...
You don't get to rewrite the basic principles of the class just because you want to be something other than what the class is. If you're a nightblade, your skills are going to have a stealthy and agile theme. If you're a dragonknight, your skills are going to be up close and personal fiery damage sponge. If you're a templar, your skills are going to be holy and healing. And if you're a sorcerer, you're going to be a damage dealing mage. NOBODY IS SAYING THIS MEANS YOU HAVE TO PUT ON A DRESS AND GROW A BEARD EXCEPT YOU!
...
I just wanted to outline this argument here for clarification. You start by saying how nb's are innately stealthy and agile (and I would like to add in the fact their form of healing from siphons also defines the class heavily), and how dk's innately have more durability at the cost of range and templars have the healing and holy magic (elaborating on "holy magic" as more focused on utility over damage). That is exactly my personal point as each of these are general tool kits that define how you play and how the class acts in different roles. A dk can tank sure with their class built durability, but a nb can tank just as well in a different way, utilizing what makes the class unique.
You then say that sorcerer's are only damage dealing mages (what I got out of you saying "you're going to be"), but that doesn't fit the rest of your statement.
That is not a damage dealing mage, that is a class with a vast amount of utility that could potentially go far in any build, if it weren't for how restricted and sometimes flawed the individual skills are. You do say that you don't need to "put on a dress and grow a beard" but in the current meta, if you don't focus heavily on one resource and build for it you won't have the ability to use those skills to any real effect.
Look, I know people want their stamina build to be strong. I get that. I really do. But just converting magicka skills into stamina skills, ESPECIALLY damage skills, will only make the overall problem worse. The solution is NOT in giving stamina more skills stolen from magicka. The solution is in adjusting magicka skills so that they work with stamina builds. You don't see anyone seriously asking for magicka morphs of weapon skills do you?
Look, I know people want their stamina build to be strong. I get that. I really do. But just converting magicka skills into stamina skills, ESPECIALLY damage skills, will only make the overall problem worse. The solution is NOT in giving stamina more skills stolen from magicka. The solution is in adjusting magicka skills so that they work with stamina builds. You don't see anyone seriously asking for magicka morphs of weapon skills do you?
What is the overall problem for you? You say giving Sorc a stamina morph or two will not help the problem, but you don't highlight the problem. The problem being discussed in this topic is the lack of stamina morphs, particularly a dmg dealing one, so it seems to me that giving sorc a dmg dealing stamina morph will directly solve the problem. Also, there already are magicka morphs of weapon skills called Destruction and Restoration Staff.
Balance != having the same number of stamina skills as magicka skills. Especially since you are not restricted from using one or the other.
Balance != having the same number of stamina skills as magicka skills. Especially since you are not restricted from using one or the other.
Balance != having the same number of stamina skills as magicka skills. Especially since you are not restricted from using one or the other.
And no one is even asking for that. At most, people have asked for 1-2 skills that have desirable secondary effects that would help the situation.
Perhaps some better synergies from existing passives.
Nowhere in any of these responses has anyone asked to have even close to the same number of stamina skills as magicka skills.
Why do you keep straying from what's actually being discussed? <.<
exiledtyrant: "The problem is there are 124 magicka class skills including morphs to 11 stamina class skills. There are 204 magicka skills in total including morphs to 117 in stamina skills in total."
exiledtyrant wrote: »However balance between the number of skills isn't even be asked in this this thread it's for the very small concession to be made for a handful of skills to help out with the overall skill disparity.
Balance != having the same number of stamina skills as magicka skills. Especially since you are not restricted from using one or the other.
And no one is even asking for that. At most, people have asked for 1-2 skills that have desirable secondary effects that would help the situation.
Perhaps some better synergies from existing passives.
Nowhere in any of these responses has anyone asked to have even close to the same number of stamina skills as magicka skills.
Why do you keep straying from what's actually being discussed? <.<
*cough*
exiledtyrant: "The problem is there are 124 magicka class skills including morphs to 11 stamina class skills. There are 204 magicka skills in total including morphs to 117 in stamina skills in total."
He even had to quote the dictionary definition, which doesn't support him either.
It's a pretty basic concept. Which one is a more balanced meal? Six carrots and a steak, or six carrots and six steaks?
I believe the expression "The whole is greater than the sum of it's parts." can also apply here.
exiledtyrant: "The problem is there are 124 magicka class skills including morphs to 11 stamina class skills. There are 204 magicka skills in total including morphs to 117 in stamina skills in total."exiledtyrant wrote: »However balance between the number of skills isn't even be asked in this this thread it's for the very small concession to be made for a handful of skills to help out with the overall skill disparity.
Stop cherrypicking pieces from a post to suit your argument; he clearly goes on further to explain that nobody is asking for an equal number of skills or any of this other silly hyperbole that you keep posting that has no bearing on the discussion at hand.
A small concession is exactly what's being asked for, no more, no less. Exaggerating the issue does absolutely nothing for your credibility.
/shrug
exiledtyrant wrote: »Balance != having the same number of stamina skills as magicka skills. Especially since you are not restricted from using one or the other.
And no one is even asking for that. At most, people have asked for 1-2 skills that have desirable secondary effects that would help the situation.
Perhaps some better synergies from existing passives.
Nowhere in any of these responses has anyone asked to have even close to the same number of stamina skills as magicka skills.
Why do you keep straying from what's actually being discussed? <.<
*cough*
exiledtyrant: "The problem is there are 124 magicka class skills including morphs to 11 stamina class skills. There are 204 magicka skills in total including morphs to 117 in stamina skills in total."
He even had to quote the dictionary definition, which doesn't support him either.
It's a pretty basic concept. Which one is a more balanced meal? Six carrots and a steak, or six carrots and six steaks?
I believe the expression "The whole is greater than the sum of it's parts." can also apply here.
How does the stark inequality of available magicka skills compared to stamina skills not show that they are unbalanced when the very definition of balance states the opposite?
You said that balance does not equal the numbers of skills when in reality it does. Stamina suffers in build variety because it does not have as many options as magicka. Therefore stamina vs magicka options are unbalanced.
You don't think that the overall balance of build variety has any effect on the overall balance of power between resources?
Lastly that analogy is pretty poor. It should be who is getting more overall nutrition? The magicka user with access to 5 carrots and 1 steak or the stamina user with access to only 1 carrot?
@Glurin
It's pretty apparent that they just want you to concede to the idea that a few abilities in addition to passives, and other class changes is a good idea.
exiledtyrant wrote: »Drago Belsazar wrote: »Maybe I can help.
Sorcerers using Magic -> Magicka is the Ressource for Magic -> Sorcerers(independently of his armor) are Archetype for Magicka and have the greatest magical potential. (Lore)
A Sorcerer can casts in Heavy Armor aswell. A Sorcerer can wield Weapons in melee aswell, while his focus is using Magic. Magical Swords scaling with Magicka would of course nice.
There is already enough trouble with wards being made stronger than actual health while also allowing a decent offensive spike from stacking magicka. You do not want to add weapon scaling into the mix. The skills need to be stamina so that they scale off of weapon power, weapon crit and weapon penetration. Whether or not the damage type is physical or magical is not such a big deal due to cp being flexible enough to add onto either type and in fact within the same melee mage constellation.
byrom, you make good points but then seem to have a way of forcing them to support your ideas. Yes, the sorcerer in eso is not tied heavily to the ones in the past, classes in eso are tool kits, nothing more. The fact is in eso all class tool kits are supposed to support all play-styles in a unique way, and the fact that most sorcerer's in game use a similar light armor/staff combo says that the tool kit is not balanced properly for this games design as it fails to support all play-styles evenly.
@byrom101b16_ESO The thing is that class skills always used to support stamina builds far better than now because of the soft caps. It meant that you could not effectively stack one resource to gain additional damage / effectiveness. Which in turn meant that everyone was, to some extent, a hybrid. However, with 1.6 changes, the baseline meta changed and made hybrids uncompetitive as they lacked the high stats and hence high damage. This was not a problem for magicka sorcerer builds because they stack magicka and use magicka weapons and class abilities - thus using a single stat. Unfortunately all stamina builds got hit with the option of going hybrid to be able to even use their class skills due to the costs (and the loss of a key passive to a vocal magicka lobby) - and be weak at them and at stamina skills, or go stamina and essentially give up on trying to use class skills... especially damaging ones due to the scaling.
Now zos stated they had noted the oversight with regards to the viability of stamina builds and alternative role builds... and that they would look at it. However their lack of response on the forums is neither a dismissive attitude or an endorsement, it is just the way that they are... generally silent.
Oh and for the record, I think most stamina sorcerers would probably be really happy with 3 morph, or world passive, or alternative passive solutions - but if zos are going to change something, better they change the less useful morphs.
So on that note I have a request for zos, assuming that they are going to add stamina morphs.
Consider reducing non attack (utility) magicka costs before considering converting them to stamina .
Consider providing one or two damaging stamina abilities at most.
Consider making pets scale off either stat.
Did I just read that the outside of TES lore is more important than the inside TES lore for Byrom because it supports his argument better?
I am still shaking my head at the length people will go to because they are terrified of one or two more stamina morphs being introduced to a class.
You said that balance does not equal the numbers of skills when in reality it does. Stamina suffers in build variety because it does not have as many options as magicka. Therefore stamina vs magicka options are unbalanced.
You don't think that the overall balance of build variety has any effect on the overall balance of power between resources?
Not in the way you clearly think it does. Let me point you in the direction of TSW. In case you don't know, absolutely everybody has access to every skill and every weapon has an equal number of skills. You think they don't have balance problems? Think again.
Weapon damage, skill damage, type and quality of buffs, healing quantities, total DOT damage v.s. DOT duration, mitigation levels, CC type and duration, cast time, damage type, resistance penetration, synergies both with skills and equipment, trigger effects, threat management, the list goes on and on. Number of skills per resource is the least important after a certain threshold, which ESO is well beyond.
Glurin suggested using Encase or it's moprhs, but not one else has really bothered to talk about it. Passives like disintegrate come into play for all damage dealing sorcs so you really can't address the issues associated with the more lack luster spells until you talk about the passives... which honestly I think is off topic (which is why I didn't respond to you Glurin) considering @Jar_Ek made a whole topic aimed at balancing the class which people posted on, agree on, then came right back here to argue. That being said, passives and overall class balance are just a larger piece of the puzzle, you still have to isolate and decide which abilities individually by themselves work independent of class passives.
Another thing to point out is that stamina builds do rely on magicka spells. DKs have GDB, NB have Cloak, Templars have... everything. Just because you see a ton of spells that require magicka to cast, does not mean they don't have a utility purpose that Stamina builds have to ignore. 2H rally is currently better than surge, but only because of the CD. Personally, I don't like having to rely on my stamina bar to heal myself, I'd rather use my magicka bar. Heck, I've seen some DPSers use Entrophy, so it's not a Zero Sum game.
Drago Belsazar wrote: »exiledtyrant wrote: »Drago Belsazar wrote: »Maybe I can help.
Sorcerers using Magic -> Magicka is the Ressource for Magic -> Sorcerers(independently of his armor) are Archetype for Magicka and have the greatest magical potential. (Lore)
A Sorcerer can casts in Heavy Armor aswell. A Sorcerer can wield Weapons in melee aswell, while his focus is using Magic. Magical Swords scaling with Magicka would of course nice.
There is already enough trouble with wards being made stronger than actual health while also allowing a decent offensive spike from stacking magicka. You do not want to add weapon scaling into the mix. The skills need to be stamina so that they scale off of weapon power, weapon crit and weapon penetration. Whether or not the damage type is physical or magical is not such a big deal due to cp being flexible enough to add onto either type and in fact within the same melee mage constellation.
Well as Magicka-Sorcerer-Tank there is no one who could understand better your complaints. The fact Life and Heavy Armor is to weak for Sorcerer is something I talk about weekly. But you are not right. Overpowered Wards(Yes they are to hard) have nothing to do if there where a Magical Sword that would scale with Magicka, because I don't think a Sword would have a longer Range than 5m. All those Teleport-Ward-Stackers would never use such a Magical Sword because they couldnt use Animation Canceling anymore - 90% of the Time they are out of Range of 5m. It's only me losing a whole weapon line of skills.
byrom101b16_ESO wrote: »@byrom101b16_ESO The thing is that class skills always used to support stamina builds far better than now because of the soft caps. It meant that you could not effectively stack one resource to gain additional damage / effectiveness. Which in turn meant that everyone was, to some extent, a hybrid. However, with 1.6 changes, the baseline meta changed and made hybrids uncompetitive as they lacked the high stats and hence high damage. This was not a problem for magicka sorcerer builds because they stack magicka and use magicka weapons and class abilities - thus using a single stat. Unfortunately all stamina builds got hit with the option of going hybrid to be able to even use their class skills due to the costs (and the loss of a key passive to a vocal magicka lobby) - and be weak at them and at stamina skills, or go stamina and essentially give up on trying to use class skills... especially damaging ones due to the scaling.
Now zos stated they had noted the oversight with regards to the viability of stamina builds and alternative role builds... and that they would look at it. However their lack of response on the forums is neither a dismissive attitude or an endorsement, it is just the way that they are... generally silent.
Oh and for the record, I think most stamina sorcerers would probably be really happy with 3 morph, or world passive, or alternative passive solutions - but if zos are going to change something, better they change the less useful morphs.
So on that note I have a request for zos, assuming that they are going to add stamina morphs.
Consider reducing non attack (utility) magicka costs before considering converting them to stamina .
Consider providing one or two damaging stamina abilities at most.
Consider making pets scale off either stat.
Yes, I have repeatedly stated that the resource = power needs to be done away with.
I also note above that we have stamina fans complaining about how they get so few class skills with stamina compared to magicka - utterly ignoring the fact there are a bunch of stamina skills in each weapon line and elsewhere - which is of course exactly where Zenimax originally intended hybridisation to come from - mixing and matching class and non-class skills.
Someone here even called for equal numbers and was patronising enough to post the dictionary definition of balance. it seems that a general presumption of stupidity is how one or two of them wish to approach those of us who don't want Sorc. hybridisation...
byrom101b16_ESO wrote: »Did I just read that the outside of TES lore is more important than the inside TES lore for Byrom because it supports his argument better?
I am still shaking my head at the length people will go to because they are terrified of one or two more stamina morphs being introduced to a class.
No you didn't.
But then cramming whatever distortion of what has been said that best serves your agenda 'between the lines' of any post which disagrees with your 'one true way' is pretty much your modus operandi.
You do love your labels.
TES lore has had Mages as a guild and significantly subscribed-to playstyle as a central game element far more than the almost unnoticeable 'Sorcerer', and has in any case been a classless IP for most of it's history.
I know you don't like the fact so many players play their Sorcerers as Mages - and that before 1.6 and after 1.6 they were designed as Mages - it really seems to irritate you in fact!
I know you'd dearly love to convince those not paying enough attention to the facts that Zenimax 'always intended' to have stamina hybridisation for the class, even though they were the one class untouched by such revision post 1.6. Read my post again if you didn't follow on the first reading the ease with which I shot that revisionist propaganda down.
If Zenimax had called Sorcerers Mages instead, I wonder if the ridiculous counterpoint in this thread wouldn't have happened? It wouldn't have made a blind bit of difference to how people play the class though.
In the end - you may well, and on the balance of it, it looks likely that you'll get what you want to some extent or other. The only thing that might derail your expectations is if Zenimax become aware of the comparative numbers of stamina hybridisation supporters to magicka supporters and it turns out to be significantly imbalanced against your point of view.
With the train more or less on the tracks you desire for the moment, better not to risk a sudden points change eh? But U-turns are not something Zenimax are strangers to - so I'd confidently predict that you are counting the days with your fingers crossed.
And it's quite a lot of days isn't it!? Plenty of time for the counter-argument to get it's point across.
There was a short period in which you characterised me as a 'the lone voice in the wilderness' on this issue. In fact it was really very important for you to do that wasn't it?
Now other players have woken up to the stamina agenda and are saying that they don't like it either - you can't use that label anymore now can you...
So you come up with "terrified"?
That's pretty comical.
exiledtyrant: "The problem is there are 124 magicka class skills including morphs to 11 stamina class skills. There are 204 magicka skills in total including morphs to 117 in stamina skills in total."exiledtyrant wrote: »However balance between the number of skills isn't even be asked in this this thread it's for the very small concession to be made for a handful of skills to help out with the overall skill disparity.
Stop cherrypicking pieces from a post to suit your argument; he clearly goes on further to explain that nobody is asking for an equal number of skills or any of this other silly hyperbole that you keep posting that has no bearing on the discussion at hand.
A small concession is exactly what's being asked for, no more, no less. Exaggerating the issue does absolutely nothing for your credibility.
/shrug
The number of skills is how he justified his opinion. I am well within my rights to question his justification.
exiledtyrant: "The problem is there are 124 magicka class skills including morphs to 11 stamina class skills. There are 204 magicka skills in total including morphs to 117 in stamina skills in total."exiledtyrant wrote: »However balance between the number of skills isn't even be asked in this this thread it's for the very small concession to be made for a handful of skills to help out with the overall skill disparity.
Stop cherrypicking pieces from a post to suit your argument; he clearly goes on further to explain that nobody is asking for an equal number of skills or any of this other silly hyperbole that you keep posting that has no bearing on the discussion at hand.
A small concession is exactly what's being asked for, no more, no less. Exaggerating the issue does absolutely nothing for your credibility.
/shrug
The number of skills is how he justified his opinion. I am well within my rights to question his justification.
No, the laughable disparity in the number of available skills is how he illustrated that the Sorc issue is actually part of a larger overall problem.
What you're doing is detracting from the issue at hand, which is the lack of viable stamina morphs for Sorcerer.
And you feel that your opinion needs to be stated SO MUCH that you can't even let others even DISCUSS fixes to the issue in a thread dedicated to doing exactly that.
exiledtyrant: "The problem is there are 124 magicka class skills including morphs to 11 stamina class skills. There are 204 magicka skills in total including morphs to 117 in stamina skills in total."exiledtyrant wrote: »However balance between the number of skills isn't even be asked in this this thread it's for the very small concession to be made for a handful of skills to help out with the overall skill disparity.
Stop cherrypicking pieces from a post to suit your argument; he clearly goes on further to explain that nobody is asking for an equal number of skills or any of this other silly hyperbole that you keep posting that has no bearing on the discussion at hand.
A small concession is exactly what's being asked for, no more, no less. Exaggerating the issue does absolutely nothing for your credibility.
/shrug
The number of skills is how he justified his opinion. I am well within my rights to question his justification.
No, the laughable disparity in the number of available skills is how he illustrated that the Sorc issue is actually part of a larger overall problem.
What you're doing is detracting from the issue at hand, which is the lack of viable stamina morphs for Sorcerer.
And you feel that your opinion needs to be stated SO MUCH that you can't even let others even DISCUSS fixes to the issue in a thread dedicated to doing exactly that.
His justification, which you apparently agree with, is that magicka has more skills than stamina. You want more stamina skills, therefore you think the best solution is to take them from magicka. You've misidentified the problem, which means you've got an incorrect solution. Worse, you won't even acknowledge the side effects that your solution would cause.
And how dare you lecture me about respecting the opinions of others? You're so short sighted and tunnel visioned on this issue that you can't even understand why someone might think differently, so the first thing you resort to is mockery and ridicule when someone disagrees with you. And you are far from the only one in this thread with that particular problem.
byrom101b16_ESO wrote: »Did I just read that the outside of TES lore is more important than the inside TES lore for Byrom because it supports his argument better?
I am still shaking my head at the length people will go to because they are terrified of one or two more stamina morphs being introduced to a class.
No you didn't.
But then cramming whatever distortion of what has been said that best serves your agenda 'between the lines' of any post which disagrees with your 'one true way' is pretty much your modus operandi.
You do love your labels.
TES lore has had Mages as a guild and significantly subscribed-to playstyle as a central game element far more than the almost unnoticeable 'Sorcerer', and has in any case been a classless IP for most of it's history.
I know you don't like the fact so many players play their Sorcerers as Mages - and that before 1.6 and after 1.6 they were designed as Mages - it really seems to irritate you in fact!
I know you'd dearly love to convince those not paying enough attention to the facts that Zenimax 'always intended' to have stamina hybridisation for the class, even though they were the one class untouched by such revision post 1.6. Read my post again if you didn't follow on the first reading the ease with which I shot that revisionist propaganda down.
If Zenimax had called Sorcerers Mages instead, I wonder if the ridiculous counterpoint in this thread wouldn't have happened? It wouldn't have made a blind bit of difference to how people play the class though.
In the end - you may well, and on the balance of it, it looks likely that you'll get what you want to some extent or other. The only thing that might derail your expectations is if Zenimax become aware of the comparative numbers of stamina hybridisation supporters to magicka supporters and it turns out to be significantly imbalanced against your point of view.
With the train more or less on the tracks you desire for the moment, better not to risk a sudden points change eh? But U-turns are not something Zenimax are strangers to - so I'd confidently predict that you are counting the days with your fingers crossed.
And it's quite a lot of days isn't it!? Plenty of time for the counter-argument to get it's point across.
There was a short period in which you characterised me as a 'the lone voice in the wilderness' on this issue. In fact it was really very important for you to do that wasn't it?
Now other players have woken up to the stamina agenda and are saying that they don't like it either - you can't use that label anymore now can you...
So you come up with "terrified"?
That's pretty comical.
You continue to use the term stamina hybridisation (sic) for some reason. I want a full stamina build, using magicka skills as utility/buffs just the same as a full magicka build uses stamina for defense/CC breaks.
The name Sorcerer means nothing when it comes to what the class deserves. What does mean something is that this is an MMO with only four classes and it is wrong for ZOS to make one class non-stamina compliant one year into the game's life.
I know I've explained myself before, but Stamina Sorc was a much stronger DPS than a Magicka Sorc. I am aware your counter argument would be that well more people play magicka, but if you want to base decisions based on herd mentality you're gonna have a bad time.
No. We don't want our builds to be reduced to because a few people want to hijack the class. There are three other classes to play if you really want to focus on stamina, yet you choose to be indignant that you are not getting the viable stamina morph you want and those that are actually happy with the class be damned. It's the ultimate form of egocentrism I can think of.Did I just read that the outside of TES lore is more important than the inside TES lore for Byrom because it supports his argument better?
I am still shaking my head at the length people will go to because they are terrified of one or two more stamina morphs being introduced to a class.