Sorcerers are clearly the most dominate class in PvP. Wether you judge off playing the game, popular opinion, leaderboards, etc; their dominance is indisputable and this post is not here to debate about it. This post is in regards to reasonable way to tone down the class while keeping them viable.
The biggest thing that feels different when I play a Sorc is that they don't really have a main weakness. Other classes seem to be missing something (DKs missing an escape, NBs missing defensive ability/self heal, etc). Sorcs have great Offense with things like Frags, velocious Curse, mages fury. Great defense with shield stacking and BoL morph. And great mobility with Bolt escape. There class abilities also synergies with each other really well with things like CF proc.
One of the major balancing points of any game is to make sure a character or class cannot perform all 3 of these aspects at once. Take League of Legends for example. If a character is mobile, then it's is penalized with lower HP and defenses. Likewise, if a character is has a lot of offense/defense, then it typically isn't mobile. Every other class in this game follows this rule too:
DK:
Yes: Damage, Defence
No: Escape/Mobility
Templar:
Yes: Damage, Defence
No: Escape/Mobility
NB:
Yes: Damage, Escape/Mobility
No: Defence
Sorc
Yes: Damage, Defence, Escape/Mobility
No: ?
Do you see the problem? No other class has anything close to what Sorcs have in mobility, yet Sorcs are not penalized in any kind of way for it. Shield stacking is way too strong and Bolt Escape can be spammed way too much without soft caps. This is why 1.6 benefitted Sorcs so much. Every other class has to balance out either stamina or magika with health, but shields alone make health irrelevant for Sorc. You can keep stacking magika and gain more offense, defense, and mobility. Either shield stacking or BE need to go completely, or they both need to be toned down. Considering BE is unique to Sorcs it makes sense to leave that be, meaning the best course of action would be to adjust shields. My top changes Zenimax could make to tone down Sorcs are as follows:
1. Make all shields scale off health.
2. Add a small cast time to shields so they can't be spammed as easily and there is counterplay to them (interrupting)
3. Add increasing mana cost per BE if cast within x amount of seconds (think Kassadin)
Thoughts?
Edited by Stamden on 22 April 2015 00:40 PC NA
~Currently taking a break from the game until my DK can become something more than just a crafter~