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Sorcerer - Lack of stamina morphs

  • Hridh
    Hridh
    ✭✭
    I don't understand these egoistic magika-only sorcerers. Treat all classes equal, or otherwise you could argue that classes like NB should only have stamina skills.
    If pets are a core mechanic, a viable Stamina morph (and scaling!!) is needed - currently they scale for nothing with the one-ressource stacking thing.
    I play a Stamina Sorcerer since beta, as I thought that lightning enhanced melee attacks is my style. There are NPCs in the game using that style (esp. the baddies Nords in Eastmarch going 2h axe/maul enhanced with lightning). That style got destroyed with 1.6, with crit Surge being only a shadow of its former self.
    Give us viable Stamina morph, 'nuff said.
  • Erock25
    Erock25
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    ✭✭
    Hridh wrote: »
    I don't understand these egoistic magika-only sorcerers. Treat all classes equal, or otherwise you could argue that classes like NB should only have stamina skills.
    If pets are a core mechanic, a viable Stamina morph (and scaling!!) is needed - currently they scale for nothing with the one-ressource stacking thing.
    I play a Stamina Sorcerer since beta, as I thought that lightning enhanced melee attacks is my style. There are NPCs in the game using that style (esp. the baddies Nords in Eastmarch going 2h axe/maul enhanced with lightning). That style got destroyed with 1.6, with crit Surge being only a shadow of its former self.
    Give us viable Stamina morph, 'nuff said.

    It is quite odd reading the magicka only people for Sorc on these forums and I've begun to just ignore them completely. They have no idea how many people are playing their Sorc as a stamina focus build for a long time now, and 1.6 took away nearly all reasons to even be a Sorc in a stamina build.
    You earned the 500 LOLs badge.
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  • Emma_Overload
    Emma_Overload
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    CP5 wrote: »
    CP5 wrote: »
    ushanshek wrote: »
    Hello. Since 1.6 all classes got some morphs for stamina, unlike sorcerer (except bound armaments).
    I think that some skills should be able to get morphed to stamina.
    Crystal Shard - We all know that Crystal Fragments is way better than Crystal Blast. Therefore i suggest that the weaker morph, could be changed to stamina, Example:
    Conjure dark crystals to bombard an enemy, dealing xx Magic Damage and knocking them down for 2 seconds.
    Using other skills has a 35% chance of causing your next Crystal Blast to be instant, doing 20% more damage, and costing 50% less Stamina.
    (could also remove knockdown and give it Major Fracture)

    Daedric Curse - Velocious curse is really good no doubt. Daedric prey not so much, they should increase pets damage without the need of curse on the target, pets are still very weak.
    Example:
    Curse an enemy with a destructive rune, dealing xx Magic Damage to the target enemy after 6 seconds and xx Magic Damage to any enemies nearby. Activating this ability grants you Minor Berserk and Major Endurance for 6 sec.
    You can have only one curse active at any given time.

    Daedric Mines - Daedric Minefield is pretty nice, daedric tomb not so much. Reduce the cost please.. (this one could stay mana skill)
    Example:
    Imbue your MELEE weapon with 3 volatile Daedric caltrops for 15 seconds that explode every third attack dealing xx damage and rooting them for 1.5 seconds.

    Thoughts?

    You say:

    "We all know that Crystal Fragments is way better than Crystal Blast..."

    I say: Who is this "We" you're talking about, 'cause it ain't THIS Sorc!? Crystal Frags is finicky and unreliable due to the RNG-based proc. Crystal Frags also sucks because you have put some OTHER spell on your bar that you can spam for the proc. Unfortunately, Sorcs don't have any good, spammable damage spells, otherwise we'd be using them instead of CF in the first place!

    Crystal Blast, on the other hand, is one of the highest damage AOE spells in the game. If care more about healing than max damage, you can stack health and magicka regen and get around 2800 HPS from the Blood Magic passive by casting it continuously.

    Blood magic has an internal cooldown last I checked, meaning hitting several enemies at the same time will only proc the passive once. Also the damage blast does in its aoe has never me feel compelled to use it over rng frags, regardless how slim the odds. I'm glad to have finally heard someone has used it.

    "Blood magic has an internal cooldown last I checked..."

    Which is why I never cared about it before update 1.6, but now that Surge heals have a cooldown, too, you can actually get higher HPS from Blood Magic in many situations.

    But that 100-200 hps though.

    I'm able to get around 2800 HPS from Blood Magic by stacking health. Of course DPS isn't too good with this kind of build!
    #CAREBEARMASTERRACE
  • Emma_Overload
    Emma_Overload
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    Erock25 wrote: »
    ushanshek wrote: »
    Hello. Since 1.6 all classes got some morphs for stamina, unlike sorcerer (except bound armaments).
    I think that some skills should be able to get morphed to stamina.
    Crystal Shard - We all know that Crystal Fragments is way better than Crystal Blast. Therefore i suggest that the weaker morph, could be changed to stamina, Example:
    Conjure dark crystals to bombard an enemy, dealing xx Magic Damage and knocking them down for 2 seconds.
    Using other skills has a 35% chance of causing your next Crystal Blast to be instant, doing 20% more damage, and costing 50% less Stamina.
    (could also remove knockdown and give it Major Fracture)

    Daedric Curse - Velocious curse is really good no doubt. Daedric prey not so much, they should increase pets damage without the need of curse on the target, pets are still very weak.
    Example:
    Curse an enemy with a destructive rune, dealing xx Magic Damage to the target enemy after 6 seconds and xx Magic Damage to any enemies nearby. Activating this ability grants you Minor Berserk and Major Endurance for 6 sec.
    You can have only one curse active at any given time.

    Daedric Mines - Daedric Minefield is pretty nice, daedric tomb not so much. Reduce the cost please.. (this one could stay mana skill)
    Example:
    Imbue your MELEE weapon with 3 volatile Daedric caltrops for 15 seconds that explode every third attack dealing xx damage and rooting them for 1.5 seconds.

    Thoughts?

    You say:

    "We all know that Crystal Fragments is way better than Crystal Blast..."

    I say: Who is this "We" you're talking about, 'cause it ain't THIS Sorc!? Crystal Frags is finicky and unreliable due to the RNG-based proc. Crystal Frags also sucks because you have put some OTHER spell on your bar that you can spam for the proc. Unfortunately, Sorcs don't have any good, spammable damage spells, otherwise we'd be using them instead of CF in the first place!

    Crystal Blast, on the other hand, is one of the highest damage AOE spells in the game. If you care more about healing than max damage, you can stack health and magicka regen and get around 2800 HPS from the Blood Magic passive by casting it continuously.

    .

    The 'we' he is talking about is literally everyone besides you.

    I see other players chucking Crystal Blasts all the time... the animation is impossible to miss. Crystal Blast is one of the highest DPS AOE spells in the game. What's not to like about that?
    #CAREBEARMASTERRACE
  • Cody
    Cody
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    Warraxx wrote: »
    NB-4 stam morphs
    Temp-3 stam morphs
    DK-2 stam morphs
    Sorc-1 stam morph

    see what they did there?

    i see no problem with this and if you want more stam based sorc abilities thus less stam weapon abilities, then perhaps you are better off just going magika Sorc. l2sb

    that is complete BS and you know it. the game's motto is literally "play how you want"

    I should be able to play a stamina sorc if i dang well please. there is nothing wrong with that.
  • golfer.dub17_ESO
    golfer.dub17_ESO
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    Hridh wrote: »
    I don't understand these egoistic magika-only sorcerers. Treat all classes equal, or otherwise you could argue that classes like NB should only have stamina skills.
    the game's motto is literally "play how you want"

    Well honestly I would argue in favor of a stamina-only class, or at least more stamina skill-lines outside of class skills. Hell, how about more weapon skills? A Magicka user has access to destruction staff skills plus a giant list of magicka class skills, a stamina user only has access to the five skills of their currently equipped weapon plus a few fighters guild skills which aren't all that great against non-daedra.

    Stamina Morphs are a bandage fix that only take away things that Magicka users previously had without fixing the underlying problems that stamina builds have always had. Good for us, not good for them.
    Edited by golfer.dub17_ESO on 12 April 2015 17:10
  • byrom101b16_ESO
    byrom101b16_ESO
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    Erock25 wrote: »
    Hridh wrote: »
    I don't understand these egoistic magika-only sorcerers. Treat all classes equal, or otherwise you could argue that classes like NB should only have stamina skills.
    If pets are a core mechanic, a viable Stamina morph (and scaling!!) is needed - currently they scale for nothing with the one-ressource stacking thing.
    I play a Stamina Sorcerer since beta, as I thought that lightning enhanced melee attacks is my style. There are NPCs in the game using that style (esp. the baddies Nords in Eastmarch going 2h axe/maul enhanced with lightning). That style got destroyed with 1.6, with crit Surge being only a shadow of its former self.
    Give us viable Stamina morph, 'nuff said.

    It is quite odd reading the magicka only people for Sorc on these forums and I've begun to just ignore them completely. They have no idea how many people are playing their Sorc as a stamina focus build for a long time now, and 1.6 took away nearly all reasons to even be a Sorc in a stamina build.

    You know Erock - I finally get what you are going on about, it occurred to me last night.

    The penny dropped HARD...

    Why I asked myself, would you and the few others who have provided morphs design suggestions, desire stamina morphs to magicka skills that take much needed choice from so many existing players? Why not accept that magicka could give the abilities to tank and weapon dps exclusively for the Sorc?

    I really thought you were just 'stamina-blind' to the magicka possibilities that would provide utility and rele versatility without screwing over magicka Sorcs. I thought that fuelled your dismissiveness and clamour for 'modest' changes.

    But no, that's actually not it is it..?

    'Choice', 'playstyle' et al... with plenty of rhetoric on both sides to fuel the back and forth clamour. All eyes off the real ball in play!

    PVP!!!

    With stamina morphs to such skills as Lightning Form, Surge, Crystal Shard, Bound Armour and Crystal Ward... mixed up with wearing all or mainly Medium Armour and the greater-than-magicka weapon power boosting potential in the game from Mundus et al, every single Sorcerer in PvP is going to be a solo God...

    Currently, with the need to take One Handed and Shield for the Defensive Posture (based on stamina) and not much else, the mainly magicka skills don't synergise to maximal effect.

    Nevertheless, Sorcerers in PvP are still very potent indeed, and get complained about a fair bit on these forums, even with the following limitations;
    • Low Armour & Spell Resistance (need for Light Armour for high cost ability reduction)
    • No potential for +Spell Damage Mundus
    • No +Spell Damage or +Critical from Armour Passives
    • Little Stamina for blocking and dodging so at least once Hardened Ward is down the attacker has a chance to cc & kill...

    But look what happens when you have stamina morphs for the above selected spells (ones commonly asked for... surprise, surprise...);
    • With Medium Armour - well over two times the Armour & far more Spell Resistance
    • +Weapon Damage Mundus comes into play
    • +Weapon Damage Armour & Criticals Passives come into play
    • Large Stamina Pool allowing far, far more Blocking & Dodging

    ... and all of this for no reduction in the primary strengths of the current Sorcerer PvP build, with a truly significant boost to the crit chance and damage of instant Crystal Frags procs... one can only imagine the screenshots of the death summaries of victims of the new IWIN button... fancy 30K frags crits anyone?

    ... so there we have it ladies and gents - the hidden agenda!

    Stamina Sorc. players want to be runaway OP in Cyrodiil...

    Cue claims of 'oh, we didn't realise that'...
    Edited by byrom101b16_ESO on 12 April 2015 21:29
  • ushanshek
    ushanshek
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    lol
  • Aeternus
    Aeternus
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    Please fix sorcerer's existing magicka abilities first, and then we can discuss stamina options.
  • byrom101b16_ESO
    byrom101b16_ESO
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    Aeternus wrote: »
    Please fix sorcerer's existing magicka abilities first, and then we can discuss stamina options.

    Are you listening Zenimax...?

    ... or are the pro-stamina crowd the only customers worthy of customer service around here?
  • FireCowCommando
    FireCowCommando
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    Incase you guys missed it, they already responded to when stamina sorc will start to be phased into the game, no changes in this direction will happen before this date.

    its in the general discussion forum somewhere i think, but the MOD who replied said they will bring stamina sorc to life after console release, with the next major content patch.
  • Cathexis
    Cathexis
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    Need a bolt escape stamina morph for sure.
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  • Cathexis
    Cathexis
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    And also dark exchange invert for Stan reegen
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  • Nutronic
    Nutronic
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    Cathexis wrote: »
    And also dark exchange invert for Stan reegen

    This is already in the game.
  • OrphanHelgen
    OrphanHelgen
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    Dark Deal – Converts magicka into health and stamina.

    Unholy Knowledge – Reduces magicka and stamina cost for all abilities by 5%.

    Bound Armaments – Gives you max stamina, costs stamina, and increases heavy attack damage.

    Power Stone – Reduces the cost of Ultimate abilities by 15%.

    Critical Surge – Critical strikes heal you.



    Lots of nice stamina combinations here if you ask me. More then my dragon knight actually.
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  • Trewr
    Trewr
    Soul Shriven
    Why stamina sorc doesn't work in 1.6, why other class stam builds do, and what needs to change before stamina sorc will ever be viable again

    First, a little background. Here is why stamina is viable for other classes: Utility spells, (that cost magicka) that support stamina. By definition a stamina build uses stamina for PRIMARY DPS and uses magicka for utility. Here are a few examples.

    Templar: Repentance (no cost), returns stamina and health on kills, blazing shield or other morph (magicka utility)for damage mitigation, heaving hitting stamina ability (biting jabs)
    Dragonknight: Green Dragon Blood (magicka cost) returns health and increases stam regen, damage shield for damage mitigation, several utility spells that increase weapon crit or weapon damage plus two heavy hitting stamina dots/debuffs
    Nightblade: Stamina based charge, damage dealer, and execute. plus fear and cloak for damage mitigation/utility

    This is what stamina sorc has to compete with. This is why three of the best stamina sorcs I know in this game switched to Dragonknight.

    This is why stamina sorc doesn't work in 1.6
    • Sorcerer utility spells are too expensive for stamina users. Critical surge (besides being broken due to CD on dots) costs way too much. I have issues with using this skill on a magicka build let alone stamina build.
    • The nerf of the expert mage passive in favor of spell damage was also a blow to stamina sorcs and increased costs even further.
    • The 1.6 nerf to resources (and health) made hybrid builds unplayable. My character has about 15-20K less resources than I did in 1.5. My stam sorc had 2.5K health, 2.5K stamina, and 2k magicka. This is impossible now with the inflated stats.
    • Because of this, "stamina sorc" in 1.5 was primarily a hybrid build using both magicka and stamina skills for DPS. For most players, it was NEVER a true stamina build. This is a very important point. It still relied on Crystal frag procs and mages fury (both very cheap skills) for CC and DPS.

    Here is what needs to change for stam sorc to be competitive with the other class stamina builds.
    1. The cost of magicka based utility spells need to decrease. Here is how you do it without making existing magicka stacking builds even more powerful:
      Expert mage passive: If magicka pool > stamina pool, increase spell power per sorc ability slotted.
      If stamina pool > magicka pool: reduce cost of ALL sorc skills by 10%.
    2. Critical surge needs its own cost reduction - beyond the 10% decrease described above. Its currently too expensive even for magicka builds for what it does. The CD issue still persists making the skill ineffective but that is a different issue.
    3. Melee attacks should remove the increased magicka cost of bolt escape and morphs. Stamina users use this skill offensively, for positioning - not to run away. The main issue everyone has with BE is when it is spammed and used as an actual escape. If the four second timer (that makes the skill cost 50% more) was removed (upon using a MELEE weapon light/heavy or weapon skill), it could still be used smartly in offensive situations without a prohibitive magicka cost. This would give stam sorcs some degree of the mobility that magicka sorcs have without making magicka sorcs any more powerful and still taxing BE if used to actually escape. This change would also make Sorc tanking viable as you could taunt a boss, bolt, then taunt again effectively kiting bosses in PvE with a tank build heavily invested in stamina. It would be a fun mechanic, and give sorcs some incentive to stay in the fight rather than running away.
    4. Sorcs need some stam/health return utility as other classes have. There are several ways to do this. Make the morph of dark exchange (that costs mag and returns health/stam) instant or remove the snare on it at least. Make bound armaments give minor stam regen or lightning form give major stam regen.

    That is it for now but without some of those changes, namely reduction of cost of utility spells, stam sorc (i.e. Hybid sorc) is dead.

    Excellent post, thank you!
  • Cathexis
    Cathexis
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    Holy crap they put a stamina morph of dark exchange in?

    Zomg my orcsorc isn't useless!!!!
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  • Stannum
    Stannum
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    Stamina 2h Sorcs were great before 1.6 when rally and critical surge were stacking and carve recharged ulti very quickly. Now they are pityfull
  • Cogo
    Cogo
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    More "Sorcerers" who havn't found the Overload ability.

    Starting to think Sorcerers needs to upgrade their players?
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  • Stannum
    Stannum
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    Cogo wrote: »
    More "Sorcerers" who havn't found the Overload ability.

    Starting to think Sorcerers needs to upgrade their players?
    Overload is just an icon on your bar if you have no ulti. And ulti recharge after 1.6 is also nerfed

  • Alcast
    Alcast
    Class Representative
    Cogo wrote: »
    More "Sorcerers" who havn't found the Overload ability.

    Starting to think Sorcerers needs to upgrade their players?

    Sorcs dont have time to theorycraft, sorcs need to spam Forum all the time :D But I do agree that there could be at least 1more stam morph for Sorc :/
    And also no offensive passives for stamina Sorc too, whereas DKs got their fire effect dmg inc and more rec etc..
    Edited by Alcast on 15 April 2015 10:24
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  • Jar_Ek
    Jar_Ek
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    @Cogo I think you are missing the point. Overload is indeed nice, but it doesn't change the fact that stamina sorcerers have a limited set of class abilities that synergies with stamina builds.
  • Jar_Ek
    Jar_Ek
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    @Cogo I think you are missing the point. Overload is indeed nice, but it doesn't change the fact that stamina sorcerers have a limited set of class abilities that synergies with stamina builds.
  • Erock25
    Erock25
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    Dark Deal – Converts magicka into health and stamina.

    Unholy Knowledge – Reduces magicka and stamina cost for all abilities by 5%.

    Bound Armaments – Gives you max stamina, costs stamina, and increases heavy attack damage.

    Power Stone – Reduces the cost of Ultimate abilities by 15%.

    Critical Surge – Critical strikes heal you.



    Lots of nice stamina combinations here if you ask me. More then my dragon knight actually.

    @Aeternus You are joking, right? Dark Deal is absolutely useless. Critical Surge is poor compared to Rally. So we get two passives and a toggle and that is FAR from 'lot's of nice stamina combinations'.

    DK has ...

    Unstable Flame - stamina based powerful single target DOT

    Burning Breath - AOE DOT + armor debuff

    Flames of Oblivion - Increase weapon crit + passive DOT

    Warmth - automatic snare for anyone affected by the above skills

    Green Dragon Blood - heal that doesn't scale on max magicka AND gives 20% boost to stamina regen

    Corrosive Armor - inc dmg capped at 3% max health AND 100% weapon penetration

    Molten Weapons - increase heavy attack dmg by 40%

    Battle Roar - restore HP, Magicka, and Stamina when activating an ultimate

    Helping Hands - 5% total stamina restore on Earthern Heart skill activation

    All of that without even mentioning all the defensive passives and other boosts that the DK gets that will help them surivive as a stam spec.
    Edited by Erock25 on 15 April 2015 13:11
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  • Alcast
    Alcast
    Class Representative
    Erock25 wrote: »
    Dark Deal – Converts magicka into health and stamina.

    Unholy Knowledge – Reduces magicka and stamina cost for all abilities by 5%.

    Bound Armaments – Gives you max stamina, costs stamina, and increases heavy attack damage.

    Power Stone – Reduces the cost of Ultimate abilities by 15%.

    Critical Surge – Critical strikes heal you.



    Lots of nice stamina combinations here if you ask me. More then my dragon knight actually.

    @Aeternus You are joking, right? Dark Deal is absolutely useless. Critical Surge is poor compared to Rally. So we get two passives and a toggle and that is FAR from 'lot's of nice stamina combinations'.

    DK has ...

    Unstable Flame - stamina based powerful single target DOT

    Burning Breath - AOE DOT + armor debuff

    Flames of Oblivion - Increase weapon crit + passive DOT

    Warmth - automatic snare for anyone affected by the above skills

    Green Dragon Blood - heal that doesn't scale on max magicka AND gives 20% boost to stamina regen

    Corrosive Armor - inc dmg capped at 3% max health AND 100% weapon penetration

    Molten Weapons - increase heavy attack dmg by 40%

    Battle Roar - restore HP, Magicka, and Stamina when activating an ultimate

    Helping Hands - 5% total stamina restore on Earthern Heart skill activation

    All of that without even mentioning all the defensive passives and other boosts that the DK gets that will help them surivive as a stam spec.
    What do you expect? ZOS are DK fanboys, why should they care about other classes :D
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  • mwobey
    mwobey
    Soul Shriven
    This talk of stamina sorcs having no class skills they can use feels a bit disingenuous to me, particularly when placed alongside the list of things that stamina DKs have access to. Some things on the DK list are magicka abilities used for their utility, such that magicka scaling doesn't matter; sorc actually has a lot of these as well:

    Encase - AoE root that can be morphed to also provide a snare

    Daedric Mines - Placeable stun trap

    Lightning Form - Major buffs to armor and spell resistance, the lightning damage to melee range targets can proc concussion to reduce their damage.

    Rune Prison - long-term disorient to single target.
    Edited by mwobey on 15 April 2015 15:58
  • CP5
    CP5
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    mwobey wrote: »
    This talk of stamina sorcs having no class skills they can use feels a bit disingenuous to me, particularly when placed alongside the list of things that stamina DKs have access to. Some things on the DK list are magicka abilities used for their utility, such that magicka scaling doesn't matter; sorc actually has a lot of these as well:

    Encase - AoE root that can be morphed to also provide a snare

    Daedric Mines - Placeable stun trap

    Lightning Form - Major buffs to armor and spell resistance, the lightning damage to melee range targets can proc concussion to reduce their damage.

    Rune Prison - long-term disorient to single target.

    Had a reply for this thread but also wanted to reply to this as well.
    Encase - Very expensive skill that stamina sorcs can't use much if they want to use any of their other class skills.
    Daedric Mines - Very expensive, damage scales off of magicka iirc and it has an arming time which doesn't help if you are in melee range chasing a moving target
    Lightning Form - I would add that to the list of good stamina sorc skills, but if you use the above listed skills you may not have the magicka to refresh it when needed
    Rune Prison - If you use any dots you need to take the morph that allows the prison to hold, which means you need to channel it on a target after placing the dots, or you take defensive rune and break it with any kind of damage.

    Now as to my reply to this thread, I made a comment recently in another thread that the changes made to the sorcerer class in 1.6 were very detrimental to build diversity. So many changes were made in favor of burst and magicka based builds that old class flaws were overlooked and new problems were made. They buffed popular sorcerer damage skills, reduced the effectiveness of their utilities and with both the changes that came with the removal of soft caps and changed to Expert Mage in such a way that sorcerers were more or less forced into magicka builds to utilize their class effectively.
  • Glurin
    Glurin
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    Erock25 wrote: »
    ushanshek wrote: »
    Hello. Since 1.6 all classes got some morphs for stamina, unlike sorcerer (except bound armaments).
    I think that some skills should be able to get morphed to stamina.
    Crystal Shard - We all know that Crystal Fragments is way better than Crystal Blast. Therefore i suggest that the weaker morph, could be changed to stamina, Example:
    Conjure dark crystals to bombard an enemy, dealing xx Magic Damage and knocking them down for 2 seconds.
    Using other skills has a 35% chance of causing your next Crystal Blast to be instant, doing 20% more damage, and costing 50% less Stamina.
    (could also remove knockdown and give it Major Fracture)

    Daedric Curse - Velocious curse is really good no doubt. Daedric prey not so much, they should increase pets damage without the need of curse on the target, pets are still very weak.
    Example:
    Curse an enemy with a destructive rune, dealing xx Magic Damage to the target enemy after 6 seconds and xx Magic Damage to any enemies nearby. Activating this ability grants you Minor Berserk and Major Endurance for 6 sec.
    You can have only one curse active at any given time.

    Daedric Mines - Daedric Minefield is pretty nice, daedric tomb not so much. Reduce the cost please.. (this one could stay mana skill)
    Example:
    Imbue your MELEE weapon with 3 volatile Daedric caltrops for 15 seconds that explode every third attack dealing xx damage and rooting them for 1.5 seconds.

    Thoughts?

    You say:

    "We all know that Crystal Fragments is way better than Crystal Blast..."

    I say: Who is this "We" you're talking about, 'cause it ain't THIS Sorc!? Crystal Frags is finicky and unreliable due to the RNG-based proc. Crystal Frags also sucks because you have put some OTHER spell on your bar that you can spam for the proc. Unfortunately, Sorcs don't have any good, spammable damage spells, otherwise we'd be using them instead of CF in the first place!

    Crystal Blast, on the other hand, is one of the highest damage AOE spells in the game. If you care more about healing than max damage, you can stack health and magicka regen and get around 2800 HPS from the Blood Magic passive by casting it continuously.

    .

    The 'we' he is talking about is literally everyone besides you.

    I see other players chucking Crystal Blasts all the time... the animation is impossible to miss. Crystal Blast is one of the highest DPS AOE spells in the game. What's not to like about that?

    I use Crystal Blast. Works much better for me than Frags. I know you can get more single target DPS out of Crystal Frags, but I don't care. I hate "sometimes instant, sometimes not" mechanics. They just mess me up. If Crystal Blast was changed to stamina, it would be enough to wreck my build in such a way that I probably wouldn't morph the skill at all. Meaning even less DPS.

    IMO, sorcerers by definition should be a magicka class. If you want stamina based class abilities for the sorcerer, then they need to be additions to what already exists. Not replacements. If you replace morphs or skills such that there is just a stamina version and a magicka version, what you're really doing is pigeonholing the builds even more than they already are. Instead of having options in your build, every magicka sorcerer would be forced to use specific skills, and stamina sorcerers would be much the same but with a wide variety of weapons to pick from as well.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Mayrael
    Mayrael
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    Umm... First theyve messed up my nightblade and DK with this stamina thingy change, now someone wants to touch my sorc? Nope nope nope... Well i could agree for skill that would allow sorcs to use magica instead of stamina to block etc. It could be very usefull for both stamina and magica sorc builds. I think that in game survey could solve the problem very quickly, I dont see any reason why not to that...
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • byrom101b16_ESO
    byrom101b16_ESO
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    Mayrael wrote: »
    Umm... First theyve messed up my nightblade and DK with this stamina thingy change, now someone wants to touch my sorc? Nope nope nope... Well i could agree for skill that would allow sorcs to use magica instead of stamina to block etc. It could be very usefull for both stamina and magica sorc builds. I think that in game survey could solve the problem very quickly, I dont see any reason why not to that...

    It's good to see the 'we don't actually want stamina morphs' supporters join me on this thread. Thanks also to Glurin.

    Erock et al (and actually there are not that many 'et al's' when you count them) want a fundamental change to our class in favour of what will amount to an utterly OP PvP build that will make the currently strong PvP build redundant by comparison.

    I have been for a week or two classified as the 'lone voice' in defence of the Sorcerer = Sorcery = Magicka current design concept and trolled by a few people who accused me of being the troll for arguing against them.

    I firmly believe that the vast majority of Sorc. players don't want to become a weaksauce, counterintuitive hybrid class in PvE in order to furnish a few cunningly self-serving PvP'ers with a God Mode Build.

    It is certainly the case with the overwhelming majority of those I talk to in-game, and after the ones who might consider it are told about the possibility of having tanking, and non-staff dps as being magicka-resourced exclusively for Sorcerer, they generally admit they hadn't even thought of that and like it better in most cases.

    There are already three out of four hybrids by design with stamina viable builds a-plenty.

    It's not 'selfish' to ask that one of the four classes remain true to what the entire world understand the word 'Sorcerer' to mean...
    Edited by byrom101b16_ESO on 16 April 2015 08:59
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