Cervanteseric85ub17_ESO wrote: »Emma_Eunjung wrote: »Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.
Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.
I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.
These exploits are growing tiresome . All we can do is report the people using them I guess?
Your complaint would be a lot more convincing if you included a VIDEO of the supposed exploit taking place. Yet, no one griping about animation canceling ever seems to produce such proof...
I've tested all kinds of attack combos over and over and OVER, and my experience has been that it's simply impossible for the player to bypass the cooldowns on light/heavy attacks, ability attacks or ultimates. Blocking or interrupting in the middle of the attack may make the animation finish faster, but it does not actually let you make attacks faster.
There WAS a bug on the PTS that allowed Bow attacks to rapid fire like a machine gun, but that was supposedly fixed a long time ago. If you have PROOF of any other bugs or exploits, then by all means present it!
Hit dawnbreaker, tap block, come back and report with your video. That animation is supposed to take 1.5 or so seconds, but can be done instantly with simply tapping block. This may not seem like much but after a critical charge coupled with a heavy attack, its instant death. The macroing needs to stop, and i don't need to video tape anything so obviously being exploited.
Many people see it on a nightly basis, sorry you are in denial.
A lot of people are honestly just confused about how the game mechanics and priority system work in ESO. People need to understand game mechanics before they start calling things exploits or cheating. First of all every player command follows a tiered priority system. Light/heavy attacks can be cancelled by weapon/class skills which can be cancelled by block, skills can cancel out light and heavy attacks and blocking can cancel player skills. Every attack, from light/heavy to weapon/class skills and even ultimates have a moment when their damage hit the targets. Most of the time damage is unloaded upfront and is this for almost all instant cast abilities. Here is the key part, after the ability does it's damage the rest of what you see is the skill animation, this part can be cancelled with a type of command that is of a higher priority. The ability to cancel and combo attacks has been in the game since launch. In fact many other games include this type of cancel system some more then others, most notably fighter games. The misinformation being spread here is that people are canceling heavy attacks with heavy attacks allowing them to chain heavy attacks almost instantly, this is not possible and has not been since the launch of the game. I have been in cyrodil everyday since launch pretty much and I can tell you this occurrence is NOT happening. What is happening is people are being blown up by players who understand and are able to maximize this game mechanic. So yea anyone with practice can cancel a heavy attack with a wrecking blow cancelled with a dawn breaker. Do all abilities hit you at the same time ? NO....they are chained together happening one after another.
Cervanteseric85ub17_ESO wrote: »Emma_Eunjung wrote: »Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.
Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.
I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.
These exploits are growing tiresome . All we can do is report the people using them I guess?
Your complaint would be a lot more convincing if you included a VIDEO of the supposed exploit taking place. Yet, no one griping about animation canceling ever seems to produce such proof...
I've tested all kinds of attack combos over and over and OVER, and my experience has been that it's simply impossible for the player to bypass the cooldowns on light/heavy attacks, ability attacks or ultimates. Blocking or interrupting in the middle of the attack may make the animation finish faster, but it does not actually let you make attacks faster.
There WAS a bug on the PTS that allowed Bow attacks to rapid fire like a machine gun, but that was supposedly fixed a long time ago. If you have PROOF of any other bugs or exploits, then by all means present it!
Hit dawnbreaker, tap block, come back and report with your video. That animation is supposed to take 1.5 or so seconds, but can be done instantly with simply tapping block. This may not seem like much but after a critical charge coupled with a heavy attack, its instant death. The macroing needs to stop, and i don't need to video tape anything so obviously being exploited.
Many people see it on a nightly basis, sorry you are in denial.
A lot of people are honestly just confused about how the game mechanics and priority system work in ESO. People need to understand game mechanics before they start calling things exploits or cheating. First of all every player command follows a tiered priority system. Light/heavy attacks can be cancelled by weapon/class skills which can be cancelled by block, skills can cancel out light and heavy attacks and blocking can cancel player skills. Every attack, from light/heavy to weapon/class skills and even ultimates have a moment when their damage hit the targets. Most of the time damage is unloaded upfront and is this for almost all instant cast abilities. Here is the key part, after the ability does it's damage the rest of what you see is the skill animation, this part can be cancelled with a type of command that is of a higher priority. The ability to cancel and combo attacks has been in the game since launch. In fact many other games include this type of cancel system some more then others, most notably fighter games. The misinformation being spread here is that people are canceling heavy attacks with heavy attacks allowing them to chain heavy attacks almost instantly, this is not possible and has not been since the launch of the game. I have been in cyrodil everyday since launch pretty much and I can tell you this occurrence is NOT happening. What is happening is people are being blown up by players who understand and are able to maximize this game mechanic. So yea anyone with practice can cancel a heavy attack with a wrecking blow cancelled with a dawn breaker. Do all abilities hit you at the same time ? NO....they are chained together happening one after another.
Actually they hit you at the same time. It is not humanly possible to be THAT consistent at killing people in 1 second with 5 different abilities.
It needs to stop, period.
As much as I'm not supposed to cast 20 Meteors when the game is lagging, but somehow I can. Now prove the game wasn't lagging by each client side when you've got one-shoted with Surprise Attacks.You cant be lightning fast with surprise attack 4 times in 1 second. The animation itself and the time to land another attack is over 1 second. Having 4 hit you in that same amount of time = exploit.
I do type 1000-1200 characters a minute, am I allowed to do Surprise Attack now without macros? Like a boom-boom!The average human being types at 35-50 WPM, which means roughly 228 characters a minute
Cervanteseric85ub17_ESO wrote: »Emma_Eunjung wrote: »Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.
Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.
I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.
These exploits are growing tiresome . All we can do is report the people using them I guess?
Your complaint would be a lot more convincing if you included a VIDEO of the supposed exploit taking place. Yet, no one griping about animation canceling ever seems to produce such proof...
I've tested all kinds of attack combos over and over and OVER, and my experience has been that it's simply impossible for the player to bypass the cooldowns on light/heavy attacks, ability attacks or ultimates. Blocking or interrupting in the middle of the attack may make the animation finish faster, but it does not actually let you make attacks faster.
There WAS a bug on the PTS that allowed Bow attacks to rapid fire like a machine gun, but that was supposedly fixed a long time ago. If you have PROOF of any other bugs or exploits, then by all means present it!
Hit dawnbreaker, tap block, come back and report with your video. That animation is supposed to take 1.5 or so seconds, but can be done instantly with simply tapping block. This may not seem like much but after a critical charge coupled with a heavy attack, its instant death. The macroing needs to stop, and i don't need to video tape anything so obviously being exploited.
Many people see it on a nightly basis, sorry you are in denial.
A lot of people are honestly just confused about how the game mechanics and priority system work in ESO. People need to understand game mechanics before they start calling things exploits or cheating. First of all every player command follows a tiered priority system. Light/heavy attacks can be cancelled by weapon/class skills which can be cancelled by block, skills can cancel out light and heavy attacks and blocking can cancel player skills. Every attack, from light/heavy to weapon/class skills and even ultimates have a moment when their damage hit the targets. Most of the time damage is unloaded upfront and is this for almost all instant cast abilities. Here is the key part, after the ability does it's damage the rest of what you see is the skill animation, this part can be cancelled with a type of command that is of a higher priority. The ability to cancel and combo attacks has been in the game since launch. In fact many other games include this type of cancel system some more then others, most notably fighter games. The misinformation being spread here is that people are canceling heavy attacks with heavy attacks allowing them to chain heavy attacks almost instantly, this is not possible and has not been since the launch of the game. I have been in cyrodil everyday since launch pretty much and I can tell you this occurrence is NOT happening. What is happening is people are being blown up by players who understand and are able to maximize this game mechanic. So yea anyone with practice can cancel a heavy attack with a wrecking blow cancelled with a dawn breaker. Do all abilities hit you at the same time ? NO....they are chained together happening one after another.
What people are saying is YES they are getting hit by it all at once. If that is the case, and the screenshot looks like it is; that is not animation as I know it and you describe but some other sort of exploit. I want to try to duplicate it to report whats actually going on but I just know what you describe. Not sure how what others are describing can actually be done.
Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations.
Which means lag obviously plays a huge role in a lot of these deaths and/or kills we receive. Or people are using macros. Your guess is as good as mine, but in all due respect - PvP in ESO is the most laggy game experience I have had since dial-up days. So I never jump to the conclusion that "OMG THAT PERSON HAS A MACRO" everytime this happens.
Cervanteseric85ub17_ESO wrote: »Emma_Eunjung wrote: »Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.
Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.
I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.
These exploits are growing tiresome . All we can do is report the people using them I guess?
Your complaint would be a lot more convincing if you included a VIDEO of the supposed exploit taking place. Yet, no one griping about animation canceling ever seems to produce such proof...
I've tested all kinds of attack combos over and over and OVER, and my experience has been that it's simply impossible for the player to bypass the cooldowns on light/heavy attacks, ability attacks or ultimates. Blocking or interrupting in the middle of the attack may make the animation finish faster, but it does not actually let you make attacks faster.
There WAS a bug on the PTS that allowed Bow attacks to rapid fire like a machine gun, but that was supposedly fixed a long time ago. If you have PROOF of any other bugs or exploits, then by all means present it!
Hit dawnbreaker, tap block, come back and report with your video. That animation is supposed to take 1.5 or so seconds, but can be done instantly with simply tapping block. This may not seem like much but after a critical charge coupled with a heavy attack, its instant death. The macroing needs to stop, and i don't need to video tape anything so obviously being exploited.
Many people see it on a nightly basis, sorry you are in denial.
A lot of people are honestly just confused about how the game mechanics and priority system work in ESO. People need to understand game mechanics before they start calling things exploits or cheating. First of all every player command follows a tiered priority system. Light/heavy attacks can be cancelled by weapon/class skills which can be cancelled by block, skills can cancel out light and heavy attacks and blocking can cancel player skills. Every attack, from light/heavy to weapon/class skills and even ultimates have a moment when their damage hit the targets. Most of the time damage is unloaded upfront and is this for almost all instant cast abilities. Here is the key part, after the ability does it's damage the rest of what you see is the skill animation, this part can be cancelled with a type of command that is of a higher priority. The ability to cancel and combo attacks has been in the game since launch. In fact many other games include this type of cancel system some more then others, most notably fighter games. The misinformation being spread here is that people are canceling heavy attacks with heavy attacks allowing them to chain heavy attacks almost instantly, this is not possible and has not been since the launch of the game. I have been in cyrodil everyday since launch pretty much and I can tell you this occurrence is NOT happening. What is happening is people are being blown up by players who understand and are able to maximize this game mechanic. So yea anyone with practice can cancel a heavy attack with a wrecking blow cancelled with a dawn breaker. Do all abilities hit you at the same time ? NO....they are chained together happening one after another.
What people are saying is YES they are getting hit by it all at once. If that is the case, and the screenshot looks like it is; that is not animation as I know it and you describe but some other sort of exploit. I want to try to duplicate it to report whats actually going on but I just know what you describe. Not sure how what others are describing can actually be done.
@technohic
There are cases where the skills are fired in quick succession and they hit the opponent all at once. This is a bug in the game. I've experienced this. Looking at my opponent, they fire several things off and move on, seconds later they all land. This was not exploiting. And since you're a coder you can see in the CLS addon that the date in the log is not even close to when the skills were fired. I know there's exploiting, but people need to take off the tin-foil hats already and find something better to worry about. I'm all for testing and trying to repro this stuff though, that's fun.
I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
LucyferLightbringer wrote: »Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling.
LucyferLightbringer wrote: »Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling.
It has nothing to do w/ animation cancelling.
OP just doesn't know what he's talking about, and clearly neither do you.
This thread: Someone is cheating! BLAME ANIMATION CANCELLING IMMEDIATELY!
LucyferLightbringer wrote: »Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling.
It has nothing to do w/ animation cancelling.
OP just doesn't know what he's talking about, and clearly neither do you.
This thread: Someone is cheating! BLAME ANIMATION CANCELLING IMMEDIATELY!
so how do you explain a wathever class , is able to use 3 lethal arrow in less than 1 sec?
btw each with 12k dmg
I have to second that. I can't count the times when one alliance group approached another group of enemy alliance, and then we got a lag-spike for 2 seconds which was enough for us to kill them while they were standing still. On their side it probably looked like the situation OP is describing. So were we actually the cheaters or rather the server lag issue should be finally resolved/improved?Lag, desync or some other bug. Maybe another exploit; but I just don't see animation cancelling able to do it.
LucyferLightbringer wrote: »Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling.
It has nothing to do w/ animation cancelling.
OP just doesn't know what he's talking about, and clearly neither do you.
This thread: Someone is cheating! BLAME ANIMATION CANCELLING IMMEDIATELY!
so how do you explain a wathever class , is able to use 3 lethal arrow in less than 1 sec?
btw each with 12k dmg
LucyferLightbringer wrote: »Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling.
It has nothing to do w/ animation cancelling.
OP just doesn't know what he's talking about, and clearly neither do you.
This thread: Someone is cheating! BLAME ANIMATION CANCELLING IMMEDIATELY!
so how do you explain a wathever class , is able to use 3 lethal arrow in less than 1 sec?
btw each with 12k dmg
How do you explain abilities firing off faster than the hard-coded cooldown for each ability through legitimate game mechanics, is that what you're asking me?
You don't. It has nothing to do w/ animation cancelling.
It's something else; lag, desync (most likely culprit), or something more malicious. It's definitely not animation cancelling, though, as this has been thoroughly tested time and time again, and it is VERY clear that you can NOT fire attacks faster than the intended cooldown.
LucyferLightbringer wrote: »Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling.
It has nothing to do w/ animation cancelling.
OP just doesn't know what he's talking about, and clearly neither do you.
This thread: Someone is cheating! BLAME ANIMATION CANCELLING IMMEDIATELY!
so how do you explain a wathever class , is able to use 3 lethal arrow in less than 1 sec?
btw each with 12k dmg
How do you explain abilities firing off faster than the hard-coded cooldown for each ability through legitimate game mechanics, is that what you're asking me?
You don't. It has nothing to do w/ animation cancelling.
It's something else; lag, desync (most likely culprit), or something more malicious. It's definitely not animation cancelling, though, as this has been thoroughly tested time and time again, and it is VERY clear that you can NOT fire attacks faster than the intended cooldown.
If you use Carve from 2h and right after a light attack and this 2 time in a row you doing 4 hits in less than 1 sec, dont even Need a macro for this, recount Count of 4 hits on a mob. You also get accustic Feedback from both attacks. So, dsync? lag? in every pve Zone at any time i try this? i dont guss so
LucyferLightbringer wrote: »Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling.
It has nothing to do w/ animation cancelling.
OP just doesn't know what he's talking about, and clearly neither do you.
This thread: Someone is cheating! BLAME ANIMATION CANCELLING IMMEDIATELY!
so how do you explain a wathever class , is able to use 3 lethal arrow in less than 1 sec?
btw each with 12k dmg
How do you explain abilities firing off faster than the hard-coded cooldown for each ability through legitimate game mechanics, is that what you're asking me?
You don't. It has nothing to do w/ animation cancelling.
It's something else; lag, desync (most likely culprit), or something more malicious. It's definitely not animation cancelling, though, as this has been thoroughly tested time and time again, and it is VERY clear that you can NOT fire attacks faster than the intended cooldown.
If you use Carve from 2h and right after a light attack and this 2 time in a row you doing 4 hits in less than 1 sec, dont even Need a macro for this, recount Count of 4 hits on a mob. You also get accustic Feedback from both attacks. So, dsync? lag? in every pve Zone at any time i try this? i dont guss so
No, you are NOT doing 4 hits in less than 1 second by using Carve -> LA -> Carve -> Carve.
Not w/ animation cancelling alone, you're not.
What a ridiculous post.
LucyferLightbringer wrote: »Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling.
It has nothing to do w/ animation cancelling.
OP just doesn't know what he's talking about, and clearly neither do you.
This thread: Someone is cheating! BLAME ANIMATION CANCELLING IMMEDIATELY!
so how do you explain a wathever class , is able to use 3 lethal arrow in less than 1 sec?
btw each with 12k dmg
How do you explain abilities firing off faster than the hard-coded cooldown for each ability through legitimate game mechanics, is that what you're asking me?
You don't. It has nothing to do w/ animation cancelling.
It's something else; lag, desync (most likely culprit), or something more malicious. It's definitely not animation cancelling, though, as this has been thoroughly tested time and time again, and it is VERY clear that you can NOT fire attacks faster than the intended cooldown.
If you use Carve from 2h and right after a light attack and this 2 time in a row you doing 4 hits in less than 1 sec, dont even Need a macro for this, recount Count of 4 hits on a mob. You also get accustic Feedback from both attacks. So, dsync? lag? in every pve Zone at any time i try this? i dont guss so
No, you are NOT doing 4 hits in less than 1 second by using Carve -> LA -> Carve -> Carve.
Not w/ animation cancelling alone, you're not.
What a ridiculous post.
i guess you dont get it right,
its carve - la - carve - la, each Animation get cancelled by the folloing hit, so you do 1 (ONE) LA animmation and deal 4 times dmg.
No matter HOW fast you are cancelling animations, you will NOT be able to use a light attack faster than once every second; the same goes for class skills.
Gee, look at that. Each ability takes at least 1 second before you can do it again via animation cancelling.
Those 4 attacks took 2 seconds, NOT less than 1 second. This is because the light attacks have ~1 second cooldown. And Brawler (in this case, but applies to all skills) ALSO has its own ~1 second cooldown.
The MOST that you can achieve is ~2 attacks per second.
That's because every ability is hard-coded to have its own internal cooldown, just like I mentioned previously in this thread.No matter HOW fast you are cancelling animations, you will NOT be able to use a light attack faster than once every second; the same goes for class skills.
I know exactly how animation cancelling works. Others, apparently, think it is some kind of magical technique to attack faster than the game allows.
It's not.
Gee, look at that. Each ability takes at least 1 second before you can do it again via animation cancelling.
Those 4 attacks took 2 seconds, NOT less than 1 second. This is because the light attacks have ~1 second cooldown. And Brawler (in this case, but applies to all skills) ALSO has its own ~1 second cooldown.
The MOST that you can achieve is ~2 attacks per second.
That's because every ability is hard-coded to have its own internal cooldown, just like I mentioned previously in this thread.No matter HOW fast you are cancelling animations, you will NOT be able to use a light attack faster than once every second; the same goes for class skills.
I know exactly how animation cancelling works. Others, apparently, think it is some kind of magical technique to attack faster than the game allows.
It's not.
carve - la - carve - la
but wathever i will test it aigan out today.
edit: if you start a attack with wathever lets say la (like you) right after carve, you will do in, let say 0,3 sec x2 dmg, + you 1 sec gcd you can do a other rota after 1,3sec so there is no 2 sec.
Gee, look at that. Each ability takes at least 1 second before you can do it again via animation cancelling.
Those 4 attacks took 2 seconds, NOT less than 1 second. This is because the light attacks have ~1 second cooldown. And Brawler (in this case, but applies to all skills) ALSO has its own ~1 second cooldown.
The MOST that you can achieve is ~2 attacks per second.
That's because every ability is hard-coded to have its own internal cooldown, just like I mentioned previously in this thread.No matter HOW fast you are cancelling animations, you will NOT be able to use a light attack faster than once every second; the same goes for class skills.
I know exactly how animation cancelling works. Others, apparently, think it is some kind of magical technique to attack faster than the game allows.
It's not.
carve - la - carve - la
but wathever i will test it aigan out today.
edit: if you start a attack with wathever lets say la (like you) right after carve, you will do in, let say 0,3 sec x2 dmg, + you 1 sec gcd you can do a other rota after 1,3sec so there is no 2 sec.
It doesn't matter whether you start w/ the skill or the light attack first, the end result is exactly the same... Test it all you like, post screenshots.
Nothing is going to change how the game works.