@varicite instant cast would be awesome although you'd have to think about what it would mean for sorcs to have an instant self heal and if that would be
I guess they could:
1. Reduce the cost of lightning form, esp Thundering Presence as this won't change much for magicka but will help stamina.
2. Reduce the cost of surge (same reasons as above)
3. Fix the heal cool down of surge so that it is reliable but limit the number or amount of healing from aoe damage
4. Add a major endurance regeneration buff to critical surge so that there is one and critical surge is useful
5. Make streak provide magicka back based on the number of targets hit (helps stamina by essentially reducing cost and promotes its use offensively = less running away = happier pvpers)
6. Make encase snare morph ground targetable (circular aoe) and add a cost reduction of 5% per 20% when used at less than max range to a max of 20% (so if placed on top of yourself its 20% less expensive)
7. Change dark exchange to kill one resource regeneration and double the other two. Make it a toggle.
8. Make daedric mines scale off stamina or magicka. Reduce the cost of all variants that have a 3s cast by 20%.
9. Make all pets damage scale with magicka or stamina. Make pet health scale up with health of summoner.
10. Make empowered ward scale of health
11. Change bound armour to be minor protection. Aegis to add armour and spell resist. Armaments to increase light and heavy damage.
How does that sound? Admittedly it does nothing for the magicka centric passives, but it would help stamina lot without crippling magicka. Oh and I deliberately dodged any direct stamina morph issues... one damage one would probably still be needed...
eventide03b14a_ESO wrote: »No. We don't want our builds to be reduced to because a few people want to hijack the class. There are three other classes to play if you really want to focus on stamina, yet you choose to be indignant that you are not getting the viable stamina morph you want and those that are actually happy with the class be damned. It's the ultimate form of egocentrism I can think of.Did I just read that the outside of TES lore is more important than the inside TES lore for Byrom because it supports his argument better?
I am still shaking my head at the length people will go to because they are terrified of one or two more stamina morphs being introduced to a class.
lol, hijack the class. The class isn't working the way it was advertised, which is the same way ALL classes are advertised, which is flexible.
"Just pick another class, man" doesn't cut it when the class is failing at its primary design goal, which is to provide flavor.
NB = shadow / blood flavor
Templar = Light / purifying flavor
DK = Fire / earth flavor
Sorc = Lightning / arcane flavor
All of these merely provide a thematic toolset w/ which to accomplish tasks. Classes are NOT supposed to govern your choice of weapons to the point of prohibition.
If your answer to "Sorcs are underperforming in stamina dps roles" is "Just reroll", then it shows just how far from the mark they currently are and that steps NEED to be taken to rectify the situation.
There's a new MMO set to release in May. Now that this game is B2P I've no intention of paying any more money to support this company until they fix the Sorc class (and personally the biased female prudish armor).
There's new MMO's coming out and soon a new TES game. Zenimax had their chance and blew it imo. Through attrition and ignoring us they have managed to whittle down the number of Sorc complaint post's to just a few staying on the first page. I do not believe they will do anything to help the Sorc community out and I'm one of many that thinks this way.
Speak with your time and your wallet. It has been proven time and time again the only way a company will listen is if they suffer monetary damage from it (right @Steam ?). Hurt Zenimax's bottom line and then and only then will they do something to change.
eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »No. We don't want our builds to be reduced to because a few people want to hijack the class. There are three other classes to play if you really want to focus on stamina, yet you choose to be indignant that you are not getting the viable stamina morph you want and those that are actually happy with the class be damned. It's the ultimate form of egocentrism I can think of.Did I just read that the outside of TES lore is more important than the inside TES lore for Byrom because it supports his argument better?
I am still shaking my head at the length people will go to because they are terrified of one or two more stamina morphs being introduced to a class.
lol, hijack the class. The class isn't working the way it was advertised, which is the same way ALL classes are advertised, which is flexible.
"Just pick another class, man" doesn't cut it when the class is failing at its primary design goal, which is to provide flavor.
NB = shadow / blood flavor
Templar = Light / purifying flavor
DK = Fire / earth flavor
Sorc = Lightning / arcane flavor
All of these merely provide a thematic toolset w/ which to accomplish tasks. Classes are NOT supposed to govern your choice of weapons to the point of prohibition.
If your answer to "Sorcs are underperforming in stamina dps roles" is "Just reroll", then it shows just how far from the mark they currently are and that steps NEED to be taken to rectify the situation.
I'm not saying reroll. I'm saying you should have known better before you even made one, or at the very least realized it wasn't going to work before you even hit the vet levels. Seriously. You made a bad choice and then want to blame it on the class.
eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »No. We don't want our builds to be reduced to because a few people want to hijack the class. There are three other classes to play if you really want to focus on stamina, yet you choose to be indignant that you are not getting the viable stamina morph you want and those that are actually happy with the class be damned. It's the ultimate form of egocentrism I can think of.Did I just read that the outside of TES lore is more important than the inside TES lore for Byrom because it supports his argument better?
I am still shaking my head at the length people will go to because they are terrified of one or two more stamina morphs being introduced to a class.
lol, hijack the class. The class isn't working the way it was advertised, which is the same way ALL classes are advertised, which is flexible.
"Just pick another class, man" doesn't cut it when the class is failing at its primary design goal, which is to provide flavor.
NB = shadow / blood flavor
Templar = Light / purifying flavor
DK = Fire / earth flavor
Sorc = Lightning / arcane flavor
All of these merely provide a thematic toolset w/ which to accomplish tasks. Classes are NOT supposed to govern your choice of weapons to the point of prohibition.
If your answer to "Sorcs are underperforming in stamina dps roles" is "Just reroll", then it shows just how far from the mark they currently are and that steps NEED to be taken to rectify the situation.
I'm not saying reroll. I'm saying you should have known better before you even made one, or at the very least realized it wasn't going to work before you even hit the vet levels. Seriously. You made a bad choice and then want to blame it on the class.
exiledtyrant wrote: »Dark deal definitely needs to be changed to an instant or 2 second channel. The functionality is sound it just takes to long to do it's job. For both morphs it gives 12% maximum magicka/stamina and 12% health at the cost of 12% maximum magicka or stamina per second. If that was simply changed to 25% per second over the course of two seconds or just a single instant cast you would have a high cost with a high reward. Looking at the 1.6 morphs it's apparent that stamina sorcerer were planned to have more resource control than other classes, or at the very least have their resources matter more.
If dark deal was buffed stamina regen would be much less of an issue and would allow the use of heavy armor and more dps set bonuses with less consequences than other classes. It would also allow more race combinations. Regen would still need to be capped to give sorcerers a distinct advantage over other classes though. It's a neat way to set a class apart. Bound armaments just makes up for the passive bonuses other classes get to increase their melee proficiency. However other classes don't have to give up two slots to break even. I like the potential of bound armaments as it's scaling ties in great with the new CP system. However it could be more recovery oriented if stamina sorcerers are supposed to be better at managing resources than other classes.
exiledtyrant wrote: »The channel can be flipped on and off pretty fast but if that is to much of a problem it could be instant. The main premise is there should be a larger return and loss of resources in a short window instead of over a super long period of time. Dark deal replenishes a lot of resources it just takes to long to do it. Tanks for instance can get well over 12k health but it takes 4 seconds. I would hope that it still scales with increased healing as well.
cozmon3c_ESO wrote: »All classes should be able to build for stamina or magicka dps, tank or healer and be viable. Sorc has fallen short in the stamina dps department and will hopefull be fixed soonish after the consol launch.
eventide03b14a_ESO wrote: »eventide03b14a_ESO wrote: »No. We don't want our builds to be reduced to because a few people want to hijack the class. There are three other classes to play if you really want to focus on stamina, yet you choose to be indignant that you are not getting the viable stamina morph you want and those that are actually happy with the class be damned. It's the ultimate form of egocentrism I can think of.Did I just read that the outside of TES lore is more important than the inside TES lore for Byrom because it supports his argument better?
I am still shaking my head at the length people will go to because they are terrified of one or two more stamina morphs being introduced to a class.
lol, hijack the class. The class isn't working the way it was advertised, which is the same way ALL classes are advertised, which is flexible.
"Just pick another class, man" doesn't cut it when the class is failing at its primary design goal, which is to provide flavor.
NB = shadow / blood flavor
Templar = Light / purifying flavor
DK = Fire / earth flavor
Sorc = Lightning / arcane flavor
All of these merely provide a thematic toolset w/ which to accomplish tasks. Classes are NOT supposed to govern your choice of weapons to the point of prohibition.
If your answer to "Sorcs are underperforming in stamina dps roles" is "Just reroll", then it shows just how far from the mark they currently are and that steps NEED to be taken to rectify the situation.
I'm not saying reroll. I'm saying you should have known better before you even made one, or at the very least realized it wasn't going to work before you even hit the vet levels. Seriously. You made a bad choice and then want to blame it on the class.
This is Elder Scrolls Online, where classes act as tool kits that allow you to build for any role with a unique spin on that build provided by what abilities the class has. If you don't understand that in this game all classes are intended to preform every role and that you feel the sorcerer should be shoehorned into only one role simply because you chose it for that purpose then i'm sorry to say but that is not intended by design and will change.
If you pick the mage class and expect anything that is unique to that class to behave in any way other than as a mage, you're just fooling yourself. The same goes if you pick the fiery warrior class or the crusading priest or the dirty, backstabbing bloodsucker sneak. None of them mean that you must use them in their respective stereotypical fashions or even that you can't use them in a seemingly opposed fashion, but expecting any of the class abilities to function in a way that falls outside of the class's identity is completely unreasonable.
Likewise, a Sorcerer excels at ranged magical combat, but is NOT designed to be sub-par when choosing to become a melee warrior.
If you pick the mage class and expect anything that is unique to that class to behave in any way other than as a mage, you're just fooling yourself. The same goes if you pick the fiery warrior class or the crusading priest or the dirty, backstabbing bloodsucker sneak. None of them mean that you must use them in their respective stereotypical fashions or even that you can't use them in a seemingly opposed fashion, but expecting any of the class abilities to function in a way that falls outside of the class's identity is completely unreasonable.
You seem to be a bit confused, as nobody has mentioned anything at all in this thread that could be seen as asking for abilities to function outside of the class' identity.
Stamina DPS is not a role. It is a build. It is how you fulfill the DPS role. It doesn't matter what specific stamina skills you're using.
Spells costing magicka is part of a mage's identity
Magicka has always been intended to represent special effects and abilities that fall outside what can be considered physical feats or "normal" parts of the natural world. Stamina, by contrast, has always been intended to represent the physical world. Bashing people in the head with a hammer is not magical and shooting lightning from your eyeballs is not physical.
exiledtyrant wrote: »Exactly but it certainly has to be higher than the current 12%.
Spells costing magicka is part of a mage's identity
Then it's a good thing there is no "mage" class. And even if there were, this would still just be a mechanic, not part of a class' identity. In THIS game, a class' identity is squarely defined by the flavor of abilities they bring to the table. Fire, Shadow, Lightning, Holy.
Magicka has always been intended to represent special effects and abilities that fall outside what can be considered physical feats or "normal" parts of the natural world. Stamina, by contrast, has always been intended to represent the physical world. Bashing people in the head with a hammer is not magical and shooting lightning from your eyeballs is not physical.
That used to be the case. It's not anymore.