QuadroTony wrote: »its game mechanics - not an exploit
alot ppl using it too
if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
Guess they really want us to move to console. 1 more month! Tired of the exploits.
Cherryblossom wrote: »
Guess they really want us to move to console. 1 more month! Tired of the exploits.
Confused, they are using the same game, Cancelling will still be in the Console version....
QuadroTony wrote: »its game mechanics - not an exploit
alot ppl using it too
if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
This isn't animation cancelling. I've had it happen where some people (and the same people over and over) hit you once, and you die. You look at the post mortem, and you've got 5-6 hits from them, some of which (like Wrecking Blow) have a wind up. But they somehow can skip the wind-up. Animation cancelling only applies to light/heavy attacks, but some people have figured out a way to seemingly skip all of them.QuadroTony wrote: »its game mechanics - not an exploit
alot ppl using it too
if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
emre.as.aslanb16_ESO wrote: »The bow exploit has been fixed with 2.0.8
This isn't animation cancelling. I've had it happen where some people (and the same people over and over) hit you once, and you die. You look at the post mortem, and you've got 5-6 hits from them, some of which (like Wrecking Blow) have a wind up. But they somehow can skip the wind-up. Animation cancelling only applies to light/heavy attacks, but some people have figured out a way to seemingly skip all of them.QuadroTony wrote: »its game mechanics - not an exploit
alot ppl using it too
if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
Maybe it's one-sided lag, but... it's definitely one of those cases where you sit there like "What the..." and just can't figure it out. Then you get to play the "ride across Cyrodiil" game to get back to where you were.
OK; I am sitting here thinking about how I could test this and yes; run a macro to see if it would even work; but I am not sure how you get the heavy to hit. Seems like it still takes at least part of the animation to go through before it is counted as a heavy attack, no?
Lord_Kreegan wrote: »Yes, there are people using macros and exploits, etc.
HOWEVER...
When you see a recap of damage done to your character, you aren't necessarily seeing what was JUST DONE to you.
You're seeing what has JUST BEEN REPORTED to you.
If you pay attention and you have been paying attention from Beta, ZOS has a "few problems" with its netcode.
In order to reduce the number of messages being sent, it is pretty obvious that they're collecting information and then sending a consolidated message in a burst. So, when you see a recap that shows several attacks that appear to have happened all at once, you're actually seeing what has occurred over several seconds of time.
After collecting a lot of data and doing a lot of analyses, I'm pretty sure of this. Actually, I have no doubts whatsoever
Unfortunately, what this means is that your client doesn't show you the animations for all of the various attacks... and you die without even knowing that you've been attacked.
Welcome to ESO... flim-flam extraordinaire.
OK; I am sitting here thinking about how I could test this and yes; run a macro to see if it would even work; but I am not sure how you get the heavy to hit. Seems like it still takes at least part of the animation to go through before it is counted as a heavy attack, no?
pick something like dual wield which has a quick heavy animation that is easily clipped.
Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.
Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.
I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.
These exploits are growing tiresome . All we can do is report the people using them I guess?
Emma_Eunjung wrote: »Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.
Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.
I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.
These exploits are growing tiresome . All we can do is report the people using them I guess?
Your complaint would be a lot more convincing if you included a VIDEO of the supposed exploit taking place. Yet, no one griping about animation canceling ever seems to produce such proof...
I've tested all kinds of attack combos over and over and OVER, and my experience has been that it's simply impossible for the player to bypass the cooldowns on light/heavy attacks, ability attacks or ultimates. Blocking or interrupting in the middle of the attack may make the animation finish faster, but it does not actually let you make attacks faster.
There WAS a bug on the PTS that allowed Bow attacks to rapid fire like a machine gun, but that was supposedly fixed a long time ago. If you have PROOF of any other bugs or exploits, then by all means present it!
im not trollingQuadroTony wrote: »its game mechanics - not an exploit
alot ppl using it too
if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
Yes, animation canceling is not an exploit...but when you take to using macros to accomplish it in less than 1 second then it IS an exploit and specifically against the TOS. Stop trollin.
Would be nice if there was times in the death recaps to where a screenshot of that would help determine how quickly you were actually hit. There's just too much that can happen than to just take it at word. Like health desyncs and exaggeration. Nothing against anyone, but its the internet and particularly in a video game forum, we need to be skeptical. That's why I want to test it and see if I can reproduce doing it. With everything that gets reported on here, I find it necessary to actually see it.