milesrodneymcneely2_ESO wrote: »Ah, I didn't know that.There already is a 1.3 second GCD on all abilities.
Animation cancelling is possible because light attacks, heavy attacks, and dodge rolls are on their OWN GCD timer, whereas abilities (skills) are on a separate 1.3 second GCD timer.
So, is there a reason they don't put LA, HA, and DRs on the GCD? It seems like a simple fix, from my uneducated perspective.
Macros alone have no shot of doing what some people are describing in this thread. Macros are a hindrance more than anything in PVP because of the horrible input lag.
What? The? Sigh.
If people like Bull claim they can weave all these attacks to hit within a couple seconds, why exactly would a macro have trouble?
If what you say is true, nobody would be able to animation cancel because of the horrible input lag. Yet, here we are.
Why make baseless assumptions about peoples claims? Obviously threads like this are going to include a lot of uninformed posts from people jumping on the bandwagon, that shouldn't discredit the claims of everybody. Just because you haven't witnessed an abundance of macro exploitation first hand, doesn't mean it never happens and you need to look for alternative reasons for why people complain about it.
Should I look for alternative reasons why you are trying to blame the complainers? Should I make baseless assumptions that you are in fact a macro hacker and are desperately trying to squash any discussion that brings it up? No, I shouldn't, because baseless assumptions are a waste of everyones time.
If Bull or anyone else posts proof of himself using animation cancelling OR macros (or both) to achieve more attacks than the game is hard-coded to allow in a span of time, then I will stop blaming the ignorant.
I'm talking about 4-5 attacks in under 1 second. Because it's been well-established that you can easily achieve 2 attacks per second via normal game mechanics.
That has ALWAYS been the case.
There's nothing baseless about explaining to the masses that what's being claimed by the OP and many others in this thread is simply not possible using the mechanics that they are blaming.
@Erock25 is stating fact. You can NOT do this w/ macros alone. You can NOT do this w/ animation cancelling.
Ah, okay. Makes sense.Emma_Eunjung wrote: »I can tell you exactly why: If light/heavy attacks and abilities shared the same GCD, no one would ever make light/heavy attacks, because they lower your DPS and have very few beneficial side effects (the heavy attack off-balance knockdown is the exception.)
milesrodneymcneely2_ESO wrote: »Ah, okay. Makes sense.Emma_Eunjung wrote: »I can tell you exactly why: If light/heavy attacks and abilities shared the same GCD, no one would ever make light/heavy attacks, because they lower your DPS and have very few beneficial side effects (the heavy attack off-balance knockdown is the exception.)
So, how do they find a happy medium between combat fluidity and animation exploitation?
Wait, what?They already did that. You just don't like it. <.<
milesrodneymcneely2_ESO wrote: »P.S.: I freely admit I'm operating on hearsay. I don't have a dog in the fight just yet, if you'll pardon the pun. LOL!.
I can also testify to having this happen to me . I have been toggling and taking screen shots each time I die to kind of get an idea of which attacks are being used and there are without a doubt some that are casting multiple within a few seconds but it just seems like one big hit. It's like they all hit at the same time.
@Varicite I think what people really want to say is that in designing for maximum fluidity in combat, Zenimax has reduced the time to kill to a laughable state.
So while most people appear to not truly understand animation cancelling, they do realize that something is terribly wrong with the current state of PvP combat. But that problem is not caused by animation cancelling, it is merely exacerbated by it.
I think that perhaps the only way to fix it would be to boost everyone's hitpoints in Cyrodiil by a significant amount, much more than the current battle buff. I really can't see any other way to increase the TTK other than reducing our damage, and no one is going to like that.
I can also testify to having this happen to me . I have been toggling and taking screen shots each time I die to kind of get an idea of which attacks are being used and there are without a doubt some that are casting multiple within a few seconds but it just seems like one big hit. It's like they all hit at the same time.
I would love to see those screenshots
I can also testify to having this happen to me . I have been toggling and taking screen shots each time I die to kind of get an idea of which attacks are being used and there are without a doubt some that are casting multiple within a few seconds but it just seems like one big hit. It's like they all hit at the same time.
I would love to see those screenshots
ASAP . Do we have to edit out the name of the player if we post here ?
I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
OtarTheMad wrote: »I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
This is a good example of what is happening. If you look at the bottom left you can see the combat log and it's detailed breakdown of the damage taken and when (down to the millisecond) and you can see that on multiple occasions he was hit with multiple attacks... literally at once.
redeye_38rwb17_ESO wrote: »On a side note, this thread has had me reading for over an hour lol, kinda shocked ZoS has not chimed in on this one by now, especialy such a hot topic with over 7k views.
/nudgenudgeZoS
C'mon and sack up and put an end to the debate plz and enlighten us with an official response eh? I think all the time and effort everyone has put into this thread deserves it, nay demands it!
cheers
Erm, no.OtarTheMad wrote: »This is a good example of what is happening. If you look at the bottom left you can see the combat log and it's detailed breakdown of the damage taken and when (down to the millisecond) and you can see that on multiple occasions he was hit with multiple attacks... literally at once.
Paulington wrote: »Erm, no.OtarTheMad wrote: »This is a good example of what is happening. If you look at the bottom left you can see the combat log and it's detailed breakdown of the damage taken and when (down to the millisecond) and you can see that on multiple occasions he was hit with multiple attacks... literally at once.
In fact, he is actually hit seven times before death. If we ignore the 18:28:58 hit as he likely regenerated to full after that, he gets hit six times in two seconds, that isn't outside the realm of possibility and is in fact totally possible and replicable.
Whilst I have no doubt people are macroing/exploiting to do huge damage in very small amounts of time, this is not one of those situations.
OtarTheMad wrote: »I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
This is a good example of what is happening. If you look at the bottom left you can see the combat log and it's detailed breakdown of the damage taken and when (down to the millisecond) and you can see that on multiple occasions he was hit with multiple attacks... literally at once.
Those aren't milliseconds...
It's hour:minute:second.
He's using CLS, which doesn't count by milliseconds. I actually broke this combat log down earlier in the thread, and it's entirely possible to do w/out an exploit of any kind.
Naivefanboi wrote: »Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.
Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.
I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.
These exploits are growing tiresome . All we can do is report the people using them I guess?
Last i heard all that stuff is "intended ", they just forgot it in the tutorial in the game lol
Hitting somebody "6 times in 1 second" is never intended. But there hasn't been a single post actually showing this yet, soooo.
Not that it doesn't happen through some means, but it's clearly not due to animation cancelling.
Naivefanboi wrote: »Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.
Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.
I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.
These exploits are growing tiresome . All we can do is report the people using them I guess?
Last i heard all that stuff is "intended ", they just forgot it in the tutorial in the game lol
Hitting somebody "6 times in 1 second" is never intended. But there hasn't been a single post actually showing this yet, soooo.
Not that it doesn't happen through some means, but it's clearly not due to animation cancelling.
Why is is so "clear"? The lack of evidence to support an exploit is not an evidence of exploit not existing.
Conceivably this works with any long GCD, and thus may include Toppling Charge'a 20-second GCD.Yep confirmed. It works with surprise strike, soul tether and bolt escape. All it takes is one button and anyone has their own lag switch to exploit the system and combine strikes ignoring the GCD. ZOS if you send me a note I'll tell you how.
When my friend tried it for confirmation, bolt killed his ping so this may be part of the source of all the cyrodiil lag. I also have a video I can link of several sorcs doing this same exploit.
There's a video guide on animation canceling. It's ruled legal by ZOS because they can't really fix it, lazy, but ya...it's all good.https://www.youtube.com/watch?v=eTb2YpuRsP4
About macros, they told people at the guild summit (and I believe here on the forums as well as ESO live) that programs like Razors Synapse, Logitech G15 keyboards ect were ok to use. Obviously botting is not so if a macro leads to that, well then thats another matter.
I have seen people trading Macros in zone/guild chat since the game launch and have yet to hear of a single person banned for it.
Using a "weave" macro is a pretty common practice and i seriously doubt that many (if any) high leader board guilds/groups abstain from using them in some form or fashion.
Animation and attack priority is currently driven by gameplay mechanics, and animation design is created to support the gameplay features. Animation cancelling with macro usage is “cheating”, but the way that attacks currently interact is intended, but will hopefully be improved in the future.
ZOS_MollyH wrote: »Hello @Casdha !
To clarify this a bit, using a third party program - in this case it would be your keyboard's profile software - to perform any game function is a violation of the ESOTU terms of service.
The phrase "change the game play experience" includes having third party software macros that automatically perform emotes. The game play experience in this case would be that it is designed to have you - the player - performing these actions manually, and by using a macro you are changing the game play experience.
Using macros, and using unapproved third party applications, programs, scripts or any other game modifying mechanic is a violation of the Terms of Service, and as such continuing to do so would put you at risk for having your account actioned.