So using an addon scripted to do things that you presently can't do in the base game is coolio, but God forbid anyone macro two or three skills together? Very interesting...
ZOS_MollyH wrote: »Hi @Casdha !
The use of gaming keyboards and mice are not prohibited, but the use of third-party software or other means of creating macros to automate in-game functions is a violation. I apologize for the confusion!
Just to clarify further, part of the Terms of Service document includes an agreement to follow other Supplemental Terms pertaining to Your Service and/or Game, such as a Code of Conduct, provide guidance on behavior that ZeniMax deems to be inappropriate and specify restrictions on Your Account, Your use of the Game, or Your participation in the Services.
There is a paragraph in the Terms of Service agreement that is as follows:
You agree not to use any hardware or software or any other method of support that is not authorized by ZeniMax or that may in any way influence or advantage Your playing abilities, or influence or advantage Your use of the Services. Third party tools, the use of ‘bots’, “speed hacks”, “deep-link”, “page-scrape”, “robot”, “spider”, algorithm or other programs that copy or monitor any part of the Services (including, but not limited to, the Game(s) and/or forums), software that transmits, manipulates, or distributes (including, but are limited to, “mirroring”) the data stream or any aspect of the Services to another computer, server websites or other publication or distribution media, or software that permits You to use Services without human input are examples of methods not authorized by ZeniMax
Whether it provides an advantage or not, utilizing macros do fall under this category and are prohibited. Please be sure to let us know if you still have any further questions or concerns!
I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
HeroOfNone wrote: »
The second quote addresses that
QuadroTony wrote: »HeroOfNone wrote: »
The second quote addresses that
stop copypasting stupidness somewhere was posted
i can run Multicraft addon to craft 170 daggers
i can write a macros to craft 170 daggers
result and action are the same
but i will banned for 2nd, and not banned for 1st?
ridiculous
many other mmo-games macroses are allowed
i believe ZOS need to review old and archaic TOS
and FOR YOUR INFO API have alot vulnerable places and authors of addont know how to exploit it
there is many examples of it
Naivefanboi wrote: »Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.
Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.
I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.
These exploits are growing tiresome . All we can do is report the people using them I guess?
Last i heard all that stuff is "intended ", they just forgot it in the tutorial in the game lol
Hitting somebody "6 times in 1 second" is never intended. But there hasn't been a single post actually showing this yet, soooo.
Not that it doesn't happen through some means, but it's clearly not due to animation cancelling.
Why is is so "clear"? The lack of evidence to support an exploit is not an evidence of exploit not existing.
Read the thread and maybe you will understand why it is so clear.
If not, then you are just in denial anyway and a tin foil hat may be more helpful to you than actual facts.
/shrug
This isn't animation cancelling. I've had it happen where some people (and the same people over and over) hit you once, and you die. You look at the post mortem, and you've got 5-6 hits from them, some of which (like Wrecking Blow) have a wind up. But they somehow can skip the wind-up. Animation cancelling only applies to light/heavy attacks, but some people have figured out a way to seemingly skip all of them.QuadroTony wrote: »its game mechanics - not an exploit
alot ppl using it too
if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
Maybe it's one-sided lag, but... it's definitely one of those cases where you sit there like "What the..." and just can't figure it out. Then you get to play the "ride across Cyrodiil" game to get back to where you were.
Attorneyatlawl wrote: »Learn the game mechanics before accusing people of cheating.
To set the record straight, attack weaving and animation canceling are basic gameplay in The Elder Scrolls Online. The person who killed you in that screenshot, and macros aren't needed (or even helpful as they can't compensate for lag or needing to cancel your attacking like you can on your own manually), simply moved behind you, wrecking blowed you (one key press), then began pressing his Ultimate key the instant he saw it fire a second later (a couple of times in case lag made it not register otherwise which is common in PVP), and then a half second later hit his left mouse button for a light attack while hitting his his execute key a few times quickly until it fired off too.
This resulted in a sequence of you being hit without blocking, being launched into the air while stunned and his weapon enchantment hit you ("Befouled Weapon" followed immediately by an Incapacitating Strike (the nightblade ultimate morphed). The Incapacitating Strike was amp'ed 20% by the wrecking blow empower, and you then took 20% higher damage from the nightblade ultimate's unique damage buff on enemy target for 5 seconds from the immediate light attack and execute cast.
Timestamps, by the way, from addons are largely meaningless if they are within a couple of seconds of eachother as both latency and when the API registers the combat event both can make them show up in the same second even though they actually were over the course of 1-3 seconds in all.
Flame reach and Flame touch are mutually exclusive skill morphs. Are you sure you were alone? ...Could the dot from flame reach be called fire touch?
QuadroTony wrote: »ok, will be nice to hear reportsfrom ZOS like
- we banned 10k goldsellers, 5k botters and 1k macro users last month, etc
this reports will keep ppl out of illegal action, IMO
all i see now - alot of ppl using macroses, my guildmates, players in the PVP, etc. and they alive and not banned even after reports, etc
QuadroTony wrote: »ok, will be nice to hear reportsfrom ZOS like
- we banned 10k goldsellers, 5k botters and 1k macro users last month, etc
this reports will keep ppl out of illegal action, IMO
all i see now - alot of ppl using macroses, my guildmates, players in the PVP, etc. and they alive and not banned even after reports, etc
Macros are not allowed. Use at own risk and don't come crying to the forums when the banhammer strikes.
Cherryblossom wrote: »This isn't animation cancelling. I've had it happen where some people (and the same people over and over) hit you once, and you die. You look at the post mortem, and you've got 5-6 hits from them, some of which (like Wrecking Blow) have a wind up. But they somehow can skip the wind-up. Animation cancelling only applies to light/heavy attacks, but some people have figured out a way to seemingly skip all of them.QuadroTony wrote: »its game mechanics - not an exploit
alot ppl using it too
if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
Maybe it's one-sided lag, but... it's definitely one of those cases where you sit there like "What the..." and just can't figure it out. Then you get to play the "ride across Cyrodiil" game to get back to where you were.
Had the same thing last night, one guy Crit rush then 3 wrecking blow and final execution in under a second, although it is PVP so LAG may help them...
End of the day it's complete BS when this can happen, it's impossible to react and defend.
QuadroTony wrote: »ok, will be nice to hear reportsfrom ZOS like
- we banned 10k goldsellers, 5k botters and 1k macro users last month, etc
this reports will keep ppl out of illegal action, IMO
all i see now - alot of ppl using macroses, my guildmates, players in the PVP, etc. and they alive and not banned even after reports, etc
Macros are not allowed. Use at own risk and don't come crying to the forums when the banhammer strikes.
It's not my tinfoil hat that is the problem here. It's your head that is stuck in a dark and smelly place, preventing you to see anything but your own little world, that is making your feel like you can make assumptions and declare facts, based on a few forums posts and pictures.
Shrug away.
QuadroTony wrote: »HeroOfNone wrote: »
The second quote addresses that
stop copypasting stupidness somewhere was posted
i can run Multicraft addon to craft 170 daggers
i can write a macros to craft 170 daggers
result and action are the same
but i will banned for 2nd, and not banned for 1st?
ridiculous
many other mmo-games macroses are allowed
i believe ZOS need to review old and archaic TOS
and FOR YOUR INFO API have alot vulnerable places and authors of addont know how to exploit it
there is many examples of it
QuadroTony wrote: »ok, will be nice to hear reportsfrom ZOS like
- we banned 10k goldsellers, 5k botters and 1k macro users last month, etc
this reports will keep ppl out of illegal action, IMO
all i see now - alot of ppl using macroses, my guildmates, players in the PVP, etc. and they alive and not banned even after reports, etc
Cherryblossom wrote: »This isn't animation cancelling. I've had it happen where some people (and the same people over and over) hit you once, and you die. You look at the post mortem, and you've got 5-6 hits from them, some of which (like Wrecking Blow) have a wind up. But they somehow can skip the wind-up. Animation cancelling only applies to light/heavy attacks, but some people have figured out a way to seemingly skip all of them.QuadroTony wrote: »its game mechanics - not an exploit
alot ppl using it too
if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
Maybe it's one-sided lag, but... it's definitely one of those cases where you sit there like "What the..." and just can't figure it out. Then you get to play the "ride across Cyrodiil" game to get back to where you were.
Had the same thing last night, one guy Crit rush then 3 wrecking blow and final execution in under a second, although it is PVP so LAG may help them...
End of the day it's complete BS when this can happen, it's impossible to react and defend.
Lag can help, especially if it's voluntarily induced.
The problem i see is that he got hit by three skills within 2 seconds. That should not be possible with a 1.3 second CD between skills.
Well, for this particular screenshot, WB takes about as long as the cooldown, so by the time WB hits you would be able to use Incap Strike.
These can both hit in about the same instant. Befouled Weapon is an enchant, not an ability, and doesn't incur any cooldown.
Light attack has an independent cooldown of skills, so this can be used pretty much right after the Incap Strike, and by the time the light attack has fired, you would be able to use another ability (in this case, an execute).
All of this can be done in about 2 seconds from the initial damage of the WB. I don't see any foul play in THIS particular screenshot at all.
If you look at my own screenshot that I made earlier just fighting a mudcrab, it's very clear that you can string together 2 abilities per second pretty comfortably just using normal game mechanics.
Now, I am NOT saying that extreme burst situations aren't occuring, but the screenshot that YOU quoted is not one of these cases.
I'd like to see some screenshots that ACTUALLY show 4-5 abilities occuring WITHIN a second, instead of the normal 2 abilities per second that is standard for most attack weaving situations.
Some posters have said they got hit by 4 surprise attacks in 1 second, but there is no actual proof of this posted (not calling them a liar, just that there's no evidence of this type of extreme posted in this thread yet).
In hectic combat, I'm curious how many players are able to tell the exact difference between 1 second and 3 seconds when they are being burst down.
HeroOfNone wrote: »Cherryblossom wrote: »This isn't animation cancelling. I've had it happen where some people (and the same people over and over) hit you once, and you die. You look at the post mortem, and you've got 5-6 hits from them, some of which (like Wrecking Blow) have a wind up. But they somehow can skip the wind-up. Animation cancelling only applies to light/heavy attacks, but some people have figured out a way to seemingly skip all of them.QuadroTony wrote: »its game mechanics - not an exploit
alot ppl using it too
if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
Maybe it's one-sided lag, but... it's definitely one of those cases where you sit there like "What the..." and just can't figure it out. Then you get to play the "ride across Cyrodiil" game to get back to where you were.
Had the same thing last night, one guy Crit rush then 3 wrecking blow and final execution in under a second, although it is PVP so LAG may help them...
End of the day it's complete BS when this can happen, it's impossible to react and defend.
Lag can help, especially if it's voluntarily induced.
This is biggest issue as I see it, especially if you combine it with macros...
While there are those insisting that the global cooldowns can't be bypassed, they can certainly be used without recourse in the TTL window of opportunity offered by exploiting the TX data flow. UDP is a terribly old, and very basic, even it's varying flavors don't really ensure the dataflow can't be.... massaged.
QuadroTony wrote: »they need to do only one thing - damage must be dealed on animation ending, not on the beginning like now
/solved
Attorneyatlawl wrote: »I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
Learn the game mechanics before accusing people of cheating.
To set the record straight, attack weaving and animation canceling are basic gameplay in The Elder Scrolls Online. The person who killed you in that screenshot, and macros aren't needed (or even helpful as they can't compensate for lag or needing to cancel your attacking like you can on your own manually), simply moved behind you, wrecking blowed you (one key press), then began pressing his Ultimate key the instant he saw it fire a second later (a couple of times in case lag made it not register otherwise which is common in PVP), and then a half second later hit his left mouse button for a light attack while hitting his his execute key a few times quickly until it fired off too.
This resulted in a sequence of you being hit without blocking, being launched into the air while stunned and his weapon enchantment hit you ("Befouled Weapon" followed immediately by an Incapacitating Strike (the nightblade ultimate morphed). The Incapacitating Strike was amp'ed 20% by the wrecking blow empower, and you then took 20% higher damage from the nightblade ultimate's unique damage buff on enemy target for 5 seconds from the immediate light attack and execute cast.
You should at least understand how the game's combat works before trying to claim someone broke it . Timestamps, by the way, from addons are largely meaningless if they are within a couple of seconds of eachother as both latency and when the API registers the combat event both can make them show up in the same second even though they actually were over the course of 1-3 seconds in all. The attacks he used on you are 100% within the scope of normal, and easily executable, gameplay by a PVP player. You can generally (with some exclusions) attack twice a second, one being an ability and one being a weapon attack. This can be skewed by net latency occasionally, and there are exceptions such as weapon procs or other backloaded damage like delayed nukes or dot's going off, of course, or item sets . Hackusations belong on Battlefield pub servers .
Cherryblossom wrote: »This isn't animation cancelling. I've had it happen where some people (and the same people over and over) hit you once, and you die. You look at the post mortem, and you've got 5-6 hits from them, some of which (like Wrecking Blow) have a wind up. But they somehow can skip the wind-up. Animation cancelling only applies to light/heavy attacks, but some people have figured out a way to seemingly skip all of them.QuadroTony wrote: »its game mechanics - not an exploit
alot ppl using it too
if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
Maybe it's one-sided lag, but... it's definitely one of those cases where you sit there like "What the..." and just can't figure it out. Then you get to play the "ride across Cyrodiil" game to get back to where you were.
Had the same thing last night, one guy Crit rush then 3 wrecking blow and final execution in under a second, although it is PVP so LAG may help them...
End of the day it's complete BS when this can happen, it's impossible to react and defend.
Lag can help, especially if it's voluntarily induced.
HeroOfNone wrote: »Oh, and @Lykurgis it seems ZOS changed their stance?ZOS_MollyH wrote: »Hello @Casdha !
To clarify this a bit, using a third party program - in this case it would be your keyboard's profile software - to perform any game function is a violation of the ESOTU terms of service.
The phrase "change the game play experience" includes having third party software macros that automatically perform emotes. The game play experience in this case would be that it is designed to have you - the player - performing these actions manually, and by using a macro you are changing the game play experience.
Using macros, and using unapproved third party applications, programs, scripts or any other game modifying mechanic is a violation of the Terms of Service, and as such continuing to do so would put you at risk for having your account actioned.
http://forums.elderscrollsonline.com/en/discussion/comment/1826830#Comment_1826830
If someone heard otherwise please go ahead and cite a source
HeroOfNone wrote: »Oh, and @Lykurgis it seems ZOS changed their stance?ZOS_MollyH wrote: »Hello @Casdha !
To clarify this a bit, using a third party program - in this case it would be your keyboard's profile software - to perform any game function is a violation of the ESOTU terms of service.
The phrase "change the game play experience" includes having third party software macros that automatically perform emotes. The game play experience in this case would be that it is designed to have you - the player - performing these actions manually, and by using a macro you are changing the game play experience.
Using macros, and using unapproved third party applications, programs, scripts or any other game modifying mechanic is a violation of the Terms of Service, and as such continuing to do so would put you at risk for having your account actioned.
http://forums.elderscrollsonline.com/en/discussion/comment/1826830#Comment_1826830
If someone heard otherwise please go ahead and cite a source
This is somewhat contradictory to what I have been told and: unapproved third party applications raises a question for me.
Where is the approved third party applications list? I know that it was said at GS that Razor Macros were "ok" with the caveats i mentioned earlier and allowed for the reasons others point out, meaning: the animation can only do so much.