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The latest exploit with animation clipping

  • PeggymoeXD
    PeggymoeXD
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    QuadroTony wrote: »
    its game mechanics - not an exploit
    alot ppl using it too

    if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)

    ZOS will not react because they could care less about the PvP community. I've seen players glitch through walls, discover enemy wayshrines and spawn at what should be safe gates, deliberately crash people by linking false items, exploiting mechanics, exploiting the AP system, and more. I was even once killed by a sorc literally flying through the air spamming crystal frags. Still can't explain that one. But guess who gets banned. Nobody. But heaven forbid if you walk in and /emote a fart during an RP event. You can kiss your sub goodbye.

    Until someone is used to be made an example of, the community as a whole is only going to degrade. Of course it's already full of elitist turds who think their 500 man PvP guild made up of orphan pugs is superior to all, but with the implementation of B2P, that will only get worse. And people are going to continue to find ways to cheat especially if there are absolutely no consequences.

    EDIT: Kiss your account goodbye. Because who subs anymore
    Edited by PeggymoeXD on 11 May 2015 19:36
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  • JTorus
    JTorus
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    PeggymoeXD wrote: »
    QuadroTony wrote: »
    its game mechanics - not an exploit
    alot ppl using it too

    if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)

    ZOS will not react because they could care less about the PvP community. I've seen players glitch through walls, discover enemy wayshrines and spawn at what should be safe gates, deliberately crash people by linking false items, exploiting mechanics, exploiting the AP system, and more. I was even once killed by a sorc literally flying through the air spamming crystal frags. Still can't explain that one. But guess who gets banned. Nobody. But heaven forbid if you walk in and /emote a fart during an RP event. You can kiss your sub goodbye.

    EDIT: Kiss your account goodbye. Because who subs anymore

    Pretty much sums it up as of late. Cyrodiil is turning into Lord of the Flies.
    Edited by JTorus on 11 May 2015 19:36
  • pppontus
    pppontus
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    Maybe related to this bug I reported back when 1.6 was on PTS and supposedly fixed today

    https://youtu.be/z1zXmNFY1DE
  • Cervanteseric85ub17_ESO
    psufan5 wrote: »
    psufan5 wrote: »
    Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.

    Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.

    I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.

    These exploits are growing tiresome :(. All we can do is report the people using them I guess?

    Your complaint would be a lot more convincing if you included a VIDEO of the supposed exploit taking place. Yet, no one griping about animation canceling ever seems to produce such proof...

    I've tested all kinds of attack combos over and over and OVER, and my experience has been that it's simply impossible for the player to bypass the cooldowns on light/heavy attacks, ability attacks or ultimates. Blocking or interrupting in the middle of the attack may make the animation finish faster, but it does not actually let you make attacks faster.

    There WAS a bug on the PTS that allowed Bow attacks to rapid fire like a machine gun, but that was supposedly fixed a long time ago. If you have PROOF of any other bugs or exploits, then by all means present it!

    Hit dawnbreaker, tap block, come back and report with your video. That animation is supposed to take 1.5 or so seconds, but can be done instantly with simply tapping block. This may not seem like much but after a critical charge coupled with a heavy attack, its instant death. The macroing needs to stop, and i don't need to video tape anything so obviously being exploited.

    Many people see it on a nightly basis, sorry you are in denial.

    A lot of people are honestly just confused about how the game mechanics and priority system work in ESO. People need to understand game mechanics before they start calling things exploits or cheating. First of all every player command follows a tiered priority system. Light/heavy attacks can be cancelled by weapon/class skills which can be cancelled by block, skills can cancel out light and heavy attacks and blocking can cancel player skills. Every attack, from light/heavy to weapon/class skills and even ultimates have a moment when their damage hit the targets. Most of the time damage is unloaded upfront and is this for almost all instant cast abilities. Here is the key part, after the ability does it's damage the rest of what you see is the skill animation, this part can be cancelled with a type of command that is of a higher priority. The ability to cancel and combo attacks has been in the game since launch. In fact many other games include this type of cancel system some more then others, most notably fighter games. The misinformation being spread here is that people are canceling heavy attacks with heavy attacks allowing them to chain heavy attacks almost instantly, this is not possible and has not been since the launch of the game. I have been in cyrodil everyday since launch pretty much and I can tell you this occurrence is NOT happening. What is happening is people are being blown up by players who understand and are able to maximize this game mechanic. So yea anyone with practice can cancel a heavy attack with a wrecking blow cancelled with a dawn breaker. Do all abilities hit you at the same time ? NO....they are chained together happening one after another.
    Edited by Cervanteseric85ub17_ESO on 12 May 2015 00:40
  • technohic
    technohic
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    psufan5 wrote: »
    psufan5 wrote: »
    Noticed this heavily the last few nights in PVP. You attack someone, they turn and instantly kill you. They hit you upwards of 6 times in a half a second. I believe this has something to do with macros and blocking to clip the animations. A simple form of this can be tested with the light attacks with the bow - perform a light attack, the immediately block. Do this rapidly and you become a machine gun. Add in a macro program, and you have a built in exploit.

    Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.

    I thought maybe it was lag but it was the same few players doing it over and over again. They killed 3 people who happened upon them in a matter of seconds and there was no lag.

    These exploits are growing tiresome :(. All we can do is report the people using them I guess?

    Your complaint would be a lot more convincing if you included a VIDEO of the supposed exploit taking place. Yet, no one griping about animation canceling ever seems to produce such proof...

    I've tested all kinds of attack combos over and over and OVER, and my experience has been that it's simply impossible for the player to bypass the cooldowns on light/heavy attacks, ability attacks or ultimates. Blocking or interrupting in the middle of the attack may make the animation finish faster, but it does not actually let you make attacks faster.

    There WAS a bug on the PTS that allowed Bow attacks to rapid fire like a machine gun, but that was supposedly fixed a long time ago. If you have PROOF of any other bugs or exploits, then by all means present it!

    Hit dawnbreaker, tap block, come back and report with your video. That animation is supposed to take 1.5 or so seconds, but can be done instantly with simply tapping block. This may not seem like much but after a critical charge coupled with a heavy attack, its instant death. The macroing needs to stop, and i don't need to video tape anything so obviously being exploited.

    Many people see it on a nightly basis, sorry you are in denial.

    A lot of people are honestly just confused about how the game mechanics and priority system work in ESO. People need to understand game mechanics before they start calling things exploits or cheating. First of all every player command follows a tiered priority system. Light/heavy attacks can be cancelled by weapon/class skills which can be cancelled by block, skills can cancel out light and heavy attacks and blocking can cancel player skills. Every attack, from light/heavy to weapon/class skills and even ultimates have a moment when their damage hit the targets. Most of the time damage is unloaded upfront and is this for almost all instant cast abilities. Here is the key part, after the ability does it's damage the rest of what you see is the skill animation, this part can be cancelled with a type of command that is of a higher priority. The ability to cancel and combo attacks has been in the game since launch. In fact many other games include this type of cancel system some more then others, most notably fighter games. The misinformation being spread here is that people are canceling heavy attacks with heavy attacks allowing them to chain heavy attacks almost instantly, this is not possible and has not been since the launch of the game. I have been in cyrodil everyday since launch pretty much and I can tell you this occurrence is NOT happening. What is happening is people are being blown up by players who understand and are able to maximize this game mechanic. So yea anyone with practice can cancel a heavy attack with a wrecking blow cancelled with a dawn breaker. Do all abilities hit you at the same time ? NO....they are chained together happening one after another.


    What people are saying is YES they are getting hit by it all at once. If that is the case, and the screenshot looks like it is; that is not animation as I know it and you describe but some other sort of exploit. I want to try to duplicate it to report whats actually going on but I just know what you describe. Not sure how what others are describing can actually be done.
  • Endurance
    Endurance
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    does that animation skip work outside of pvp? seems like a great way to solo dungeons and bosses
    I'm outta here
  • Erock25
    Erock25
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    I read this whole thread from the start just now and I'm sorry, but I do not believe what most of you people are seeing is in fact macro hacking or whatever you want to call it. I think a couple other scenarios are more plausible.

    1. Some people aren't understanding how you layer dmg in PVP to all hit at once. There are many ways to do this because some attacks have delayed effects, while others have long travel time, and others are instant.

    2. I think other people are just running into lag spikes. I have witnessed what many people claim in this thread happen to me as well, and it is always accompanied by a lag spike or a health desync bug, which is usually caused by someone using a bow. What happens to me that is even weirder than what it explained in this thread is when the game has a short lag spike and all a sudden I'm dead with only 3-5k total dmg on my death recap. Cyrodiil is laggy, it is no secret.

    Macros alone have no shot of doing what some people are describing in this thread. Macros are a hindrance more than anything in PVP because of the horrible input lag. Maybe there is some other exploit out there that is causing this, but I've never seen it, and if someone is doing it they are definitely using more than just macros.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Valymer
    Valymer
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    Guys, ZOS doesn't care about PvP. You can stop now.
  • Natjur
    Natjur
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    Dark Flare has a cast time of 1.1 seconds and a slow travel time, (also increase damage and almost stops target healing)
    Vampire's Bane is instance but also very slow travel time and a nice dot
    Blazing spears is almost instance and stuns

    If you time them well with a heavy weave also in there, all 4 (3 attacks and heavy weave) all hit at the exact same time and can one shot (Dark Flare can crit for 12k-18k with the right build)

    But I would prefer them just to change Dark Flare and Vampire's Bane to no longer have an insanely long travel time.

    (yes I am using this combo in PVP so they FIX the travel time there so my templar is better in PVE)
    Edited by Natjur on 12 May 2015 03:51
  • C0pp3rhead
    C0pp3rhead
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    So, I'm thinking that once they fix nirnhoned, I might put together a little macro:

    light attack -> entropy -> dark flare -> light attack -> entropy -> dark flare -> radiant oppression.

    What do you guys think?
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • Makkir
    Makkir
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    psufan5 wrote: »

    Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.


    These exploits are growing tiresome :(. All we can do is report the people using them I guess?

    I am not one to jump on the "OMG Exploiter!" bandwagon, but the fact that recently on death recaps I have been seeing a ton of Dawnbreaker attacks means something is up.

  • TheBull
    TheBull
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    SOP must be new...
    Armitas wrote: »
    I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.

    I had to remove the name due to naming/shaming policy, but it is all from one person.

    Macro_zpsx7lz4g64.png
    Sorry man this is normal and no macro.

    Wrecking>Soul Havest (for the buff)>Light attack>killers blade.

    Soul Harvest > Light > Killers blade is near instant.
  • C0pp3rhead
    C0pp3rhead
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    I love the 2-hander heavy attacks between wrecking blows.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • Sensesfail13
    Sensesfail13
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    TheBull wrote: »
    SOP must be new...
    Armitas wrote: »
    I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.

    I had to remove the name due to naming/shaming policy, but it is all from one person.

    Macro_zpsx7lz4g64.png
    Sorry man this is normal and no macro.

    Wrecking>Soul Havest (for the buff)>Light attack>killers blade.

    Soul Harvest > Light > Killers blade is near instant.

    Im sorry just looking at the time stamp that is most definitely NOT normal and the denial and defense of such actions only perpetuate the problems within the game. All of those records are in less than 1.5 seconds and not only is that not even possible to physically hit every one of those skills in that time but they also have timing signatures in game where they take longer than that and their animations cant be cancelled. Unless 3rd party macros are used.
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
  • TheBull
    TheBull
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    TheBull wrote: »
    SOP must be new...
    Armitas wrote: »
    I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.

    I had to remove the name due to naming/shaming policy, but it is all from one person.

    Macro_zpsx7lz4g64.png
    Sorry man this is normal and no macro.

    Wrecking>Soul Havest (for the buff)>Light attack>killers blade.

    Soul Harvest > Light > Killers blade is near instant.

    Im sorry just looking at the time stamp that is most definitely NOT normal and the denial and defense of such actions only perpetuate the problems within the game. All of those records are in less than 1.5 seconds and not only is that not even possible to physically hit every one of those skills in that time but they also have timing signatures in game where they take longer than that and their animations cant be cancelled. Unless 3rd party macros are used.
    TheBull wrote: »
    SOP must be new...
    Armitas wrote: »
    I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.

    I had to remove the name due to naming/shaming policy, but it is all from one person.

    Macro_zpsx7lz4g64.png
    Sorry man this is normal and no macro.

    Wrecking>Soul Havest (for the buff)>Light attack>killers blade.

    Soul Harvest > Light > Killers blade is near instant.

    Im sorry just looking at the time stamp that is most definitely NOT normal and the denial and defense of such actions only perpetuate the problems within the game. All of those records are in less than 1.5 seconds and not only is that not even possible to physically hit every one of those skills in that time but they also have timing signatures in game where they take longer than that and their animations cant be cancelled. Unless 3rd party macros are used.
    I ambush>soul harvest>heavy>surprise in 1.4 seconds routinely. No macros. Try it OP. wind up a heavy attack then use a skill. Both will hit at the same time. Follow with another skill and all 3 will be under 1 second. The game has worked like this since day 1. If you are not "weaving attacks" you are losing 1/2 your dmg.
    Edited by TheBull on 12 May 2015 05:15
  • Razzak
    Razzak
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    TheBull wrote: »
    TheBull wrote: »
    SOP must be new...
    Armitas wrote: »
    I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.

    I had to remove the name due to naming/shaming policy, but it is all from one person.

    Macro_zpsx7lz4g64.png
    Sorry man this is normal and no macro.

    Wrecking>Soul Havest (for the buff)>Light attack>killers blade.

    Soul Harvest > Light > Killers blade is near instant.

    Im sorry just looking at the time stamp that is most definitely NOT normal and the denial and defense of such actions only perpetuate the problems within the game. All of those records are in less than 1.5 seconds and not only is that not even possible to physically hit every one of those skills in that time but they also have timing signatures in game where they take longer than that and their animations cant be cancelled. Unless 3rd party macros are used.
    TheBull wrote: »
    SOP must be new...
    Armitas wrote: »
    I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.

    I had to remove the name due to naming/shaming policy, but it is all from one person.

    Macro_zpsx7lz4g64.png
    Sorry man this is normal and no macro.

    Wrecking>Soul Havest (for the buff)>Light attack>killers blade.

    Soul Harvest > Light > Killers blade is near instant.

    Im sorry just looking at the time stamp that is most definitely NOT normal and the denial and defense of such actions only perpetuate the problems within the game. All of those records are in less than 1.5 seconds and not only is that not even possible to physically hit every one of those skills in that time but they also have timing signatures in game where they take longer than that and their animations cant be cancelled. Unless 3rd party macros are used.
    I ambush>soul harvest>heavy>surprise in 1.4 seconds routinely. No macros. Try it OP. wind up a heavy attack then use a skill. Both will hit at the same time. Follow with another skill and all 3 will be under 1 second. The game has worked like this since day 1. If you are not "weaving attacks" you are losing 1/2 your dmg.

    And this is what is the biggest problem with this. We have animations that SHOULD be canceled for maximum effect. What is the point of these animations, then?
  • Shunravi
    Shunravi
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    Razzak wrote: »
    TheBull wrote: »
    TheBull wrote: »
    SOP must be new...
    Armitas wrote: »
    I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.

    I had to remove the name due to naming/shaming policy, but it is all from one person.

    Macro_zpsx7lz4g64.png
    Sorry man this is normal and no macro.

    Wrecking>Soul Havest (for the buff)>Light attack>killers blade.

    Soul Harvest > Light > Killers blade is near instant.

    Im sorry just looking at the time stamp that is most definitely NOT normal and the denial and defense of such actions only perpetuate the problems within the game. All of those records are in less than 1.5 seconds and not only is that not even possible to physically hit every one of those skills in that time but they also have timing signatures in game where they take longer than that and their animations cant be cancelled. Unless 3rd party macros are used.
    TheBull wrote: »
    SOP must be new...
    Armitas wrote: »
    I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.

    I had to remove the name due to naming/shaming policy, but it is all from one person.

    Macro_zpsx7lz4g64.png
    Sorry man this is normal and no macro.

    Wrecking>Soul Havest (for the buff)>Light attack>killers blade.

    Soul Harvest > Light > Killers blade is near instant.

    Im sorry just looking at the time stamp that is most definitely NOT normal and the denial and defense of such actions only perpetuate the problems within the game. All of those records are in less than 1.5 seconds and not only is that not even possible to physically hit every one of those skills in that time but they also have timing signatures in game where they take longer than that and their animations cant be cancelled. Unless 3rd party macros are used.
    I ambush>soul harvest>heavy>surprise in 1.4 seconds routinely. No macros. Try it OP. wind up a heavy attack then use a skill. Both will hit at the same time. Follow with another skill and all 3 will be under 1 second. The game has worked like this since day 1. If you are not "weaving attacks" you are losing 1/2 your dmg.

    And this is what is the biggest problem with this. We have animations that SHOULD be canceled for maximum effect. What is the point of these animations, then?
    There's a point?
    Edited by Shunravi on 12 May 2015 06:03
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Bouvin
    Bouvin
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    Not too hard to macro when you can buy keyboards that easily set it up:

    Razer BlackWidow

    Logitech G105

    Thermaltake Gaming Keyboard

    Steel Series Apex Gaming Keyboard

    It's a surprise more people aren't doing it, and even bigger surprise that the issue hasn't gotten more attention.
  • Auricle
    Auricle
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    I'm not totally convinced that it's entirely exploiters. I've noticed this happening a few times totally by accident on my DK, and have since been trying to replicate it. It might be another mistake on the game's behalf, but that doesn't mean I'm not going to explore it... because... killing things.

    In terms of the current mechanics, and I'm not saying they're perfect, this may be a technical L2P issue. I don't say that to be a jerk, but due to the "necessity" of animation cancelling, and the way certain skills layer with each other, there are ways to be a more effective player. If you're not animation cancelling, you're not maximizing your potential, right? That's pretty much true, even you don't agree with it, as far as I can tell. It's not about capability at gaming, but knowing exactly how to use the broken mechanics of the game to your advantage.

    How far can you push the game before it's considered "cheating"? Personally, I'm cool with anything except macros. *shrug* ZoS may change things, but for now it's an interesting thing to play with.

    Sympathies to those who have been one-shotted. I've been there and it's obviously frustrating.

  • byrom101b16_ESO
    byrom101b16_ESO
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    psufan5 wrote: »
    technohic wrote: »
    Would be nice if there was times in the death recaps to where a screenshot of that would help determine how quickly you were actually hit. There's just too much that can happen than to just take it at word. Like health desyncs and exaggeration. Nothing against anyone, but its the internet and particularly in a video game forum, we need to be skeptical. That's why I want to test it and see if I can reproduce doing it. With everything that gets reported on here, I find it necessary to actually see it.


    Example from last night - Guy with a childish name appears in front of me running around unstealthed - nightblade. Given that most players aren't stupid enough to run around unstealthed, I figured something was up. I hit with ambush, surprise attack, marked him, hit with soul harvest. He was at 10% or so and rolled away from me popping vigor (self heal from assault tree). After that I died... Instantly... Kill report said heavy attack, surprise attack, surprise attack, surprise attack, dawnbreaker.

    All of that happened before I could even hit him with a light attack or another ability to finish him off.

    Thanks for the screenshot. If I'd thought to look myself a few times I'd have realised this was as bad as it is, but I have usually put it down to lag, or multiple hits in areas heavily obscured by particle effects on the battlefield.

    This exploiting is absolutely outrageous, and Zenimax are fools for giving the nod to animation cancelling when it was inevitable this would happen.

    There have always been macros in MMOs - this was entirely predictable.

    ALL cancelling should be stopped RIGHT NOW with a cooldown mechanic on skills that allows the cancelling of the animation to allow for a follow-up block or dodge, but locks out your skills for the amount of time the activated skill is set to.

    I am an animation canceller myself... but this is a game breaking problem that cannot be fixed for macro-based cancelling without effecting manual cancelling, and when macros can produce such utter game ruining effects, the whole thing needs to be removed.

    This is absolutely outrageous - it reminds me of the kind of stuff Funcom didn't fix in Age of Conan - and that game tanked because of a fundamental failure to appreciate the impact on players.
    Edited by byrom101b16_ESO on 12 May 2015 08:00
  • Valymer
    Valymer
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    Two wrecking blows and one executioner in 1 second...lel
  • BuggeX
    BuggeX
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    Playing DK Tank with 30k mres/armor and having 34k hp. got killed by a sniping exploit in 0,5 sec. Didnt even got time to fuckíng use 1 shild......
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • QuadroTony
    QuadroTony
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    BuggeX wrote: »
    Playing DK Tank with 30k mres/armor and having 34k hp. got killed by a sniping exploit in 0,5 sec. Didnt even got time to fuckíng use 1 shild......

    not an exploit
    feature
  • Raash
    Raash
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    These macro stuff has been going on since day one and in hundreds of games before this one..

    sadly enough I dont think there is much to do about how the MMO genre has evolved and we can thank all crappy cheaters & exploiters that use these lazy crutches to gain "skills" in the games for that.

    Every single one that uses these macros are really cheaters and bad players without any real skills.

    The days where there were real skills in playing are long gone.

    TDLR : MMO sux these days, so what´s the news.

  • byrom101b16_ESO
    byrom101b16_ESO
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    QuadroTony wrote: »
    BuggeX wrote: »
    Playing DK Tank with 30k mres/armor and having 34k hp. got killed by a sniping exploit in 0,5 sec. Didnt even got time to fuckíng use 1 shild......

    not an exploit
    feature

    No...

    An exploit that's difficult to fix which is subsequently passed off as a 'feature' by Zenimax as the latest excuse in a line of excuses for the this PC playtest console game...

    It's the kind of *** that's up there with any statement including "...always intended".
  • Armitas
    Armitas
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    ✭✭✭✭
    TheBull wrote: »
    SOP must be new...
    Armitas wrote: »
    I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics. The picture below shows my death log while falling off a resource tower from the initial wrecking blow that you see. You can check my chat log to see the time stamps for each skill. 4 attacks occurring in 2 seconds I died before I reached the ground.

    I had to remove the name due to naming/shaming policy, but it is all from one person.

    Macro_zpsx7lz4g64.png
    Sorry man this is normal and no macro.

    Wrecking>Soul Havest (for the buff)>Light attack>killers blade.

    Soul Harvest > Light > Killers blade is near instant.

    I was not saying it was definitely a macro, the point of my post was "I don't know whether it's macro or manual, but the TTL is too short with the current allowable/capable game mechanics."

    It is combos like this that will be the focus of macro use. So long as there are broken cooldowns that allow things like this to happen they will be used manually and by those who would macro. The fact that someone can manually preform a function does not mean it's not macroed, only that it may not be. It's not necessary that a macro be impossible to perform for it to be used, they can be used for regular performance. It can't be determined from the SS that it was or was not a macro, that requires knowledge that we do not have. My point was to say that it should not be happening either way.
    Edited by Armitas on 12 May 2015 11:11
    Retired.
    Nord mDK
  • log234
    log234
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    In advance, sorry for all the math, and the long post!
    JTorus wrote: »
    I suspect ZOS has no real means in which to track this sorta thing internally. Just to break it down....

    {Packet header}[DataBegin] | Jtorus_Attacks_@Target = Ambush | Jtorus_Attacks_@Target = LightAttack | Jtorus_Attacks_@Target=Ability | Jtorus_Block | Jtorus_Attacks_@Target = LightAttack | Jtorus_Attacks_@Target=Ability | [DataEnd]


    Versus

    {Packet header}[DataBegin] | (10:05:30.50) Jtorus_Attacks_@Target = Ambush | (10:05:32.01) Jtorus_Attacks_@Target = LightAttack | (10:05:33.31) Jtorus_Attacks_@Target=Ability | (10:05:33.61) Jtorus_Block [DataEnd]
    *Snip*

    One way to further reduce the amount of data transfer required would be to only record the time between two attacks. And have the counter time-out over the necessary time limit, say the length of the longest cooldown, to save data when a person doesn't attack someone for a while.
    EG.

    {Packet header}[DataBegin] | (0) Jtorus_Attacks_@Target = Ambush | (151) Jtorus_Attacks_@Target = LightAttack | (131) Jtorus_Attacks_@Target=Ability | (31) Jtorus_Block [DataEnd]

    You can still see that the second last attack was performed in less than 1/3 of a second.

    Say you don't want to record more than 2.55 seconds then you don't need to send more than a single byte (8 bits).

    If you are willing to sacrifice a bit of accuracy you can round the number to the nearest 1/10 of a second, you can further short down the necessary transfer to 4 bits, and it will still be able to send time differences up to 1.5 seconds. And I think we all agree that anything spending more than 1.5 seconds on animation clipping an ability is not really a threat to PvP, so values above this is irrelevant.

    The last and most efficient method of transferring the differences would be to do the check if it's a human-capable time client side. Then the client will only be required to send a yes if it's humanly possible, or no if it's not. This can be done in a single bit, and I would guess it wouldn't really impact performance. Although a hacked client will be able to escape this option, so it's not recommended.

    Point is, they can do this very efficiently. If the value is less than the fastest a human being can cancel animations, then they know someone is macroing.

    You can even store these values and look at the average over multiple days for players. Of course some players are quicker than others, so there would need to be somewhat a margin of error, but you could quickly spot the players that are macroing.
    Edited by log234 on 12 May 2015 11:59
    First ever Emperor of Dawnbreaker (EU)

    Aldmeri Dominion:
    • Aendir Celion (Former Emperor): Bosmer - NB - Bow & DW
    • Varda Eléntari: Imperial - Templar - DW

    Do not pity the dead, Harry. Pity the living, and, above all those who needs a bot to finish a game.

    Meridia, Stendarr, Dibella and Julianos
  • Sacadon
    Sacadon
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    Cuyler wrote: »
    crowfl56 wrote: »
    Look folks all pvp game's are full of cheaters (exploiters) and they are pro's at finding any way they can to get an advantage, this game is full of these kids, deal with it because its not going to go away.

    Its takes a very mature person to just ignore the wrong doer's and play, gets difficult but when it gets to frustrating I just log.
    “The world will not be destroyed by those who do evil, but by those who watch them without doing anything” - Albert Einstein

    I had to do it sorry.... o:)

    I didn't take the post to say do nothing, but both posts combined are good advice IMO, report them but deal with too. Edit: I work hard to NOT give control over my happiness to someone else. That doesn't require looking the other way though. Just taking the actions you feel are right and telling yourself the right things about it. Easier said than done as I'm still working on this.
    Edited by Sacadon on 12 May 2015 11:35
  • psufan5
    psufan5
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    Makkir wrote: »
    psufan5 wrote: »

    Now some people in PVP have figured out a way to do this with heavy attacks, surprise attack (nightblade power), and dawn breaker. You literally die in less than half a second while being hit 5+ times almost instantly.


    These exploits are growing tiresome :(. All we can do is report the people using them I guess?

    I am not one to jump on the "OMG Exploiter!" bandwagon, but the fact that recently on death recaps I have been seeing a ton of Dawnbreaker attacks means something is up.


    Hit dawnbreaker and tap block. No animation but it lands.

    Surgical Incision
    Former Emperor
    USPS4
  • Sacadon
    Sacadon
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    JTorus wrote: »
    PeggymoeXD wrote: »
    QuadroTony wrote: »
    its game mechanics - not an exploit
    alot ppl using it too

    if you report them ZOS will not react because animation cancelling are allowed, macro too(partially)

    ZOS will not react because they could care less about the PvP community. I've seen players glitch through walls, discover enemy wayshrines and spawn at what should be safe gates, deliberately crash people by linking false items, exploiting mechanics, exploiting the AP system, and more. I was even once killed by a sorc literally flying through the air spamming crystal frags. Still can't explain that one. But guess who gets banned. Nobody. But heaven forbid if you walk in and /emote a fart during an RP event. You can kiss your sub goodbye.

    EDIT: Kiss your account goodbye. Because who subs anymore

    Pretty much sums it up as of late. Cyrodiil is turning into Lord of the Flies.

    No it doesn't. Plenty still sub. And while ZOS definitely has greater tolerance for BS in PvP, I know they ban people because I've known of several that were banned. Talk to @MornaBaine if you really think that ZOS reacts to every RP issue, they don't. There's a lot of crazy things that happen in Cyrodiil that are bugs not exploits. My NB used to ride his mount full speed into a large keep battle and if I let the game dismount me at the inner wall opening it would remove gravity and I could fly around.

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