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The latest exploit with animation clipping

  • Garwulf
    Garwulf
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    In reality I do not care. Winning using cheats or using macros means nothing except for those with out a life. At least it does not cost me real money to PVP these days. ;)
    Edited by Garwulf on 12 May 2015 11:50
  • psufan5
    psufan5
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    psufan5 wrote: »
    psufan5 wrote: »
    Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.

    Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.

    I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.

    These exploits are growing tiresome :(. All we can do is report the people using them I guess?

    Your complaint would be a lot more convincing if you included a VIDEO of the supposed exploit taking place. Yet, no one griping about animation canceling ever seems to produce such proof...

    I've tested all kinds of attack combos over and over and OVER, and my experience has been that it's simply impossible for the player to bypass the cooldowns on light/heavy attacks, ability attacks or ultimates. Blocking or interrupting in the middle of the attack may make the animation finish faster, but it does not actually let you make attacks faster.

    There WAS a bug on the PTS that allowed Bow attacks to rapid fire like a machine gun, but that was supposedly fixed a long time ago. If you have PROOF of any other bugs or exploits, then by all means present it!

    Hit dawnbreaker, tap block, come back and report with your video. That animation is supposed to take 1.5 or so seconds, but can be done instantly with simply tapping block. This may not seem like much but after a critical charge coupled with a heavy attack, its instant death. The macroing needs to stop, and i don't need to video tape anything so obviously being exploited.

    Many people see it on a nightly basis, sorry you are in denial.

    A lot of people are honestly just confused about how the game mechanics and priority system work in ESO. People need to understand game mechanics before they start calling things exploits or cheating. First of all every player command follows a tiered priority system. Light/heavy attacks can be cancelled by weapon/class skills which can be cancelled by block, skills can cancel out light and heavy attacks and blocking can cancel player skills. Every attack, from light/heavy to weapon/class skills and even ultimates have a moment when their damage hit the targets. Most of the time damage is unloaded upfront and is this for almost all instant cast abilities. Here is the key part, after the ability does it's damage the rest of what you see is the skill animation, this part can be cancelled with a type of command that is of a higher priority. The ability to cancel and combo attacks has been in the game since launch. In fact many other games include this type of cancel system some more then others, most notably fighter games. The misinformation being spread here is that people are canceling heavy attacks with heavy attacks allowing them to chain heavy attacks almost instantly, this is not possible and has not been since the launch of the game. I have been in cyrodil everyday since launch pretty much and I can tell you this occurrence is NOT happening. What is happening is people are being blown up by players who understand and are able to maximize this game mechanic. So yea anyone with practice can cancel a heavy attack with a wrecking blow cancelled with a dawn breaker. Do all abilities hit you at the same time ? NO....they are chained together happening one after another.

    Actually they hit you at the same time. It is not humanly possible to be THAT consistent at killing people in 1 second with 5 different abilities.

    It needs to stop, period.

    Surgical Incision
    Former Emperor
    USPS4
  • F7sus4
    F7sus4
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    psufan5 wrote: »
    All we can do is report the people using them I guess?
    You can't prove other people using macros and not just being light-speed fast on their keyboard+mouse. It should be solved the other way around - by fixing the game.
  • psufan5
    psufan5
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    F7sus4 wrote: »
    psufan5 wrote: »
    All we can do is report the people using them I guess?
    You can't prove other people using macros and not just being light-speed fast on their keyboard+mouse. It should be solved the other way around - by fixing the game.

    You cant be lightning fast with surprise attack 4 times in 1 second. The animation itself and the time to land another attack is over 1 second. Having 4 hit you in that same amount of time = exploit.

    Surgical Incision
    Former Emperor
    USPS4
  • mtwiggz
    mtwiggz
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    There's a huge difference between animation canceling and macro usage. Now I'm not the kind of person to accuse others of cheating but some of it is absolutely blatant. With macro keyboard and mice it's as easy as plug -> setup -> play.

    The average human being types at 35-50 WPM, which means roughly 228 characters a minute - in standardized typing. This works out to 4 keystrokes a second. If you're animation canceling attacks with block that's 2 keystrokes per attack, which means 4 attacks would come to 8 keystrokes - which is physically IMPOSSIBLE for the majority of human beings to output in one second.

    Science is science. Boom.

    Which means lag obviously plays a huge role in a lot of these deaths and/or kills we receive. Or people are using macros. Your guess is as good as mine, but in all due respect - PvP in ESO is the most laggy game experience I have had since dial-up days. So I never jump to the conclusion that "OMG THAT PERSON HAS A MACRO" everytime this happens.

    On the other hand it's completely viable for players to line up skills with delay to hit you all at once. This whole Wrecking Blow 2-3 times in a second should plain and simply not be possible due to the skills "cast time". Regardless of animation canceling or not. Skills with blatant cast times should not be able to be clipped.
  • Sacadon
    Sacadon
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    All of you that are basing your position on this topic solely from the time of the log in Combat Log Statistics should know this if you don't already!

    The timestamps are added by the addon code itself and before it writes them to the log, the times DO NOT come from the game. Plus the data is pulled from a buffer on a timer and not real-time. So you never know the exact timing of an attack based on this addon, only a close approximation (which still has value).
  • Sacadon
    Sacadon
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    psufan5 wrote: »
    psufan5 wrote: »
    psufan5 wrote: »
    Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.

    Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.

    I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.

    These exploits are growing tiresome :(. All we can do is report the people using them I guess?

    Your complaint would be a lot more convincing if you included a VIDEO of the supposed exploit taking place. Yet, no one griping about animation canceling ever seems to produce such proof...

    I've tested all kinds of attack combos over and over and OVER, and my experience has been that it's simply impossible for the player to bypass the cooldowns on light/heavy attacks, ability attacks or ultimates. Blocking or interrupting in the middle of the attack may make the animation finish faster, but it does not actually let you make attacks faster.

    There WAS a bug on the PTS that allowed Bow attacks to rapid fire like a machine gun, but that was supposedly fixed a long time ago. If you have PROOF of any other bugs or exploits, then by all means present it!

    Hit dawnbreaker, tap block, come back and report with your video. That animation is supposed to take 1.5 or so seconds, but can be done instantly with simply tapping block. This may not seem like much but after a critical charge coupled with a heavy attack, its instant death. The macroing needs to stop, and i don't need to video tape anything so obviously being exploited.

    Many people see it on a nightly basis, sorry you are in denial.

    A lot of people are honestly just confused about how the game mechanics and priority system work in ESO. People need to understand game mechanics before they start calling things exploits or cheating. First of all every player command follows a tiered priority system. Light/heavy attacks can be cancelled by weapon/class skills which can be cancelled by block, skills can cancel out light and heavy attacks and blocking can cancel player skills. Every attack, from light/heavy to weapon/class skills and even ultimates have a moment when their damage hit the targets. Most of the time damage is unloaded upfront and is this for almost all instant cast abilities. Here is the key part, after the ability does it's damage the rest of what you see is the skill animation, this part can be cancelled with a type of command that is of a higher priority. The ability to cancel and combo attacks has been in the game since launch. In fact many other games include this type of cancel system some more then others, most notably fighter games. The misinformation being spread here is that people are canceling heavy attacks with heavy attacks allowing them to chain heavy attacks almost instantly, this is not possible and has not been since the launch of the game. I have been in cyrodil everyday since launch pretty much and I can tell you this occurrence is NOT happening. What is happening is people are being blown up by players who understand and are able to maximize this game mechanic. So yea anyone with practice can cancel a heavy attack with a wrecking blow cancelled with a dawn breaker. Do all abilities hit you at the same time ? NO....they are chained together happening one after another.

    Actually they hit you at the same time. It is not humanly possible to be THAT consistent at killing people in 1 second with 5 different abilities.

    It needs to stop, period.

    TTK is a real issue, period. But you/we don't know all those hits were at the same time. I've gone untouched by several attacks for a few seconds and they all land on me at once. And the CLS addon doesn't capture timing accurately, it's approximate. The chance of it being a game issue are much higher than it being an exploiter. That is why people who are reported exploiting don't always get banned. ZOS knows it's their game.
  • F7sus4
    F7sus4
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    psufan5 wrote: »
    You cant be lightning fast with surprise attack 4 times in 1 second. The animation itself and the time to land another attack is over 1 second. Having 4 hit you in that same amount of time = exploit.
    As much as I'm not supposed to cast 20 Meteors when the game is lagging, but somehow I can. Now prove the game wasn't lagging by each client side when you've got one-shoted with Surprise Attacks.
    mtwiggz wrote: »
    The average human being types at 35-50 WPM, which means roughly 228 characters a minute
    I do type 1000-1200 characters a minute, am I allowed to do Surprise Attack now without macros? Like a boom-boom! ;)

    <3
    Edited by F7sus4 on 12 May 2015 13:30
  • Sacadon
    Sacadon
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    technohic wrote: »
    psufan5 wrote: »
    psufan5 wrote: »
    Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.

    Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.

    I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.

    These exploits are growing tiresome :(. All we can do is report the people using them I guess?

    Your complaint would be a lot more convincing if you included a VIDEO of the supposed exploit taking place. Yet, no one griping about animation canceling ever seems to produce such proof...

    I've tested all kinds of attack combos over and over and OVER, and my experience has been that it's simply impossible for the player to bypass the cooldowns on light/heavy attacks, ability attacks or ultimates. Blocking or interrupting in the middle of the attack may make the animation finish faster, but it does not actually let you make attacks faster.

    There WAS a bug on the PTS that allowed Bow attacks to rapid fire like a machine gun, but that was supposedly fixed a long time ago. If you have PROOF of any other bugs or exploits, then by all means present it!

    Hit dawnbreaker, tap block, come back and report with your video. That animation is supposed to take 1.5 or so seconds, but can be done instantly with simply tapping block. This may not seem like much but after a critical charge coupled with a heavy attack, its instant death. The macroing needs to stop, and i don't need to video tape anything so obviously being exploited.

    Many people see it on a nightly basis, sorry you are in denial.

    A lot of people are honestly just confused about how the game mechanics and priority system work in ESO. People need to understand game mechanics before they start calling things exploits or cheating. First of all every player command follows a tiered priority system. Light/heavy attacks can be cancelled by weapon/class skills which can be cancelled by block, skills can cancel out light and heavy attacks and blocking can cancel player skills. Every attack, from light/heavy to weapon/class skills and even ultimates have a moment when their damage hit the targets. Most of the time damage is unloaded upfront and is this for almost all instant cast abilities. Here is the key part, after the ability does it's damage the rest of what you see is the skill animation, this part can be cancelled with a type of command that is of a higher priority. The ability to cancel and combo attacks has been in the game since launch. In fact many other games include this type of cancel system some more then others, most notably fighter games. The misinformation being spread here is that people are canceling heavy attacks with heavy attacks allowing them to chain heavy attacks almost instantly, this is not possible and has not been since the launch of the game. I have been in cyrodil everyday since launch pretty much and I can tell you this occurrence is NOT happening. What is happening is people are being blown up by players who understand and are able to maximize this game mechanic. So yea anyone with practice can cancel a heavy attack with a wrecking blow cancelled with a dawn breaker. Do all abilities hit you at the same time ? NO....they are chained together happening one after another.


    What people are saying is YES they are getting hit by it all at once. If that is the case, and the screenshot looks like it is; that is not animation as I know it and you describe but some other sort of exploit. I want to try to duplicate it to report whats actually going on but I just know what you describe. Not sure how what others are describing can actually be done.

    @technohic
    There are cases where the skills are fired in quick succession and they hit the opponent all at once. This is a bug in the game. I've experienced this. Looking at my opponent, they fire several things off and move on, seconds later they all land. This was not exploiting. And since you're a coder you can see in the CLS addon that the date in the log is not even close to when the skills were fired. I know there's exploiting, but people need to take off the tin-foil hats already and find something better to worry about. I'm all for testing and trying to repro this stuff though, that's fun.
    Edited by Sacadon on 12 May 2015 12:12
  • Varicite
    Varicite
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    psufan5 wrote: »
    Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations.

    This is not possible through animation cancelling due to in-game mechanics providing all abilities w/ an internal cooldown.

    No matter HOW fast you are cancelling animations, you will NOT be able to use a light attack faster than once every second; the same goes for class skills.

    Blocking does cut the animation itself, but does NOT actually allow you to string attacks faster, and for this reason many people have dropped blocking from their attack weaving.

    Macros may allow you to "tighten up" your weaving in a perfect situation (no lag, etc), but this will still NOT allow you to attack faster than the internal cooldowns allow you to.

    There is NO possible way to hit ANYONE "upwards of 6 times in a half a second" via animation cancelling alone.

    If this is happening, it's due to either a bug or more intrusive behavior.

    Please, at least do a little research before you start calling out mechanics that you clearly don't actually know anything about.
  • JTorus
    JTorus
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    mtwiggz wrote: »
    Which means lag obviously plays a huge role in a lot of these deaths and/or kills we receive. Or people are using macros. Your guess is as good as mine, but in all due respect - PvP in ESO is the most laggy game experience I have had since dial-up days. So I never jump to the conclusion that "OMG THAT PERSON HAS A MACRO" everytime this happens.

    The lag is mostly attributed to a high latency. It is not a transmission of information at a slow data rate. It is that the information is arriving 'late'. I just can't get on board with lag explaining away the sudden insane inhuman burst of attacks.

  • technohic
    technohic
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    Sacadon wrote: »
    technohic wrote: »
    psufan5 wrote: »
    psufan5 wrote: »
    Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.

    Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.

    I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.

    These exploits are growing tiresome :(. All we can do is report the people using them I guess?

    Your complaint would be a lot more convincing if you included a VIDEO of the supposed exploit taking place. Yet, no one griping about animation canceling ever seems to produce such proof...

    I've tested all kinds of attack combos over and over and OVER, and my experience has been that it's simply impossible for the player to bypass the cooldowns on light/heavy attacks, ability attacks or ultimates. Blocking or interrupting in the middle of the attack may make the animation finish faster, but it does not actually let you make attacks faster.

    There WAS a bug on the PTS that allowed Bow attacks to rapid fire like a machine gun, but that was supposedly fixed a long time ago. If you have PROOF of any other bugs or exploits, then by all means present it!

    Hit dawnbreaker, tap block, come back and report with your video. That animation is supposed to take 1.5 or so seconds, but can be done instantly with simply tapping block. This may not seem like much but after a critical charge coupled with a heavy attack, its instant death. The macroing needs to stop, and i don't need to video tape anything so obviously being exploited.

    Many people see it on a nightly basis, sorry you are in denial.

    A lot of people are honestly just confused about how the game mechanics and priority system work in ESO. People need to understand game mechanics before they start calling things exploits or cheating. First of all every player command follows a tiered priority system. Light/heavy attacks can be cancelled by weapon/class skills which can be cancelled by block, skills can cancel out light and heavy attacks and blocking can cancel player skills. Every attack, from light/heavy to weapon/class skills and even ultimates have a moment when their damage hit the targets. Most of the time damage is unloaded upfront and is this for almost all instant cast abilities. Here is the key part, after the ability does it's damage the rest of what you see is the skill animation, this part can be cancelled with a type of command that is of a higher priority. The ability to cancel and combo attacks has been in the game since launch. In fact many other games include this type of cancel system some more then others, most notably fighter games. The misinformation being spread here is that people are canceling heavy attacks with heavy attacks allowing them to chain heavy attacks almost instantly, this is not possible and has not been since the launch of the game. I have been in cyrodil everyday since launch pretty much and I can tell you this occurrence is NOT happening. What is happening is people are being blown up by players who understand and are able to maximize this game mechanic. So yea anyone with practice can cancel a heavy attack with a wrecking blow cancelled with a dawn breaker. Do all abilities hit you at the same time ? NO....they are chained together happening one after another.


    What people are saying is YES they are getting hit by it all at once. If that is the case, and the screenshot looks like it is; that is not animation as I know it and you describe but some other sort of exploit. I want to try to duplicate it to report whats actually going on but I just know what you describe. Not sure how what others are describing can actually be done.

    @technohic
    There are cases where the skills are fired in quick succession and they hit the opponent all at once. This is a bug in the game. I've experienced this. Looking at my opponent, they fire several things off and move on, seconds later they all land. This was not exploiting. And since you're a coder you can see in the CLS addon that the date in the log is not even close to when the skills were fired. I know there's exploiting, but people need to take off the tin-foil hats already and find something better to worry about. I'm all for testing and trying to repro this stuff though, that's fun.

    That makes sense. Between the hooks and those add ons, there often is some desync of data like the health sync issues I saw more often using one add on over another. I was just curious to see if I could reproduce it.

    I know one thing. With how quick the damage can come in, I am glad to switch to using roll dodge more rather than shield. Shields just do not last long with that.
  • teladoy
    teladoy
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    Armitas wrote: »
    I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.

    I had to remove the name due to naming/shaming policy, but it is all from one person.

    Macro_zpsx7lz4g64.png


    This has no explanation O.o

    You wre hit for 37.549 damage in 2 seconds????? WTF?????

    Some Mod has to explain this urgently!
  • Vahrokh
    Vahrokh
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    I have explained how to do this on Warhammer online forums 2 years ago (only way to make lazy EA do anything about it) and got insta-permabanned from every EA forum and all related threads and posts deleted (the exploit was going rampant since a while).

    I fear the same "thing" is technologically possible in ESO and no, it's not just about using a programmable macro / keyboard.
    Edited by Vahrokh on 12 May 2015 12:50
  • LucyferLightbringer
    LucyferLightbringer
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    Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling. I know in any other MMO ran by an actual professional company it would be called exploit and fixed, but here its a feature. Nothing to see move a long and look forward to new content requiring you to hit enemy 4 times per second to go through dps phase.

    Edited by LucyferLightbringer on 12 May 2015 13:04
  • Varicite
    Varicite
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    Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling.

    It has nothing to do w/ animation cancelling.

    OP just doesn't know what he's talking about, and clearly neither do you.

    This thread: Someone is cheating! BLAME ANIMATION CANCELLING IMMEDIATELY!

    Edited by Varicite on 12 May 2015 13:20
  • BuggeX
    BuggeX
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    Varicite wrote: »
    Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling.

    It has nothing to do w/ animation cancelling.

    OP just doesn't know what he's talking about, and clearly neither do you.

    This thread: Someone is cheating! BLAME ANIMATION CANCELLING IMMEDIATELY!

    so how do you explain a wathever class , is able to use 3 lethal arrow in less than 1 sec?
    btw each with 12k dmg
    Edited by BuggeX on 12 May 2015 13:24
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • technohic
    technohic
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    BuggeX wrote: »
    Varicite wrote: »
    Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling.

    It has nothing to do w/ animation cancelling.

    OP just doesn't know what he's talking about, and clearly neither do you.

    This thread: Someone is cheating! BLAME ANIMATION CANCELLING IMMEDIATELY!

    so how do you explain a wathever class , is able to use 3 lethal arrow in less than 1 sec?
    btw each with 12k dmg

    Lag, desync or some other bug. Maybe another exploit; but I just don't see animation cancelling able to do it.

    I was playing around with dark flare last night. I had to let it get ~ 1 second into its animation before I would cancel or it would not go off which is about what its cast time is, but it animates ever so slightly longer. It is important to note however; that if I timed it right, it went off but I at least couldn't see the projectile. Just an easter egg for Templars out there. Might help make it less avoidable.
  • F7sus4
    F7sus4
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    technohic wrote: »
    Lag, desync or some other bug. Maybe another exploit; but I just don't see animation cancelling able to do it.
    I have to second that. I can't count the times when one alliance group approached another group of enemy alliance, and then we got a lag-spike for 2 seconds which was enough for us to kill them while they were standing still. On their side it probably looked like the situation OP is describing. So were we actually the cheaters or rather the server lag issue should be finally resolved/improved?
  • Varicite
    Varicite
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    BuggeX wrote: »
    Varicite wrote: »
    Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling.

    It has nothing to do w/ animation cancelling.

    OP just doesn't know what he's talking about, and clearly neither do you.

    This thread: Someone is cheating! BLAME ANIMATION CANCELLING IMMEDIATELY!

    so how do you explain a wathever class , is able to use 3 lethal arrow in less than 1 sec?
    btw each with 12k dmg

    How do you explain abilities firing off faster than the hard-coded cooldown for each ability through legitimate game mechanics, is that what you're asking me?

    You don't. It has nothing to do w/ animation cancelling.

    It's something else; lag, desync (most likely culprit), or something more malicious. It's definitely not animation cancelling, though, as this has been thoroughly tested time and time again, and it is VERY clear that you can NOT fire attacks faster than the intended cooldown.
  • BuggeX
    BuggeX
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    Varicite wrote: »
    BuggeX wrote: »
    Varicite wrote: »
    Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling.

    It has nothing to do w/ animation cancelling.

    OP just doesn't know what he's talking about, and clearly neither do you.

    This thread: Someone is cheating! BLAME ANIMATION CANCELLING IMMEDIATELY!

    so how do you explain a wathever class , is able to use 3 lethal arrow in less than 1 sec?
    btw each with 12k dmg

    How do you explain abilities firing off faster than the hard-coded cooldown for each ability through legitimate game mechanics, is that what you're asking me?

    You don't. It has nothing to do w/ animation cancelling.

    It's something else; lag, desync (most likely culprit), or something more malicious. It's definitely not animation cancelling, though, as this has been thoroughly tested time and time again, and it is VERY clear that you can NOT fire attacks faster than the intended cooldown.

    If you use Carve from 2h and right after a light attack and this 2 time in a row you doing 4 hits in less than 1 sec, dont even Need a macro for this, recount Count of 4 hits on a mob. You also get accustic Feedback from both attacks. So, dsync? lag? in every pve Zone at any time i try this? i dont guss so
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Varicite
    Varicite
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    BuggeX wrote: »
    Varicite wrote: »
    BuggeX wrote: »
    Varicite wrote: »
    Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling.

    It has nothing to do w/ animation cancelling.

    OP just doesn't know what he's talking about, and clearly neither do you.

    This thread: Someone is cheating! BLAME ANIMATION CANCELLING IMMEDIATELY!

    so how do you explain a wathever class , is able to use 3 lethal arrow in less than 1 sec?
    btw each with 12k dmg

    How do you explain abilities firing off faster than the hard-coded cooldown for each ability through legitimate game mechanics, is that what you're asking me?

    You don't. It has nothing to do w/ animation cancelling.

    It's something else; lag, desync (most likely culprit), or something more malicious. It's definitely not animation cancelling, though, as this has been thoroughly tested time and time again, and it is VERY clear that you can NOT fire attacks faster than the intended cooldown.

    If you use Carve from 2h and right after a light attack and this 2 time in a row you doing 4 hits in less than 1 sec, dont even Need a macro for this, recount Count of 4 hits on a mob. You also get accustic Feedback from both attacks. So, dsync? lag? in every pve Zone at any time i try this? i dont guss so

    No, you are NOT doing 4 hits in less than 1 second by using Carve -> LA -> Carve -> Carve.

    Not w/ animation cancelling alone, you're not.

    What a ridiculous post.

    Edited by Varicite on 12 May 2015 14:01
  • BuggeX
    BuggeX
    ✭✭✭✭✭
    Varicite wrote: »
    BuggeX wrote: »
    Varicite wrote: »
    BuggeX wrote: »
    Varicite wrote: »
    Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling.

    It has nothing to do w/ animation cancelling.

    OP just doesn't know what he's talking about, and clearly neither do you.

    This thread: Someone is cheating! BLAME ANIMATION CANCELLING IMMEDIATELY!

    so how do you explain a wathever class , is able to use 3 lethal arrow in less than 1 sec?
    btw each with 12k dmg

    How do you explain abilities firing off faster than the hard-coded cooldown for each ability through legitimate game mechanics, is that what you're asking me?

    You don't. It has nothing to do w/ animation cancelling.

    It's something else; lag, desync (most likely culprit), or something more malicious. It's definitely not animation cancelling, though, as this has been thoroughly tested time and time again, and it is VERY clear that you can NOT fire attacks faster than the intended cooldown.

    If you use Carve from 2h and right after a light attack and this 2 time in a row you doing 4 hits in less than 1 sec, dont even Need a macro for this, recount Count of 4 hits on a mob. You also get accustic Feedback from both attacks. So, dsync? lag? in every pve Zone at any time i try this? i dont guss so

    No, you are NOT doing 4 hits in less than 1 second by using Carve -> LA -> Carve -> Carve.

    Not w/ animation cancelling alone, you're not.

    What a ridiculous post.

    i guess you dont get it right,
    its carve - la - carve - la, each Animation get cancelled by the folloing hit, so you do 1 (ONE) LA animmation and deal 4 times dmg.
    Edited by BuggeX on 12 May 2015 14:04
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Varicite
    Varicite
    ✭✭✭✭✭
    BuggeX wrote: »
    Varicite wrote: »
    BuggeX wrote: »
    Varicite wrote: »
    BuggeX wrote: »
    Varicite wrote: »
    Its prolly just another unintended feature they didn't anounce yet or just extension of current unintended feature aka animation cancelling.

    It has nothing to do w/ animation cancelling.

    OP just doesn't know what he's talking about, and clearly neither do you.

    This thread: Someone is cheating! BLAME ANIMATION CANCELLING IMMEDIATELY!

    so how do you explain a wathever class , is able to use 3 lethal arrow in less than 1 sec?
    btw each with 12k dmg

    How do you explain abilities firing off faster than the hard-coded cooldown for each ability through legitimate game mechanics, is that what you're asking me?

    You don't. It has nothing to do w/ animation cancelling.

    It's something else; lag, desync (most likely culprit), or something more malicious. It's definitely not animation cancelling, though, as this has been thoroughly tested time and time again, and it is VERY clear that you can NOT fire attacks faster than the intended cooldown.

    If you use Carve from 2h and right after a light attack and this 2 time in a row you doing 4 hits in less than 1 sec, dont even Need a macro for this, recount Count of 4 hits on a mob. You also get accustic Feedback from both attacks. So, dsync? lag? in every pve Zone at any time i try this? i dont guss so

    No, you are NOT doing 4 hits in less than 1 second by using Carve -> LA -> Carve -> Carve.

    Not w/ animation cancelling alone, you're not.

    What a ridiculous post.

    i guess you dont get it right,
    its carve - la - carve - la, each Animation get cancelled by the folloing hit, so you do 1 (ONE) LA animmation and deal 4 times dmg.

    You are still not doing 4 hits in less than 1 second.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hmm; I usually start with light attack or a heavy then cancel with the ability into a LA cancelled with an abilitiy rather than start with the ability and try to cancel it with a light or heavy.
  • Varicite
    Varicite
    ✭✭✭✭✭
    0YpP5Zh.png

    Gee, look at that. Each ability takes at least 1 second before you can do it again via animation cancelling.

    Those 4 attacks took 2 seconds, NOT less than 1 second. This is because the light attacks have ~1 second cooldown. And Brawler (in this case, but applies to all skills) ALSO has its own ~1 second cooldown.

    The MOST that you can achieve is ~2 attacks per second.

    That's because every ability is hard-coded to have its own internal cooldown, just like I mentioned previously in this thread.
    Varicite wrote: »
    No matter HOW fast you are cancelling animations, you will NOT be able to use a light attack faster than once every second; the same goes for class skills.

    I know exactly how animation cancelling works. Others, apparently, think it is some kind of magical technique to attack faster than the game allows.

    It's not.

    Edited by Varicite on 12 May 2015 14:14
  • BuggeX
    BuggeX
    ✭✭✭✭✭
    Varicite wrote: »
    0YpP5Zh.png

    Gee, look at that. Each ability takes at least 1 second before you can do it again via animation cancelling.

    Those 4 attacks took 2 seconds, NOT less than 1 second. This is because the light attacks have ~1 second cooldown. And Brawler (in this case, but applies to all skills) ALSO has its own ~1 second cooldown.

    The MOST that you can achieve is ~2 attacks per second.

    That's because every ability is hard-coded to have its own internal cooldown, just like I mentioned previously in this thread.
    Varicite wrote: »
    No matter HOW fast you are cancelling animations, you will NOT be able to use a light attack faster than once every second; the same goes for class skills.

    I know exactly how animation cancelling works. Others, apparently, think it is some kind of magical technique to attack faster than the game allows.

    It's not.

    carve - la - carve - la

    but wathever i will test it aigan out today.

    edit: if you start a attack with wathever lets say la (like you) right after carve, you will do in, let say 0,3 sec x2 dmg, + you 1 sec gcd you can do a other rota after 1,3sec so there is no 2 sec.
    Edited by BuggeX on 12 May 2015 14:26
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Varicite
    Varicite
    ✭✭✭✭✭
    BuggeX wrote: »
    Varicite wrote: »
    0YpP5Zh.png

    Gee, look at that. Each ability takes at least 1 second before you can do it again via animation cancelling.

    Those 4 attacks took 2 seconds, NOT less than 1 second. This is because the light attacks have ~1 second cooldown. And Brawler (in this case, but applies to all skills) ALSO has its own ~1 second cooldown.

    The MOST that you can achieve is ~2 attacks per second.

    That's because every ability is hard-coded to have its own internal cooldown, just like I mentioned previously in this thread.
    Varicite wrote: »
    No matter HOW fast you are cancelling animations, you will NOT be able to use a light attack faster than once every second; the same goes for class skills.

    I know exactly how animation cancelling works. Others, apparently, think it is some kind of magical technique to attack faster than the game allows.

    It's not.

    carve - la - carve - la

    but wathever i will test it aigan out today.

    edit: if you start a attack with wathever lets say la (like you) right after carve, you will do in, let say 0,3 sec x2 dmg, + you 1 sec gcd you can do a other rota after 1,3sec so there is no 2 sec.

    It doesn't matter whether you start w/ the skill or the light attack first, the end result is exactly the same... Test it all you like, post screenshots.

    Nothing is going to change how the game works.
  • BuggeX
    BuggeX
    ✭✭✭✭✭
    Varicite wrote: »
    BuggeX wrote: »
    Varicite wrote: »
    0YpP5Zh.png

    Gee, look at that. Each ability takes at least 1 second before you can do it again via animation cancelling.

    Those 4 attacks took 2 seconds, NOT less than 1 second. This is because the light attacks have ~1 second cooldown. And Brawler (in this case, but applies to all skills) ALSO has its own ~1 second cooldown.

    The MOST that you can achieve is ~2 attacks per second.

    That's because every ability is hard-coded to have its own internal cooldown, just like I mentioned previously in this thread.
    Varicite wrote: »
    No matter HOW fast you are cancelling animations, you will NOT be able to use a light attack faster than once every second; the same goes for class skills.

    I know exactly how animation cancelling works. Others, apparently, think it is some kind of magical technique to attack faster than the game allows.

    It's not.

    carve - la - carve - la

    but wathever i will test it aigan out today.

    edit: if you start a attack with wathever lets say la (like you) right after carve, you will do in, let say 0,3 sec x2 dmg, + you 1 sec gcd you can do a other rota after 1,3sec so there is no 2 sec.

    It doesn't matter whether you start w/ the skill or the light attack first, the end result is exactly the same... Test it all you like, post screenshots.

    Nothing is going to change how the game works.

    I will start from begin, yes at some Point you are right, less than 4 sec for 4 attacks is wrong. The Point of this is to burst in a short time mostly 1,5sec 4 strong attacks.
    Like the Picture above. starting with wreking blow and finishing with Killers blade. in LESS than 2 sec.

    thats the broken mechanic of the Animation cancelling, even with the gcd from 1 sec.

    like i Wrote above the first "cancelled rota" Need 0,3-0,4 sec the second you can do at 1,3-1,4 with a delay from 0,2 the fight Ends right after 1,6sec.

    + the Picture from the wreking or yours just Show sec, we dont know the ms so you cant know if its exactly 1sec
    Edited by BuggeX on 12 May 2015 14:39
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Sensesfail13
    Sensesfail13
    ✭✭✭✭

    @TheBull
    "I ambush>soul harvest>heavy>surprise in 1.4 seconds routinely. No macros. Try it OP. wind up a heavy attack then use a skill. Both will hit at the same time. Follow with another skill and all 3 will be under 1 second. The game has worked like this since day 1. If you are not "weaving attacks" you are losing 1/2 your dmg. "

    Ill cede my point when I see proof because it takes the game longer to register you even hit those skills than 1.4 seconds unless overridden. Hence the huge problem with weapon swapping in game because it wants to finish registering the animations of the skills you use on one bar before it switches to the other. So Im just going to assume you are cheating until you can show proof of your argument.
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
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