You're asking a question directed to console players on a forum where almost everyone is a PC player. Yeah, that'll go over well.
You forgot:
• I'm only playing console because there is no text chat. ✔
I was wondering who the official MMO authority around here was. Thanks for gracing us with your presence.
But... Text is not necessary. Get with a top guild in any mmo. Guess which form of comms they use 95% of the time.
Naivefanboi wrote: »
I was wondering who the official MMO authority around here was. Thanks for gracing us with your presence.
But... Text is not necessary. Get with a top guild in any mmo. Guess which form of comms they use 95% of the time. You have very little idea what you're babbling about. Do yourself a solid & cease this sad disply of ignorance.
lol thats ironic considering the tops guilds in my factions campaign often use all the tools available too them.
they are in voice comms with a 3rd party app, since voice chat apparently wasnt a priority for pc. and they directing pugs in zone chat,
pugs even help with call outs for defense.
no one is claiming guilds dont use voice comms, were saying they use both form of communication....also players bashing is against code of conduct.
MercyKilling wrote: »Get used to disappointment. Many people have been asking for this or that feature only to get the generic "we currently have no plans for this" answer.
I'm noticing that trend. The problem I have is that it was being implemented for console and they pulled it. No matter how bad it is implemented, they should at least let us decide if we want to use it or not.
Neverwinter for XB1 is a average MMO port at best, no where near as clean of a UI as what we saw in the ESO console beta, BUT they left a text chat system in the game. It's clunky to use, but it's manageable.
I just dread trying Cyrodiiil with no text chat, or managing a 500 member Trade guild. How do you even advertise your trade guild in game to get new members? Don't say advertise it in the forum here.....now we are taking massive steps back and acting like Destiny.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Whoa! When was this change announced?
I already bought the console copies for myself and my daughter! Grrrr. This drove me nuts in Destiny.
Are there any plans to try implementing a chat window into ESO console once again in the future at least?!
Whoa! When was this change announced?
I already bought the console copies for myself and my daughter! Grrrr. This drove me nuts in Destiny.
Are there any plans to try implementing a chat window into ESO console once again in the future at least?!
NewBlacksmurf wrote: »Did you mean to post this in General vs BETa console?
Just asking cause this can really throw off results..I just concerned about the interpretation even though the OP states console
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »
You can honestly tell me that, with all the design decisions made in ESO from Beta till today, that this isn't more of a single-player game with multiplayer elements? IT works great that way. Skyrim with friends.
But from the very beginning, this has been a terrible MMO. When you have to literally use a dozen mobs to make it a passable MMO, maybe it's time to admit that what the developers made and intend, versus what many of the players tried to make it into (rather unsuccessfully, I might add) aren't the same thing.
Boooo I'm bothered by the fact that active forum participants (who obviously own the PC game) not getting automatic access **especially anyone who qualifies for a console transfer.NewBlacksmurf wrote: »Did you mean to post this in General vs BETa console?
Just asking cause this can really throw off results..I just concerned about the interpretation even though the OP states console
I meant for General, I can't post on beta because I wasn't invited.
This is the only forum that's available for console right now, I'll see how it turns out.
ruze84b14_ESO wrote: »
You can honestly tell me that, with all the design decisions made in ESO from Beta till today, that this isn't more of a single-player game with multiplayer elements? IT works great that way. Skyrim with friends.
But from the very beginning, this has been a terrible MMO. When you have to literally use a dozen mobs to make it a passable MMO, maybe it's time to admit that what the developers made and intend, versus what many of the players tried to make it into (rather unsuccessfully, I might add) aren't the same thing.
Whether you want it to be or not, this is an MMO, it is labled as such, even by the devs.
the devs HONESTLY belived they could make an MMO without so many NEEDED features, mostly because they wanted to get the TES fans who were rabid against anything in a tes game that was not in morrowind, problems is, the two are basically impossible to actually mix.
why anyone could think otherwise is beyond me.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »
You can honestly tell me that, with all the design decisions made in ESO from Beta till today, that this isn't more of a single-player game with multiplayer elements? IT works great that way. Skyrim with friends.
But from the very beginning, this has been a terrible MMO. When you have to literally use a dozen mobs to make it a passable MMO, maybe it's time to admit that what the developers made and intend, versus what many of the players tried to make it into (rather unsuccessfully, I might add) aren't the same thing.
Whether you want it to be or not, this is an MMO, it is labled as such, even by the devs.
the devs HONESTLY belived they could make an MMO without so many NEEDED features, mostly because they wanted to get the TES fans who were rabid against anything in a tes game that was not in morrowind, problems is, the two are basically impossible to actually mix.
why anyone could think otherwise is beyond me.
There are MANY different MMO's, though. And I've played most of them. From the traditional elements in UO, EQ, SWG, to the interesting Tabula Rasa's first-person shooter. At one point Guild Wars phasing system was seen as so bogus because the worlds weren't persistant for all players, and now look at the franchise.
I've played everything from 2d to full 3d MMO's. Heavily instanced to only one instance for everyone. Sci-fi to fantasy. First person shooter to controlling multiple avatars at the same time in group format. I even tried a turn-based asian MMO that was horrible once.
An MMO without a keyboard? Not the most extreme version of 'massively multiplayer online' game I've seen, for sure.
If your argument is that it's not like WoW, on the otherhand ... well, my only response is 'thank God'.
ruze84b14_ESO wrote: »
You can honestly tell me that, with all the design decisions made in ESO from Beta till today, that this isn't more of a single-player game with multiplayer elements? IT works great that way. Skyrim with friends.
But from the very beginning, this has been a terrible MMO. When you have to literally use a dozen mobs to make it a passable MMO, maybe it's time to admit that what the developers made and intend, versus what many of the players tried to make it into (rather unsuccessfully, I might add) aren't the same thing.
Whether you want it to be or not, this is an MMO, it is labled as such, even by the devs.
the devs HONESTLY belived they could make an MMO without so many NEEDED features, mostly because they wanted to get the TES fans who were rabid against anything in a tes game that was not in morrowind, problems is, the two are basically impossible to actually mix.
why anyone could think otherwise is beyond me.
ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »
You can honestly tell me that, with all the design decisions made in ESO from Beta till today, that this isn't more of a single-player game with multiplayer elements? IT works great that way. Skyrim with friends.
But from the very beginning, this has been a terrible MMO. When you have to literally use a dozen mobs to make it a passable MMO, maybe it's time to admit that what the developers made and intend, versus what many of the players tried to make it into (rather unsuccessfully, I might add) aren't the same thing.
Whether you want it to be or not, this is an MMO, it is labled as such, even by the devs.
the devs HONESTLY belived they could make an MMO without so many NEEDED features, mostly because they wanted to get the TES fans who were rabid against anything in a tes game that was not in morrowind, problems is, the two are basically impossible to actually mix.
why anyone could think otherwise is beyond me.
There are MANY different MMO's, though. And I've played most of them. From the traditional elements in UO, EQ, SWG, to the interesting Tabula Rasa's first-person shooter. At one point Guild Wars phasing system was seen as so bogus because the worlds weren't persistant for all players, and now look at the franchise.
I've played everything from 2d to full 3d MMO's. Heavily instanced to only one instance for everyone. Sci-fi to fantasy. First person shooter to controlling multiple avatars at the same time in group format. I even tried a turn-based asian MMO that was horrible once.
An MMO without a keyboard? Not the most extreme version of 'massively multiplayer online' game I've seen, for sure.
If your argument is that it's not like WoW, on the otherhand ... well, my only response is 'thank God'.
I am confused, i was pointing out that it WAS an MMO, an MMO missing pretty much hald the options that come standard now a days with an MMO and made by a company that manges to be worse then Cryptic/PErfect World, but still an MMO...not sure where you post even came from.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »
You can honestly tell me that, with all the design decisions made in ESO from Beta till today, that this isn't more of a single-player game with multiplayer elements? IT works great that way. Skyrim with friends.
But from the very beginning, this has been a terrible MMO. When you have to literally use a dozen mobs to make it a passable MMO, maybe it's time to admit that what the developers made and intend, versus what many of the players tried to make it into (rather unsuccessfully, I might add) aren't the same thing.
Whether you want it to be or not, this is an MMO, it is labled as such, even by the devs.
the devs HONESTLY belived they could make an MMO without so many NEEDED features, mostly because they wanted to get the TES fans who were rabid against anything in a tes game that was not in morrowind, problems is, the two are basically impossible to actually mix.
why anyone could think otherwise is beyond me.
This game is far from a Skyrim with friends. That would be a MSORPG, and wouldn't need thousands of players online in the same world, the story would affect the world more. All content would be soloable and scale in strength to one or three friends.
I would probably play a Massive single player or co-op rpg more than this which is probably what Elder Scrolls 6 will be. But since they have me play with hundreds of other players. There shouldn't be roadblocks to options,communication, and grouping.
ruze84b14_ESO wrote: »
You can honestly tell me that, with all the design decisions made in ESO from Beta till today, that this isn't more of a single-player game with multiplayer elements? IT works great that way. Skyrim with friends.
But from the very beginning, this has been a terrible MMO. When you have to literally use a dozen mobs to make it a passable MMO, maybe it's time to admit that what the developers made and intend, versus what many of the players tried to make it into (rather unsuccessfully, I might add) aren't the same thing.
Whether you want it to be or not, this is an MMO, it is labled as such, even by the devs.
the devs HONESTLY belived they could make an MMO without so many NEEDED features, mostly because they wanted to get the TES fans who were rabid against anything in a tes game that was not in morrowind, problems is, the two are basically impossible to actually mix.
why anyone could think otherwise is beyond me.
This game is far from a Skyrim with friends. That would be a MSORPG, and wouldn't need thousands of players online in the same world, the story would affect the world more. All content would be soloable and scale in strength to one or three friends.
I would probably play a Massive single player or co-op rpg more than this which is probably what Elder Scrolls 6 will be. But since they have me play with hundreds of other players. There shouldn't be roadblocks to options,communication, and grouping.
that.....is EXACTLY what i just said. they TRIED to make Skyrim with freinds, but failed.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.