QuadroTony wrote: »its game mechanics - not an exploit
alot ppl using it too
if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
PeggymoeXD wrote: »QuadroTony wrote: »its game mechanics - not an exploit
alot ppl using it too
if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
ZOS will not react because they could care less about the PvP community. I've seen players glitch through walls, discover enemy wayshrines and spawn at what should be safe gates, deliberately crash people by linking false items, exploiting mechanics, exploiting the AP system, and more. I was even once killed by a sorc literally flying through the air spamming crystal frags. Still can't explain that one. But guess who gets banned. Nobody. But heaven forbid if you walk in and /emote a fart during an RP event. You can kiss your sub goodbye.
EDIT: Kiss your account goodbye. Because who subs anymore
Emma_Eunjung wrote: »Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.
Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.
I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.
These exploits are growing tiresome . All we can do is report the people using them I guess?
Your complaint would be a lot more convincing if you included a VIDEO of the supposed exploit taking place. Yet, no one griping about animation canceling ever seems to produce such proof...
I've tested all kinds of attack combos over and over and OVER, and my experience has been that it's simply impossible for the player to bypass the cooldowns on light/heavy attacks, ability attacks or ultimates. Blocking or interrupting in the middle of the attack may make the animation finish faster, but it does not actually let you make attacks faster.
There WAS a bug on the PTS that allowed Bow attacks to rapid fire like a machine gun, but that was supposedly fixed a long time ago. If you have PROOF of any other bugs or exploits, then by all means present it!
Hit dawnbreaker, tap block, come back and report with your video. That animation is supposed to take 1.5 or so seconds, but can be done instantly with simply tapping block. This may not seem like much but after a critical charge coupled with a heavy attack, its instant death. The macroing needs to stop, and i don't need to video tape anything so obviously being exploited.
Many people see it on a nightly basis, sorry you are in denial.
Cervanteseric85ub17_ESO wrote: »Emma_Eunjung wrote: »Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.
Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.
I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.
These exploits are growing tiresome . All we can do is report the people using them I guess?
Your complaint would be a lot more convincing if you included a VIDEO of the supposed exploit taking place. Yet, no one griping about animation canceling ever seems to produce such proof...
I've tested all kinds of attack combos over and over and OVER, and my experience has been that it's simply impossible for the player to bypass the cooldowns on light/heavy attacks, ability attacks or ultimates. Blocking or interrupting in the middle of the attack may make the animation finish faster, but it does not actually let you make attacks faster.
There WAS a bug on the PTS that allowed Bow attacks to rapid fire like a machine gun, but that was supposedly fixed a long time ago. If you have PROOF of any other bugs or exploits, then by all means present it!
Hit dawnbreaker, tap block, come back and report with your video. That animation is supposed to take 1.5 or so seconds, but can be done instantly with simply tapping block. This may not seem like much but after a critical charge coupled with a heavy attack, its instant death. The macroing needs to stop, and i don't need to video tape anything so obviously being exploited.
Many people see it on a nightly basis, sorry you are in denial.
A lot of people are honestly just confused about how the game mechanics and priority system work in ESO. People need to understand game mechanics before they start calling things exploits or cheating. First of all every player command follows a tiered priority system. Light/heavy attacks can be cancelled by weapon/class skills which can be cancelled by block, skills can cancel out light and heavy attacks and blocking can cancel player skills. Every attack, from light/heavy to weapon/class skills and even ultimates have a moment when their damage hit the targets. Most of the time damage is unloaded upfront and is this for almost all instant cast abilities. Here is the key part, after the ability does it's damage the rest of what you see is the skill animation, this part can be cancelled with a type of command that is of a higher priority. The ability to cancel and combo attacks has been in the game since launch. In fact many other games include this type of cancel system some more then others, most notably fighter games. The misinformation being spread here is that people are canceling heavy attacks with heavy attacks allowing them to chain heavy attacks almost instantly, this is not possible and has not been since the launch of the game. I have been in cyrodil everyday since launch pretty much and I can tell you this occurrence is NOT happening. What is happening is people are being blown up by players who understand and are able to maximize this game mechanic. So yea anyone with practice can cancel a heavy attack with a wrecking blow cancelled with a dawn breaker. Do all abilities hit you at the same time ? NO....they are chained together happening one after another.
Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.
These exploits are growing tiresome . All we can do is report the people using them I guess?
Sorry man this is normal and no macro.I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
SOP must be new...Sorry man this is normal and no macro.I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
Wrecking>Soul Havest (for the buff)>Light attack>killers blade.
Soul Harvest > Light > Killers blade is near instant.
Sensesfail13 wrote: »SOP must be new...Sorry man this is normal and no macro.I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
Wrecking>Soul Havest (for the buff)>Light attack>killers blade.
Soul Harvest > Light > Killers blade is near instant.
Im sorry just looking at the time stamp that is most definitely NOT normal and the denial and defense of such actions only perpetuate the problems within the game. All of those records are in less than 1.5 seconds and not only is that not even possible to physically hit every one of those skills in that time but they also have timing signatures in game where they take longer than that and their animations cant be cancelled. Unless 3rd party macros are used.
I ambush>soul harvest>heavy>surprise in 1.4 seconds routinely. No macros. Try it OP. wind up a heavy attack then use a skill. Both will hit at the same time. Follow with another skill and all 3 will be under 1 second. The game has worked like this since day 1. If you are not "weaving attacks" you are losing 1/2 your dmg.Sensesfail13 wrote: »SOP must be new...Sorry man this is normal and no macro.I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
Wrecking>Soul Havest (for the buff)>Light attack>killers blade.
Soul Harvest > Light > Killers blade is near instant.
Im sorry just looking at the time stamp that is most definitely NOT normal and the denial and defense of such actions only perpetuate the problems within the game. All of those records are in less than 1.5 seconds and not only is that not even possible to physically hit every one of those skills in that time but they also have timing signatures in game where they take longer than that and their animations cant be cancelled. Unless 3rd party macros are used.
Sensesfail13 wrote: »SOP must be new...Sorry man this is normal and no macro.I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
Wrecking>Soul Havest (for the buff)>Light attack>killers blade.
Soul Harvest > Light > Killers blade is near instant.
Im sorry just looking at the time stamp that is most definitely NOT normal and the denial and defense of such actions only perpetuate the problems within the game. All of those records are in less than 1.5 seconds and not only is that not even possible to physically hit every one of those skills in that time but they also have timing signatures in game where they take longer than that and their animations cant be cancelled. Unless 3rd party macros are used.I ambush>soul harvest>heavy>surprise in 1.4 seconds routinely. No macros. Try it OP. wind up a heavy attack then use a skill. Both will hit at the same time. Follow with another skill and all 3 will be under 1 second. The game has worked like this since day 1. If you are not "weaving attacks" you are losing 1/2 your dmg.Sensesfail13 wrote: »SOP must be new...Sorry man this is normal and no macro.I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
Wrecking>Soul Havest (for the buff)>Light attack>killers blade.
Soul Harvest > Light > Killers blade is near instant.
Im sorry just looking at the time stamp that is most definitely NOT normal and the denial and defense of such actions only perpetuate the problems within the game. All of those records are in less than 1.5 seconds and not only is that not even possible to physically hit every one of those skills in that time but they also have timing signatures in game where they take longer than that and their animations cant be cancelled. Unless 3rd party macros are used.
There's a point?Sensesfail13 wrote: »SOP must be new...Sorry man this is normal and no macro.I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
Wrecking>Soul Havest (for the buff)>Light attack>killers blade.
Soul Harvest > Light > Killers blade is near instant.
Im sorry just looking at the time stamp that is most definitely NOT normal and the denial and defense of such actions only perpetuate the problems within the game. All of those records are in less than 1.5 seconds and not only is that not even possible to physically hit every one of those skills in that time but they also have timing signatures in game where they take longer than that and their animations cant be cancelled. Unless 3rd party macros are used.I ambush>soul harvest>heavy>surprise in 1.4 seconds routinely. No macros. Try it OP. wind up a heavy attack then use a skill. Both will hit at the same time. Follow with another skill and all 3 will be under 1 second. The game has worked like this since day 1. If you are not "weaving attacks" you are losing 1/2 your dmg.Sensesfail13 wrote: »SOP must be new...Sorry man this is normal and no macro.I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
Wrecking>Soul Havest (for the buff)>Light attack>killers blade.
Soul Harvest > Light > Killers blade is near instant.
Im sorry just looking at the time stamp that is most definitely NOT normal and the denial and defense of such actions only perpetuate the problems within the game. All of those records are in less than 1.5 seconds and not only is that not even possible to physically hit every one of those skills in that time but they also have timing signatures in game where they take longer than that and their animations cant be cancelled. Unless 3rd party macros are used.
And this is what is the biggest problem with this. We have animations that SHOULD be canceled for maximum effect. What is the point of these animations, then?
Would be nice if there was times in the death recaps to where a screenshot of that would help determine how quickly you were actually hit. There's just too much that can happen than to just take it at word. Like health desyncs and exaggeration. Nothing against anyone, but its the internet and particularly in a video game forum, we need to be skeptical. That's why I want to test it and see if I can reproduce doing it. With everything that gets reported on here, I find it necessary to actually see it.
Example from last night - Guy with a childish name appears in front of me running around unstealthed - nightblade. Given that most players aren't stupid enough to run around unstealthed, I figured something was up. I hit with ambush, surprise attack, marked him, hit with soul harvest. He was at 10% or so and rolled away from me popping vigor (self heal from assault tree). After that I died... Instantly... Kill report said heavy attack, surprise attack, surprise attack, surprise attack, dawnbreaker.
All of that happened before I could even hit him with a light attack or another ability to finish him off.
QuadroTony wrote: »
SOP must be new...Sorry man this is normal and no macro.I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.
I had to remove the name due to naming/shaming policy, but it is all from one person.
Wrecking>Soul Havest (for the buff)>Light attack>killers blade.
Soul Harvest > Light > Killers blade is near instant.
I suspect ZOS has no real means in which to track this sorta thing internally. Just to break it down....
{Packet header}[DataBegin] | Jtorus_Attacks_@Target = Ambush | Jtorus_Attacks_@Target = LightAttack | Jtorus_Attacks_@Target=Ability | Jtorus_Block | Jtorus_Attacks_@Target = LightAttack | Jtorus_Attacks_@Target=Ability | [DataEnd]
Versus
{Packet header}[DataBegin] | (10:05:30.50) Jtorus_Attacks_@Target = Ambush | (10:05:32.01) Jtorus_Attacks_@Target = LightAttack | (10:05:33.31) Jtorus_Attacks_@Target=Ability | (10:05:33.61) Jtorus_Block [DataEnd]
*Snip*
Do not pity the dead, Harry. Pity the living, and, above all those who needs a bot to finish a game.
“The world will not be destroyed by those who do evil, but by those who watch them without doing anything” - Albert EinsteinLook folks all pvp game's are full of cheaters (exploiters) and they are pro's at finding any way they can to get an advantage, this game is full of these kids, deal with it because its not going to go away.
Its takes a very mature person to just ignore the wrong doer's and play, gets difficult but when it gets to frustrating I just log.
I had to do it sorry....
Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.
These exploits are growing tiresome . All we can do is report the people using them I guess?
I am not one to jump on the "OMG Exploiter!" bandwagon, but the fact that recently on death recaps I have been seeing a ton of Dawnbreaker attacks means something is up.
PeggymoeXD wrote: »QuadroTony wrote: »its game mechanics - not an exploit
alot ppl using it too
if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)
ZOS will not react because they could care less about the PvP community. I've seen players glitch through walls, discover enemy wayshrines and spawn at what should be safe gates, deliberately crash people by linking false items, exploiting mechanics, exploiting the AP system, and more. I was even once killed by a sorc literally flying through the air spamming crystal frags. Still can't explain that one. But guess who gets banned. Nobody. But heaven forbid if you walk in and /emote a fart during an RP event. You can kiss your sub goodbye.
EDIT: Kiss your account goodbye. Because who subs anymore
Pretty much sums it up as of late. Cyrodiil is turning into Lord of the Flies.