Sensesfail13 wrote: »SOP must be new...Sorry man this is normal and no macro.I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
Wrecking>Soul Havest (for the buff)>Light attack>killers blade.
Soul Harvest > Light > Killers blade is near instant.
Im sorry just looking at the time stamp that is most definitely NOT normal and the denial and defense of such actions only perpetuate the problems within the game. All of those records are in less than 1.5 seconds and not only is that not even possible to physically hit every one of those skills in that time but they also have timing signatures in game where they take longer than that and their animations cant be cancelled. Unless 3rd party macros are used.I ambush>soul harvest>heavy>surprise in 1.4 seconds routinely. No macros. Try it OP. wind up a heavy attack then use a skill. Both will hit at the same time. Follow with another skill and all 3 will be under 1 second. The game has worked like this since day 1. If you are not "weaving attacks" you are losing 1/2 your dmg.Sensesfail13 wrote: »SOP must be new...Sorry man this is normal and no macro.I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
Wrecking>Soul Havest (for the buff)>Light attack>killers blade.
Soul Harvest > Light > Killers blade is near instant.
Im sorry just looking at the time stamp that is most definitely NOT normal and the denial and defense of such actions only perpetuate the problems within the game. All of those records are in less than 1.5 seconds and not only is that not even possible to physically hit every one of those skills in that time but they also have timing signatures in game where they take longer than that and their animations cant be cancelled. Unless 3rd party macros are used.
And this is what is the biggest problem with this. We have animations that SHOULD be canceled for maximum effect. What is the point of these animations, then?
Like the Picture above. starting with wreking blow and finishing with Killers blade. in LESS than 2 sec.
thats the broken mechanic of the Animation cancelling, even with the gcd from 1 sec.
like i Wrote above the first "cancelled rota" Need 0,3-0,4 sec the second you can do at 1,3-1,4 with a delay from 0,2 the fight Ends right after 1,6sec.
+ the Picture from the wreking or yours just Show sec, we dont know the ms so you cant know if its exactly 1sec
it's not just a macro because there are hard limits that should otherwise prevent such a thing. Something else is happening.
Easy fix: get rid of animation canceling.
Skills should take the designed time to fire.
Getting rid of animation canceling would also normalize dps among players with same stats, giving ZOS a better way to fine tuning pve contents.
The macro is an enabaler, but the fault is with the animaton clipping and the use of block for a milisecond to bypass a lot of time
To be honest, I dont understand why we are not seeing more posts about this than we are.
The damage shown here was sent within a single second. The only people there were me and him. I dismounted him, he turned around and pressed 1 button.
While this is a known exploit, little has been done to fix it. Its killling PvP
The way to do it is extremly easy using a macro enabled keyboard (or software that allows you to do the same from a normal keyboard)
This needs to get some kind of Zos response (either this post or one of the others) otherwise the only way to fix it is to tell the world how to do it too on Reddit
Darklord_Tiberius wrote: »The best way to counter macro users is to run with a large group and kill them. Phoenix Rising can kill any guild, any server; we have videos of us killing every top player on both factions time and time again. Their cheating ways do not work when you ride into their horde and break them. Doing solo stuff, yea macros rule the day because they take 4-5 seconds of normal attacks and jam them into 1-2 seconds. Unless you are a templar with BS and BoL, I do not see how anyone can survive the macro hits. Whats funny is when people try and hit me with their baddie macros and fail; then I turn around and destroy them. Most macro users are horrid PvPers, its the reason they have to macro.
Darklord_Tiberius wrote: »The best way to counter macro users is to run with a large group and kill them. Phoenix Rising can kill any guild, any server; we have videos of us killing every top player on both factions time and time again. Their cheating ways do not work when you ride into their horde and break them. Doing solo stuff, yea macros rule the day because they take 4-5 seconds of normal attacks and jam them into 1-2 seconds. Unless you are a templar with BS and BoL, I do not see how anyone can survive the macro hits. Whats funny is when people try and hit me with their baddie macros and fail; then I turn around and destroy them. Most macro users are horrid PvPers, its the reason they have to macro.
To be honest, I dont understand why we are not seeing more posts about this than we are.
The damage shown here was sent within a single second. The only people there were me and him. I dismounted him, he turned around and pressed 1 button.
While this is a known exploit, little has been done to fix it. Its killling PvP
The way to do it is extremly easy using a macro enabled keyboard (or software that allows you to do the same from a normal keyboard)
This needs to get some kind of Zos response (either this post or one of the others) otherwise the only way to fix it is to tell the world how to do it too on Reddit
Emma_Eunjung wrote: »If you're going to complain about something, how about the fact that the guy got 16687 from a Heavy Attack! What's up with that.. is that a Dragonknight thing?
Emma_Eunjung wrote: »To be honest, I dont understand why we are not seeing more posts about this than we are.
The damage shown here was sent within a single second. The only people there were me and him. I dismounted him, he turned around and pressed 1 button.
While this is a known exploit, little has been done to fix it. Its killling PvP
The way to do it is extremly easy using a macro enabled keyboard (or software that allows you to do the same from a normal keyboard)
This needs to get some kind of Zos response (either this post or one of the others) otherwise the only way to fix it is to tell the world how to do it too on Reddit
Two of those are DOT, so they don't count. That leaves you with a Heavy Attack, a Weapon Skill and then another Heavy Attack... not exactly what I'd call a super-elite OP combo. The Heavy Attacks were truncated (aka Medium Attacks) for them to fit into a short time frame as you describe. The interesting thing about Heavy Attacks is that you don't have to wait until the prior Ability or Weapon animation is finished before you press the Attack button down, but you DO have to wait a little while before you lift it up in order for the Heavy Attack to register. Any way you cut it, you might be able to get 3 attacks off in 1.4 seconds or so, but that's about as good as it gets. Using a macro on the client side will not do ANYTHING to make this go faster, the cooldowns are hard-coded on the server.
If you're going to complain about something, how about the fact that the guy got 16687 from a Heavy Attack! What's up with that.. is that a Dragonknight thing?
kevlarto_ESO wrote: »I sure wish some one official would chime in on this thread and let us know some facts...
LucyferLightbringer wrote: »Can you really blame us for looking at animation cancelling first when something like this pops up? It's a shady bug that started up as exploit that was supposed to be fixed and was later renamed to a "unintended feature" due to devs being unable to do their job properly. It's something that was never supposed to be here, so naturally its a first thing to look at at when something is wrong with attacks. It's funny how there is still no tutorial teching new player how to use this extreme important game exploit feature. Many people still don't know it exists and yet its needed for completing endgame content.
LucyferLightbringer wrote: »Can you really blame us for looking at animation cancelling first when something like this pops up? It's a shady bug that started up as exploit that was supposed to be fixed and was later renamed to a "unintended feature" due to devs being unable to do their job properly. It's something that was never supposed to be here, so naturally its a first thing to look at at when something is wrong with attacks. It's funny how there is still no tutorial teching new player how to use this extreme important game exploit feature. Many people still don't know it exists and yet its needed for completing endgame content.
Almost everything that you just said is wrong. <.<
Pretty much the only correct thing in that block of text was "many people still don't know it exists".
So no, I can't blame people for not having any clue about it when people like you are constantly posting misinformation about it all over the forums.
But hey, that's why I'm here to do what I do. ; )
https://www.youtube.com/watch?v=eTb2YpuRsP4
There's a video guide on animation canceling. It's ruled legal by ZOS because they can't really fix it, lazy, but ya...it's all good.