NewBlacksmurf wrote: »And...if I can add
It's not about winning or loosing the argument but realizing that ZOS the company is and has been listening since 2013!!!
How awesome is it that very soon the same game can entertain two to three different audiences simultaneously.
That in my opinion is where we all need to point out attention.
Are there lingering issues, yes, is everyone happy, no but do we have options...YES we have A LOT of options
This game is one of the very few that is positioned to capture a lot of different audiences in one game
PC, PC casuals, PC elitist, console casuals, console elitist, curious PC/console, TES fans all around, handicap, verbal and auditory challenged, controller and voice chats people.
This is a job well done in just 12-18 months
Im pretty sure the only point I made this poll for is to get the opinion of the community that plans to play on console. I never would have made this poll if ZOS didn't originally announce in their VLog that they WOULD have text chat ('everything that's on PC will be there on console, including text chat'), then posted they were pulling it.
Why would I care to put all this effort in if I didn't support ZOS and this game? I'm a MMO veteran, with 10 years with WoW...along with numerous other PC MMOs. Now that next gen is bringing some solid MMOs to the cinsole, I want ESO to succeed.
So I'm pushing for text chat because I'm 'predicting' that people may not get the full MMO experience, especially those that are new to MMOs, without a text chat system. Then they finish the solo story and leave.
Seeing productive and positive conversations in text chat when you login to a MMO add to the social experience that there are real people doing things, not just some single player npcs. Sure, there are also the negatives of text chat, but as in real life...you should be able to filter those out, ignore them. I do however always get entertained by the text chat banter I see at times, it's comical.
The poll speaks for itself. A poll in a PC forum where people know MMOs best.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »And...if I can add
It's not about winning or loosing the argument but realizing that ZOS the company is and has been listening since 2013!!!
How awesome is it that very soon the same game can entertain two to three different audiences simultaneously.
That in my opinion is where we all need to point out attention.
Are there lingering issues, yes, is everyone happy, no but do we have options...YES we have A LOT of options
This game is one of the very few that is positioned to capture a lot of different audiences in one game
PC, PC casuals, PC elitist, console casuals, console elitist, curious PC/console, TES fans all around, handicap, verbal and auditory challenged, controller and voice chats people.
This is a job well done in just 12-18 months
Im pretty sure the only point I made this poll for is to get the opinion of the community that plans to play on console. I never would have made this poll if ZOS didn't originally announce in their VLog that they WOULD have text chat ('everything that's on PC will be there on console, including text chat'), then posted they were pulling it.
Why would I care to put all this effort in if I didn't support ZOS and this game? I'm a MMO veteran, with 10 years with WoW...along with numerous other PC MMOs. Now that next gen is bringing some solid MMOs to the cinsole, I want ESO to succeed.
So I'm pushing for text chat because I'm 'predicting' that people may not get the full MMO experience, especially those that are new to MMOs, without a text chat system. Then they finish the solo story and leave.
Seeing productive and positive conversations in text chat when you login to a MMO add to the social experience that there are real people doing things, not just some single player npcs. Sure, there are also the negatives of text chat, but as in real life...you should be able to filter those out, ignore them. I do however always get entertained by the text chat banter I see at times, it's comical.
The poll speaks for itself. A poll in a PC forum where people know MMOs best.
Respectfully this is good data for who it captures but logically there are a possible other 1.4 million or more votes unheard
NewBlacksmurf wrote: »NewBlacksmurf wrote: »And...if I can add
It's not about winning or loosing the argument but realizing that ZOS the company is and has been listening since 2013!!!
How awesome is it that very soon the same game can entertain two to three different audiences simultaneously.
That in my opinion is where we all need to point out attention.
Are there lingering issues, yes, is everyone happy, no but do we have options...YES we have A LOT of options
This game is one of the very few that is positioned to capture a lot of different audiences in one game
PC, PC casuals, PC elitist, console casuals, console elitist, curious PC/console, TES fans all around, handicap, verbal and auditory challenged, controller and voice chats people.
This is a job well done in just 12-18 months
Im pretty sure the only point I made this poll for is to get the opinion of the community that plans to play on console. I never would have made this poll if ZOS didn't originally announce in their VLog that they WOULD have text chat ('everything that's on PC will be there on console, including text chat'), then posted they were pulling it.
Why would I care to put all this effort in if I didn't support ZOS and this game? I'm a MMO veteran, with 10 years with WoW...along with numerous other PC MMOs. Now that next gen is bringing some solid MMOs to the cinsole, I want ESO to succeed.
So I'm pushing for text chat because I'm 'predicting' that people may not get the full MMO experience, especially those that are new to MMOs, without a text chat system. Then they finish the solo story and leave.
Seeing productive and positive conversations in text chat when you login to a MMO add to the social experience that there are real people doing things, not just some single player npcs. Sure, there are also the negatives of text chat, but as in real life...you should be able to filter those out, ignore them. I do however always get entertained by the text chat banter I see at times, it's comical.
The poll speaks for itself. A poll in a PC forum where people know MMOs best.
Respectfully this is good data for who it captures but logically there are a possible other 1.4 million or more votes unheard
Fair enough. I will just say in my experience. people that participate on gaming forums have a vested interest in making their game better and voicing their opinions for devs to read. And it's really the main feedback mechanism that the developers use to consider changes.
So unless I can participate in ZOS developer standups...err meetings, this is the only channel I have.
NewBlacksmurf wrote: »And...if I can add
It's not about winning or loosing the argument but realizing that ZOS the company is and has been listening since 2013!!!
How awesome is it that very soon the same game can entertain two to three different audiences simultaneously.
Alphashado wrote: »NewBlacksmurf wrote: »And...if I can add
It's not about winning or loosing the argument but realizing that ZOS the company is and has been listening since 2013!!!
How awesome is it that very soon the same game can entertain two to three different audiences simultaneously.
You can entertain the same audiences while having options that can be turned on/off. If you don't like text chat, you can turn it off. I do not think it's awesome that ZoS is alienating 2/3ds of a potential customer base. I want the game to make money because I want new content and customer support.
I think it's silly to believe that ZoS is intentionally excluding text chat because they want to cater to a very small niche crowd. There are likely technical reasons for it being excluded.
ruze84b14_ESO wrote: »I wish they'd left it out of NWO.
NewBlacksmurf wrote: »Alphashado wrote: »NewBlacksmurf wrote: »And...if I can add
It's not about winning or loosing the argument but realizing that ZOS the company is and has been listening since 2013!!!
How awesome is it that very soon the same game can entertain two to three different audiences simultaneously.
You can entertain the same audiences while having options that can be turned on/off. If you don't like text chat, you can turn it off. I do not think it's awesome that ZoS is alienating 2/3ds of a potential customer base. I want the game to make money because I want new content and customer support.
I think it's silly to believe that ZoS is intentionally excluding text chat because they want to cater to a very small niche crowd. There are likely technical reasons for it being excluded.
You cannot entertain the same audiences...which is proof through all the threads for and against
I don't think it's silly at all. If it was silly then all these threads about add it in would also be silly.
While I don't support adding it back, the threads aren't silly they are insightful but none of us should expect changes just because good or valid points are being discussed again within a very smal audience
The turn if off if you don't want it or like is the same argument as play on PC if you don't like or when people say we'll go play another game for other threads.
There is an obvious and distinct difference in audiences even evident in this very small group that use the forums who may or may not play on console
Edits above
Alphashado wrote: »NewBlacksmurf wrote: »Alphashado wrote: »NewBlacksmurf wrote: »And...if I can add
It's not about winning or loosing the argument but realizing that ZOS the company is and has been listening since 2013!!!
How awesome is it that very soon the same game can entertain two to three different audiences simultaneously.
You can entertain the same audiences while having options that can be turned on/off. If you don't like text chat, you can turn it off. I do not think it's awesome that ZoS is alienating 2/3ds of a potential customer base. I want the game to make money because I want new content and customer support.
I think it's silly to believe that ZoS is intentionally excluding text chat because they want to cater to a very small niche crowd. There are likely technical reasons for it being excluded.
You cannot entertain the same audiences...which is proof through all the threads for and against
I don't think it's silly at all. If it was silly then all these threads about add it in would also be silly.
While I don't support adding it back, the threads aren't silly they are insightful but none of us should expect changes just because good or valid points are being discussed again within a very smal audience
The turn if off if you don't want it or like is the same argument as play on PC if you don't like or when people say we'll go play another game for other threads.
There is an obvious and distinct difference in audiences even evident in this very small group that use the forums who may or may not play on console
Edits above
You don't seem to understand the "MMOs need revenue in order to survive" concept.
Alphashado wrote: »NewBlacksmurf wrote: »Alphashado wrote: »NewBlacksmurf wrote: »And...if I can add
It's not about winning or loosing the argument but realizing that ZOS the company is and has been listening since 2013!!!
How awesome is it that very soon the same game can entertain two to three different audiences simultaneously.
You can entertain the same audiences while having options that can be turned on/off. If you don't like text chat, you can turn it off. I do not think it's awesome that ZoS is alienating 2/3ds of a potential customer base. I want the game to make money because I want new content and customer support.
I think it's silly to believe that ZoS is intentionally excluding text chat because they want to cater to a very small niche crowd. There are likely technical reasons for it being excluded.
You cannot entertain the same audiences...which is proof through all the threads for and against
I don't think it's silly at all. If it was silly then all these threads about add it in would also be silly.
While I don't support adding it back, the threads aren't silly they are insightful but none of us should expect changes just because good or valid points are being discussed again within a very smal audience
The turn if off if you don't want it or like is the same argument as play on PC if you don't like or when people say we'll go play another game for other threads.
There is an obvious and distinct difference in audiences even evident in this very small group that use the forums who may or may not play on console
Edits above
You don't seem to understand the "MMOs need revenue in order to survive" concept.
Alphashado wrote: »NewBlacksmurf wrote: »Alphashado wrote: »NewBlacksmurf wrote: »And...if I can add
It's not about winning or loosing the argument but realizing that ZOS the company is and has been listening since 2013!!!
How awesome is it that very soon the same game can entertain two to three different audiences simultaneously.
You can entertain the same audiences while having options that can be turned on/off. If you don't like text chat, you can turn it off. I do not think it's awesome that ZoS is alienating 2/3ds of a potential customer base. I want the game to make money because I want new content and customer support.
I think it's silly to believe that ZoS is intentionally excluding text chat because they want to cater to a very small niche crowd. There are likely technical reasons for it being excluded.
You cannot entertain the same audiences...which is proof through all the threads for and against
I don't think it's silly at all. If it was silly then all these threads about add it in would also be silly.
While I don't support adding it back, the threads aren't silly they are insightful but none of us should expect changes just because good or valid points are being discussed again within a very smal audience
The turn if off if you don't want it or like is the same argument as play on PC if you don't like or when people say we'll go play another game for other threads.
There is an obvious and distinct difference in audiences even evident in this very small group that use the forums who may or may not play on console
Edits above
You don't seem to understand the "MMOs need revenue in order to survive" concept.
This ^^
That's my whole point to this poll. I believe if you don't include text chat, a standard in MMOs, you will lose people within months on console.
Again, seeing the constant chatter in the text area keeps you playing as you might see a person selling something, LF1M in something you are interested in, or making a quick sale yourself. Then there's always that entertaining banter between people, great to read while grinding.
Taking this aspect out completely is like removing an entire feature from the game, people miss out on so much more.
Guilds with no Guild text chat? Really?
I was running dungeon today and I had to explain the tactics, so I started to wonder how I do this on consoles, its going to take awfully long to do that, hopefully they figure this out.
NewBlacksmurf wrote: »Alphashado wrote: »NewBlacksmurf wrote: »Alphashado wrote: »NewBlacksmurf wrote: »And...if I can add
It's not about winning or loosing the argument but realizing that ZOS the company is and has been listening since 2013!!!
How awesome is it that very soon the same game can entertain two to three different audiences simultaneously.
You can entertain the same audiences while having options that can be turned on/off. If you don't like text chat, you can turn it off. I do not think it's awesome that ZoS is alienating 2/3ds of a potential customer base. I want the game to make money because I want new content and customer support.
I think it's silly to believe that ZoS is intentionally excluding text chat because they want to cater to a very small niche crowd. There are likely technical reasons for it being excluded.
You cannot entertain the same audiences...which is proof through all the threads for and against
I don't think it's silly at all. If it was silly then all these threads about add it in would also be silly.
While I don't support adding it back, the threads aren't silly they are insightful but none of us should expect changes just because good or valid points are being discussed again within a very smal audience
The turn if off if you don't want it or like is the same argument as play on PC if you don't like or when people say we'll go play another game for other threads.
There is an obvious and distinct difference in audiences even evident in this very small group that use the forums who may or may not play on console
Edits above
You don't seem to understand the "MMOs need revenue in order to survive" concept.
This ^^
That's my whole point to this poll. I believe if you don't include text chat, a standard in MMOs, you will lose people within months on console.
Again, seeing the constant chatter in the text area keeps you playing as you might see a person selling something, LF1M in something you are interested in, or making a quick sale yourself. Then there's always that entertaining banter between people, great to read while grinding.
Taking this aspect out completely is like removing an entire feature from the game, people miss out on so much more.
Guilds with no Guild text chat? Really?
Is it possible that that's part of the marketing plan?
They removed the sub which also goes hand in hand with an MMO
They removed the call n respose combat
They removed text chat
They removed customized UI
They removed keyboard and mouse support
They added controller support
They added voice chat
They added the crown store
To me that is pretty clear that the market isn't towards a traditional MMO crowd.
Maybe I'm wrong but paying for the rights of TES to create an online game that we see as an MMO but without a lot of its traditional features and now the above...BIG change in the marketing plan and we all know that the forum polls were heavily against this
I think it's intentional for console
But the console version looks so god dam good i cant wait to try also i recommend all pc peeps give it a look and consider comming with us.
NewBlacksmurf wrote: »Alphashado wrote: »NewBlacksmurf wrote: »Alphashado wrote: »NewBlacksmurf wrote: »And...if I can add
It's not about winning or loosing the argument but realizing that ZOS the company is and has been listening since 2013!!!
How awesome is it that very soon the same game can entertain two to three different audiences simultaneously.
You can entertain the same audiences while having options that can be turned on/off. If you don't like text chat, you can turn it off. I do not think it's awesome that ZoS is alienating 2/3ds of a potential customer base. I want the game to make money because I want new content and customer support.
I think it's silly to believe that ZoS is intentionally excluding text chat because they want to cater to a very small niche crowd. There are likely technical reasons for it being excluded.
You cannot entertain the same audiences...which is proof through all the threads for and against
I don't think it's silly at all. If it was silly then all these threads about add it in would also be silly.
While I don't support adding it back, the threads aren't silly they are insightful but none of us should expect changes just because good or valid points are being discussed again within a very smal audience
The turn if off if you don't want it or like is the same argument as play on PC if you don't like or when people say we'll go play another game for other threads.
There is an obvious and distinct difference in audiences even evident in this very small group that use the forums who may or may not play on console
Edits above
You don't seem to understand the "MMOs need revenue in order to survive" concept.
This ^^
That's my whole point to this poll. I believe if you don't include text chat, a standard in MMOs, you will lose people within months on console.
Again, seeing the constant chatter in the text area keeps you playing as you might see a person selling something, LF1M in something you are interested in, or making a quick sale yourself. Then there's always that entertaining banter between people, great to read while grinding.
Taking this aspect out completely is like removing an entire feature from the game, people miss out on so much more.
Guilds with no Guild text chat? Really?
Is it possible that that's part of the marketing plan?
They removed the sub which also goes hand in hand with an MMO
They removed the call n respose combat
They removed text chat
They removed customized UI
They removed keyboard and mouse support
They added controller support
They added voice chat
They added the crown store
To me that is pretty clear that the market isn't towards a traditional MMO crowd.
Maybe I'm wrong but paying for the rights of TES to create an online game that we see as an MMO but without a lot of its traditional features and now the above...BIG change in the marketing plan and we all know that the forum polls were heavily against this
I think it's intentional for console
You know Smurf...before I made this poll, I knew you would be the main counterpoint to this whole discussion.
You are missing the point of the development effort for a console PORT. They didn't make a new game, they made a port to console. The year delay was because they decided that the initial console UI they had wasn't sufficient and they started from scratch and redid the UI.
Using your points:
They removed the sub which also goes hand in hand with an MMO
- They removed subs because people weren't willing to pay to subs in this age of FTP MMOs. The sub model doesn't work as well as it did in 2004. This had nothing to do with console.
They removed the call n respose combat
- No idea what this is referring to
They removed text chat
- They had it in and removed it.
They removed customized UI
- This wasn't in the PC...unless you are referring to addons. If so that's because Sony and Microsoft don't allow them.
They removed keyboard and mouse support
- They were making a console port...for a controller
They added controller support
- Duh...it's a console port
They added voice chat
- That's default functionality of the consoles...they didn't add anything other than integrating it into the game. People might even ignore it and use Xbox Live party chat for small groups of friends. Another reason why text chat is important, people don't want to invite people to THEIR Live party chat
They added the crown store
- This has nothing to do with console. It's their revenue system because they dropped the failing sub system.
But the console version looks so god dam good i cant wait to try also i recommend all pc peeps give it a look and consider comming with us.
Hero...I'll go a little off topic. On all the Twitch streams I watched, and it was alot this past weekend(Thur-Sun), I noticed the console version colors looked washed out. Did you notice this?
I asked Ruben to do a side by side on Twitch with Xbox One console and his PC account. It looked washed out LINK
Were you able to play beta and notice this washed out look?
But the console version looks so god dam good i cant wait to try also i recommend all pc peeps give it a look and consider comming with us.
Hero...I'll go a little off topic. On all the Twitch streams I watched, and it was alot this past weekend(Thur-Sun), I noticed the console version colors looked washed out. Did you notice this?
I asked Ruben to do a side by side on Twitch with Xbox One console and his PC account. It looked washed out LINK
Were you able to play beta and notice this washed out look?
Aaah uuum i can explain this for you bud ok so when people stream or record they need to adjust there options to match the tv if they dont they have problems like this.
Ima show ya what the game truly looks like hold on bud
Here @uberkull
https://youtu.be/26TrNMEsXEE
But the console version looks so god dam good i cant wait to try also i recommend all pc peeps give it a look and consider comming with us.
Hero...I'll go a little off topic. On all the Twitch streams I watched, and it was alot this past weekend(Thur-Sun), I noticed the console version colors looked washed out. Did you notice this?
I asked Ruben to do a side by side on Twitch with Xbox One console and his PC account. It looked washed out LINK
Were you able to play beta and notice this washed out look?
Aaah uuum i can explain this for you bud ok so when people stream or record they need to adjust there options to match the tv if they dont they have problems like this.
Ima show ya what the game truly looks like hold on bud
Here @uberkull
https://youtu.be/26TrNMEsXEE
That's what I heard. Capture cards not set properly. Thanks for sharing the video!
darthbelanb14_ESO wrote: »ruze84b14_ESO wrote: »I wish they'd left it out of NWO.
It's just NW, there is no "Online" in the title.
Text chat isn't necessary. Not even in the PC version.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
NewBlacksmurf wrote: »Alphashado wrote: »NewBlacksmurf wrote: »Alphashado wrote: »NewBlacksmurf wrote: »And...if I can add
It's not about winning or loosing the argument but realizing that ZOS the company is and has been listening since 2013!!!
How awesome is it that very soon the same game can entertain two to three different audiences simultaneously.
You can entertain the same audiences while having options that can be turned on/off. If you don't like text chat, you can turn it off. I do not think it's awesome that ZoS is alienating 2/3ds of a potential customer base. I want the game to make money because I want new content and customer support.
I think it's silly to believe that ZoS is intentionally excluding text chat because they want to cater to a very small niche crowd. There are likely technical reasons for it being excluded.
You cannot entertain the same audiences...which is proof through all the threads for and against
I don't think it's silly at all. If it was silly then all these threads about add it in would also be silly.
While I don't support adding it back, the threads aren't silly they are insightful but none of us should expect changes just because good or valid points are being discussed again within a very smal audience
The turn if off if you don't want it or like is the same argument as play on PC if you don't like or when people say we'll go play another game for other threads.
There is an obvious and distinct difference in audiences even evident in this very small group that use the forums who may or may not play on console
Edits above
You don't seem to understand the "MMOs need revenue in order to survive" concept.
This ^^
That's my whole point to this poll. I believe if you don't include text chat, a standard in MMOs, you will lose people within months on console.
Again, seeing the constant chatter in the text area keeps you playing as you might see a person selling something, LF1M in something you are interested in, or making a quick sale yourself. Then there's always that entertaining banter between people, great to read while grinding.
Taking this aspect out completely is like removing an entire feature from the game, people miss out on so much more.
Guilds with no Guild text chat? Really?
Is it possible that that's part of the marketing plan?
They removed the sub which also goes hand in hand with an MMO
They removed the call n respose combat
They removed text chat
They removed customized UI
They removed keyboard and mouse support
They added controller support
They added voice chat
They added the crown store
EDIT: they intentionally never added a global AH
To me that is pretty clear that the market isn't towards a traditional MMO crowd.
Maybe I'm wrong but paying for the rights of TES to create an online game that we see as an MMO but without a lot of its traditional features and now the above...BIG change in the marketing plan and we all know that the forum polls were heavily against this
I think it's intentional for console
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Alphashado wrote: »This is from a different thread but I will post it here as well because it applies:
"This is not an RPG. This is an MMORPG. There is a huge difference. One of the major problems with ESO is the blurred distinction between the two. Too many people are looking at ESO as just another ES game.
It will be a terrible mistake if ZoS continues down the road of trying to make both crowds happy. Excluding text chat from an MMORPG in any platform is a terrible, terrible idea. There are simply too many aspects to an MMORPG that require multiple forms of communication. If the game was designed to facilitate a few friends playing together, that would be fine. But then the classification of the game would be COOP RPG, not MMORPG. Every single aspect of an MMORPG is designed around fluid, concise, multiple ways of instantly communicating with multitudes of other people."
Alphashado wrote: »This is from a different thread but I will post it here as well because it applies:
"This is not an RPG. This is an MMORPG. There is a huge difference. One of the major problems with ESO is the blurred distinction between the two. Too many people are looking at ESO as just another ES game.
It will be a terrible mistake if ZoS continues down the road of trying to make both crowds happy. Excluding text chat from an MMORPG in any platform is a terrible, terrible idea. There are simply too many aspects to an MMORPG that require multiple forms of communication. If the game was designed to facilitate a few friends playing together, that would be fine. But then the classification of the game would be COOP RPG, not MMORPG. Every single aspect of an MMORPG is designed around fluid, concise, multiple ways of instantly communicating with multitudes of other people."
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »Alphashado wrote: »This is from a different thread but I will post it here as well because it applies:
"This is not an RPG. This is an MMORPG. There is a huge difference. One of the major problems with ESO is the blurred distinction between the two. Too many people are looking at ESO as just another ES game.
It will be a terrible mistake if ZoS continues down the road of trying to make both crowds happy. Excluding text chat from an MMORPG in any platform is a terrible, terrible idea. There are simply too many aspects to an MMORPG that require multiple forms of communication. If the game was designed to facilitate a few friends playing together, that would be fine. But then the classification of the game would be COOP RPG, not MMORPG. Every single aspect of an MMORPG is designed around fluid, concise, multiple ways of instantly communicating with multitudes of other people."
And as an MMO, its consistently failed and lacked key features MMO players were comfortable with and many considered necessary to make the game playable.
It's possible that ZOS has a broader definition of 'massively multiplayer online' than some of the MMO playerbase. Or it's possible that they are attempting to redifine a stagnant genre that hasn't seen true innovation in over 10 years (World of Warcraft and EvE Online being the examples given).
I mean, the biggest hyped MMO of 2014, Wildstar, defined itself as being 'original WoW'. That was it's advertising point. And one of ESO's biggest advertising points was 'RvRvR just like you remembered it in Dark Age of Camelot'.
Who knows. I do know that some people hate ESO for not having scrolling damage numbers and a full power toobar and tab targetting and more defined and limited classes and power cooldowns and epic gear grinds and arena pvp ....
Wow. That list gets pretty long. I wonder what the real Console playerbase will complain that the game doesn't have?
Alphashado wrote: »And some people will simply always defend a minority opinion just because they enjoy defending minority opinions. While this is fairly admirable in a political or social injustice debate, it has no helpful bearing on a service designed by it's very nature to facilitate multitudes of people with a majority interest that are partaking in such a service due to the implied components of the service based on the very nature of the service itself.
Many people miss the good old days of 8 tracks and cassette tapes. There is even a very niche market for them as well as records.
But you don't see many major music labels producing modern music on them because there simply isn't enough demand for it. Just like there isn't much demand for an MMORPG with no text chat.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »
It's possible that ZOS has a broader definition of 'massively multiplayer online' than some of the MMO playerbase. Or it's possible that they are attempting to redifine a stagnant genre that hasn't seen true innovation in over 10 years (World of Warcraft and EvE Online being the examples given).
ruze84b14_ESO wrote: »
It's possible that ZOS has a broader definition of 'massively multiplayer online' than some of the MMO playerbase. Or it's possible that they are attempting to redifine a stagnant genre that hasn't seen true innovation in over 10 years (World of Warcraft and EvE Online being the examples given).
I wouldn't say there is anything stagnant over at Blizzard with WoW. Current subscribers at 8 million. They are constantly adding content and groundbreaking innovations to the MMO genre that other games copy. It is the standard in MMOs like EQ was before them.
I would hope ZOS pays attention to their success and what they've added to their game.
Alphashado wrote: »ruze84b14_ESO wrote: »Alphashado wrote: »This is from a different thread but I will post it here as well because it applies:
"This is not an RPG. This is an MMORPG. There is a huge difference. One of the major problems with ESO is the blurred distinction between the two. Too many people are looking at ESO as just another ES game.
It will be a terrible mistake if ZoS continues down the road of trying to make both crowds happy. Excluding text chat from an MMORPG in any platform is a terrible, terrible idea. There are simply too many aspects to an MMORPG that require multiple forms of communication. If the game was designed to facilitate a few friends playing together, that would be fine. But then the classification of the game would be COOP RPG, not MMORPG. Every single aspect of an MMORPG is designed around fluid, concise, multiple ways of instantly communicating with multitudes of other people."
And as an MMO, its consistently failed and lacked key features MMO players were comfortable with and many considered necessary to make the game playable.
It's possible that ZOS has a broader definition of 'massively multiplayer online' than some of the MMO playerbase. Or it's possible that they are attempting to redifine a stagnant genre that hasn't seen true innovation in over 10 years (World of Warcraft and EvE Online being the examples given).
I mean, the biggest hyped MMO of 2014, Wildstar, defined itself as being 'original WoW'. That was it's advertising point. And one of ESO's biggest advertising points was 'RvRvR just like you remembered it in Dark Age of Camelot'.
Who knows. I do know that some people hate ESO for not having scrolling damage numbers and a full power toobar and tab targetting and more defined and limited classes and power cooldowns and epic gear grinds and arena pvp ....
Wow. That list gets pretty long. I wonder what the real Console playerbase will complain that the game doesn't have?
All of that stuff is absolute fluff compared to the basic fundamental issue of communication.
I could just say "oh well, I'm playing on PC, why do I care what they do on consoles". But as usual I try to see the bigger picture here. I learned a very long time ago that it's wise to think outside of the box. And this is not a good idea from a revenue standpoint. I want good customer service for the PC version. I want good, new content updates for the PC version. I want good maintenance done on the PC version.
None of that will happen if the console version falls flat on its face. And alienating 2/3ds of the potential customer base is the very definition of failure.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.