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https://forums.elderscrollsonline.com/en/discussion/668861

Shield Breaker - AKA "I win button"

  • killingspreeb16_ESO
    killingspreeb16_ESO
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    The set is trash.

    I had a wait and see attitude. Now that I saw it, it's ridiculous.

    To all you NBs who cry, whine, complain, qq, gripe, moan, and carp about detect pots, there is one significant difference: potions don't not do any damage and you do not have to reconstruct your entire build to specifically fight someone who uses them. The main thing detect pots do is force you to fight fair for 15 seconds, something your class is perfectly capable of doing.

    Many of you always said, "well how would sorcerers like it is a potion nullified bolt escape"? I'd prefer that very much to this trash set. Go ahead and waste your pot to prevent me from bolt escaping for 15 seconds. I'll be more than happy to stick around and fight you provided you gear something that actually requires a modicum of skill to defeat a shielded opponent.

    And everyone told to every NB to L2P because a good NB can survive against a 43 sec pots easily and other BS like that,for the "fair" fight... now use stealth is not fair,then shield against me is not fair same for heal etc.
    Shieldtacking is too strong,this set is not the best idea from ZoS but say thing like "CC the sorc and kill" is a stupid argument
    CC and kill the Nb before can cloak away
    CC and kill the templar before can heal
    this set with melee weapon is alredy fine,and i don't see any skill from you sorcerer player who spam shield everyday to negate dmg.

    No everyone did not. I said no such thing. I don't shield stack. I never said sorcs were fine bc/ you can just CC and kill them. Never. I was one of the few sorc players who admitted on this forum what we say in private channels, sorcs are ridiculously strong and should not die unless zerged or a mistake is made.

    Too bad the set works with bows so it's not fine.

    I was not try to say YOU said that and this,but every thread about detect pots was full of people that was saying that they were fine and good nb can survive them easily etc (if not detect pots are fine L2P)basically for them was A L2P issue.i was talking more in general so im sorry next time i try to explain myself better.

    I know the set work with bow and can be really strong,but since many sorc still say remove this set it's op melee bow whatever they just want to remove this set(and seem they claim shieldstacking is fine so no counter is needed),i don't like to use this set if they make shield critable or make this set in something like increase your dmg against shield by "X%" i would be more than happy or even add a skill as counter maybe with thief guild and dark brotherhood.
    1vs1 wise it's really hard to win against a sorc as you said since they have a good skill setup for that and for now they are the hardest hitting class today got a crystal frag on my face for 9.7k (not trying to say to much dmg nerf)but this dmg and shidstacking is just too good (my opinion ofc) so something to counter that is needed,still pref a skill as counter rather than this set or change how shields work,or give to sorc another way to defend them self.

  • Cthalion
    Cthalion
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    Except it's totally useless vs. any non shielding players, a major weakness. Sorc shield is still ridiculous easymode, and it gets 1 questionable counter, and sorcs act like it is the end of the world. URF!
    Kosmoko.
    Stamina NB since 4-4-14.
  • BalticBlues
    BalticBlues
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    Cthalion wrote: »
    sorcs act like it is the end of the world. URF!
    For probably the third time (do you guys even read the thread before posting?):

    1. Many worried people here do not play a sorc, including me.
    2. The shield breaker set does not only affects sorcs but ALL classes with shields.
    3. This set is not the "end of the world", but the end of reliable shields.

    With the SB set, people cannot rely on their skills anymore.
    This damages the balance and game experience, especially for new players.

    How would you feel if a Cloak Breaker set would disable your Cloaking
    without giving you any hints about doing so?

    As Lava_Croft wrote, a game about skill then is a skill lottery.
    Do you really want this?

    Edited by BalticBlues on 16 September 2015 11:00
  • Lava_Croft
    Lava_Croft
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    Cthalion wrote: »
    sorcs act like it is the end of the world. URF!
    For probably the third time (do you guys even read the thread before posting?):

    1. Many worried people here do not play a sorc, including me.
    2. The shield breaker set does not only affects sorcs but ALL classes with shields.
    3. This set is not the "end of the world", but the end of reliable shields.

    With the SB set, people cannot rely on their skills anymore.
    This damages the balance and game experience, especially for new players.

    How would you feel if a Cloak Breaker set would disable your Cloaking
    without giving you any hints about doing so?

    As Lava_Croft wrote, a game about skill then is a skill lottery.
    Do you really want this?
    I like how you present you argument as if it's not just about Sorcerers, but then bring up an example of an armor set specifically aimed at Nightblades.

    This is not very smart.
  • BalticBlues
    BalticBlues
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    Lava_Croft wrote: »
    I like how you present you argument as if it's not just about Sorcerers, but then bring up an example of an armor set specifically aimed at Nightblades. This is not very smart.
    I was answering someone accusing sorcs. He also likes defective shields, so he probably has to be a NB. To make him understand the problem, I gave him an example of how NBs would suffer from a set with similar sabotage features for cloaks. One problem seems to be that many people play only one class and do not see other perspectives and the overall balance in the game.

    We all will lose players if skills are not working properly anymore.

    I do not play a Sorc (anymore), and I do not play a NB (anymore), but I understand that both classes DEPEND on their skills (shields/cloaking). Therefore, devs please do not fiddle with the reliability of these skills. What you are expecting for your class (properly working skills) other classes expect as well.
    Edited by BalticBlues on 16 September 2015 13:20
  • Bfish22090
    Bfish22090
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    This is definitely a L2P issue by the OP
  • BalticBlues
    BalticBlues
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    Bfish22090 wrote: »
    This is definitely a L2P issue by the OP
    No, this is "definitely" is a broken feature, introducing a broken skill.
  • Wreuntzylla
    Wreuntzylla
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    Lava_Croft wrote: »
    I like how you present you argument as if it's not just about Sorcerers, but then bring up an example of an armor set specifically aimed at Nightblades. This is not very smart.
    I was answering someone accusing sorcs. He also likes defective shields, so he probably has to be a NB. To make him understand the problem, I gave him an example of how NBs would suffer from a set with similar sabotage features for cloaks. One problem seems to be that many people play only one class and do not see other perspectives and the overall balance in the game.

    We all will lose players if skills are not working properly anymore.

    I do not play a Sorc (anymore), and I do not play a NB (anymore), but I understand that both classes DEPEND on their skills (shields/cloaking). Therefore, devs please do not fiddle with the reliability of these skills. What you are expecting for your class (properly working skills) other classes expect as well.

    Cloak has been an unreliable skill since beta. Would anyone be taken seriously if they advocated increasing the reliability of cloak beyond it's current 1.7 state?

    Let's propose alternatives to shield breaker as it really is a poor implementation. I'll start.

    Treat shields the same way cloak is treated, with some modifications.

    1. Make AoEs strip shields;

    2. provide a consumable that allows players within a certain range to ignore shields for 11 out of 45 seconds;

    3. add a toggle to the world skills that allows players to ignore shields within the same range as radiant magelight;

    4. make skills that do not rely on targeting strip shields;

    5. make damaging abilities that are cast before shields are reapplied, but land after, ignore shields;

    6. set shields to last 2.4 seconds;

    7. add a purgeable shield debuff (sorc line) that allows the sorc to ignore shields for 60 seconds;

    8. make shielded players neutral to most mobs;

    9. provide a morph of hardened ward that adds a magic damage shield component similar to annulment;

    10. add a world passive that mitigates about 5% of damage to a shield and removes snares when casting the shield; and

    11. tie two different buttons to shields, one to shield and one to create 3 exact duplicates of the shielded caster, that move from a point centered on the caster, erratically in different directions, in a manner similar to pet pathing (escape mechanism).



  • Kh0ll
    Kh0ll
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    Bfish22090 wrote: »
    This is definitely a L2P issue by the OP

    Hum i think the player who need SB for killing sorcerer have a L2P problem...
    Edited by Kh0ll on 16 September 2015 18:08
    Un mauvais sorcier...il voit un truc qui bouge...il tp
    Un bon sorcier...il voit un truc qui bouge...bah il tp aussi...
    Mais c'est pas pareil, c'est un bon sorcier


    "Ca Passe Large" DC
    "CPL" EP
  • rfennell_ESO
    rfennell_ESO
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    So much shield defender's bad logic in this thread, even giving it any attention is exactly what they want.

    Let's take it from the top and the first deception: Shield Breaker set is not an I win button versus sorcs. It's the only way to kill them in small encounters or the only way to stop them from just streaking and thundering away and getting away from the fight.

    Yes you can try to burst down shields, but reality is that uncrittable also means unburstable. The fact that sustaining dps on a sorc is nearly impossible (unless they are realllllllllly bad), there really is no realistic way to take shields down before they go back up again without shield breaker in any small scale fight. Sorcs are still very strong and this set is their only weakness.

    Now the logic that the pain train can take a sorc down, so everything is balanced is rubbish. Pain trains bring everyone down.

    The only time where shield breaker shines is when the person you are fighting should have been dead and have bolted/streaked away and reshielded to get their "I win" on. With no counter to the simple and really not very skillful use of bolt bolt healing ward conjured ward bolt bolt you will never "win" versus sorc that has some sense.

    The idea that shield breaker is an I win at all times is also nonsense. Any decent pvper that knows that a little health goes a long way is not going to be bursted down through shields with shield breaker. The fastest way is with a bow and if you have 20k health that's quite a bit of time of light attacking to even get someone low. Are we really complaining that someone shot you 10 times with bow light attacks? Or are we more complaining about being inattentive as to the reality that they had to have shot you that many times?

    I use the shield breaker set and I use it every night and do most of my fighting in the Imperial City or it's sewers. The only time it works like being claimed is when some sorc overextends and I say "shield break that idiot" and 3 or more bow users with shield breaker pepper him to death. I sometimes run with 3 bow users with shield breaker sets, and yes at times when some sorc is far to bold for the current reality we can just annihilate him. How do you fare in 1v3 combat? Reality is if we all ambushed or charged in and started wailing on him he's dead anyways.

    I consider the shield breaker set an option. I don't rely on it to kill shield users at full health and shields. If I get you low and you are a sorc or templar and go defensive with shields, I use it to finish you. That takes me seeing the shield go up and switch my tactics to use my set bonus on you, now I'm not saying that's a hugely skillful thing to do... but it does take changing the way you were fighting to take advantage of your shield breaker set bonus.

    The most common use I have for the shield breaker set is chasing down a running sorc and peppering him with light attacks from a bow. Any other class is already dead, mind you. Most of the time, they make it to the other side of an IC sector before I kill them, wow that's so op it's an I win button right?
  • Kh0ll
    Kh0ll
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    The best solution would have surely been to make critical hits as possible on the shield.
    Without it apart completely change the game design class ....
    Un mauvais sorcier...il voit un truc qui bouge...il tp
    Un bon sorcier...il voit un truc qui bouge...bah il tp aussi...
    Mais c'est pas pareil, c'est un bon sorcier


    "Ca Passe Large" DC
    "CPL" EP
  • Mayrael
    Mayrael
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    Heh... I have wanted to give ESO a second chance after few months of break, but thanks to that set im out again :) I loved this game so much, loved the freedom of character creation. But now it isnt the same game, its so far from it... Good luck mates while exploring Tamriel and figh... umm working with devs (I think that they have a lot in common with unckle Sheo). Bye!
    Edited by Mayrael on 16 September 2015 20:25
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • ToRelax
    ToRelax
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    Lava_Croft wrote: »
    I like how you present you argument as if it's not just about Sorcerers, but then bring up an example of an armor set specifically aimed at Nightblades. This is not very smart.
    I was answering someone accusing sorcs. He also likes defective shields, so he probably has to be a NB. To make him understand the problem, I gave him an example of how NBs would suffer from a set with similar sabotage features for cloaks. One problem seems to be that many people play only one class and do not see other perspectives and the overall balance in the game.

    We all will lose players if skills are not working properly anymore.

    I do not play a Sorc (anymore), and I do not play a NB (anymore), but I understand that both classes DEPEND on their skills (shields/cloaking). Therefore, devs please do not fiddle with the reliability of these skills. What you are expecting for your class (properly working skills) other classes expect as well.

    Cloak has been an unreliable skill since beta. Would anyone be taken seriously if they advocated increasing the reliability of cloak beyond it's current 1.7 state?

    Let's propose alternatives to shield breaker as it really is a poor implementation. I'll start.

    Treat shields the same way cloak is treated, with some modifications.

    1. Make AoEs strip shields;

    2. provide a consumable that allows players within a certain range to ignore shields for 11 out of 45 seconds;

    3. add a toggle to the world skills that allows players to ignore shields within the same range as radiant magelight;

    4. make skills that do not rely on targeting strip shields;

    5. make damaging abilities that are cast before shields are reapplied, but land after, ignore shields;

    6. set shields to last 2.4 seconds;

    7. add a purgeable shield debuff (sorc line) that allows the sorc to ignore shields for 60 seconds;

    8. make shielded players neutral to most mobs;

    9. provide a morph of hardened ward that adds a magic damage shield component similar to annulment;

    10. add a world passive that mitigates about 5% of damage to a shield and removes snares when casting the shield; and

    11. tie two different buttons to shields, one to shield and one to create 3 exact duplicates of the shielded caster, that move from a point centered on the caster, erratically in different directions, in a manner similar to pet pathing (escape mechanism).



    Cloak is supposed to make you invisible until it's broken.
    Shields are supposed to make you invincible until they're broken.

    If they are not balanced correctly, one has to adjust how easily they are broken, not add a way to circumvent them.
    Edited by ToRelax on 17 September 2015 03:12
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • kadar
    kadar
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    Lava_Croft wrote: »
    If you read this thread, you'd think everybody is running around with Shield Breaker and it's a huge problem.
    In reality however, I have not been killed by it since the launch of Cracked Wood City.

    Where are all these people sporting Shield Breaker?

    I've seen like one person. xD

    I only just now have enough stones to buy ONE piece of V16 Sheildbreaker, hahaha.
  • Xeven
    Xeven
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    I have been watching this thread and have remained quiet for the most part. No reasonable Sorc is going to sit here and tell you that damage shields do not need a balance pass. They do. We know that and you know that.

    What we are trying to say, quite genuinely, is that this set effectively removes our ability to compete with anyone using it. Anyone with a bow and a blue v15 version of this set can force me to run away and there is absolutely and utterly nothing I can reasonably do about it.

    I use the word reasonably because thats important. Unreasonable spiteful players will tell you to put all points into health, stack health regen, not use shields, go stamina, use heavy armor, spam resto skills, l2p etc etc etc.

    None of that will suddenly make magicka sorc competitive with this set. It merely buys you more time to run the hell away.

    I see a lot of comparing going on, with dodge roll or cloak or blocking. Some of them have merit and I'll tell you why.

    Every class has a primary defensive skill or set of skills. All stam builds now have Vigor, which is far better than anything you could put on your resto bar. NB has cloak and teleportation. Templar has extremely strong heals. DK has very strong passive mitigation and wings, and Sorcs have shields and bolt escape.

    There exists no set or mechanic in the game that completely and utterly bypasses any classes defensive abilities 100% of the time with a simple right click the way that this set does with Sorcs. When we say as magicka sorcerers that there is absolutely nothing we can do but run away, we are not crying, we dont need to L2P, and we are not exaggerating. This is the honest truth, and no reasonable person can deny that fact until they post a video of themselves as a sorc winning a 1v1 vs a competent stamina build using this set.

    You wont ever see that video, because that is just how thoroughly ZOS has destroyed our class with this set.

    Edited by Xeven on 17 September 2015 04:43
  • kadar
    kadar
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    Question: How much of this is hype? --People reacting to a few dramatic screenshots that give no context to the actual situation.
    How many people are actually running this set? And how useful is it actually?-- A weighted bow user vs. your typical shield spammer, of course the result is obvious. But does this situation actually exist outside of a few screenshots?

    BUT, how long does it take to 100%-0 a Sorc if ALL you are doing is light attacking? Isn't there ample time to counter attack(i.e. frag-to-face)? Especially if the spammer is doing nothing but light attacks?

    I'm legitimately curious. Cause even after all the hype about how OP shieldbreaker is, I couldn't bring myself to buy the set last night! I'd be giving up a flat 250- ish weapon damage from my Hunding's Rage 5 piece! I need mah weapon damage! D:

    Anyone else not sure they want to use it?
  • Xeven
    Xeven
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    Question: How much of this is hype? --People reacting to a few dramatic screenshots that give no context to the actual situation.

    Does this paint a clear picture?








    vAHSBWV.gif
  • kadar
    kadar
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    Xeven wrote: »
    Question: How much of this is hype? --People reacting to a few dramatic screenshots that give no context to the actual situation.

    Does this paint a clear picture?








    vAHSBWV.gif

    Was hoping unbeneficial non-answers like this would be weeded out by the statement, "I'm legitimately curious."

    Was wrong. :(
  • Xeven
    Xeven
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    That was the most straightforward honest answer you're going to get but I'll put it to you another way since you clearly want a stamina point of view.


    250 weapon damage is nothing. Check your tooltip damage with and without. There are only 3 reasons not to wear this set as a stamina build in PvP.

    1) Your E-Honor will not allow it. (@Ezareth)
    2) You don't know any better.
    3) All shield based builds have been driven from the game because of this set so there is no longer a purpose to use this set.

    Edited by Xeven on 17 September 2015 04:56
  • kadar
    kadar
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    Xeven wrote: »
    That was the most straightforward honest answer you're going to get but I'll put it to you another way since you clearly want a stamina point of view.


    250 weapon damage is nothing. Check your tooltip damage with and without. There are only 3 reasons not to wear this set as a stamina build in PvP.

    1) Your E-Honor will not allow it. (@Ezareth)
    2) You don't know any better.
    3) All shield based builds have been driven from the game because of this set so there is no longer a purpose to use this set.

    Thanks for the more legit answer. And I was looking for more of a Stamina point of view. Screwing over Magicka Sorcs isn't my primary goal (maybe a tertiary goal ;) ) for PVPing, so I am legitimately am torn about wearing the set. If it inhibits my ability to screw over everyone else the set may not be for me!

    *I* think that my weap damage is important. Especially since I've had to reallocate some of my weapon damage to stam recovery with the changes IC brought to my class (StamBlade).

    1) May be close to accurate (outplaying a good sorc brings much more satisfaction than out-"setting" one). Although I do still find it hard to out-play a good Sorc.
    2) Maybe I don't! Need moar theorycraftz!
    3) this is an exaggeration. I am still constantly being assaulted by shield-stackers, OP set in existence or not.
  • rfennell_ESO
    rfennell_ESO
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    Question: How much of this is hype? --People reacting to a few dramatic screenshots that give no context to the actual situation.
    How many people are actually running this set? And how useful is it actually?-- A weighted bow user vs. your typical shield spammer, of course the result is obvious. But does this situation actually exist outside of a few screenshots?

    BUT, how long does it take to 100%-0 a Sorc if ALL you are doing is light attacking? Isn't there ample time to counter attack(i.e. frag-to-face)? Especially if the spammer is doing nothing but light attacks?

    I'm legitimately curious. Cause even after all the hype about how OP shieldbreaker is, I couldn't bring myself to buy the set last night! I'd be giving up a flat 250- ish weapon damage from my Hunding's Rage 5 piece! I need mah weapon damage! D:

    Anyone else not sure they want to use it?

    It's mostly hype and sorcs raging about no longer being totally invulnerable in fights.

    If you are using shield breaker to 100% to 0% a shielded sorc, it takes longer than them putting a healing ward and it healing them to full takes. The entire premise that people are using shieldbreaker to mindless kill sorcs is just rubbish and is an intentional obfuscation of reality.

    They are pissed because they let themselves get low and got shield breaked to death. That's really what the set is for and how it is realistically used.

    The only realistic time you can hammer down a sorc with it is if you got them low health in the first place. The Fotm sorcs that's jumped on the bandwagon last big patch and really don't know how to play the class past shield stacking and casting crystal shards while standing in a field of daedric mines are the ones raging.

    Worst part is they are engaging in misinformation to get the set adjusted and telling lie after lie.
  • Xeven
    Xeven
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    Youre right about 3 as of the date of this post. Give it a couple more weeks.

    EDIT
    Post above is butthurt and completely false about healing ward. There exists no skill on resto staff that can out hps this set. The only option is to run as soon as they recieve cc immunity from your initial burst.
    Edited by Xeven on 17 September 2015 05:18
  • Stikato
    Stikato
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    Xeven wrote: »
    I have been watching this thread and have remained quiet for the most part. No reasonable Sorc is going to sit here and tell you that damage shields do not need a balance pass. They do. We know that and you know that.

    There must not be that many reasonable sorcs then. I don't know how many of you said "L2P" and "attack the stamina pool" and other complete nonsense. None of you took the time to detail the multitude of skills that shields themselves break.

    Shields break bleeds
    Shields break crits
    Shields break dots
    Shields break ultimate gain (or did)
    Shields broke many 5-piece set bonuses

    Now, there is a 5 piece set that hurts shield users. And you are expecting sympathy or change?

    I pvp'd in Memorial for a couple hours the other night with v15 gold shieldbreaker

    I did 10M total damage
    150k was shieldbreaker

    (I will do some more runs and post more data if you want)

    Say some of that was against mobs. Hell, say half of it. So, in the exaggerated example, that's 5 million vs players, with 150k being shieldbreaker. What's that, 3% bonus damage overall?

    I'm sure in a couple situations, it led to a win. But you act there is an overall threat to the game with this set. And I don't see it.
    Should this have been handled differently? Of course. But this is the solution. You can argue for perfection if you want but you will never get it. Many sorcs are still out there, kicking ass with magicka.

    Are they as powerful as before? No. Because they were OP before, as you yourself point out. This is what a nerf feels like. It never should have come to this, but it is what is.

    FWIW: my idea was to make shields function almost exactly like health.

    Give them mitigation of the user. Make them able to be crit. Allow bleeds etc. So pluses and minuses. THEN you can adjust them properly to be reasonable. The sheer fact that they were implemented in such a weird, undocumented way, is what has led to all this confusion and BS.



    Edited by Stikato on 17 September 2015 05:51
    Mordimus - Stam Sorc
  • kadar
    kadar
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    The above is some of what I was looking for. Some actual numbers and maybe some data means so much more than... Well much of this thread imo.

    Good stuff @Stikato

    And yes, moar data plz.
    Edited by kadar on 17 September 2015 06:49
  • rfennell_ESO
    rfennell_ESO
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    Xeven wrote: »
    Youre right about 3 as of the date of this post. Give it a couple more weeks.

    EDIT
    Post above is butthurt and completely false about healing ward. There exists no skill on resto staff that can out hps this set. The only option is to run as soon as they recieve cc immunity from your initial burst.


    yah combat prayer that heals for significantly more than shield breaker and is an instant cast couldn't possibly do it.

    I see combat prayer crit for 7k regularly, it's far more hps than shield breaker is dps.

    I'd bet mutagen could out hps shield breakers dps too.

    I'd also wager that healing springs vastly does more hps than shield breaker dps.

    I'd guess that if destruction staff x2 is your choice of builds, shield breaker is crazy OP though.
  • BalticBlues
    BalticBlues
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    Stikato wrote: »
    you are expecting sympathy or change?
    You write a lot but you seem to understand little.
    What people expect from a game about skill is reliablility.

    The SB set essentially bends the rules of this game.
    It allows the wearer to deactive the shield rules of this game.

    This is like a game of soccer where a certain dress deactivates offside rules.
    How do you play a professional defense if random players now can ignore offside rules?

    This is not a L2P issue, this is a defective game issue.
    If a skill/rule is not applied anymore to certain people, this is bug and not a feature.

    Edited by BalticBlues on 17 September 2015 07:37
  • _adhyffbjjjf12
    _adhyffbjjjf12
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    If he did 10 million damage and only 150k through shield breaker then clearly the shield drama is a nonsense since he only encountered shields for 75 seconds in the time it took to generate 10 million lol.
  • Septimus_Magna
    Septimus_Magna
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    Many of you always said, "well how would sorcerers like it is a potion nullified bolt escape"? I'd prefer that very much to this trash set. Go ahead and waste your pot to prevent me from bolt escaping for 15 seconds. I'll be more than happy to stick around and fight you provided you gear something that actually requires a modicum of skill to defeat a shielded opponent.

    You mean like every gap closer counters bolt escape? Or how you can only streak 3 times before the cost gets ridiculously high?
    Stikato wrote: »
    Xeven wrote: »
    I have been watching this thread and have remained quiet for the most part. No reasonable Sorc is going to sit here and tell you that damage shields do not need a balance pass. They do. We know that and you know that.

    There must not be that many reasonable sorcs then. I don't know how many of you said "L2P" and "attack the stamina pool" and other complete nonsense. None of you took the time to detail the multitude of skills that shields themselves break.

    Shields break bleeds
    Shields break crits
    Shields break dots
    Shields break ultimate gain (or did)
    Shields broke many 5-piece set bonuses

    Now, there is a 5 piece set that hurts shield users. And you are expecting sympathy or change?

    I pvp'd in Memorial for a couple hours the other night with v15 gold shieldbreaker

    I did 10M total damage
    150k was shieldbreaker

    (I will do some more runs and post more data if you want)

    Say some of that was against mobs. Hell, say half of it. So, in the exaggerated example, that's 5 million vs players, with 150k being shieldbreaker. What's that, 3% bonus damage overall?

    I'm sure in a couple situations, it led to a win. But you act there is an overall threat to the game with this set. And I don't see it.
    Should this have been handled differently? Of course. But this is the solution. You can argue for perfection if you want but you will never get it. Many sorcs are still out there, kicking ass with magicka.

    Are they as powerful as before? No. Because they were OP before, as you yourself point out. This is what a nerf feels like. It never should have come to this, but it is what is.

    FWIW: my idea was to make shields function almost exactly like health.

    Give them mitigation of the user. Make them able to be crit. Allow bleeds etc. So pluses and minuses. THEN you can adjust them properly to be reasonable. The sheer fact that they were implemented in such a weird, undocumented way, is what has led to all this confusion and BS.

    Shields break bleeds > intended because you shield yourself to prevent getting stabbed
    Shields break crits > shields cant crit when casted so there's no benefit on either side
    Shields break dots > this has been fixed for most dots
    Shields break ultimate gain (or did) > fixed
    Shields broke many 5-piece set bonuses > fixed for most sets

    Damage against NPCs should not be compared to damage to players because his is completely different. I can crit for 17k with cfrags against NPCs, players only take 6k crit damage with the same cfrags. If you compare that to 2k unresistable damage my cfrags seems weak because its faster, cheaper and easier to do 3 light attacks then to proc cfrags and hit someone with a crit.

    The 3% (150k of 2m damage) says nothing if you dont have data how much damage you did to players and how much damage was single target. Im pretty sure everyone is aware of the fact that the 5pc bonus is useless against NPCs and it doesnt work if you spam Steel Tornado in AOE situations.

    The fact that there hasnt been a single reaction from ZOS in any shieldbreaker thread proves that they dont care about class balance or are too blind to see the problems.
    Edited by Septimus_Magna on 17 September 2015 07:36
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  • Sharee
    Sharee
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    Stikato wrote: »
    you are expecting sympathy or change?
    You write a lot but you seem to understand little.
    What people expect from a game about skills is reliablility.

    The SB set essentially bends the rules of this game.

    You mean like my roll dodge is reliable against radiant destruction? Like my cloak is reliable against radiant magelight? Like DK wings are reliable against 4+ projectiles? Like templar heals ar reliable against a healing debuff? Like blocking is reliable against fear?

    There isn't a defensive ability that would be foolproof and 100% reliable like shields used to be. Shieldbreaker does not bend the rules of the game, shields do. Shieldbreaker simply removes the anomaly.
  • BalticBlues
    BalticBlues
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    The fact that there hasnt been a single reaction from ZOS in any shieldbreaker thread proves that they dont care about class balance or are too blind to see the problems.

    They are probably still in festive mood because of the terrific console sales. However, considering the huge number of console players I see leaving the game after defeating Molag Bal and then finding veteran PVP an unbalanced mess, they will soon have to switch back to panic mood. On console, people just do not need a zerg feast as the IC, and the shield breaker set is another indicator that this game is not about skill anymore. Regarding gameplay, people expect more from a TES game. Sorry ZOS, I love the your game, but if ESO is going WOW, zerg heaven and a skill lottery, I am afraid it will not last another year on consoles.
    Edited by BalticBlues on 17 September 2015 07:52
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