently have no counter in this game
  • Xeven
    Xeven
    ✭✭✭✭✭
    Just get rid of shields at this point. I dont even want them lol. Give LA users something else.

    Edited by Xeven on 4 September 2015 20:51
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Xsorus wrote: »
    If it was every four seconds or only on heavy attacks the set wouldn't be a threat to shield stackers which currently have no counter in this game

    'Stackers' but sorc on;y use 2 shields and only 1 gives physical resist but yeah 'stackers'

    They have a counter it's called cc and burst.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Kobaal
    Kobaal
    ✭✭✭✭✭
    My theory is that the next evolution of Sorc is going to be no shields, heavy armor, migica tank dps.

    THINK ABOUT IT!

    The only draw back of stam tank DK builds currently is lack of mobility. Imagine a magica tank with ball of lightning...

    When you see them, remember where you heard it first.
    Edited by Kobaal on 4 September 2015 21:06
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  • Xeven
    Xeven
    ✭✭✭✭✭
    Kobaal wrote: »
    My theory is that the next evolution of Sorc is going to be no shields, heavy armor, migica tank dps.

    THINK ABOUT IT!

    The only draw back of stam tank DK builds currently is lack of mobility. Imagine a magica tank with ball of lightning...

    When you see them, remember where you heard it first.

    How much mobility do you think we will have in HA? How much sustain? Far less than LA for sure. We already dont have any more mobility than someone with a bow and maneuvers, which is pretty much everyone.

    Anyway, if the magicka class has to wear HA, drink regen and hit like a girl then I dont want any part of that. Sounds lame.



    Edited by Xeven on 4 September 2015 21:26
  • Scyantific
    Scyantific
    ✭✭✭✭✭
    Wow that looks annoying as f*** to play against?

    This is the PvP equivalent of the "No Stam Regen while Blocking" nerf. Developers punishing everyone for using a gameplay feature (blocking, damage shields).

    ZoS, you're supposed to discourage people from stuff like perma-blocking and perma-shield stacking, not punish everyone for doing it.
    Edited by Scyantific on 4 September 2015 21:43
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Shield stacking is a problem but the reason why Annulment and Conjured Ward are problematic is because of their duration. I mean, Sun Shield is a short-term form of damage mitigation and requires constant upkeep which lowers the user's DPS. Compare that to Conjured Ward and unless the user takes significant damage they have no reason to reapply it. Worse yet they can simply reapply it early whereas Blazing Shield offers no benefit doing the same thing. I agree that ZoS forced Sorcs into this situation but they need to allow them to heal efficiently, reduce the shield duration, or prevent casting it before the shield expires. All of these solutions are superior to what has been offered as a counter to shields.

    Wrong. I am recasting Hardened Ward about every 2-6 seconds in combat.
    How do you get hit by 5 light attacks in a row?

    Love the little icon with the sorc getting hit in the chest. LOL

    The death recap won't show all atttacks that were completely absorbed by shields.
    Mr_Nobody wrote: »
    The picture does not include approximately 120k damage mitigated by constant shield stacking.

    I call it fair.

    It would be "fair" for a Sorc if this set would only counter our defense (that is, weaken it, not disable it). Instead, it circumvents both our defense and healing. Also note that this set is also pretty "unfair" to everyone using blocking, mistform, annulment or bone shield and everyone being hit by petrify.
    Xsorus wrote: »
    If it was every four seconds or only on heavy attacks the set wouldn't be a threat to shield stackers which currently have no counter in this game

    An armor set shouldn't be a threat by itself. Both a 4 second cooldown and a fully charged heavy attack restriction would still add to the burst that is needed to kill the player.
    I would still prefer to just let the set hit the shields themselves (without overflow to make small shields not counterproductive again).
    Xeniph wrote: »
    Xeven wrote: »
    Lets talk about what a light armor shield guy can do against this. In a 1v1 he would have to run an instant burst heal and keep pressure on the guy. Sorcs dont have one so they'll now be forcd to use resto. Armor doesnt help. He CANNOT drop his shield because then he will get wrecked with everything else. It's a 1 button hard counter, I win button.

    What about all the bow users camping spawn, sniping anyone with a shield? What do we do about that? If this set stays like this, Light Armor will die in PvP, and with it, Magicka Builds will die as well.

    Remove shield stacking.

    Remove this set, make it have a cooldown, or give it a shield debuff instead.

    Or I tell you what... Make Light mitigation equal to Medium, remove all shields, and give us a magicka Vigor morph. I'll roll with that...

    but this... this gives us zero options...

    While I don't agree with your opinion about the set being OP, I do agree that it's not the solution.

    Currently a Sorc can achieve 14-16k Hardened wards without sacrificing any dps. This gives them 30k-32k effective health, renders all crits and most bleed/dot damage moot. Tie that with the massive buff they got in 1.6 being able to apply a new shield over a damaged one, looking at it objectively, stacking is not the only issue.

    No medium, let alone light armored person should have 30k+ health (14-16k of it being immune to so much stuff), in a zone where the average health pool sits around 16-22k, without significant investment into armor, health and survivability. Regardless of class, playstyle.

    What pvp in this game needs is proper debuff and skill lockout abilities. Offensive purges, targeted silences, skill lockouts all immune to CC break. Allowing for skilled gameplay. Also, shields should not be able to attain such high numbers and be immune to anything or be able to be stacked or rewrote.

    I completely agree with one poster I read propose shields being put on the current buff table. Ie.. Major shield, Minor shield and preventing them from being refreshed until they have expired.

    Cmon you can't be that stupid. I have a 10k Hardened Ward with 33k magicka and 100 points in bastion.
    I think running around with 50k magicka certainly does come with some trade offs lol.
    Edited by ToRelax on 4 September 2015 21:49
    DAGON - ALTADOON - CHIM - GHARTOK
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  • Xeniph
    Xeniph
    ✭✭✭✭✭
    Xeven wrote: »
    Xeniph wrote: »
    Xeven wrote: »
    Xeniph wrote: »
    Xeven wrote: »
    Xeniph wrote: »
    Xeven wrote: »
    Lets talk about what a light armor shield guy can do against this. In a 1v1 he would have to run an instant burst heal and keep pressure on the guy. Sorcs dont have one so they'll now be forcd to use resto. Armor doesnt help. He CANNOT drop his shield because then he will get wrecked with everything else. It's a 1 button hard counter, I win button.

    What about all the bow users camping spawn, sniping anyone with a shield? What do we do about that? If this set stays like this, Light Armor will die in PvP, and with it, Magicka Builds will die as well.

    Remove shield stacking.

    Remove this set, make it have a cooldown, or give it a shield debuff instead.

    Or I tell you what... Make Light mitigation equal to Medium, remove all shields, and give us a magicka Vigor morph. I'll roll with that...

    but this... this gives us zero options...

    While I don't agree with your opinion about the set being OP, I do agree that it's not the solution.

    Currently a Sorc can achieve 14-16k Hardened wards without sacrificing any dps. This gives them 30k-32k effective health, renders all crits and most bleed/dot damage moot. Tie that with the massive buff they got in 1.6 being able to apply a new shield over a damaged one, looking at it objectively, stacking is not the only issue.

    No medium, let alone light armored person should have 30k+ health (14-16k of it being immune to so much stuff), in a zone where the average health pool sits around 16-22k, without significant investment into armor, health and survivability. Regardless of class, playstyle.

    What pvp in this game needs is proper debuff and skill lockout abilities. Offensive purges, targeted silences, skill lockouts all immune to CC break. Allowing for skilled gameplay. Also, shields should not be able to attain such high numbers and be immune to anything or be able to be stacked or rewrote.

    I completely agree with one poster I read propose shields being put on the current buff table. Ie.. Major shield, Minor shield and preventing them from being refreshed until they have expired.

    You dont agree because there is no medium armor breaker set yet, and youre not getting dropped from balconies without ever seeing your attacker. It is absolutely obnoxious.

    I think we agree this isnt the answer. Who said we even wanted to use shields? We have to. Give us something else. Im fine with that.



    While I am not using medium armor in Update 7, that comparison is just plain asinine. But hell, I'd be fine with giving you medium armor and removing those shields. And if 2k damage drops you without being able to see your attacker, you were afk.

    Firstly, its 15k damage in 4 seconds with a weighted bow.

    Secondly, thats not my screenshot.

    Lets make an ability that does 15k unmitigated damage in 4 seconds to you, simply because youre using the only defensive ability that is practical for your class's magicka build.

    Because other classes and playstyles don't have to deal with 15k+ damage bursts in 4 seconds. C'mon, this is a kneejerk reaction that I am sure many folks will have over the coarse of the next month.

    This whole patch is a knee jerk reaction.

    Now THAT I can agree with. Update 7 brought to this game very bad changes that I have not seen done to a game's health since the infamous NGE patch of another I can't name.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • mr_wazzabi
    mr_wazzabi
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    If you don't wanna get owned by shield breaker then don't use shields.

    Simple.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    @Xsorus you keep saying it's a hard counter to shields like healing debuff hard counting Templars/healers mark target, detect pots, flare, AoEs and Mage work as hard counters to Cloak. Runes, Fear and petrify are hard counters to Dragon Knights fought a Sorc that hit hardening Ward then healing Ward attacked curse then both wards back up attack curse repeat he never took one point of damage to his health watched him kill six people.

    I mean he was on my side but still.
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  • LazyLewis
    LazyLewis
    ✭✭✭✭
    I WAS JUST ABOUT TO POST ABOUT THIS. So Call of Duty ESO Imperial City. You Die....YOu spawn easy....Ive been playing for the last 5 hours. I spawn and I 1VX. The same guy has killed me 57 times out of 72 deaths tonight. WITH SHIELD BREAKER SET.
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  • Xeniph
    Xeniph
    ✭✭✭✭✭
    LazyLewis wrote: »
    I WAS JUST ABOUT TO POST ABOUT THIS. So Call of Duty ESO Imperial City. You Die....YOu spawn easy....Ive been playing for the last 5 hours. I spawn and I 1VX. The same guy has killed me 57 times out of 72 deaths tonight. WITH SHIELD BREAKER SET.

    Well then, it may be time to adjust your tactics Nurse. But that does highlight another of IC's issues, no death penalty.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Mr_Nobody
    Mr_Nobody
    ✭✭✭✭✭
    Mr_Nobody wrote: »
    The picture does not include approximately 120k damage mitigated by constant shield stacking.

    I call it fair.

    Quoting myself for the 2nd page.

    cry damage shield users, cry
    ~ @Niekas ~




  • TheBull
    TheBull
    ✭✭✭✭✭
    L2block. Seriously, I have buddy running Shield Breaker atm. It's funny as hell watching some sorcs go full "mentally challenged person". They don't hit block, they don't dodge, they don't LoS. They stand there waving their arms and die.

    I'm seeing A lot of sorcs never learned to play the game.
    Edited by TheBull on 5 September 2015 00:13
  • sabresandiego_ESO
    sabresandiego_ESO
    ✭✭✭✭✭
    Sorcs can no longer stack ONLY magicka and spam shields and be immune to all damage but do insane damage at the same time, OH NO!! lol

    Sorry, this shield breaker set is the one of the best features of this patch. It balances abusive shield spamming tactics. Now you actually have to consider investing into other defensive stats and heals like health, rapid regen, combat prayer, crit surge, cleanse(purge), lightning form, and use something like the phoenix set. You also may need to use Line of sight against archers using this set.

    The set has made sorcs actually take some skill. Good sorcs will adapt.
    Edited by sabresandiego_ESO on 5 September 2015 00:39
    Ali Dreadsabre -Necromancer
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  • ToRelax
    ToRelax
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    ✭✭
    TheBull wrote: »
    L2block. Seriously, I have buddy running Shield Breaker atm. It's funny as hell watching some sorcs go full "mentally challenged person". They don't hit block, they don't dodge, they don't LoS. They stand there waving their arms and die.

    I'm seeing A lot of sorcs never learned to play the game.

    Blocking as a Sorc after the latest blocking nerf, sure. Aside from the fact this set ignores blocking, too. Blocking DKs and Templars use their class shields usually as well, and a sap tank's whole point is to replenish all resources with his attacks (wich a Sorc can not).
    Sorcs can no longer stack ONLY magicka and spam shields and be immune to all damage but do insane damage at the same time, OH NO!! lol

    Sorry, this shield breaker set is the one of the best features of this patch. It balances abusive shield spamming tactics. Now you actually have to consider investing into other defensive stats and heals like health, rapid regen, combat prayer, crit surge, cleanse(purge), lightning form, and use something like the phoenix set. You also may need to use Line of sight against archers using this set.

    The set has made sorcs actually take some skill. Good sorcs will adapt.

    - max health: This only delays the inevitable (and not by much). It is, in fact, far better to stack magicka just to get higher hps.
    - rapid regen: Cut half in cyro, it is near useless, some will still use a precious slot for it (solely for the purpose of dealing better with shieldbreaker), i would rather take healing springs.
    - combat prayer: This is inferior to blessing of restoration for its purpose. On it's own not even enough to outheal that set, and you still need to keep up your shields or you die.
    - crit surge: What a joke, trying to utilize this heal means staying on the offense, means not using healings skills constantly, means dieing against shieldbreaker.
    - cleanse: Use this skill if you need another way to get rid of your magicka fast besides BE. Efficient Purge? Obviously against healing debuffs, now that something circumvents shields, but that just means ew lose another skill slot, not that wwe could defend against shieldbreaker sufficiently.
    - lightning form: Won't help at all while you have shields up and if you don't, you die even faster, even in the event that you fight someone with shieldbreaker.
    - phoenix: No, dieing twice does not solve the issue either.

    Sorcs took skill before 1.6 as well. This set is just one of the balancing fails in wich ZOS continues the problems 1.6 created.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Isbilen
    Isbilen
    ✭✭✭✭✭
    Oh no! Sorcerers have to spec defensively for survivability like everyone else!
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Isbilen wrote: »
    Oh no! Sorcerers have to spec defensively for survivability like everyone else!

    What if I told you... my DK partner had to spec offensively for survivability now?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    ToRelax wrote: »
    TheBull wrote: »
    L2block. Seriously, I have buddy running Shield Breaker atm. It's funny as hell watching some sorcs go full "mentally challenged person". They don't hit block, they don't dodge, they don't LoS. They stand there waving their arms and die.

    I'm seeing A lot of sorcs never learned to play the game.

    Blocking as a Sorc after the latest blocking nerf, sure. Aside from the fact this set ignores blocking, too. Blocking DKs and Templars use their class shields usually as well, and a sap tank's whole point is to replenish all resources with his attacks (wich a Sorc can not).
    Sorcs can no longer stack ONLY magicka and spam shields and be immune to all damage but do insane damage at the same time, OH NO!! lol

    Sorry, this shield breaker set is the one of the best features of this patch. It balances abusive shield spamming tactics. Now you actually have to consider investing into other defensive stats and heals like health, rapid regen, combat prayer, crit surge, cleanse(purge), lightning form, and use something like the phoenix set. You also may need to use Line of sight against archers using this set.

    The set has made sorcs actually take some skill. Good sorcs will adapt.

    - max health: This only delays the inevitable (and not by much). It is, in fact, far better to stack magicka just to get higher hps.
    - rapid regen: Cut half in cyro, it is near useless, some will still use a precious slot for it (solely for the purpose of dealing better with shieldbreaker), i would rather take healing springs.
    - combat prayer: This is inferior to blessing of restoration for its purpose. On it's own not even enough to outheal that set, and you still need to keep up your shields or you die.
    - crit surge: What a joke, trying to utilize this heal means staying on the offense, means not using healings skills constantly, means dieing against shieldbreaker.
    - cleanse: Use this skill if you need another way to get rid of your magicka fast besides BE. Efficient Purge? Obviously against healing debuffs, now that something circumvents shields, but that just means ew lose another skill slot, not that wwe could defend against shieldbreaker sufficiently.
    - lightning form: Won't help at all while you have shields up and if you don't, you die even faster, even in the event that you fight someone with shieldbreaker.
    - phoenix: No, dieing twice does not solve the issue either.

    Sorcs took skill before 1.6 as well. This set is just one of the balancing fails in wich ZOS continues the problems 1.6 created.

    Can't say I agree with you here Sap tanks suck if you have three working brain cells back out of Melee and range = you win, fear/petrify back away fear/petrify most sap tanks are full health resource restore is more then enough to less you even better the more people you hit back off channeled attacks, Dark Shades (two shades light attacking you and not getting hot back their sap some they don't feed the sap tank) of you can't counter sap tanks, you have little to no understanding of the play style.

    -Blocking is not hard/impossible Parma blocking is but its not a trail or vet dungeon where the boss can one shot you don't need to hold down block
    -EVERYONES HoTs sucks now not just for Sorcs stamina builds stack rally and vigor one on each bar cause you want to NO case we have to.
    -Crit Surge is trash I will give you that
    -Cleanse is GODMODE vs archers every damn attack is a debuff boom heal and no more debuff Cleanse each ten seconds add with full heavy restro attacks you are golden with other heals.
    -TES don't have light armored mages on the battle field, Battle Mages are the way to go I have a five heavy Battle Mage with cost reductions and regeneration buffs from the CP system it's easy not to mention heavy chest and legs with a two piece spell damage (a few sets and a craftable set)

    So you can't get your easy win stacks magic and shields. That's everyone else medium builds can block or roll much without killing our pool, you can't just pull, Nuke and BE around the world when back up comes. Welcome to mortality.
    Chaos Shadow-Scale: Shadow Archer
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    Tanks-With-Sap-Essence: Dark Mage
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    Chaos of Black Marsh: Master of The Burning Sword
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    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    Xeven wrote: »
    If this set stays like this, Light Armor will die in PvP, and with it, Magicka Builds will die as well. ...
    Or I tell you what... Make Light mitigation equal to Medium, remove all shields, and give us a magicka Vigor morph. I'll roll with that...
    Xeven wrote: »
    I think we agree this isnt the answer. Who said we even wanted to use shields? We have to. Give us something else. Im fine with that.
    Xeven wrote: »
    Just get rid of shields at this point. I dont even want them lol. Give LA users something else.

    I have capped vr of each class and am used to making compromises on everything but sorc (e.g., whitestrakes on templar). So, off the top of my head, how about the following?

    [NOTE: Currently, harness magicka is a shield for purposes of shield breaker. I'm assuming that this is a bug that will be fixed. If not, swap in immovable and drop boundless storm.]

    1. Armor Master Set (5pc, two swords on dps bar) [5% max health]
    2. Molag Kena (2 pc)
    3. Light of Cyrodiil (2 pc)
    4. Archmage (3 pc)
    5. Harness Magicka or Immovable (for Armor Master 5pc bonus)
    6. Bound Aegis [5% max magicka]
    7. Boundless Storm (unless immovable)
    8. Inner Light [10% crit, 5% max magicka]
    9. Overload (more bar space to compensate)

    Physical Resistance:
    Armor: 8705 (5 light, 1 medium, 1 heavy)
    HA Resolve: (?)
    Armor Master: 11,920 (with harness activated).
    Boundless Storm/Immovable: 5,120
    Bound Aegis: 960
    Total: 26,705 (~42% mitigation) without heavy armor passive.

    Spell Resistance
    Armor: (?) [can't recall spell resist to armor ratio]
    Spell Warding (LA Passive): (?) [40% for 5 light?]
    Armor Master: 11,920 (with harness activated)
    Boundless Storm/Immovable: 5,120
    Bound Aegis: 960
    Total: 25,200 (~41% mitigation) without armor based spell resist

    I am thinking about using impenetrable, which was buffed this patch. Will probably make 4 V15 sets to try impen, reinforced, nirnhoned and infused/divines.

    Sure, I'm probably not going to reach 30k magicka and always up 3k spell damage. But nirnhoned took a huge nerf and I don't really need that to burn people down. In my pre-patch gear, people die much faster post-patch. Shield breaker is the only thing forcing me to look at possible alternatives.
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    Xeven wrote: »
    If this set stays like this, Light Armor will die in PvP, and with it, Magicka Builds will die as well. ...
    Or I tell you what... Make Light mitigation equal to Medium, remove all shields, and give us a magicka Vigor morph. I'll roll with that...
    Xeven wrote: »
    I think we agree this isnt the answer. Who said we even wanted to use shields? We have to. Give us something else. Im fine with that.
    Xeven wrote: »
    Just get rid of shields at this point. I dont even want them lol. Give LA users something else.

    I have capped vr of each class and am used to making compromises on everything but sorc (e.g., whitestrakes on templar). So, off the top of my head, how about the following?

    [NOTE: Currently, harness magicka is a shield for purposes of shield breaker. I'm assuming that this is a bug that will be fixed. If not, swap in immovable and drop boundless storm.]

    1. Armor Master Set (5pc, two swords on dps bar) [5% max health]
    2. Molag Kena (2 pc)
    3. Light of Cyrodiil (2 pc)
    4. Archmage (3 pc)
    5. Harness Magicka or Immovable (for Armor Master 5pc bonus)
    6. Bound Aegis [5% max magicka]
    7. Boundless Storm (unless immovable)
    8. Inner Light [10% crit, 5% max magicka]
    9. Overload (more bar space to compensate)

    Physical Resistance:
    Armor: 8705 (5 light, 1 medium, 1 heavy)
    HA Resolve: (?)
    Armor Master: 11,920 (with harness activated).
    Boundless Storm/Immovable: 5,120
    Bound Aegis: 960
    Total: 26,705 (~42% mitigation) without heavy armor passive.

    Spell Resistance
    Armor: (?) [can't recall spell resist to armor ratio]
    Spell Warding (LA Passive): (?) [40% for 5 light?]
    Armor Master: 11,920 (with harness activated)
    Boundless Storm/Immovable: 5,120
    Bound Aegis: 960
    Total: 25,200 (~41% mitigation) without armor based spell resist

    I am thinking about using impenetrable, which was buffed this patch. Will probably make 4 V15 sets to try impen, reinforced, nirnhoned and infused/divines.

    Sure, I'm probably not going to reach 30k magicka and always up 3k spell damage. But nirnhoned took a huge nerf and I don't really need that to burn people down. In my pre-patch gear, people die much faster post-patch. Shield breaker is the only thing forcing me to look at possible alternatives.

    This mindset is what it takes every class to succeed after the release of every patch. I think this guy should get a friggen cookie. Kudo's to you man for actually trying something different instead of waving a "The end is nigh" sign.

    People like this will prosper early on, all others will complain until the people they rely on release a build.
    Edited by Xeniph on 5 September 2015 04:22
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Master_Kas
    Master_Kas
    ✭✭✭✭✭
    ✭✭
    Just tested this set vs a good sorc. It's not as good as you think.

    Did you just stand there spam shields, no attacking /cc-ing , LOS etc and let yourself be killed? Because that's the only way you can be killed by this set. xD
    EU | PC
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    ToRelax wrote: »
    TheBull wrote: »
    L2block. Seriously, I have buddy running Shield Breaker atm. It's funny as hell watching some sorcs go full "mentally challenged person". They don't hit block, they don't dodge, they don't LoS. They stand there waving their arms and die.

    I'm seeing A lot of sorcs never learned to play the game.

    Blocking as a Sorc after the latest blocking nerf, sure. Aside from the fact this set ignores blocking, too. Blocking DKs and Templars use their class shields usually as well, and a sap tank's whole point is to replenish all resources with his attacks (wich a Sorc can not).
    Sorcs can no longer stack ONLY magicka and spam shields and be immune to all damage but do insane damage at the same time, OH NO!! lol

    Sorry, this shield breaker set is the one of the best features of this patch. It balances abusive shield spamming tactics. Now you actually have to consider investing into other defensive stats and heals like health, rapid regen, combat prayer, crit surge, cleanse(purge), lightning form, and use something like the phoenix set. You also may need to use Line of sight against archers using this set.

    The set has made sorcs actually take some skill. Good sorcs will adapt.

    - max health: This only delays the inevitable (and not by much). It is, in fact, far better to stack magicka just to get higher hps.
    - rapid regen: Cut half in cyro, it is near useless, some will still use a precious slot for it (solely for the purpose of dealing better with shieldbreaker), i would rather take healing springs.
    - combat prayer: This is inferior to blessing of restoration for its purpose. On it's own not even enough to outheal that set, and you still need to keep up your shields or you die.
    - crit surge: What a joke, trying to utilize this heal means staying on the offense, means not using healings skills constantly, means dieing against shieldbreaker.
    - cleanse: Use this skill if you need another way to get rid of your magicka fast besides BE. Efficient Purge? Obviously against healing debuffs, now that something circumvents shields, but that just means ew lose another skill slot, not that wwe could defend against shieldbreaker sufficiently.
    - lightning form: Won't help at all while you have shields up and if you don't, you die even faster, even in the event that you fight someone with shieldbreaker.
    - phoenix: No, dieing twice does not solve the issue either.

    Sorcs took skill before 1.6 as well. This set is just one of the balancing fails in wich ZOS continues the problems 1.6 created.

    Can't say I agree with you here Sap tanks suck if you have three working brain cells back out of Melee and range = you win, fear/petrify back away fear/petrify most sap tanks are full health resource restore is more then enough to less you even better the more people you hit back off channeled attacks, Dark Shades (two shades light attacking you and not getting hot back their sap some they don't feed the sap tank) of you can't counter sap tanks, you have little to no understanding of the play style.

    -Blocking is not hard/impossible Parma blocking is but its not a trail or vet dungeon where the boss can one shot you don't need to hold down block
    -EVERYONES HoTs sucks now not just for Sorcs stamina builds stack rally and vigor one on each bar cause you want to NO case we have to.
    -Crit Surge is trash I will give you that
    -Cleanse is GODMODE vs archers every damn attack is a debuff boom heal and no more debuff Cleanse each ten seconds add with full heavy restro attacks you are golden with other heals.
    -TES don't have light armored mages on the battle field, Battle Mages are the way to go I have a five heavy Battle Mage with cost reductions and regeneration buffs from the CP system it's easy not to mention heavy chest and legs with a two piece spell damage (a few sets and a craftable set)

    So you can't get your easy win stacks magic and shields. That's everyone else medium builds can block or roll much without killing our pool, you can't just pull, Nuke and BE around the world when back up comes. Welcome to mortality.

    Actually I never said that blocking would be a good idea on other classes. I don't know how well a sap tank would do in 1.7.
    Stacking block cost reduction or stamina regen to block more often without some multipliers from medium armor and shield is just stupid. Not to mention the actual block effectiveness you are missing on without a shield. And blocking more than the absolute nessecary things (Meteor mostly) will get you killed fast. I am always happy when someone starts to block my attacks without a shield, it means he has no clue of the game.
    I also didn't say other classes/builds would get a lot out of HoTs.
    Efficient Purge helps against archers, and yet it is far from "GODMODE", as it would have to be spammed continuously to have an effect in a situation of light attack spam, yet if the archer is not standing to far away, is to slow to purge all the arrows. Cleanse is ***, that'll heal for a negligible amount in 1.7, yet still cost a ton of magicka.

    And about that lore comment... sure there are many mages in robes who are very capable in a fight and battle mages aren't running around in heavy armor all the time either.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xeven wrote: »
    Xeniph wrote: »
    Xeven wrote: »
    Xeniph wrote: »
    Xeven wrote: »
    Lets talk about what a light armor shield guy can do against this. In a 1v1 he would have to run an instant burst heal and keep pressure on the guy. Sorcs dont have one so they'll now be forcd to use resto. Armor doesnt help. He CANNOT drop his shield because then he will get wrecked with everything else. It's a 1 button hard counter, I win button.

    What about all the bow users camping spawn, sniping anyone with a shield? What do we do about that? If this set stays like this, Light Armor will die in PvP, and with it, Magicka Builds will die as well.

    Remove shield stacking.

    Remove this set, make it have a cooldown, or give it a shield debuff instead.

    Or I tell you what... Make Light mitigation equal to Medium, remove all shields, and give us a magicka Vigor morph. I'll roll with that...

    but this... this gives us zero options...

    While I don't agree with your opinion about the set being OP, I do agree that it's not the solution.

    Currently a Sorc can achieve 14-16k Hardened wards without sacrificing any dps. This gives them 30k-32k effective health, renders all crits and most bleed/dot damage moot. Tie that with the massive buff they got in 1.6 being able to apply a new shield over a damaged one, looking at it objectively, stacking is not the only issue.

    No medium, let alone light armored person should have 30k+ health (14-16k of it being immune to so much stuff), in a zone where the average health pool sits around 16-22k, without significant investment into armor, health and survivability. Regardless of class, playstyle.

    What pvp in this game needs is proper debuff and skill lockout abilities. Offensive purges, targeted silences, skill lockouts all immune to CC break. Allowing for skilled gameplay. Also, shields should not be able to attain such high numbers and be immune to anything or be able to be stacked or rewrote.

    I completely agree with one poster I read propose shields being put on the current buff table. Ie.. Major shield, Minor shield and preventing them from being refreshed until they have expired.

    You dont agree because there is no medium armor breaker set yet, and youre not getting dropped from balconies without ever seeing your attacker. It is absolutely obnoxious.

    I think we agree this isnt the answer. Who said we even wanted to use shields? We have to. Give us something else. Im fine with that.



    While I am not using medium armor in Update 7, that comparison is just plain asinine. But hell, I'd be fine with giving you medium armor and removing those shields. And if 2k damage drops you without being able to see your attacker, you were afk.

    Firstly, its 15k damage in 4 seconds with a weighted bow.

    Secondly, thats not my screenshot.

    Lets make an ability that does 15k unmitigated damage in 4 seconds to you, simply because youre using the only defensive ability that is practical for your class's magicka build.

    Heat Seeking Clannfear

    Morph of Clannfear. It literally stays on the cloaker no matter how many times he tries to cloak. It can see through his cloak and will chase him down no matter how far he runs.

    Counterplay obtained.
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  • Senaxu
    Senaxu
    ✭✭✭
    Kas wrote: »
    since I want to be lazy and run shields on my templar, I think spreading this is a good way to prevent too many stam users running shieldbreaker:
    Kas wrote: »
    drop usual damage spells (curse etc) to make room on bars.
    immovable pots and immovable on one bar.
    run degenderation, rapid regen, quick siphon, elemental drain and just weave light attacks + force pulse and streak offensively for stuns. maybe even crit surge?

    iirc this was a very successful but not too popular duel build in 1.5. i tried it on my templar (no streak causes problems agaisnt mobile enemies because you cannot chase) and the health + magicka sustain while not blocking is insane. with immovable up it feels liek you're entirely unkillable. stamina is easily enough to keep casting immovable when no pot greats the buff.

    i'm pretty sure it's gonna be even more efficent on my sorc. however, the 1vX potential is absolutely terrible. the whole idea of the build is to apply buffs and be able to remain on the offensive permanently. once you face multiple competent enemies, the health sustain is not enough anymore. once you cannot keep up the offense anymore, your defense suffers as well. liekwise, the build is bad vs reflect and enemies that can sustain frequent purges (especially templars) who can just remove ele drain/degeneration/quick siphon with a single cast

    however, if someone specifically uses this set to counter your playstlye. this, in my opining, is a way to counter theirs 1v1

    PS: you can also sustain your health without the full anount of defbuffs. ele drain + quick siphon + degeneration + rapid regen is overkill and casting 4 spells means you lose out on some force pulses to spam

    from as little as i have seen so far, this destroys stamina user with shieldbreaker fairly well

    now imagine this on a mage with using shieldbreaker.
    Unbroken EU
    Senaxu - AD Sorcerer
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    "There is still room up"
  • TheArchitects
    Does this mean sorcs have to do something else than shield stack, throw a curse and prox detonation(hoping it crits) and streak?

    Sounds great :-)

    Glad to see the set is working. Maybe I get crazy and start using my sorc again now when it isnt as boring to use as it was.
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