byrom101b16_ESO wrote: »[*] Fixing buggy and trial-useless pets and their mechanics
Emma_Eunjung wrote: »There are some good ideas in the OP, but I don't even want to talk about anything else until the horrible, class-breaking COOLDOWN on Surge heals is completely removed!
Septimus_Magna wrote: »@byrom101b16_ESO
I think sorc pve dps is just fine, I get around 12-13k single target dps without spell power pots and I have no sustain problems if someone uses Elemental Drain and/or Siphon Spirit. But I understand some builds have trouble getting high dps numbers.
I do agree that sorcs have too much burst damage, curse should be a DOT which ticks for more damage the longer it lasts imo. Players could counter this with purge in pvp to decrease te burst damage. Every magicka build is using purge anyways due to the insane siege damage atm.
@byrom101b16_ESO You missed the following:
Number of skills slots required for toggle skills and number of toggle skills.
Passives that have limited applicability (such as pet passives - which only effect 1/2 of the abilities in 1 line).
Lack of effective playstyle options (esp. with respect to passives)
Otherwise a pretty comprehensive list without significant bias. Let's hope zos look at the whole class and do not use a poorly thought out bandaid fix that helps some builds and destroys others.
byrom101b16_ESO wrote: »Septimus_Magna wrote: »@byrom101b16_ESO
I think sorc pve dps is just fine, I get around 12-13k single target dps without spell power pots and I have no sustain problems if someone uses Elemental Drain and/or Siphon Spirit. But I understand some builds have trouble getting high dps numbers.
I do agree that sorcs have too much burst damage, curse should be a DOT which ticks for more damage the longer it lasts imo. Players could counter this with purge in pvp to decrease te burst damage. Every magicka build is using purge anyways due to the insane siege damage atm.
12-13K puts the likes of DKs a good 4-5K ahead of you on dps with better armour, spell resistance, self heals, group utility and skill synergy. The same is true of the other classes on a case by case basis if they go with stamina as their damage delivery resource.
A 20% boost would put Sorcerer back into the competition and a likewise reduction on spike damage would remove the only significant objection anyone has raised to greater Sorcerer dps.
Less spike damage on Crystal Frags and making something like Daedric Curse into a decent single target DoT would be a simple way to acheive it.
In any case - this thread is primarily about the need for survey to get a representative look at the concerns of the class as a whole.
I'll try to resist the temptation to get involved in counterpoint as in the complete list of Sorcerer concerns, the likelihood is that we will all agree with some and disagree with others.
But as a group, we do need to be heard, and the majority-supported concerns should be sensibly addressed.
I would hope we can all agree about that...
Boost here, boost there...
Here is sorc tank
http://forums.elderscrollsonline.com/en/discussion/comment/1721171/#Comment_1721171
Here is sorc soloing AA Atronach:https://www.youtube.com/watch?v=Q20Uq90cC4U
Septimus_Magna wrote: »byrom101b16_ESO wrote: »Septimus_Magna wrote: »@byrom101b16_ESO
I think sorc pve dps is just fine, I get around 12-13k single target dps without spell power pots and I have no sustain problems if someone uses Elemental Drain and/or Siphon Spirit. But I understand some builds have trouble getting high dps numbers.
I do agree that sorcs have too much burst damage, curse should be a DOT which ticks for more damage the longer it lasts imo. Players could counter this with purge in pvp to decrease te burst damage. Every magicka build is using purge anyways due to the insane siege damage atm.
12-13K puts the likes of DKs a good 4-5K ahead of you on dps with better armour, spell resistance, self heals, group utility and skill synergy. The same is true of the other classes on a case by case basis if they go with stamina as their damage delivery resource.
A 20% boost would put Sorcerer back into the competition and a likewise reduction on spike damage would remove the only significant objection anyone has raised to greater Sorcerer dps.
Less spike damage on Crystal Frags and making something like Daedric Curse into a decent single target DoT would be a simple way to acheive it.
In any case - this thread is primarily about the need for survey to get a representative look at the concerns of the class as a whole.
I'll try to resist the temptation to get involved in counterpoint as in the complete list of Sorcerer concerns, the likelihood is that we will all agree with some and disagree with others.
But as a group, we do need to be heard, and the majority-supported concerns should be sensibly addressed.
I would hope we can all agree about that...
Well Im not the best sorc around so its not really fair to compare my dps with the best DKs around. Its true DKs do the highest dps but higher than 16k single target dps is very rare in my experience. Defense wise I dont think sorcs are weak, I can cast a 13k shield with a relative cheap skill, that gives me enough survivability for most situations. I do agree sorcs have a major lack in group utility, there're hardly any skills which benefit the entire group. Only liquid lightning for the synergy and negate which cant be casted often because its an ultimate. It would be nice to have something to boost the offense/defense of the entire group.
@byrom101b16_ESO
I can agree to that, but I personally don't think an in-game survey will honestly help much. Main reason being that ZOS seems to have an agenda they haven't put out yet with the sorc, and until they do they probably will only look to the PTS and forums for inspiration rather than direction.
***WHAT???***
The Sorcerer class is just fine (within limits). Maybe a bit TOO fine when you see the chenanigans of Teh_Magus.
Well see if they make changes and put them into the game, the data that caused those changes has to come from somewhere. I think we would be remiss to assume that ZOS has no player data collection tools for assessing damage ratios or bugs.
I'm not sure if you saw the last ESO LIVE from Friday but they had one of the QA testers on and he pretty much explains what we're talking about here and how they try to replicate things. Granted those are for bugs, but they have claimed to be playing the game quite often so I can't imagine they don't run into the same problems the players face on a daily basis. In fact I'm inclined to believe they really do play the game as much as they say they do because they obviously must be spending too much time playing and not enough time... well I'm sure you get the point.
I would also like to point out that just because they don't say they have noticed a game breaking/jarring bug without provocation from players doesn't mean they aren't aware of it. To be frank, we have no clue what goes on in the studio and can only go on what they say and what they do. So far they say they are working on things and collecting data. It seems to follow with their track record that they err too much on the side of caution and perfection and test things a lot in isolated environments before pushing them out. Hence why silly things like a 35% heal with no CD which costs free for certain set-ups pop out and can make them very hesitant to push out other buffs without going back to test again.
byrom101b16_ESO wrote: »
@Cogo This thread shouldn't be taken in isolation. Look on the forums here for the numerous other thread about the issues, real or imagined, about sorcerers and then come back and comment. This is essentially a shorthand summary and a request to get some clarity.
Oh well, it becomes another "poor poor sorcs, sigh" thread.
Boost here, boost there...
Here is sorc tank
http://forums.elderscrollsonline.com/en/discussion/comment/1721171/#Comment_1721171
Here is sorc soloing AA Atronach:https://www.youtube.com/watch?v=Q20Uq90cC4U
L2P your sorcs.