I don't understand these egoistic magika-only sorcerers. Treat all classes equal, or otherwise you could argue that classes like NB should only have stamina skills.
If pets are a core mechanic, a viable Stamina morph (and scaling!!) is needed - currently they scale for nothing with the one-ressource stacking thing.
I play a Stamina Sorcerer since beta, as I thought that lightning enhanced melee attacks is my style. There are NPCs in the game using that style (esp. the baddies Nords in Eastmarch going 2h axe/maul enhanced with lightning). That style got destroyed with 1.6, with crit Surge being only a shadow of its former self.
Give us viable Stamina morph, 'nuff said.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »Hello. Since 1.6 all classes got some morphs for stamina, unlike sorcerer (except bound armaments).
I think that some skills should be able to get morphed to stamina.
Crystal Shard - We all know that Crystal Fragments is way better than Crystal Blast. Therefore i suggest that the weaker morph, could be changed to stamina, Example:
Conjure dark crystals to bombard an enemy, dealing xx Magic Damage and knocking them down for 2 seconds.
Using other skills has a 35% chance of causing your next Crystal Blast to be instant, doing 20% more damage, and costing 50% less Stamina.
(could also remove knockdown and give it Major Fracture)
Daedric Curse - Velocious curse is really good no doubt. Daedric prey not so much, they should increase pets damage without the need of curse on the target, pets are still very weak.
Example:
Curse an enemy with a destructive rune, dealing xx Magic Damage to the target enemy after 6 seconds and xx Magic Damage to any enemies nearby. Activating this ability grants you Minor Berserk and Major Endurance for 6 sec.
You can have only one curse active at any given time.
Daedric Mines - Daedric Minefield is pretty nice, daedric tomb not so much. Reduce the cost please.. (this one could stay mana skill)
Example:
Imbue your MELEE weapon with 3 volatile Daedric caltrops for 15 seconds that explode every third attack dealing xx damage and rooting them for 1.5 seconds.
Thoughts?
You say:
"We all know that Crystal Fragments is way better than Crystal Blast..."
I say: Who is this "We" you're talking about, 'cause it ain't THIS Sorc!? Crystal Frags is finicky and unreliable due to the RNG-based proc. Crystal Frags also sucks because you have put some OTHER spell on your bar that you can spam for the proc. Unfortunately, Sorcs don't have any good, spammable damage spells, otherwise we'd be using them instead of CF in the first place!
Crystal Blast, on the other hand, is one of the highest damage AOE spells in the game. If care more about healing than max damage, you can stack health and magicka regen and get around 2800 HPS from the Blood Magic passive by casting it continuously.
Blood magic has an internal cooldown last I checked, meaning hitting several enemies at the same time will only proc the passive once. Also the damage blast does in its aoe has never me feel compelled to use it over rng frags, regardless how slim the odds. I'm glad to have finally heard someone has used it.
"Blood magic has an internal cooldown last I checked..."
Which is why I never cared about it before update 1.6, but now that Surge heals have a cooldown, too, you can actually get higher HPS from Blood Magic in many situations.
But that 100-200 hps though.
Emma_Eunjung wrote: »Hello. Since 1.6 all classes got some morphs for stamina, unlike sorcerer (except bound armaments).
I think that some skills should be able to get morphed to stamina.
Crystal Shard - We all know that Crystal Fragments is way better than Crystal Blast. Therefore i suggest that the weaker morph, could be changed to stamina, Example:
Conjure dark crystals to bombard an enemy, dealing xx Magic Damage and knocking them down for 2 seconds.
Using other skills has a 35% chance of causing your next Crystal Blast to be instant, doing 20% more damage, and costing 50% less Stamina.
(could also remove knockdown and give it Major Fracture)
Daedric Curse - Velocious curse is really good no doubt. Daedric prey not so much, they should increase pets damage without the need of curse on the target, pets are still very weak.
Example:
Curse an enemy with a destructive rune, dealing xx Magic Damage to the target enemy after 6 seconds and xx Magic Damage to any enemies nearby. Activating this ability grants you Minor Berserk and Major Endurance for 6 sec.
You can have only one curse active at any given time.
Daedric Mines - Daedric Minefield is pretty nice, daedric tomb not so much. Reduce the cost please.. (this one could stay mana skill)
Example:
Imbue your MELEE weapon with 3 volatile Daedric caltrops for 15 seconds that explode every third attack dealing xx damage and rooting them for 1.5 seconds.
Thoughts?
You say:
"We all know that Crystal Fragments is way better than Crystal Blast..."
I say: Who is this "We" you're talking about, 'cause it ain't THIS Sorc!? Crystal Frags is finicky and unreliable due to the RNG-based proc. Crystal Frags also sucks because you have put some OTHER spell on your bar that you can spam for the proc. Unfortunately, Sorcs don't have any good, spammable damage spells, otherwise we'd be using them instead of CF in the first place!
Crystal Blast, on the other hand, is one of the highest damage AOE spells in the game. If you care more about healing than max damage, you can stack health and magicka regen and get around 2800 HPS from the Blood Magic passive by casting it continuously.
.
The 'we' he is talking about is literally everyone besides you.
NB-4 stam morphs
Temp-3 stam morphs
DK-2 stam morphs
Sorc-1 stam morph
see what they did there?
i see no problem with this and if you want more stam based sorc abilities thus less stam weapon abilities, then perhaps you are better off just going magika Sorc. l2sb
I don't understand these egoistic magika-only sorcerers. Treat all classes equal, or otherwise you could argue that classes like NB should only have stamina skills.
the game's motto is literally "play how you want"
I don't understand these egoistic magika-only sorcerers. Treat all classes equal, or otherwise you could argue that classes like NB should only have stamina skills.
If pets are a core mechanic, a viable Stamina morph (and scaling!!) is needed - currently they scale for nothing with the one-ressource stacking thing.
I play a Stamina Sorcerer since beta, as I thought that lightning enhanced melee attacks is my style. There are NPCs in the game using that style (esp. the baddies Nords in Eastmarch going 2h axe/maul enhanced with lightning). That style got destroyed with 1.6, with crit Surge being only a shadow of its former self.
Give us viable Stamina morph, 'nuff said.
It is quite odd reading the magicka only people for Sorc on these forums and I've begun to just ignore them completely. They have no idea how many people are playing their Sorc as a stamina focus build for a long time now, and 1.6 took away nearly all reasons to even be a Sorc in a stamina build.
Yolokin_Swagonborn wrote: »Why stamina sorc doesn't work in 1.6, why other class stam builds do, and what needs to change before stamina sorc will ever be viable again
First, a little background. Here is why stamina is viable for other classes: Utility spells, (that cost magicka) that support stamina. By definition a stamina build uses stamina for PRIMARY DPS and uses magicka for utility. Here are a few examples.
Templar: Repentance (no cost), returns stamina and health on kills, blazing shield or other morph (magicka utility)for damage mitigation, heaving hitting stamina ability (biting jabs)
Dragonknight: Green Dragon Blood (magicka cost) returns health and increases stam regen, damage shield for damage mitigation, several utility spells that increase weapon crit or weapon damage plus two heavy hitting stamina dots/debuffs
Nightblade: Stamina based charge, damage dealer, and execute. plus fear and cloak for damage mitigation/utility
This is what stamina sorc has to compete with. This is why three of the best stamina sorcs I know in this game switched to Dragonknight.
This is why stamina sorc doesn't work in 1.6
- Sorcerer utility spells are too expensive for stamina users. Critical surge (besides being broken due to CD on dots) costs way too much. I have issues with using this skill on a magicka build let alone stamina build.
- The nerf of the expert mage passive in favor of spell damage was also a blow to stamina sorcs and increased costs even further.
- The 1.6 nerf to resources (and health) made hybrid builds unplayable. My character has about 15-20K less resources than I did in 1.5. My stam sorc had 2.5K health, 2.5K stamina, and 2k magicka. This is impossible now with the inflated stats.
- Because of this, "stamina sorc" in 1.5 was primarily a hybrid build using both magicka and stamina skills for DPS. For most players, it was NEVER a true stamina build. This is a very important point. It still relied on Crystal frag procs and mages fury (both very cheap skills) for CC and DPS.
Here is what needs to change for stam sorc to be competitive with the other class stamina builds.
- The cost of magicka based utility spells need to decrease. Here is how you do it without making existing magicka stacking builds even more powerful:
Expert mage passive: If magicka pool > stamina pool, increase spell power per sorc ability slotted.
If stamina pool > magicka pool: reduce cost of ALL sorc skills by 10%.- Critical surge needs its own cost reduction - beyond the 10% decrease described above. Its currently too expensive even for magicka builds for what it does. The CD issue still persists making the skill ineffective but that is a different issue.
- Melee attacks should remove the increased magicka cost of bolt escape and morphs. Stamina users use this skill offensively, for positioning - not to run away. The main issue everyone has with BE is when it is spammed and used as an actual escape. If the four second timer (that makes the skill cost 50% more) was removed (upon using a MELEE weapon light/heavy or weapon skill), it could still be used smartly in offensive situations without a prohibitive magicka cost. This would give stam sorcs some degree of the mobility that magicka sorcs have without making magicka sorcs any more powerful and still taxing BE if used to actually escape. This change would also make Sorc tanking viable as you could taunt a boss, bolt, then taunt again effectively kiting bosses in PvE with a tank build heavily invested in stamina. It would be a fun mechanic, and give sorcs some incentive to stay in the fight rather than running away.
- Sorcs need some stam/health return utility as other classes have. There are several ways to do this. Make the morph of dark exchange (that costs mag and returns health/stam) instant or remove the snare on it at least. Make bound armaments give minor stam regen or lightning form give major stam regen.
That is it for now but without some of those changes, namely reduction of cost of utility spells, stam sorc (i.e. Hybid sorc) is dead.
More "Sorcerers" who havn't found the Overload ability.
Starting to think Sorcerers needs to upgrade their players?
OrphanHelgen wrote: »Dark Deal – Converts magicka into health and stamina.
Unholy Knowledge – Reduces magicka and stamina cost for all abilities by 5%.
Bound Armaments – Gives you max stamina, costs stamina, and increases heavy attack damage.
Power Stone – Reduces the cost of Ultimate abilities by 15%.
Critical Surge – Critical strikes heal you.
Lots of nice stamina combinations here if you ask me. More then my dragon knight actually.
What do you expect? ZOS are DK fanboys, why should they care about other classesOrphanHelgen wrote: »Dark Deal – Converts magicka into health and stamina.
Unholy Knowledge – Reduces magicka and stamina cost for all abilities by 5%.
Bound Armaments – Gives you max stamina, costs stamina, and increases heavy attack damage.
Power Stone – Reduces the cost of Ultimate abilities by 15%.
Critical Surge – Critical strikes heal you.
Lots of nice stamina combinations here if you ask me. More then my dragon knight actually.
@Aeternus You are joking, right? Dark Deal is absolutely useless. Critical Surge is poor compared to Rally. So we get two passives and a toggle and that is FAR from 'lot's of nice stamina combinations'.
DK has ...
Unstable Flame - stamina based powerful single target DOT
Burning Breath - AOE DOT + armor debuff
Flames of Oblivion - Increase weapon crit + passive DOT
Warmth - automatic snare for anyone affected by the above skills
Green Dragon Blood - heal that doesn't scale on max magicka AND gives 20% boost to stamina regen
Corrosive Armor - inc dmg capped at 3% max health AND 100% weapon penetration
Molten Weapons - increase heavy attack dmg by 40%
Battle Roar - restore HP, Magicka, and Stamina when activating an ultimate
Helping Hands - 5% total stamina restore on Earthern Heart skill activation
All of that without even mentioning all the defensive passives and other boosts that the DK gets that will help them surivive as a stam spec.
This talk of stamina sorcs having no class skills they can use feels a bit disingenuous to me, particularly when placed alongside the list of things that stamina DKs have access to. Some things on the DK list are magicka abilities used for their utility, such that magicka scaling doesn't matter; sorc actually has a lot of these as well:
Encase - AoE root that can be morphed to also provide a snare
Daedric Mines - Placeable stun trap
Lightning Form - Major buffs to armor and spell resistance, the lightning damage to melee range targets can proc concussion to reduce their damage.
Rune Prison - long-term disorient to single target.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »Hello. Since 1.6 all classes got some morphs for stamina, unlike sorcerer (except bound armaments).
I think that some skills should be able to get morphed to stamina.
Crystal Shard - We all know that Crystal Fragments is way better than Crystal Blast. Therefore i suggest that the weaker morph, could be changed to stamina, Example:
Conjure dark crystals to bombard an enemy, dealing xx Magic Damage and knocking them down for 2 seconds.
Using other skills has a 35% chance of causing your next Crystal Blast to be instant, doing 20% more damage, and costing 50% less Stamina.
(could also remove knockdown and give it Major Fracture)
Daedric Curse - Velocious curse is really good no doubt. Daedric prey not so much, they should increase pets damage without the need of curse on the target, pets are still very weak.
Example:
Curse an enemy with a destructive rune, dealing xx Magic Damage to the target enemy after 6 seconds and xx Magic Damage to any enemies nearby. Activating this ability grants you Minor Berserk and Major Endurance for 6 sec.
You can have only one curse active at any given time.
Daedric Mines - Daedric Minefield is pretty nice, daedric tomb not so much. Reduce the cost please.. (this one could stay mana skill)
Example:
Imbue your MELEE weapon with 3 volatile Daedric caltrops for 15 seconds that explode every third attack dealing xx damage and rooting them for 1.5 seconds.
Thoughts?
You say:
"We all know that Crystal Fragments is way better than Crystal Blast..."
I say: Who is this "We" you're talking about, 'cause it ain't THIS Sorc!? Crystal Frags is finicky and unreliable due to the RNG-based proc. Crystal Frags also sucks because you have put some OTHER spell on your bar that you can spam for the proc. Unfortunately, Sorcs don't have any good, spammable damage spells, otherwise we'd be using them instead of CF in the first place!
Crystal Blast, on the other hand, is one of the highest damage AOE spells in the game. If you care more about healing than max damage, you can stack health and magicka regen and get around 2800 HPS from the Blood Magic passive by casting it continuously.
.
The 'we' he is talking about is literally everyone besides you.
I see other players chucking Crystal Blasts all the time... the animation is impossible to miss. Crystal Blast is one of the highest DPS AOE spells in the game. What's not to like about that?
Umm... First theyve messed up my nightblade and DK with this stamina thingy change, now someone wants to touch my sorc? Nope nope nope... Well i could agree for skill that would allow sorcs to use magica instead of stamina to block etc. It could be very usefull for both stamina and magica sorc builds. I think that in game survey could solve the problem very quickly, I dont see any reason why not to that...