Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

The latest exploit with animation clipping

  • nastuug
    nastuug
    ✭✭✭✭✭
    So using an addon scripted to do things that you presently can't do in the base game is coolio, but God forbid anyone macro two or three skills together? Very interesting...
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    nastuug wrote: »
    So using an addon scripted to do things that you presently can't do in the base game is coolio, but God forbid anyone macro two or three skills together? Very interesting...

    The second quote addresses that
    ZOS_MollyH wrote: »
    Hi @Casdha !

    The use of gaming keyboards and mice are not prohibited, but the use of third-party software or other means of creating macros to automate in-game functions is a violation. I apologize for the confusion!

    Just to clarify further, part of the Terms of Service document includes an agreement to follow other Supplemental Terms pertaining to Your Service and/or Game, such as a Code of Conduct, provide guidance on behavior that ZeniMax deems to be inappropriate and specify restrictions on Your Account, Your use of the Game, or Your participation in the Services.

    There is a paragraph in the Terms of Service agreement that is as follows:

    You agree not to use any hardware or software or any other method of support that is not authorized by ZeniMax or that may in any way influence or advantage Your playing abilities, or influence or advantage Your use of the Services. Third party tools, the use of ‘bots’, “speed hacks”, “deep-link”, “page-scrape”, “robot”, “spider”, algorithm or other programs that copy or monitor any part of the Services (including, but not limited to, the Game(s) and/or forums), software that transmits, manipulates, or distributes (including, but are limited to, “mirroring”) the data stream or any aspect of the Services to another computer, server websites or other publication or distribution media, or software that permits You to use Services without human input are examples of methods not authorized by ZeniMax

    Whether it provides an advantage or not, utilizing macros do fall under this category and are prohibited. Please be sure to let us know if you still have any further questions or concerns!

    In the case of addons, they built the AP I and gave the ability to script in certain functions. Working outside of that little box to send commands in game means your breaking the rules. Whether it be a bot program from a gold farm site or a simple application built in with your mouse/keyboard.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    You do not need Macros to play well. The animation cancelling is enough. maybe just maybe one day ZenimaximusglutiusSpamius will decide to fix all of the issues. That might mean a 200 Euro Payout from each of us and some Kittens to speed things up. As well as a Legal binding contract for them to sign. A works for Hire contract.

    Seeing as that will not happen.You should ask your conscience if Hax or Sploit is right for
    you.Neither should be taken while on the other. In some case complications may arise where your PC may have to go to the doctor. You may see increases of QQ Reports while using Hax or Sploit.

    Some combos seem to stack without weaving.
    Edited by SeptimusDova on 27 May 2015 23:02
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Armitas wrote: »
    I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.

    I had to remove the name due to naming/shaming policy, but it is all from one person.

    Macro_zpsx7lz4g64.png

    Learn the game mechanics before accusing people of cheating.
    To set the record straight, attack weaving and animation canceling are basic gameplay in The Elder Scrolls Online. The person who killed you in that screenshot, and macros aren't needed (or even helpful as they can't compensate for lag or needing to cancel your attacking like you can on your own manually), simply moved behind you, wrecking blowed you (one key press), then began pressing his Ultimate key the instant he saw it fire a second later (a couple of times in case lag made it not register otherwise which is common in PVP), and then a half second later hit his left mouse button for a light attack while hitting his his execute key a few times quickly until it fired off too.

    This resulted in a sequence of you being hit without blocking, being launched into the air while stunned and his weapon enchantment hit you ("Befouled Weapon" followed immediately by an Incapacitating Strike (the nightblade ultimate morphed). The Incapacitating Strike was amp'ed 20% by the wrecking blow empower, and you then took 20% higher damage from the nightblade ultimate's unique damage buff on enemy target for 5 seconds from the immediate light attack and execute cast.

    1EISWEb.jpg

    You should at least understand how the game's combat works before trying to claim someone broke it :). Timestamps, by the way, from addons are largely meaningless if they are within a couple of seconds of eachother as both latency and when the API registers the combat event both can make them show up in the same second even though they actually were over the course of 1-3 seconds in all. The attacks he used on you are 100% within the scope of normal, and easily executable, gameplay by a PVP player. You can generally (with some exclusions) attack twice a second, one being an ability and one being a weapon attack. This can be skewed by net latency occasionally, and there are exceptions such as weapon procs or other backloaded damage like delayed nukes or dot's going off, of course, or item sets ;). Hackusations belong on Battlefield pub servers :p.
    Edited by Attorneyatlawl on 28 May 2015 00:22
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • QuadroTony
    QuadroTony
    ✭✭✭✭✭
    HeroOfNone wrote: »

    The second quote addresses that

    stop copypasting stupidness somewhere was posted

    i can run Multicraft addon to craft 170 daggers
    i can write a macros to craft 170 daggers
    result and action are the same

    but i will banned for 2nd, and not banned for 1st?

    ridiculous
    many other mmo-games macroses are allowed
    i believe ZOS need to review old and archaic TOS

    and FOR YOUR INFO API have alot vulnerable places and authors of addont know how to exploit it
    there is many examples of it
    Edited by QuadroTony on 28 May 2015 00:22
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    QuadroTony wrote: »
    HeroOfNone wrote: »

    The second quote addresses that

    stop copypasting stupidness somewhere was posted

    i can run Multicraft addon to craft 170 daggers
    i can write a macros to craft 170 daggers
    result and action are the same

    but i will banned for 2nd, and not banned for 1st?

    ridiculous
    many other mmo-games macroses are allowed
    i believe ZOS need to review old and archaic TOS

    and FOR YOUR INFO API have alot vulnerable places and authors of addont know how to exploit it
    there is many examples of it

    Wrong.

    The addon is allowed by the API and this is controlled by ZOS. Virtually no AAA MMO titles allow hardware or software-based macros, while a handful allow for in-game systems that allow users to write, within the game's restrictions and scripting language, small automation. The key distinction here on your little example is that ZOS specifically allows for the functionality that lets an addon such as MultiCraft make items for you in-game. There is no APi function that allows you as a user to tell the game to press a button 170 times arbitrarily, and hardware/software-based macroing is not allowed period. Allowing those opens an incredibly large number of security issues and loopholes that simply don't need to be there in the first place, and so virtually no game does allow it.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Razzak
    Razzak
    ✭✭✭✭✭
    Varicite wrote: »
    Razzak wrote: »
    Varicite wrote: »
    psufan5 wrote: »
    Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.

    Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.

    I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.

    These exploits are growing tiresome :(. All we can do is report the people using them I guess?

    Last i heard all that stuff is "intended ", they just forgot it in the tutorial in the game lol

    Hitting somebody "6 times in 1 second" is never intended. But there hasn't been a single post actually showing this yet, soooo.

    Not that it doesn't happen through some means, but it's clearly not due to animation cancelling.

    Why is is so "clear"? The lack of evidence to support an exploit is not an evidence of exploit not existing.

    Read the thread and maybe you will understand why it is so clear.

    If not, then you are just in denial anyway and a tin foil hat may be more helpful to you than actual facts.

    /shrug

    It's not my tinfoil hat that is the problem here. It's your head that is stuck in a dark and smelly place, preventing you to see anything but your own little world, that is making your feel like you can make assumptions and declare facts, based on a few forums posts and pictures.

    Shrug away.
  • Cherryblossom
    Cherryblossom
    ✭✭✭✭✭
    Preyfar wrote: »
    QuadroTony wrote: »
    its game mechanics - not an exploit
    alot ppl using it too

    if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
    This isn't animation cancelling. I've had it happen where some people (and the same people over and over) hit you once, and you die. You look at the post mortem, and you've got 5-6 hits from them, some of which (like Wrecking Blow) have a wind up. But they somehow can skip the wind-up. Animation cancelling only applies to light/heavy attacks, but some people have figured out a way to seemingly skip all of them.

    Maybe it's one-sided lag, but... it's definitely one of those cases where you sit there like "What the..." and just can't figure it out. Then you get to play the "ride across Cyrodiil" game to get back to where you were.

    Had the same thing last night, one guy Crit rush then 3 wrecking blow and final execution in under a second, although it is PVP so LAG may help them...
    End of the day it's complete BS when this can happen, it's impossible to react and defend.
  • QuadroTony
    QuadroTony
    ✭✭✭✭✭
    ok, will be nice to hear reportsfrom ZOS like
    - we banned 10k goldsellers, 5k botters and 1k macro users last month, etc

    this reports will keep ppl out of illegal action, IMO

    all i see now - alot of ppl using macroses, my guildmates, players in the PVP, etc. and they alive and not banned even after reports, etc
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Learn the game mechanics before accusing people of cheating.
    To set the record straight, attack weaving and animation canceling are basic gameplay in The Elder Scrolls Online. The person who killed you in that screenshot, and macros aren't needed (or even helpful as they can't compensate for lag or needing to cancel your attacking like you can on your own manually), simply moved behind you, wrecking blowed you (one key press), then began pressing his Ultimate key the instant he saw it fire a second later (a couple of times in case lag made it not register otherwise which is common in PVP), and then a half second later hit his left mouse button for a light attack while hitting his his execute key a few times quickly until it fired off too.

    This resulted in a sequence of you being hit without blocking, being launched into the air while stunned and his weapon enchantment hit you ("Befouled Weapon" followed immediately by an Incapacitating Strike (the nightblade ultimate morphed). The Incapacitating Strike was amp'ed 20% by the wrecking blow empower, and you then took 20% higher damage from the nightblade ultimate's unique damage buff on enemy target for 5 seconds from the immediate light attack and execute cast.

    The problem i see is that he got hit by three skills within 2 seconds. That should not be possible with a 1.3 second CD between skills.
    Timestamps, by the way, from addons are largely meaningless if they are within a couple of seconds of eachother as both latency and when the API registers the combat event both can make them show up in the same second even though they actually were over the course of 1-3 seconds in all.

    That would explain it were it not for the fact that he got knocked off the tower and died before hitting the ground(otherwise fall damage would be listed on the death screen). Even if the timestamps are not reliable, it does not take three seconds to fall off a tower.

    Judging by the typical animation of one being knocked around by wrecking blow, i would say the attacker had 1-1.5 seconds at most left to land other two skills after the wrecking blow before his target hit the ground below the tower.
    Edited by Sharee on 28 May 2015 12:12
  • Tors
    Tors
    ✭✭✭✭✭
    Armitas wrote: »

    Flame reach and Flame touch are mutually exclusive skill morphs. Are you sure you were alone? ...Could the dot from flame reach be called fire touch?


    Yup, just me and him, miles out from anywhere. Him riding and me in front of him, so if he was with someone, they woudlnt have been able to take part in my 1 second death
    Better late Than Pregnant....
    The shadow cabinet, a group of people who pretend to have jobs they do not actually have

    EU PC - Azura's Star
    Decimation Elite - Raid Jester
  • Zargorius
    Zargorius
    ✭✭✭✭
    QuadroTony wrote: »
    ok, will be nice to hear reportsfrom ZOS like
    - we banned 10k goldsellers, 5k botters and 1k macro users last month, etc

    this reports will keep ppl out of illegal action, IMO

    all i see now - alot of ppl using macroses, my guildmates, players in the PVP, etc. and they alive and not banned even after reports, etc

    Macros are not allowed. Use at own risk and don't come crying to the forums when the banhammer strikes.
    Honor is a dead man's code.
  • Razzak
    Razzak
    ✭✭✭✭✭
    Zargorius wrote: »
    QuadroTony wrote: »
    ok, will be nice to hear reportsfrom ZOS like
    - we banned 10k goldsellers, 5k botters and 1k macro users last month, etc

    this reports will keep ppl out of illegal action, IMO

    all i see now - alot of ppl using macroses, my guildmates, players in the PVP, etc. and they alive and not banned even after reports, etc

    Macros are not allowed. Use at own risk and don't come crying to the forums when the banhammer strikes.

    And how are they supposed to identify macro users? By the number of skills being used in a period of time?
  • JTorus
    JTorus
    ✭✭✭✭
    Preyfar wrote: »
    QuadroTony wrote: »
    its game mechanics - not an exploit
    alot ppl using it too

    if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
    This isn't animation cancelling. I've had it happen where some people (and the same people over and over) hit you once, and you die. You look at the post mortem, and you've got 5-6 hits from them, some of which (like Wrecking Blow) have a wind up. But they somehow can skip the wind-up. Animation cancelling only applies to light/heavy attacks, but some people have figured out a way to seemingly skip all of them.

    Maybe it's one-sided lag, but... it's definitely one of those cases where you sit there like "What the..." and just can't figure it out. Then you get to play the "ride across Cyrodiil" game to get back to where you were.

    Had the same thing last night, one guy Crit rush then 3 wrecking blow and final execution in under a second, although it is PVP so LAG may help them...
    End of the day it's complete BS when this can happen, it's impossible to react and defend.

    Lag can help, especially if it's voluntarily induced.

    hGLsyPz.jpg
  • QuadroTony
    QuadroTony
    ✭✭✭✭✭
    Zargorius wrote: »
    QuadroTony wrote: »
    ok, will be nice to hear reportsfrom ZOS like
    - we banned 10k goldsellers, 5k botters and 1k macro users last month, etc

    this reports will keep ppl out of illegal action, IMO

    all i see now - alot of ppl using macroses, my guildmates, players in the PVP, etc. and they alive and not banned even after reports, etc

    Macros are not allowed. Use at own risk and don't come crying to the forums when the banhammer strikes.

    i know
    im just thinking about one, its too boring for me very often in pvp press 3 keys - Mount+autorun+maneuver
    so i will write macro to use them in one key
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ive had this happen to me, and always by a nb. Die instantly, deathcap sais something like (depending on nb build)

    teleport strike, proiximity detonation, concealed weapon, soul tether.

    or

    ambush, soul harvest, surprise atk, surprise atk.

    You should be able to acknowledge that you are attacked and react accordingly before dying. Or else whats the point of pvp. Maybe you die anyway, but atleast you had a shot at reacting correctly and surviving or turning the tide.

    4-5 hits happening simultaneously is bs.


    PC EU
    PvP only
  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    I've never seen macros, I don't know anyone who's used macros, and I think they are an easy scapegoat to blame when you get killed and you don't understand why.
    Any good PvPer will animation cancel and land a light attack in between every skill he uses.
    No macro can make you cast multiple skills FASTER than the internal cooldown in the game. If it did it wouldn't be called a macro but a HACK, which are totally different. So, what a macro will be able to do is maybe add a bash attack in addition to that light attack between skills. (i'm not even sure it's possible game wise to perform a light attack and a bash between 2 skills without slowing down your next skill, in fact don't light attacks and bashes share an internal cooldown as well?). So even if that's possible, the guy who apparently oneshots you is only getting an extra bash dmg thanks to his macro. Hardly a difference.
    Now, I'm not going to argue about ZOS policy to ban those, I would tend to agree, it's an unfair advantage, but it's sooooo small that I really don't see a reason to make tons of posts about it.

    TL;DR macros are an easy excuse for those who die in Cyro
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Varicite
    Varicite
    ✭✭✭✭✭
    Razzak wrote: »
    It's not my tinfoil hat that is the problem here. It's your head that is stuck in a dark and smelly place, preventing you to see anything but your own little world, that is making your feel like you can make assumptions and declare facts, based on a few forums posts and pictures.

    Shrug away.

    That's a lot of words w/out a single bit of substance.

    The mechanics are the mechanics, which have been proven time and again. It's not based on "a few forums posts and pictures", it's based on testing which has been done numerous times by myself and others.

    As I said, if you don't want to accept that, that's on you. I can tell you the earth revolves around the sun and be 100% correct about it, but if you don't want to believe it, that's your prerogative.

    Edited by Varicite on 28 May 2015 12:58
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    QuadroTony wrote: »
    HeroOfNone wrote: »

    The second quote addresses that

    stop copypasting stupidness somewhere was posted

    i can run Multicraft addon to craft 170 daggers
    i can write a macros to craft 170 daggers
    result and action are the same

    but i will banned for 2nd, and not banned for 1st?

    ridiculous
    many other mmo-games macroses are allowed
    i believe ZOS need to review old and archaic TOS

    and FOR YOUR INFO API have alot vulnerable places and authors of addont know how to exploit it
    there is many examples of it

    What's the issue with posting up an official ZOS reply on Macroing? I don't put support to the stance, however I dislike folks saying "you can macro without consequence!" when they clearly have no evidence otherwise. Secondly, that assumption that using the API is the same as macroing is another opinion that ZOS had already addressed in that post. Sorry you don't like the answer, but your argument isn't with me.
    QuadroTony wrote: »
    ok, will be nice to hear reportsfrom ZOS like
    - we banned 10k goldsellers, 5k botters and 1k macro users last month, etc

    this reports will keep ppl out of illegal action, IMO

    all i see now - alot of ppl using macroses, my guildmates, players in the PVP, etc. and they alive and not banned even after reports, etc

    Yup, which is why they are considering adding that in
    JTorus wrote: »
    Preyfar wrote: »
    QuadroTony wrote: »
    its game mechanics - not an exploit
    alot ppl using it too

    if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
    This isn't animation cancelling. I've had it happen where some people (and the same people over and over) hit you once, and you die. You look at the post mortem, and you've got 5-6 hits from them, some of which (like Wrecking Blow) have a wind up. But they somehow can skip the wind-up. Animation cancelling only applies to light/heavy attacks, but some people have figured out a way to seemingly skip all of them.

    Maybe it's one-sided lag, but... it's definitely one of those cases where you sit there like "What the..." and just can't figure it out. Then you get to play the "ride across Cyrodiil" game to get back to where you were.

    Had the same thing last night, one guy Crit rush then 3 wrecking blow and final execution in under a second, although it is PVP so LAG may help them...
    End of the day it's complete BS when this can happen, it's impossible to react and defend.

    Lag can help, especially if it's voluntarily induced.

    hGLsyPz.jpg

    This is biggest issue as I see it, especially if you combine it with macros...
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Varicite
    Varicite
    ✭✭✭✭✭
    Sharee wrote: »
    The problem i see is that he got hit by three skills within 2 seconds. That should not be possible with a 1.3 second CD between skills.

    I broke this down earlier in the thread, but I will just go ahead and post it again because people seem to not be understanding how it works.
    Varicite wrote: »
    Well, for this particular screenshot, WB takes about as long as the cooldown, so by the time WB hits you would be able to use Incap Strike.

    These can both hit in about the same instant. Befouled Weapon is an enchant, not an ability, and doesn't incur any cooldown.

    Light attack has an independent cooldown of skills, so this can be used pretty much right after the Incap Strike, and by the time the light attack has fired, you would be able to use another ability (in this case, an execute).

    All of this can be done in about 2 seconds from the initial damage of the WB. I don't see any foul play in THIS particular screenshot at all.

    If you look at my own screenshot that I made earlier just fighting a mudcrab, it's very clear that you can string together 2 abilities per second pretty comfortably just using normal game mechanics.
    0YpP5Zh.png

    Now, I am NOT saying that extreme burst situations aren't occuring, but the screenshot that YOU quoted is not one of these cases.

    I'd like to see some screenshots that ACTUALLY show 4-5 abilities occuring WITHIN a second, instead of the normal 2 abilities per second that is standard for most attack weaving situations.

    Some posters have said they got hit by 4 surprise attacks in 1 second, but there is no actual proof of this posted (not calling them a liar, just that there's no evidence of this type of extreme posted in this thread yet).

    In hectic combat, I'm curious how many players are able to tell the exact difference between 1 second and 3 seconds when they are being burst down.

    Edited by Varicite on 28 May 2015 13:02
  • JTorus
    JTorus
    ✭✭✭✭
    HeroOfNone wrote: »
    JTorus wrote: »
    Preyfar wrote: »
    QuadroTony wrote: »
    its game mechanics - not an exploit
    alot ppl using it too

    if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
    This isn't animation cancelling. I've had it happen where some people (and the same people over and over) hit you once, and you die. You look at the post mortem, and you've got 5-6 hits from them, some of which (like Wrecking Blow) have a wind up. But they somehow can skip the wind-up. Animation cancelling only applies to light/heavy attacks, but some people have figured out a way to seemingly skip all of them.

    Maybe it's one-sided lag, but... it's definitely one of those cases where you sit there like "What the..." and just can't figure it out. Then you get to play the "ride across Cyrodiil" game to get back to where you were.

    Had the same thing last night, one guy Crit rush then 3 wrecking blow and final execution in under a second, although it is PVP so LAG may help them...
    End of the day it's complete BS when this can happen, it's impossible to react and defend.

    Lag can help, especially if it's voluntarily induced.

    hGLsyPz.jpg

    This is biggest issue as I see it, especially if you combine it with macros...

    Yup,

    I've witnessed it a few times. While most people are sneaky, some let their guard down and use their little cheats somewhat flagrantly. When you're fighting in a crowd, and that one guy suddenly blips from one side to the other as he goes in for a kill (or evades one) it's suspicious. Especially if it doesn't happen again suggesting a connection problem over an exploit.

    Of course there are some that vehemently deny this behavior ever takes place; insisting what's been witnessed is not what actually happened. While there are those insisting that the global cooldowns can't be bypassed, they can certainly be used without recourse in the TTL window of opportunity offered by exploiting the TX data flow. UDP is a terribly old, and very basic, even it's varying flavors don't really ensure the dataflow can't be.... massaged.

    At the end of the day, there's cheaters everywhere. They can't successfully play under normal constraints. They also seem to be some of the most crass, ignorant, and boastful individuals, likely because they need both their mouth, and their exploits to make up for an inability to operate like the rest of us.
  • Varicite
    Varicite
    ✭✭✭✭✭
    JTorus wrote: »
    While there are those insisting that the global cooldowns can't be bypassed, they can certainly be used without recourse in the TTL window of opportunity offered by exploiting the TX data flow. UDP is a terribly old, and very basic, even it's varying flavors don't really ensure the dataflow can't be.... massaged.

    I've never once said that global cooldowns "can't be bypassed", nor has anyone else in this thread.

    What has been said is that global cooldowns can't be bypassed via animation cancelling alone.

    What you're talking about is a very different case than what the OP and others are trying to blame for this type of burst.

    "ZOMG ZOS CAN'T FIX ATTACK WEAVING AND I GOT HIT 6 TIMES IN 1 SECOND BECAUSE OF ANIMATION CANCELLING". - that's the sentiment that I've been arguing against, because it's not possible to do via legitimate in-game mechanics, and it's doing the entire community a HUGE disservice by continuing to proliferate this kind of misinformation.

    People who aren't versed in the game's mechanics, or new to the game altogether see posts like this and think that is the culprit when it is not even possible.

    Macroing certain abilities together to falsely lag out the server to create burst scenarios that are unintended is something entirely different and clearly cheating. Heck, macroing abilities together in combat at all has been explicitly stated to be cheating just by itself.

    You seem to be missing a very important distinction in the debate at hand, and one that needs to be clarified for those who are unable or unwilling to test for themselves.
  • QuadroTony
    QuadroTony
    ✭✭✭✭✭
    they need to do only one thing - damage must be dealed on animation ending, not on the beginning like now


    /solved
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    QuadroTony wrote: »
    they need to do only one thing - damage must be dealed on animation ending, not on the beginning like now


    /solved

    Even at animation end they would still be able to lag switch out and commit several actions at the same time. I think the best way is to cap off the number of abilities that can occur every 1.3 seconds if there us no confirmation from the server. Commit 4-5 wrecking blows without server connectivity, when they all get sent out them one should connect but the rest should be dropped, refunding any stamina.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • The_Drexill
    The_Drexill
    ✭✭✭✭
    Alot of this is s health desync bug thats been around for a bit. Last night we were doing a great 3v15, and down to the last 4 people and I went 100 to 0 in a flash... death recap said I was hit 4 times by flame lash, but the health bar just never moved until I was dead. If he was macroing, we wouldn't have killed the other 11 before he insta killed me.
    Brandizzle - NB
    Drexill The Unbreakable - Sorc

    For teh covenant.
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Armitas wrote: »
    I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.

    I had to remove the name due to naming/shaming policy, but it is all from one person.

    Macro_zpsx7lz4g64.png

    Learn the game mechanics before accusing people of cheating.
    To set the record straight, attack weaving and animation canceling are basic gameplay in The Elder Scrolls Online. The person who killed you in that screenshot, and macros aren't needed (or even helpful as they can't compensate for lag or needing to cancel your attacking like you can on your own manually), simply moved behind you, wrecking blowed you (one key press), then began pressing his Ultimate key the instant he saw it fire a second later (a couple of times in case lag made it not register otherwise which is common in PVP), and then a half second later hit his left mouse button for a light attack while hitting his his execute key a few times quickly until it fired off too.

    This resulted in a sequence of you being hit without blocking, being launched into the air while stunned and his weapon enchantment hit you ("Befouled Weapon" followed immediately by an Incapacitating Strike (the nightblade ultimate morphed). The Incapacitating Strike was amp'ed 20% by the wrecking blow empower, and you then took 20% higher damage from the nightblade ultimate's unique damage buff on enemy target for 5 seconds from the immediate light attack and execute cast.

    1EISWEb.jpg

    You should at least understand how the game's combat works before trying to claim someone broke it :). Timestamps, by the way, from addons are largely meaningless if they are within a couple of seconds of eachother as both latency and when the API registers the combat event both can make them show up in the same second even though they actually were over the course of 1-3 seconds in all. The attacks he used on you are 100% within the scope of normal, and easily executable, gameplay by a PVP player. You can generally (with some exclusions) attack twice a second, one being an ability and one being a weapon attack. This can be skewed by net latency occasionally, and there are exceptions such as weapon procs or other backloaded damage like delayed nukes or dot's going off, of course, or item sets ;). Hackusations belong on Battlefield pub servers :p.

    Please re-read what I wrote, article wasn't about macro it was about TTL. It's right there in the first sentence. You should at least read the first sentence before posting something like that. If you had read it you could of saved us all that unnecessary explanation along with the self aggrandizing picture.
    Edited by Armitas on 28 May 2015 15:47
    Retired.
    Nord mDK
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    JTorus wrote: »
    Preyfar wrote: »
    QuadroTony wrote: »
    its game mechanics - not an exploit
    alot ppl using it too

    if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
    This isn't animation cancelling. I've had it happen where some people (and the same people over and over) hit you once, and you die. You look at the post mortem, and you've got 5-6 hits from them, some of which (like Wrecking Blow) have a wind up. But they somehow can skip the wind-up. Animation cancelling only applies to light/heavy attacks, but some people have figured out a way to seemingly skip all of them.

    Maybe it's one-sided lag, but... it's definitely one of those cases where you sit there like "What the..." and just can't figure it out. Then you get to play the "ride across Cyrodiil" game to get back to where you were.

    Had the same thing last night, one guy Crit rush then 3 wrecking blow and final execution in under a second, although it is PVP so LAG may help them...
    End of the day it's complete BS when this can happen, it's impossible to react and defend.

    Lag can help, especially if it's voluntarily induced.

    hGLsyPz.jpg

    Don't even need that, there's something any of you can press right now that will do it. And people are pressing it on purpose and macroing it to the skills that it works with. It's why you're getting a stack of surprise strikes in 1 second, or sorcs flying through the air with bolt and not falling. I've tried reporting it in game and through someone with access to ZOS so hopefully it gets fixed soon as it's been used for months now.
    Edited by Armitas on 28 May 2015 15:05
    Retired.
    Nord mDK
  • Lykurgis
    Lykurgis
    ✭✭✭
    HeroOfNone wrote: »
    Oh, and @Lykurgis it seems ZOS changed their stance?
    ZOS_MollyH wrote: »
    Hello @Casdha !

    To clarify this a bit, using a third party program - in this case it would be your keyboard's profile software - to perform any game function is a violation of the ESOTU terms of service.

    The phrase "change the game play experience" includes having third party software macros that automatically perform emotes. The game play experience in this case would be that it is designed to have you - the player - performing these actions manually, and by using a macro you are changing the game play experience.

    Using macros, and using unapproved third party applications, programs, scripts or any other game modifying mechanic is a violation of the Terms of Service, and as such continuing to do so would put you at risk for having your account actioned.

    http://forums.elderscrollsonline.com/en/discussion/comment/1826830#Comment_1826830

    If someone heard otherwise please go ahead and cite a source

    This is somewhat contradictory to what I have been told and: unapproved third party applications raises a question for me.

    Where is the approved third party applications list? I know that it was said at GS that Razor Macros were "ok" with the caveats i mentioned earlier and allowed for the reasons others point out, meaning: the animation can only do so much.
    We Kill Bosses (NA Server, AD)
    The Purple Guild (NA Server, AD)
    world first naked AA run
  • HeroOfNone
    HeroOfNone
    ✭✭✭✭✭
    Lykurgis wrote: »
    HeroOfNone wrote: »
    Oh, and @Lykurgis it seems ZOS changed their stance?
    ZOS_MollyH wrote: »
    Hello @Casdha !

    To clarify this a bit, using a third party program - in this case it would be your keyboard's profile software - to perform any game function is a violation of the ESOTU terms of service.

    The phrase "change the game play experience" includes having third party software macros that automatically perform emotes. The game play experience in this case would be that it is designed to have you - the player - performing these actions manually, and by using a macro you are changing the game play experience.

    Using macros, and using unapproved third party applications, programs, scripts or any other game modifying mechanic is a violation of the Terms of Service, and as such continuing to do so would put you at risk for having your account actioned.

    http://forums.elderscrollsonline.com/en/discussion/comment/1826830#Comment_1826830

    If someone heard otherwise please go ahead and cite a source

    This is somewhat contradictory to what I have been told and: unapproved third party applications raises a question for me.

    Where is the approved third party applications list? I know that it was said at GS that Razor Macros were "ok" with the caveats i mentioned earlier and allowed for the reasons others point out, meaning: the animation can only do so much.

    Still the first time I've heard that any macroing, even using keyboard/mouse software, was allowed In any fashion. Do you have any quotable ZOS statements outside of personal affirmations?
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • QuadroTony
    QuadroTony
    ✭✭✭✭✭
    Go to 44:10
    That part in the video actually says that macroing it is ok also.

    https://www.youtube.com/watch?v=KSjxZZTS1Uw
Sign In or Register to comment.