Joy_Division wrote: »killingspreeb16_ESO wrote: »Joy_Division wrote: »The set is trash.
I had a wait and see attitude. Now that I saw it, it's ridiculous.
To all you NBs who cry, whine, complain, qq, gripe, moan, and carp about detect pots, there is one significant difference: potions don't not do any damage and you do not have to reconstruct your entire build to specifically fight someone who uses them. The main thing detect pots do is force you to fight fair for 15 seconds, something your class is perfectly capable of doing.
Many of you always said, "well how would sorcerers like it is a potion nullified bolt escape"? I'd prefer that very much to this trash set. Go ahead and waste your pot to prevent me from bolt escaping for 15 seconds. I'll be more than happy to stick around and fight you provided you gear something that actually requires a modicum of skill to defeat a shielded opponent.
And everyone told to every NB to L2P because a good NB can survive against a 43 sec pots easily and other BS like that,for the "fair" fight... now use stealth is not fair,then shield against me is not fair same for heal etc.
Shieldtacking is too strong,this set is not the best idea from ZoS but say thing like "CC the sorc and kill" is a stupid argument
CC and kill the Nb before can cloak away
CC and kill the templar before can heal
this set with melee weapon is alredy fine,and i don't see any skill from you sorcerer player who spam shield everyday to negate dmg.
No everyone did not. I said no such thing. I don't shield stack. I never said sorcs were fine bc/ you can just CC and kill them. Never. I was one of the few sorc players who admitted on this forum what we say in private channels, sorcs are ridiculously strong and should not die unless zerged or a mistake is made.
Too bad the set works with bows so it's not fine.
For probably the third time (do you guys even read the thread before posting?):sorcs act like it is the end of the world. URF!
I like how you present you argument as if it's not just about Sorcerers, but then bring up an example of an armor set specifically aimed at Nightblades.BalticBlues wrote: »For probably the third time (do you guys even read the thread before posting?):sorcs act like it is the end of the world. URF!
1. Many worried people here do not play a sorc, including me.
2. The shield breaker set does not only affects sorcs but ALL classes with shields.
3. This set is not the "end of the world", but the end of reliable shields.
With the SB set, people cannot rely on their skills anymore.
This damages the balance and game experience, especially for new players.
How would you feel if a Cloak Breaker set would disable your Cloaking
without giving you any hints about doing so?
As Lava_Croft wrote, a game about skill then is a skill lottery.
Do you really want this?
I was answering someone accusing sorcs. He also likes defective shields, so he probably has to be a NB. To make him understand the problem, I gave him an example of how NBs would suffer from a set with similar sabotage features for cloaks. One problem seems to be that many people play only one class and do not see other perspectives and the overall balance in the game.Lava_Croft wrote: »I like how you present you argument as if it's not just about Sorcerers, but then bring up an example of an armor set specifically aimed at Nightblades. This is not very smart.
No, this is "definitely" is a broken feature, introducing a broken skill.Bfish22090 wrote: »This is definitely a L2P issue by the OP
BalticBlues wrote: »I was answering someone accusing sorcs. He also likes defective shields, so he probably has to be a NB. To make him understand the problem, I gave him an example of how NBs would suffer from a set with similar sabotage features for cloaks. One problem seems to be that many people play only one class and do not see other perspectives and the overall balance in the game.Lava_Croft wrote: »I like how you present you argument as if it's not just about Sorcerers, but then bring up an example of an armor set specifically aimed at Nightblades. This is not very smart.
We all will lose players if skills are not working properly anymore.
I do not play a Sorc (anymore), and I do not play a NB (anymore), but I understand that both classes DEPEND on their skills (shields/cloaking). Therefore, devs please do not fiddle with the reliability of these skills. What you are expecting for your class (properly working skills) other classes expect as well.
Bfish22090 wrote: »This is definitely a L2P issue by the OP
Wreuntzylla wrote: »BalticBlues wrote: »I was answering someone accusing sorcs. He also likes defective shields, so he probably has to be a NB. To make him understand the problem, I gave him an example of how NBs would suffer from a set with similar sabotage features for cloaks. One problem seems to be that many people play only one class and do not see other perspectives and the overall balance in the game.Lava_Croft wrote: »I like how you present you argument as if it's not just about Sorcerers, but then bring up an example of an armor set specifically aimed at Nightblades. This is not very smart.
We all will lose players if skills are not working properly anymore.
I do not play a Sorc (anymore), and I do not play a NB (anymore), but I understand that both classes DEPEND on their skills (shields/cloaking). Therefore, devs please do not fiddle with the reliability of these skills. What you are expecting for your class (properly working skills) other classes expect as well.
Cloak has been an unreliable skill since beta. Would anyone be taken seriously if they advocated increasing the reliability of cloak beyond it's current 1.7 state?
Let's propose alternatives to shield breaker as it really is a poor implementation. I'll start.
Treat shields the same way cloak is treated, with some modifications.
1. Make AoEs strip shields;
2. provide a consumable that allows players within a certain range to ignore shields for 11 out of 45 seconds;
3. add a toggle to the world skills that allows players to ignore shields within the same range as radiant magelight;
4. make skills that do not rely on targeting strip shields;
5. make damaging abilities that are cast before shields are reapplied, but land after, ignore shields;
6. set shields to last 2.4 seconds;
7. add a purgeable shield debuff (sorc line) that allows the sorc to ignore shields for 60 seconds;
8. make shielded players neutral to most mobs;
9. provide a morph of hardened ward that adds a magic damage shield component similar to annulment;
10. add a world passive that mitigates about 5% of damage to a shield and removes snares when casting the shield; and
11. tie two different buttons to shields, one to shield and one to create 3 exact duplicates of the shielded caster, that move from a point centered on the caster, erratically in different directions, in a manner similar to pet pathing (escape mechanism).
Lava_Croft wrote: »If you read this thread, you'd think everybody is running around with Shield Breaker and it's a huge problem.
In reality however, I have not been killed by it since the launch of Cracked Wood City.
Where are all these people sporting Shield Breaker?
The_Outsider wrote: »Question: How much of this is hype? --People reacting to a few dramatic screenshots that give no context to the actual situation.
The_Outsider wrote: »Question: How much of this is hype? --People reacting to a few dramatic screenshots that give no context to the actual situation.
Does this paint a clear picture?
That was the most straightforward honest answer you're going to get but I'll put it to you another way since you clearly want a stamina point of view.
250 weapon damage is nothing. Check your tooltip damage with and without. There are only 3 reasons not to wear this set as a stamina build in PvP.
1) Your E-Honor will not allow it. (@Ezareth)
2) You don't know any better.
3) All shield based builds have been driven from the game because of this set so there is no longer a purpose to use this set.
The_Outsider wrote: »Question: How much of this is hype? --People reacting to a few dramatic screenshots that give no context to the actual situation.
How many people are actually running this set? And how useful is it actually?-- A weighted bow user vs. your typical shield spammer, of course the result is obvious. But does this situation actually exist outside of a few screenshots?
BUT, how long does it take to 100%-0 a Sorc if ALL you are doing is light attacking? Isn't there ample time to counter attack(i.e. frag-to-face)? Especially if the spammer is doing nothing but light attacks?
I'm legitimately curious. Cause even after all the hype about how OP shieldbreaker is, I couldn't bring myself to buy the set last night! I'd be giving up a flat 250- ish weapon damage from my Hunding's Rage 5 piece! I need mah weapon damage!
Anyone else not sure they want to use it?
I have been watching this thread and have remained quiet for the most part. No reasonable Sorc is going to sit here and tell you that damage shields do not need a balance pass. They do. We know that and you know that.
Youre right about 3 as of the date of this post. Give it a couple more weeks.
EDIT
Post above is butthurt and completely false about healing ward. There exists no skill on resto staff that can out hps this set. The only option is to run as soon as they recieve cc immunity from your initial burst.
You write a lot but you seem to understand little.you are expecting sympathy or change?
Joy_Division wrote: »Many of you always said, "well how would sorcerers like it is a potion nullified bolt escape"? I'd prefer that very much to this trash set. Go ahead and waste your pot to prevent me from bolt escaping for 15 seconds. I'll be more than happy to stick around and fight you provided you gear something that actually requires a modicum of skill to defeat a shielded opponent.
I have been watching this thread and have remained quiet for the most part. No reasonable Sorc is going to sit here and tell you that damage shields do not need a balance pass. They do. We know that and you know that.
There must not be that many reasonable sorcs then. I don't know how many of you said "L2P" and "attack the stamina pool" and other complete nonsense. None of you took the time to detail the multitude of skills that shields themselves break.
Shields break bleeds
Shields break crits
Shields break dots
Shields break ultimate gain (or did)
Shields broke many 5-piece set bonuses
Now, there is a 5 piece set that hurts shield users. And you are expecting sympathy or change?
I pvp'd in Memorial for a couple hours the other night with v15 gold shieldbreaker
I did 10M total damage
150k was shieldbreaker
(I will do some more runs and post more data if you want)
Say some of that was against mobs. Hell, say half of it. So, in the exaggerated example, that's 5 million vs players, with 150k being shieldbreaker. What's that, 3% bonus damage overall?
I'm sure in a couple situations, it led to a win. But you act there is an overall threat to the game with this set. And I don't see it.
Should this have been handled differently? Of course. But this is the solution. You can argue for perfection if you want but you will never get it. Many sorcs are still out there, kicking ass with magicka.
Are they as powerful as before? No. Because they were OP before, as you yourself point out. This is what a nerf feels like. It never should have come to this, but it is what is.
FWIW: my idea was to make shields function almost exactly like health.
Give them mitigation of the user. Make them able to be crit. Allow bleeds etc. So pluses and minuses. THEN you can adjust them properly to be reasonable. The sheer fact that they were implemented in such a weird, undocumented way, is what has led to all this confusion and BS.
BalticBlues wrote: »
Septimus_Magna wrote: »The fact that there hasnt been a single reaction from ZOS in any shieldbreaker thread proves that they dont care about class balance or are too blind to see the problems.