There's a video guide on animation canceling. It's ruled legal by ZOS because they can't really fix it, lazy, but ya...it's all good.
It's not that they can't fix it, it's that there's nothing to "fix" about it. The alternatives are not better than what we have, in their opinion.
Again, it is the intended interaction of skill usage and it has nothing to do w/ ZOS not being able to fix it, they don't feel the need to fix it because of a couple different factors.
1) Every skill / attack is capped by a GCD, meaning that there is already a hard-coded limit in the game to how fast a player will be able to attack. Animation cancelling does not allow you to bypass this GCD.
2) The alternatives are worse than what they have currently for their idea of fluid combat.
3) They already did "fix it" by adjusting most animations accordingly to accomodate animation cancelling better.
It seems like when people say "they don't know how to fix it", what they really mean is "ZOS didn't get rid of it entirely like I wanted them to, so clearly they must be incompetent".
That's not really the case, they just don't agree w/ those who feel that it's a problem. Why? Mostly for the reasons I just listed.
There's a video guide on animation canceling. It's ruled legal by ZOS because they can't really fix it, lazy, but ya...it's all good.
It's not that they can't fix it, it's that there's nothing to "fix" about it. The alternatives are not better than what we have, in their opinion.
Again, it is the intended interaction of skill usage and it has nothing to do w/ ZOS not being able to fix it, they don't feel the need to fix it because of a couple different factors.
1) Every skill / attack is capped by a GCD, meaning that there is already a hard-coded limit in the game to how fast a player will be able to attack. Animation cancelling does not allow you to bypass this GCD.
2) The alternatives are worse than what they have currently for their idea of fluid combat.
3) They already did "fix it" by adjusting most animations accordingly to accomodate animation cancelling better.
It seems like when people say "they don't know how to fix it", what they really mean is "ZOS didn't get rid of it entirely like I wanted them to, so clearly they must be incompetent".
That's not really the case, they just don't agree w/ those who feel that it's a problem. Why? Mostly for the reasons I just listed.
QuadroTony wrote: »its game mechanics - not an exploit
alot ppl using it too
if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
Yes, animation canceling is not an exploit...but when you take to using macros to accomplish it in less than 1 second then it IS an exploit and specifically against the TOS. Stop trollin.
I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
Macros alone have no shot of doing what some people are describing in this thread. Macros are a hindrance more than anything in PVP because of the horrible input lag.
Macros alone have no shot of doing what some people are describing in this thread. Macros are a hindrance more than anything in PVP because of the horrible input lag.
What? The? Sigh.
If people like Bull claim they can weave all these attacks to hit within a couple seconds, why exactly would a macro have trouble?
If what you say is true, nobody would be able to animation cancel because of the horrible input lag. Yet, here we are.
Why make baseless assumptions about peoples claims? Obviously threads like this are going to include a lot of uninformed posts from people jumping on the bandwagon, that shouldn't discredit the claims of everybody. Just because you haven't witnessed an abundance of macro exploitation first hand, doesn't mean it never happens and you need to look for alternative reasons for why people complain about it.
Should I look for alternative reasons why you are trying to blame the complainers? Should I make baseless assumptions that you are in fact a macro hacker and are desperately trying to squash any discussion that brings it up? No, I shouldn't, because baseless assumptions are a waste of everyones time.
There's a video guide on animation canceling. It's ruled legal by ZOS because they can't really fix it, lazy, but ya...it's all good.
It's not that they can't fix it, it's that there's nothing to "fix" about it. The alternatives are not better than what we have, in their opinion.
Again, it is the intended interaction of skill usage and it has nothing to do w/ ZOS not being able to fix it, they don't feel the need to fix it because of a couple different factors.
1) Every skill / attack is capped by a GCD, meaning that there is already a hard-coded limit in the game to how fast a player will be able to attack. Animation cancelling does not allow you to bypass this GCD.
2) The alternatives are worse than what they have currently for their idea of fluid combat.
3) They already did "fix it" by adjusting most animations accordingly to accomodate animation cancelling better.
It seems like when people say "they don't know how to fix it", what they really mean is "ZOS didn't get rid of it entirely like I wanted them to, so clearly they must be incompetent".
That's not really the case, they just don't agree w/ those who feel that it's a problem. Why? Mostly for the reasons I just listed.
There's a video guide on animation canceling. It's ruled legal by ZOS because they can't really fix it, lazy, but ya...it's all good.https://www.youtube.com/watch?v=eTb2YpuRsP4
About macros, they told people at the guild summit (and I believe here on the forums as well as ESO live) that programs like Razors Synapse, Logitech G15 keyboards ect were ok to use. Obviously botting is not so if a macro leads to that, well then thats another matter.
I have seen people trading Macros in zone/guild chat since the game launch and have yet to hear of a single person banned for it.
Using a "weave" macro is a pretty common practice and i seriously doubt that many (if any) high leader board guilds/groups abstain from using them in some form or fashion.
There's a video guide on animation canceling. It's ruled legal by ZOS because they can't really fix it, lazy, but ya...it's all good.
It's not that they can't fix it, it's that there's nothing to "fix" about it. The alternatives are not better than what we have, in their opinion.
Again, it is the intended interaction of skill usage and it has nothing to do w/ ZOS not being able to fix it, they don't feel the need to fix it because of a couple different factors.
1) Every skill / attack is capped by a GCD, meaning that there is already a hard-coded limit in the game to how fast a player will be able to attack. Animation cancelling does not allow you to bypass this GCD.
2) The alternatives are worse than what they have currently for their idea of fluid combat.
3) They already did "fix it" by adjusting most animations accordingly to accomodate animation cancelling better.
It seems like when people say "they don't know how to fix it", what they really mean is "ZOS didn't get rid of it entirely like I wanted them to, so clearly they must be incompetent".
That's not really the case, they just don't agree w/ those who feel that it's a problem. Why? Mostly for the reasons I just listed.
Still think you dont get the real Problem, animmation cancelling itself is fine, i also dont want to die because i cant block and have to w8 until my annimation from skill 1 is finished.
lets look at a "stupid" case: 1v1 Stamina dds. one is using (abusing) animmation canc. the other not
both initiat with WB, Player 1 cancelle the annimation and block instead. so wath is happening now? Right, Player 2 get [snip] up that hard becaus he cant block.
No matter if there is a gcd of 10sec or wathever. thats a broken mechanic wich Needs to be fixed.
it would be a simple fix, if a skill has a casttime from 1sec, then you should have to cast this skill 1 sec, and not cancelle the animmation and still deal dmg. It would a simple [snip] IF
if (casttime != neccesary_casttime)
do_[snip]_nothing;
RinaldoGandolphi wrote: »A lot of these wonkey kill screens are lag. Network latency is not static, you can go from 60ms ping to 380ms ping and back very quickly, the in game display isn't accurate because it does not update often enough for one to see this.
The latency on the servers has degraded in the last 3 months or so, I don't know why, but I would chalk up to that more so then some kinds of exploit.
milesrodneymcneely2_ESO wrote: »It is just WAY past time for a 0.3 second global cooldown. Maybe that makes me a horrible person, but them's the breaks.
I don't know why people think this is so difficult for ZOS to track and punish people for. Sure, they might not be able to program in some code that will detect these people and ban them, but that's like saying we can't prosecute people for murder simply because there isn't a record of them doing it, despite there being lots of evidence, and witnesses.
A GM for ZOS could easily ban a few of these a day. Wait for multiple reports of macro'ing to come in on the same player, wait for that player to enter Cyrodiil and then simply observe them from their angle. It should be obvious really quick if the player is doing things that are not humanly possible.
If for some stupid reason the GMs don't have the power to spectate players from their angle, just teleport yourself to the player and engage them as a test to see what they do. But, really, if the GMs can't spectate, then maybe forget about banning people and put those man hours into implementing that.
Macroing....... Using macros to exploit game mechanics faster and or better than a human can - Is ESO getting paid extra to let you do macros, like for dual boxing and paying for extra accounts? If so you are ok, if not, then you are cheating. That is the way most mmo's essentially look at macros and how they allow them. Is a making money thing.
The way I look at it, is how much money are they in position to lose if they let the problem get out of hand? If they continue to let obvious problems continue without action, how long before there's a mass exodus of paying customers? Ban one or two customers, to keep another 10 or 20 happy, seems like the smart thing to do.
LucyferLightbringer wrote: »Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling. I know in any other MMO ran by an actual professional company it would be called exploit and fixed, but here its a feature. Nothing to see move a long and look forward to new content requiring you to hit enemy 4 times per second to go through dps phase.
So something closer to a full second would be better? Thanks for the input, Bud!milesrodneymcneely2_ESO wrote: »It is just WAY past time for a 0.3 second global cooldown. Maybe that makes me a horrible person, but them's the breaks.
GCDs is the only way I know of to defeat lag switches, however the GCD would have to be far greater than 0.3 second in order to force the timing of the switch to be far greater then the player wants to risk being lagged out.
With a 0.3 GCD a player using a lag switch could burst chain 5 attacks (5*0.3=1.5) while only being lagged out for 1.5 seconds. The GCD on all skills needs to be greater then 3 seconds and preferably even more to ensure that leaving themselves vulnerable (lagged out) negates the benefit of the switch and bursting their DPS.
The average human being types at 35-50 WPM, which means roughly 228 characters a minute - in standardized typing. This works out to 4 keystrokes a second.
Ah, I didn't know that.There already is a 1.3 second GCD on all abilities.
Animation cancelling is possible because light attacks, heavy attacks, and dodge rolls are on their OWN GCD timer, whereas abilities (skills) are on a separate 1.3 second GCD timer.
milesrodneymcneely2_ESO wrote: »Ah, I didn't know that.There already is a 1.3 second GCD on all abilities.
Animation cancelling is possible because light attacks, heavy attacks, and dodge rolls are on their OWN GCD timer, whereas abilities (skills) are on a separate 1.3 second GCD timer.
So, is there a reason they don't put LA, HA, and DRs on the GCD? It seems like a simple fix, from my uneducated perspective.
Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.
Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.
I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.
These exploits are growing tiresome . All we can do is report the people using them I guess?
Naivefanboi wrote: »Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.
Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.
I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.
These exploits are growing tiresome . All we can do is report the people using them I guess?
Last i heard all that stuff is "intended ", they just forgot it in the tutorial in the game lol