Lava_Croft wrote: »Anyone still voting Dragon Knight probably hasn't logged in since 1.6.
I do wonder if half the people who vote are actually playing PvP.
deepseamk20b14_ESO wrote: »2H DK's are wicked strong atm. Back to back wrecking blow and GDB+rally is tight. Shield stacking sorcs are pretty hard to beat as well. They can just stack shields and never see their HP pool diminish if they do it right. The worst part about sorcs is the exploit some are using that ZoS apparently doesn't care about fixing. Attacks do no damage to their shields and they can practically live forever. [snip] is a great example. Dozens have reported him and nothing has been done. I am pretty sure no one at ZoS actually reads bug reports anymore.
[Moderator Note: Edited per our rules on Naming & Shaming]
Green dragon blood seriously ????
Heals at most 9k if you have 1 health and 27k health... But most of the time it heals me for 5 to 6k because if you let your health drop below 30% you are dead.......and it costs 4000 magicka ... GDB is crap with a twohanded stamina build....Use your shields....
Wow, so now if you let your health drop below 30% you die-- whereas no one else ever does? If you want more heal learn to resto staff.
rileynotzb14_ESO wrote: »Which class is strongest when it comes to PvP?
Hi guys, please remember that we do not allow naming and shaming on the forums, as per the forum rules. A number of posts have been edited or removed.
deepseamk20b14_ESO wrote: »2H DK's are wicked strong atm. Back to back wrecking blow and GDB+rally is tight. Shield stacking sorcs are pretty hard to beat as well. They can just stack shields and never see their HP pool diminish if they do it right. The worst part about sorcs is the exploit some are using that ZoS apparently doesn't care about fixing. Attacks do no damage to their shields and they can practically live forever. [snip] is a great example. Dozens have reported him and nothing has been done. I am pretty sure no one at ZoS actually reads bug reports anymore.
[Moderator Note: Edited per our rules on Naming & Shaming]
Green dragon blood seriously ????
Heals at most 9k if you have 1 health and 27k health... But most of the time it heals me for 5 to 6k because if you let your health drop below 30% you are dead.......and it costs 4000 magicka ... GDB is crap with a twohanded stamina build....Use your shields....
Wow, so now if you let your health drop below 30% you die-- whereas no one else ever does? If you want more heal learn to resto staff.
What????? If I want heal ??? Are you saying you can heal through multiple executes... Or a Jesus beam under 30% health?
No not everyone dies but the danger becomes multiplied several fold because damage ramps so high at 30% and below...
You drop below 30% almost everyone has an execute on one bar.... Unless you are a sorc you will die... all I'm saying unless you are a shield tank GDB is an overrated ability after 1.6...
this poll is a bad poll.
It depends on the situations. Nightblades good at flanking/ganking for example and have the ability to kill you before you realize youre being attacked.
Im gonna vote for night blades though. even as broken as this class has been (some skills barely work) they were always dangerous and not to be ignored.
(for the record i main a nightblade and the struggle is real)
SafiyerAmitora wrote: »
1.) I've been playing on my dk plenty post-1.6, and tbh, I think I'm doing much better on her now than I did pre-1.6. They can still be extremely strong, even with the nerfs they got.
2.) I've PvPed plenty, especially post-1.6, and I still think dk's are at the top.
The fact that a lot of the 'god-DK' players from 1.5 are now running around with Sorcerers is quite the hint.Sorc is obviously the strongest class nowadays. My main is a v14 dk which is waaay weaker than it's version in 1.5, but it still does a decent job.
On the other hand my V2 sorc does just as good, and i've only recently played it so i'm quite noobish with it. And even then, i kill more people and i survive way easier than on my dk.
this poll is a bad poll.
It depends on the situations. Nightblades good at flanking/ganking for example and have the ability to kill you before you realize youre being attacked.
Im gonna vote for night blades though. even as broken as this class has been (some skills barely work) they were always dangerous and not to be ignored.
(for the record i main a nightblade and the struggle is real)
Nah.. 99% of NBs cant cut tru my shield.. Even when ambushed, radiant magelight provides me with stun resist
Sorc
Sorc is obviously the strongest class nowadays. My main is a v14 dk which is waaay weaker than it's version in 1.5, but it still does a decent job.
On the other hand my V2 sorc does just as good, and i've only recently played it so i'm quite noobish with it. And even then, i kill more people and i survive way easier than on my dk.SafiyerAmitora wrote: »
1.) I've been playing on my dk plenty post-1.6, and tbh, I think I'm doing much better on her now than I did pre-1.6. They can still be extremely strong, even with the nerfs they got.
2.) I've PvPed plenty, especially post-1.6, and I still think dk's are at the top.
Sorry but you must not have been efficient pre 1.6, it was waay easier for us dks. You can still be decent, but nowhere near "extremely strong"
SafiyerAmitora wrote: »
1.) I've been playing on my dk plenty post-1.6, and tbh, I think I'm doing much better on her now than I did pre-1.6. They can still be extremely strong, even with the nerfs they got.
2.) I've PvPed plenty, especially post-1.6, and I still think dk's are at the top.
SafiyerAmitora wrote: »Sorc is obviously the strongest class nowadays. My main is a v14 dk which is waaay weaker than it's version in 1.5, but it still does a decent job.
On the other hand my V2 sorc does just as good, and i've only recently played it so i'm quite noobish with it. And even then, i kill more people and i survive way easier than on my dk.SafiyerAmitora wrote: »
1.) I've been playing on my dk plenty post-1.6, and tbh, I think I'm doing much better on her now than I did pre-1.6. They can still be extremely strong, even with the nerfs they got.
2.) I've PvPed plenty, especially post-1.6, and I still think dk's are at the top.
Sorry but you must not have been efficient pre 1.6, it was waay easier for us dks. You can still be decent, but nowhere near "extremely strong"
Still be "decent"? Pre-1.6, because of the difficulty of resource management in heavy armor, I had to go with light. Also, Impen reigned supreme and reinforced wasn't nearly as desirable a trait back then. Now that heavy armor is better in 1.6, I was able to switch to it, and with the removal of softcaps and armor value actually meaning something, I can now stack armor/mitigation better than I could before. I switched out some skills that I didn't see as important for my build anymore (unstable flame, cinder storm) or ones I still thought were good, but I decided I'd remove (invasion, harness magicka) for great buffs/an aoe I've been wanting on my bar, but my pre-1.6 build wouldn't allow it (absorb magic, hardened armor, healing ward, caltrops).
Now, I can wear a viable 5pc footman/5pc seducer/2pc hist (I still have magicka problems, otherwise it'd be 5pc hist/2pc seducer), with all pieces heavy and reinforced (except the footman gauntlets/girdle). With hardened armor up, I have 31k armor, which if you look at http://forums.elderscrollsonline.com/en/discussion/155802/tanking-with-the-lt-how-armor-values-work-in-1-6-for-tanks?new=1, it gives tons of mitigation, on top of absorb magic on my bar and several passives. Running with only 3 attacks on my bar now (talons, whip, and caltrops) with everything else being self-heals and buffs, I can now successfully tank the meteors, soul assaults, Templar death beams, and the like that get thrown at me for at least a good chunk of time before dying (if I decide not to back off).
Pre-1.6, I could handle some several players, but with softcaps and armor being as they were pre-1.6, it was a waste to stack all into one thing and armor didn't mean a *whole ton*, and with 5 attacks on my bar back then, I just wasn't as tanky as I am now. I find my dk much more efficient as a tank now than I did before, and several changes with 1.6 helped with that.
I don't know where you've been in 1.5, but a proper LA dk tank could keep up all his ressources (even health) and tank everything that a small group would throw at him, while still maintaining pressure on them and eventually killing them. With proper positionning, practice, and usage of your surroundings you could take on a group of 10 people.
With the removal of cinder storm's miss chance, the augmented stamina costs for blocking, dodge roll, cc break it's not possible anymore. You just said yourself, you have magicka problems, how are you supposed to maintain pressure if you run out of magicka?
Before 1.6 i would run into a zerg without fear, now i'm happy if i can take on 3 persons at once. And of course i've adapted my build and taken up some pieces of heavy armor, i haven't blindly stuck with my old build expecting it to work the same.
I fail to see the point of pure "tanking" in PvP anyways if you're not going to kill anything. Also caltrops and healing ward? really?
@dafox, there are no fire based Sorc specific attacks.Merlin13KAGL wrote: »Standard, GDB, reflect everything...
Then again, Begezus Beams to the face still hit pretty hard.sorcerer = mage
mage = fireball
fireball = 3rd degree burns from a ranged weapon
you can get brutally murdered by us with fire from a long distance archers are my second by the way
@dafox187
Sorc = would like to be a mage
mage != fireball
destro staff = fireball
The one does not automatically mean the other.
It's usually not about the class so much as it is about the combo.
isnt that exactly what i was talking about
must be all the DK players boohoos again.
rileynotzb14_ESO wrote: »Which class is strongest when it comes to PvP?
Only people who have played multiple classes should really vote.
SafiyerAmitora wrote: »I don't know where you've been in 1.5, but a proper LA dk tank could keep up all his ressources (even health) and tank everything that a small group would throw at him, while still maintaining pressure on them and eventually killing them. With proper positionning, practice, and usage of your surroundings you could take on a group of 10 people.
With the removal of cinder storm's miss chance, the augmented stamina costs for blocking, dodge roll, cc break it's not possible anymore. You just said yourself, you have magicka problems, how are you supposed to maintain pressure if you run out of magicka?
Before 1.6 i would run into a zerg without fear, now i'm happy if i can take on 3 persons at once. And of course i've adapted my build and taken up some pieces of heavy armor, i haven't blindly stuck with my old build expecting it to work the same.
I fail to see the point of pure "tanking" in PvP anyways if you're not going to kill anything. Also caltrops and healing ward? really?
I had a hard time killing most people, even in 1.5, because I wasn't spec'd to do dmg. Not a whole lot, anyway. My spell and weap dmg were at their base, and I had nothing into crit. I seriously hit like a pillow, and I couldn't take down enemies while trying to survive all of them because of that. I ran out of magicka quickly back then even in light armor because I 1.) Used 5pc Hist/4pc Seducer with random purple jewelry, and 2.) most of the abilities I had cost a quite a bit of magicka (Gdb, talons, harness magicka, cinder storm, and igneous shield (I stopped using wings months before 1.6 launched, so that helped a bunch)). Using each of those in turn and keeping them up drained me of magicka.
It is still possible; I've done it before in 1.6. I just have to keep gdb and hardened armor up to do it.
"Pure tanking" in PvP isn't completely useless. Because I can tank so much dmg, and I have at least a couple attacks, I can reach the enemy's backlines and start messing with their healers and ranged dps (and since light armor had been nerfed, this is much more effective than it was pre-1.6), which forces them to focus on me, both wasting their resources and sometimes ults, so that members of my group can sweep in while they're distracted. My build is designed to be grouped with others to take out the enemy. I sure can't solo them; that's neither my intent or what my dk is built for.
Caltrops are extremely useful. If the enemy gets caught in them, they take dmg, and if they block during this, it drains their stam. I tell you, the stam drain is real. And healing ward? Why not? If it helps either me or someone in the group, all the better.
Tonnopesceb16_ESO wrote: »SafiyerAmitora wrote: »I don't know where you've been in 1.5, but a proper LA dk tank could keep up all his ressources (even health) and tank everything that a small group would throw at him, while still maintaining pressure on them and eventually killing them. With proper positionning, practice, and usage of your surroundings you could take on a group of 10 people.
With the removal of cinder storm's miss chance, the augmented stamina costs for blocking, dodge roll, cc break it's not possible anymore. You just said yourself, you have magicka problems, how are you supposed to maintain pressure if you run out of magicka?
Before 1.6 i would run into a zerg without fear, now i'm happy if i can take on 3 persons at once. And of course i've adapted my build and taken up some pieces of heavy armor, i haven't blindly stuck with my old build expecting it to work the same.
I fail to see the point of pure "tanking" in PvP anyways if you're not going to kill anything. Also caltrops and healing ward? really?
I had a hard time killing most people, even in 1.5, because I wasn't spec'd to do dmg. Not a whole lot, anyway. My spell and weap dmg were at their base, and I had nothing into crit. I seriously hit like a pillow, and I couldn't take down enemies while trying to survive all of them because of that. I ran out of magicka quickly back then even in light armor because I 1.) Used 5pc Hist/4pc Seducer with random purple jewelry, and 2.) most of the abilities I had cost a quite a bit of magicka (Gdb, talons, harness magicka, cinder storm, and igneous shield (I stopped using wings months before 1.6 launched, so that helped a bunch)). Using each of those in turn and keeping them up drained me of magicka.
It is still possible; I've done it before in 1.6. I just have to keep gdb and hardened armor up to do it.
"Pure tanking" in PvP isn't completely useless. Because I can tank so much dmg, and I have at least a couple attacks, I can reach the enemy's backlines and start messing with their healers and ranged dps (and since light armor had been nerfed, this is much more effective than it was pre-1.6), which forces them to focus on me, both wasting their resources and sometimes ults, so that members of my group can sweep in while they're distracted. My build is designed to be grouped with others to take out the enemy. I sure can't solo them; that's neither my intent or what my dk is built for.
Caltrops are extremely useful. If the enemy gets caught in them, they take dmg, and if they block during this, it drains their stam. I tell you, the stam drain is real. And healing ward? Why not? If it helps either me or someone in the group, all the better.
LOL a dk with a seducer build... for tanking...
Sorry dude but you where killing your enemies by boredom?
I belive that this thread is referred to a 1v1, 1vX situation wich you fail to fit into.
You are playng a Pure support build for zergs and big encounters where the tank charge and the backup kill most of the enemies <<<<THIS is not be stong in this game imho; i've tried to do a tanky build in 1.5 and you know what? the almighty rule that evryone that is not a DK has: "when he finish the stamina he is death", was apply even if i was in tanky mode, and not into a 1vX but in a 1v1.
Now i know that the seducer + warlock + torugh Build was the most OP build EVER for a DK in 1.5 and before (full light btw) but now is just good, and DK fail (MAGIKA) in evry encounter even tanks (if not supported by a templar heal and a good dps).
You know the FIRST pvp rule is to take down the healer (the tank is the last one in the list since is the less dangerous) all the people who focus on you are just bad players imho.
1 good nightblade with the fear equipped can take you down in 2 minutes or less
golfer.dub17_ESO wrote: »Would love to know how to be one of these overpowered Dragonknights everyone talks about, because I get rekt in PvP.
Sorcerers. Are great at everything and can bolt miles away whenever someone puts up even a remote amount of a challenge against them.
scy22b14_ESO wrote: »Invalid evidence.
If sorcerers are the strongest PVP class, more people will be playing them. If the majority of people are playing sorcerers, their interests will be in protecting that overpowered status.
Therefor most people voting will in fact be sorcerers, whether they admit it or not, and will obviously vote for something else. In this case Dragon Knights.
Sorcerers are by a mile the most powerful class in PVP.