Francescolg wrote: »Would you mind sharing what the counter to breath of life of a templar is, because when you come telling me healdebuffs i´ll have to break something.all they did was spamming cleanse / BoL. There is nothing you could do in a situation like that. They don't run oom anyway.
Funny how people reduce anti-heal mechanics to heal-debuffs alone, I am sorry but that demonstrates your tunnel-vision way to think. Also, what other players wrote, that "Sorcerers have only their Hardened Ward and Bolt Escape for defense", is untrue and it has been one of the main-arguments, which lead to the current situation: ZOS not touching Hardened Ward + capless stats! The second main argument was: "healing ward is the real problem", which was also false. ALL dirty tricks in order not to loose that Hardened Ward! (but it's another story..) The best and last argument is: "this game is not balanced for 1:1!"..lol
1. Breath of Life is INTERRUPTABLE.
-> most sorcs went over to pure dw-instant builds or similar. Many stopped using Crushing Shock, which basically is the MAIN counter to Breath of Life spammers but in this thread, you spread false information: as if heal-debuff alone was the MAIN counter to heals.. such BS! This comes mostly from people, who refuse to take dd-interrupt skills on their bars, because they want just the "max spell/weapon" dmg obtainable...
2. Heal Debuffs are only (!) one of several ways to counter heals. So you got: heal debuffs, interrupt and CC / Silence, as counters. If you'd use (and I'm sure many do it) several heal-debuffs, combined with interrupt-mechanics, than cleanse+BoL spammers ARE no problem.
4. And to end this "templars spam such big heals"-argument: there are so many heal-debuff sets (also disease dmg), ultmates, skills, passives, even CP skills, etc., that I can not sum up all anti-heal possibilities. The trick lies in using them together with a good way to interrupt the healer, which is when skill comes into play. Every bow user can seriously harm a Templar with ease, any NB can. (and do not forget all Blazing Shield nurfs for pvp, which are a result of the "sorcerer + stamina dd's problem", as Blazing Shield has never been to strong in this game, except for Emperors and "tanky" hp-builds)
4. Assuming that the Shieldbreaker Set is an ANTI-absorb shield, I'll say that any SET which adds disease damage or healing-reduction is an ANTI-heal shield. From that follows that we've got way more anti-heal sets than anti-absorb shield sets.. So stop 'this' discussion about one singular anti-absorb shield set!
5. Sorcerers defensive abilities ARE MORE than just teleporting and shields. (self heal mechanics, HoTs, dodge, daedric mines, pets, etc. etc.)
6. What we're experiencing 'here', in this thread, is all a result of ZOS's unwillingness to bring Sorcerers skills/mechanics in line sooner. Sorcerers have been on the bright side of the game way longer than necessary, and nurfs where not done sufficiently. Absorb Shield spamming was there all the time before 1.6, also "unkillable sorcerers" were no 1.6 patch phenomena.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
FriedEggSandwich wrote: »Fact remains; shield stacking sorcs have only ever been a problem for magicka builds, cos sorcs only stack 2 shields and one only absorbs magic, so stamina users have always been able to ignore it. Another fact remains; this set doesn't help those magicka builds who still have to deal with harness on top of hardened. Hardened Wards mitigation doesn't need toning down, and if they allowed it to be crit it would need a buff - fact. Currently my 9k Hardened Ward buys me 1-1.5 hits worth of breathing space. Another fact remains; shield breaker set does 2.1k damage when it procs, which is almost half the damage my Crystal Frags does when it procs.
The_Outsider wrote: »BUT, how long does it take to 100%-0 a Sorc if ALL you are doing is light attacking? Isn't there ample time to counter attack(i.e. frag-to-face)? Especially if the spammer is doing nothing but light attacks?
I met several times the same player, archer NB, which has a macro scale X light attack spam in record time, so that in less than 0.5 seconds I went from 100% to 0% PV. It's like a FPS game...
I met him 1v1, nothing to do.
I met him at a 2 v 2 improvised in a district. He instant kill me.
Make a 4/8 secondes on this set a little less broken even if the same concept is a scandal.
I met several other players with this set without macro on light attack, escape is the only option.
not try to fight, just run away.
I don't care how many light attacks he was doing to you...in a 1v1 situation it is not hard to stop someone from light attacking... Especially if he was MACROING light attacks?!?! Like you say he was...less than 0.5 seconds
Joy_Division wrote: »The_Outsider wrote: »Question: How much of this is hype? --People reacting to a few dramatic screenshots that give no context to the actual situation.
How many people are actually running this set? And how useful is it actually?-- A weighted bow user vs. your typical shield spammer, of course the result is obvious. But does this situation actually exist outside of a few screenshots?
BUT, how long does it take to 100%-0 a Sorc if ALL you are doing is light attacking? Isn't there ample time to counter attack(i.e. frag-to-face)? Especially if the spammer is doing nothing but light attacks?
I'm legitimately curious. Cause even after all the hype about how OP shieldbreaker is, I couldn't bring myself to buy the set last night! I'd be giving up a flat 250- ish weapon damage from my Hunding's Rage 5 piece! I need mah weapon damage!
Anyone else not sure they want to use it?
This is coming from a sorc who has argued that since 1.6 they have been stupid good.
There are not a lot of people out there running this set (at least as of yet). This might be more an issue of feasibility rather than choice as a VR16 set requires a decent amount of farming and while people who main a ranged stam (the best build for this set) would have those resources by now, those who play multiple characters probably do not. The first 3 set bonus are pretty good so a 5 piece user isn't exactly making a sacrifice to wear this, especially considering the prevalence of shields aside from sorcerers in Cyrodiil.
During the PTS phase, I basically had the same attitude as you did: wearing it is an investment, shields need some sort of counter, let's wait and see, etc. I usually run in groups so I don't have extensive experience against this set, though there have been three occasions in which I was in a 1v1 Vs. an opponent with this set.
As for how long it takes to burst from 100%-0, it does take time, enough time for a sorcerer to react. The problem is most sorcerers are not going to have them means to counter and react accordingly. If healing ward was simply a heal as opposed to a shield, I would have definitely been able to counter the opponent by eschewing hardened ward and healing when necessary, which I think is probably the intended mechanic of this set. I tired to go on the offensive to put pressure on the shieldbreaker user and rely on blood magic and surge procs to heal while doing damage, but this route is impractical against even someone with limited experience as they are still putting notable damage against me that I cant mitigate and possess limited means to heal through, whereas their skills still work fine against me. So in short, yes, there is ample time to counter-attack, though you have to fight without using your two best defensive skills.
What a sorcerer has to do currently is avoid fighting people who use this set (what I now do ... boring and stupid, yet effective) or slot blessing of restoration / mutagen instead of healing ward (which does nothing to address other problems: why should a single set in the game not just render a critical skill [the only burst heal available to non-templars] moot, but actually make it harmful to use ... especially since someone else could put the ward on you). This is what Dragonknights have to do now, which is equally stupid btw. A sorcerer who opts to go the "little" resto heal route does so without the innate defensive skills and passives that a Dragonknight has. So while that may make is possible to fight a shieldbreaker set user, you now have to slot three skills from the restoration staff bar, even though you are not a healer and in essence reorient your build and your class to deal with one armor set, which I do not think is intelligent, let alone, compelling game design. I also do not think hitting spamming the light attack button and doing 2K irresistible damage is intelligent or compelling game design, but apparently that opinion is not shared by many people who have been frustrated by sorcerers for the past six months.
This set is typical of ZoS's penchant for implementing dubious band-aid measures to deal balance complaints rather than identifying and correcting the root game mechanics that are the cause of Cyrodiil's problems. Shields are still stupid strong against everyone else but stupidly self defeating against someone with this set.
I also do not think hitting spamming the light attack button and doing 2K irresistible damage is intelligent or compelling game design, but apparently that opinion is not shared by many people who have been frustrated by sorcerers for the past six months.
WalksAmongShadows wrote: »FriedEggSandwich wrote: »Fact remains; shield stacking sorcs have only ever been a problem for magicka builds, cos sorcs only stack 2 shields and one only absorbs magic, so stamina users have always been able to ignore it. Another fact remains; this set doesn't help those magicka builds who still have to deal with harness on top of hardened. Hardened Wards mitigation doesn't need toning down, and if they allowed it to be crit it would need a buff - fact. Currently my 9k Hardened Ward buys me 1-1.5 hits worth of breathing space. Another fact remains; shield breaker set does 2.1k damage when it procs, which is almost half the damage my Crystal Frags does when it procs.
Oh really? Well perhaps that's a l2p/gear issue on your end? I mean, look at this guy, he can absorb a minimum of 45k of my stamina nb's dmg 1v1 during the course of ~10 seconds. 65% crit chance completely nulled. You want to know a secret? Ultimate abilities deal magical damage even though they might scale off your stamina. The first two hits that actually got through were only because I got the jump on him. After facetanking 4150 weapon damage he proceeded to light attack a few times with overload and throw a crystal frag proc and voila, what do you know, sorcerers have rather deadly light attacks as well.
"1-1.5 hits worth of breathing space"
Oh really? Well perhaps that's a l2p/gear issue on your end? I mean, look at this guy, he can absorb a minimum of 45k of my stamina nb's dmg 1v1 during the course of ~10 seconds. 65% crit chance completely nulled. You want to know a secret? Ultimate abilities deal magical damage even though they might scale off your stamina. The first two hits that actually got through were only because I got the jump on him. After facetanking 4150 weapon damage he proceeded to light attack a few times with overload and throw a crystal frag proc and voila, what do you know, sorcerers have rather deadly light attacks as well.
"1-1.5 hits worth of breathing space"
rfennell_ESO wrote: »Oh really? Well perhaps that's a l2p/gear issue on your end? I mean, look at this guy, he can absorb a minimum of 45k of my stamina nb's dmg 1v1 during the course of ~10 seconds. 65% crit chance completely nulled. You want to know a secret? Ultimate abilities deal magical damage even though they might scale off your stamina. The first two hits that actually got through were only because I got the jump on him. After facetanking 4150 weapon damage he proceeded to light attack a few times with overload and throw a crystal frag proc and voila, what do you know, sorcerers have rather deadly light attacks as well.
"1-1.5 hits worth of breathing space"
And that's a wrap.
That's how it is versus any sorc without shield breaker that knows how to gear and has a good build.
Thing about it is all you need to do (still) is stack magicka and it's instant dps and instant invulnerability.
If it wasn't for shield breaker, that is.
Is shield breaker a perfect solution? Thing is, that's the wrong question as perfection is a myth. It's a solution, one as imperfect as any other solution.
WalksAmongShadows wrote: »FriedEggSandwich wrote: »Fact remains; shield stacking sorcs have only ever been a problem for magicka builds, cos sorcs only stack 2 shields and one only absorbs magic, so stamina users have always been able to ignore it. Another fact remains; this set doesn't help those magicka builds who still have to deal with harness on top of hardened. Hardened Wards mitigation doesn't need toning down, and if they allowed it to be crit it would need a buff - fact. Currently my 9k Hardened Ward buys me 1-1.5 hits worth of breathing space. Another fact remains; shield breaker set does 2.1k damage when it procs, which is almost half the damage my Crystal Frags does when it procs.
Oh really? Well perhaps that's a l2p/gear issue on your end? I mean, look at this guy, he can absorb a minimum of 45k of my stamina nb's dmg 1v1 during the course of ~10 seconds. 65% crit chance completely nulled. You want to know a secret? Ultimate abilities deal magical damage even though they might scale off your stamina. The first two hits that actually got through were only because I got the jump on him. After facetanking 4150 weapon damage he proceeded to light attack a few times with overload and throw a crystal frag proc and voila, what do you know, sorcerers have rather deadly light attacks as well.
"1-1.5 hits worth of breathing space"
I disagree, there are many other routes ZOS could have taken to make shields a part of the game that weren't so one dimensional. But guess they went with the quick, blanket band-aid fix, now i'm just waiting for the cloak breaker set. Who needs skills and strategies when you can dress for success?
Septimus_Magna wrote: »Joy_Division wrote: »Many of you always said, "well how would sorcerers like it is a potion nullified bolt escape"? I'd prefer that very much to this trash set. Go ahead and waste your pot to prevent me from bolt escaping for 15 seconds. I'll be more than happy to stick around and fight you provided you gear something that actually requires a modicum of skill to defeat a shielded opponent.
You mean like every gap closer counters bolt escape? Or how you can only streak 3 times before the cost gets ridiculously high?I have been watching this thread and have remained quiet for the most part. No reasonable Sorc is going to sit here and tell you that damage shields do not need a balance pass. They do. We know that and you know that.
There must not be that many reasonable sorcs then. I don't know how many of you said "L2P" and "attack the stamina pool" and other complete nonsense. None of you took the time to detail the multitude of skills that shields themselves break.
Shields break bleeds
Shields break crits
Shields break dots
Shields break ultimate gain (or did)
Shields broke many 5-piece set bonuses
Now, there is a 5 piece set that hurts shield users. And you are expecting sympathy or change?
I pvp'd in Memorial for a couple hours the other night with v15 gold shieldbreaker
I did 10M total damage
150k was shieldbreaker
(I will do some more runs and post more data if you want)
Say some of that was against mobs. Hell, say half of it. So, in the exaggerated example, that's 5 million vs players, with 150k being shieldbreaker. What's that, 3% bonus damage overall?
I'm sure in a couple situations, it led to a win. But you act there is an overall threat to the game with this set. And I don't see it.
Should this have been handled differently? Of course. But this is the solution. You can argue for perfection if you want but you will never get it. Many sorcs are still out there, kicking ass with magicka.
Are they as powerful as before? No. Because they were OP before, as you yourself point out. This is what a nerf feels like. It never should have come to this, but it is what is.
FWIW: my idea was to make shields function almost exactly like health.
Give them mitigation of the user. Make them able to be crit. Allow bleeds etc. So pluses and minuses. THEN you can adjust them properly to be reasonable. The sheer fact that they were implemented in such a weird, undocumented way, is what has led to all this confusion and BS.
Shields break bleeds > intended because you shield yourself to prevent getting stabbed
Shields break crits > shields cant crit when casted so there's no benefit on either side
Shields break dots > this has been fixed for most dots
Shields break ultimate gain (or did) > fixed
Shields broke many 5-piece set bonuses > fixed for most sets
Damage against NPCs should not be compared to damage to players because his is completely different. I can crit for 17k with cfrags against NPCs, players only take 6k crit damage with the same cfrags. If you compare that to 2k unresistable damage my cfrags seems weak because its faster, cheaper and easier to do 3 light attacks then to proc cfrags and hit someone with a crit.
The 3% (150k of 2m damage) says nothing if you dont have data how much damage you did to players and how much damage was single target. Im pretty sure everyone is aware of the fact that the 5pc bonus is useless against NPCs and it doesnt work if you spam Steel Tornado in AOE situations.
The fact that there hasnt been a single reaction from ZOS in any shieldbreaker thread proves that they dont care about class balance or are too blind to see the problems.
rfennell_ESO wrote: »
I disagree, there are many other routes ZOS could have taken to make shields a part of the game that weren't so one dimensional. But guess they went with the quick, blanket band-aid fix, now i'm just waiting for the cloak breaker set. Who needs skills and strategies when you can dress for success?
the quick blanket band-aid fix is still a fix.
It's certainly not an I win button though.
If the argument continues as nerf shield breaker, nerf shield breaker, nerf shield breaker and no realistic and viable solutions can be made.. well, shield breaker is working.
I'll admit that most of the "problems" people have with it are more with getting KBed by it while low health but shields stack to high heaven or the sheer rapidity that light attack from a bow can be done with. Truth is light attacks with bows are wonky as all hell, every now and then without doing anything untoward you sometimes end up with these bow machine gun light attacks. It happens most noticeably at Dolmens, but Ive seen it occur everywhere at some point.
People have thrown out a few ideas but they are drown out by people saying "anyone who doesn't like this set is a shield stacking sorc that want their easy mode back." If people just sit by while ZOS implements this kind of band-aid fix then they will make more. So we can either be vocal and let them know this is a short sighted idea, or we can sit by saying 'least its still a fix' and then get more "solutions" like this one later on. Still waiting for my cloak breaker set (cowardly nb's always running around).
WalksAmongShadows wrote: »FriedEggSandwich wrote: »Fact remains; shield stacking sorcs have only ever been a problem for magicka builds, cos sorcs only stack 2 shields and one only absorbs magic, so stamina users have always been able to ignore it. Another fact remains; this set doesn't help those magicka builds who still have to deal with harness on top of hardened. Hardened Wards mitigation doesn't need toning down, and if they allowed it to be crit it would need a buff - fact. Currently my 9k Hardened Ward buys me 1-1.5 hits worth of breathing space. Another fact remains; shield breaker set does 2.1k damage when it procs, which is almost half the damage my Crystal Frags does when it procs.
Oh really? Well perhaps that's a l2p/gear issue on your end? I mean, look at this guy, he can absorb a minimum of 45k of my stamina nb's dmg 1v1 during the course of ~10 seconds. 65% crit chance completely nulled. You want to know a secret? Ultimate abilities deal magical damage even though they might scale off your stamina. The first two hits that actually got through were only because I got the jump on him. After facetanking 4150 weapon damage he proceeded to light attack a few times with overload and throw a crystal frag proc and voila, what do you know, sorcerers have rather deadly light attacks as well.
"1-1.5 hits worth of breathing space"
rfennell_ESO wrote: »
People have thrown out a few ideas but they are drown out by people saying "anyone who doesn't like this set is a shield stacking sorc that want their easy mode back." If people just sit by while ZOS implements this kind of band-aid fix then they will make more. So we can either be vocal and let them know this is a short sighted idea, or we can sit by saying 'least its still a fix' and then get more "solutions" like this one later on. Still waiting for my cloak breaker set (cowardly nb's always running around).
Well, the vocal minority moaning about shield breaker are certainly shield stacking sorcs that want their easy mode back.
I've yet to see a realistic "solution" past some sort of "this set needs nerfing, no fair I rock and should be able to solo 5 people because I rock" and then some trivial caveat about how the entire shielding system needs a redesign, usually followed by some sort of tepid insult directed at nightblades when the set isn't nightblade only at all. I guess the nightblade hate is mostly a nightblades are the only class that can pursue and finish sorcs off, which is an even bigger issue than shieldbreaker is on it's own.
The set is not broken and is long needed. Every class has a counter for their core mechanic except sorcs. Well now they have and are equal to all other classes. And thats why you sorcs are whining... Because you are not invincible anymore
Would you mind sharing what the counter to breath of life of a templar is, because when you come telling me healdebuffs i´ll have to break something.
To be honest heal debuffs work pretty well against breath of life.
If I run Dw, which has more potential dmg output than S&B, I can barely get these Templars down, but on S&B I don't have any problems.
I'd wish for more counters, especially for more interruptable skills tho.
Yesterday I fought a bunch of battle leveled Templars and all they did was spamming cleanse / BoL. There is nothing you could do in a situation like that. They don't run oom anyway.
Heal debuff is a good counter, but only if you got reasonable dmg output and not an enemy knowing how to get rid of the debuff.
Septimus_Magna wrote: »Joy_Division wrote: »Many of you always said, "well how would sorcerers like it is a potion nullified bolt escape"? I'd prefer that very much to this trash set. Go ahead and waste your pot to prevent me from bolt escaping for 15 seconds. I'll be more than happy to stick around and fight you provided you gear something that actually requires a modicum of skill to defeat a shielded opponent.
You mean like every gap closer counters bolt escape? Or how you can only streak 3 times before the cost gets ridiculously high?I have been watching this thread and have remained quiet for the most part. No reasonable Sorc is going to sit here and tell you that damage shields do not need a balance pass. They do. We know that and you know that.
There must not be that many reasonable sorcs then. I don't know how many of you said "L2P" and "attack the stamina pool" and other complete nonsense. None of you took the time to detail the multitude of skills that shields themselves break.
Shields break bleeds
Shields break crits
Shields break dots
Shields break ultimate gain (or did)
Shields broke many 5-piece set bonuses
Now, there is a 5 piece set that hurts shield users. And you are expecting sympathy or change?
I pvp'd in Memorial for a couple hours the other night with v15 gold shieldbreaker
I did 10M total damage
150k was shieldbreaker
(I will do some more runs and post more data if you want)
Say some of that was against mobs. Hell, say half of it. So, in the exaggerated example, that's 5 million vs players, with 150k being shieldbreaker. What's that, 3% bonus damage overall?
I'm sure in a couple situations, it led to a win. But you act there is an overall threat to the game with this set. And I don't see it.
Should this have been handled differently? Of course. But this is the solution. You can argue for perfection if you want but you will never get it. Many sorcs are still out there, kicking ass with magicka.
Are they as powerful as before? No. Because they were OP before, as you yourself point out. This is what a nerf feels like. It never should have come to this, but it is what is.
FWIW: my idea was to make shields function almost exactly like health.
Give them mitigation of the user. Make them able to be crit. Allow bleeds etc. So pluses and minuses. THEN you can adjust them properly to be reasonable. The sheer fact that they were implemented in such a weird, undocumented way, is what has led to all this confusion and BS.
Shields break bleeds > intended because you shield yourself to prevent getting stabbed
Shields break crits > shields cant crit when casted so there's no benefit on either side
Shields break dots > this has been fixed for most dots
Shields break ultimate gain (or did) > fixed
Shields broke many 5-piece set bonuses > fixed for most sets
Damage against NPCs should not be compared to damage to players because his is completely different. I can crit for 17k with cfrags against NPCs, players only take 6k crit damage with the same cfrags. If you compare that to 2k unresistable damage my cfrags seems weak because its faster, cheaper and easier to do 3 light attacks then to proc cfrags and hit someone with a crit.
The 3% (150k of 2m damage) says nothing if you dont have data how much damage you did to players and how much damage was single target. Im pretty sure everyone is aware of the fact that the 5pc bonus is useless against NPCs and it doesnt work if you spam Steel Tornado in AOE situations.
The fact that there hasnt been a single reaction from ZOS in any shieldbreaker thread proves that they dont care about class balance or are too blind to see the problems.
The fact that ZOS hasn't had a reaction, other than to say on ESO live that they are happy with how the set is performing, proves they do care, and are in fact happy with the set.
Look, I analyze numbers at my job. I can't asked to do it for free. I posted what I posted simply as informational. I have no idea how much was done vs. players, vs. mobs, vs. AOE, vs. single-target etc.
It is what it is. I played a night in Memorial, on Azura's, in prime time, and did maybe 3% damage with shieldbreaker. Hell I was hoping it would be more.
If you just want to be argumentative, have at it.
rfennell_ESO wrote: »
People have thrown out a few ideas but they are drown out by people saying "anyone who doesn't like this set is a shield stacking sorc that want their easy mode back." If people just sit by while ZOS implements this kind of band-aid fix then they will make more. So we can either be vocal and let them know this is a short sighted idea, or we can sit by saying 'least its still a fix' and then get more "solutions" like this one later on. Still waiting for my cloak breaker set (cowardly nb's always running around).
Well, the vocal minority moaning about shield breaker are certainly shield stacking sorcs that want their easy mode back.
I've yet to see a realistic "solution" past some sort of "this set needs nerfing, no fair I rock and should be able to solo 5 people because I rock" and then some trivial caveat about how the entire shielding system needs a redesign, usually followed by some sort of tepid insult directed at nightblades when the set isn't nightblade only at all. I guess the nightblade hate is mostly a nightblades are the only class that can pursue and finish sorcs off, which is an even bigger issue than shieldbreaker is on it's own.
They said on ESO Live that Shield Breaker is not a problem in their eyes. Judging from the threads on Shield Breaker and the low amount of different people actually complaining about it, I think this is a fair assessment.Septimus_Magna wrote: »The fact that there hasnt been a single reaction from ZOS in any shieldbreaker thread proves that they dont care about class balance or are too blind to see the problems.
Lava_Croft wrote: »They said on ESO Live that Shield Breaker is not a problem in their eyes. Judging from the threads on Shield Breaker and the low amount of different people actually complaining about it, I think this is a fair assessment.Septimus_Magna wrote: »The fact that there hasnt been a single reaction from ZOS in any shieldbreaker thread proves that they dont care about class balance or are too blind to see the problems.
Septimus_Magna wrote: »because sorcs have nothing but a shield to defend themselves.
Francescolg wrote: »Septimus_Magna wrote: »because sorcs have nothing but a shield to defend themselves.
Why do you keep repeating the same argument again and again and again? (google "empty signifier")
There are more ways to defend in this game, one example is dodge-chance! If you build your arguments up on lies, you can not be taken for serious! If you are not able to "find" some other ways to defend yourself, maybe this game is not suited for you!
The thing is: that all classes, exept you (!), did always have to think about, where to invest their resources either stamina, magicka or health points. For the sorc, this "way of calibrating your char stats" has been = GO FULL MAGICKA, no matter what.. (sorry, for repeating that argument, see how it feels to repeat an argument endlessly?)
The benefit of having a Hardened Ward, which scales with your MAIN STAT magicka + all the new goodies that came with the last two patches (REMOVAL of CAPS, vr 16 gear, better armor enchants, imba Molag Kena set, etc), is significant for PvP!
--> All those "new patches" BUFF sorcerer's dmg and their class shield AT THE SAME TIME, so that players are actually going up to 40-45k magicka with ease, so their Hardened Ward keeps getting buffed..
If ZOS would bring Hardened Ward in line (^-^) with other absorb shields, so they make them ALL scale with Health Ponts, you cries would be even worse..!
Why aren't you happy with what you got with the last two patches, ain't it never enough!? Is a new set such evil for you? Since the days of Daoc, sorc's have been drama queens, nothin'else! Remember the fire mages in Daoc, when they got their first fireball nurf... loooool Behind all that drama, sorcerers are getting buffed and many things remain "untouched" (un-nurfed), as a result of the drama.
It's a very small group of people that wants to make Shield Breaker look like a much bigger problem that it really is. Shield Breaker merely requires people who have been relying blindly on damage shields shields to at least come up with some kind of backup plan for when they run into someone using this set. Yes, it's a cheesy set of gear, but I don't think it's any less cheesy than damage shields.Septimus_Magna wrote: »Lava_Croft wrote: »They said on ESO Live that Shield Breaker is not a problem in their eyes. Judging from the threads on Shield Breaker and the low amount of different people actually complaining about it, I think this is a fair assessment.Septimus_Magna wrote: »The fact that there hasnt been a single reaction from ZOS in any shieldbreaker thread proves that they dont care about class balance or are too blind to see the problems.
Kris, you are a competent pvper/dueler, how would you guess your chances with 5pc shieldbreaker on you stam NB against a magicka sorc of the same skill level? You would probably win 9/10 fights because sorcs have nothing but a shield to defend themselves.
Again, it fine to make a counter to the shield stacking builds but the implementation is just wrong. What other skill or set does 10% unresistable damage directly to the targets health?
I didnt see the last ESO live but I suppose my second statement is the one then, they're too blind to see the problems.
WalksAmongShadows wrote: »FriedEggSandwich wrote: »Fact remains; shield stacking sorcs have only ever been a problem for magicka builds, cos sorcs only stack 2 shields and one only absorbs magic, so stamina users have always been able to ignore it. Another fact remains; this set doesn't help those magicka builds who still have to deal with harness on top of hardened. Hardened Wards mitigation doesn't need toning down, and if they allowed it to be crit it would need a buff - fact. Currently my 9k Hardened Ward buys me 1-1.5 hits worth of breathing space. Another fact remains; shield breaker set does 2.1k damage when it procs, which is almost half the damage my Crystal Frags does when it procs.
Oh really? Well perhaps that's a l2p/gear issue on your end? I mean, look at this guy, he can absorb a minimum of 45k of my stamina nb's dmg 1v1 during the course of ~10 seconds. 65% crit chance completely nulled. You want to know a secret? Ultimate abilities deal magical damage even though they might scale off your stamina. The first two hits that actually got through were only because I got the jump on him. After facetanking 4150 weapon damage he proceeded to light attack a few times with overload and throw a crystal frag proc and voila, what do you know, sorcerers have rather deadly light attacks as well.
"1-1.5 hits worth of breathing space"
Lava_Croft wrote: »It's a very small group of people that wants to make Shield Breaker look like a much bigger problem that it really is. Shield Breaker merely requires people who have been relying blindly on damage shields shields to at least come up with some kind of backup plan for when they run into someone using this set. Yes, it's a cheesy set of gear, but I don't think it's any less cheesy than damage shields.Septimus_Magna wrote: »Lava_Croft wrote: »They said on ESO Live that Shield Breaker is not a problem in their eyes. Judging from the threads on Shield Breaker and the low amount of different people actually complaining about it, I think this is a fair assessment.Septimus_Magna wrote: »The fact that there hasnt been a single reaction from ZOS in any shieldbreaker thread proves that they dont care about class balance or are too blind to see the problems.
Kris, you are a competent pvper/dueler, how would you guess your chances with 5pc shieldbreaker on you stam NB against a magicka sorc of the same skill level? You would probably win 9/10 fights because sorcs have nothing but a shield to defend themselves.
Again, it fine to make a counter to the shield stacking builds but the implementation is just wrong. What other skill or set does 10% unresistable damage directly to the targets health?
I didnt see the last ESO live but I suppose my second statement is the one then, they're too blind to see the problems.
Doesn't Pact's Bow also do unresistable damage?
I was kind of openly thinking about Shield Breaker + Pact's Bow for 3k unresistable damage.Lava_Croft wrote: »It's a very small group of people that wants to make Shield Breaker look like a much bigger problem that it really is. Shield Breaker merely requires people who have been relying blindly on damage shields shields to at least come up with some kind of backup plan for when they run into someone using this set. Yes, it's a cheesy set of gear, but I don't think it's any less cheesy than damage shields.Septimus_Magna wrote: »Lava_Croft wrote: »They said on ESO Live that Shield Breaker is not a problem in their eyes. Judging from the threads on Shield Breaker and the low amount of different people actually complaining about it, I think this is a fair assessment.Septimus_Magna wrote: »The fact that there hasnt been a single reaction from ZOS in any shieldbreaker thread proves that they dont care about class balance or are too blind to see the problems.
Kris, you are a competent pvper/dueler, how would you guess your chances with 5pc shieldbreaker on you stam NB against a magicka sorc of the same skill level? You would probably win 9/10 fights because sorcs have nothing but a shield to defend themselves.
Again, it fine to make a counter to the shield stacking builds but the implementation is just wrong. What other skill or set does 10% unresistable damage directly to the targets health?
I didnt see the last ESO live but I suppose my second statement is the one then, they're too blind to see the problems.
Doesn't Pact's Bow also do unresistable damage?
As an enchantment it hass a cooldown and does less damage. Shieldbreaker would be pretty useless 1v1 if it dealt less than 1k damage to the health pool. Wich is why you can't really balance it that way...
Lava_Croft wrote: »I was kind of openly thinking about Shield Breaker + Pact's Bow for 3k unresistable damage.Lava_Croft wrote: »It's a very small group of people that wants to make Shield Breaker look like a much bigger problem that it really is. Shield Breaker merely requires people who have been relying blindly on damage shields shields to at least come up with some kind of backup plan for when they run into someone using this set. Yes, it's a cheesy set of gear, but I don't think it's any less cheesy than damage shields.Septimus_Magna wrote: »Lava_Croft wrote: »They said on ESO Live that Shield Breaker is not a problem in their eyes. Judging from the threads on Shield Breaker and the low amount of different people actually complaining about it, I think this is a fair assessment.Septimus_Magna wrote: »The fact that there hasnt been a single reaction from ZOS in any shieldbreaker thread proves that they dont care about class balance or are too blind to see the problems.
Kris, you are a competent pvper/dueler, how would you guess your chances with 5pc shieldbreaker on you stam NB against a magicka sorc of the same skill level? You would probably win 9/10 fights because sorcs have nothing but a shield to defend themselves.
Again, it fine to make a counter to the shield stacking builds but the implementation is just wrong. What other skill or set does 10% unresistable damage directly to the targets health?
I didnt see the last ESO live but I suppose my second statement is the one then, they're too blind to see the problems.
Doesn't Pact's Bow also do unresistable damage?
As an enchantment it hass a cooldown and does less damage. Shieldbreaker would be pretty useless 1v1 if it dealt less than 1k damage to the health pool. Wich is why you can't really balance it that way...