The_Death_Princess wrote: »I was kind of shocked to see the results. Swore they would cry Templar lol.
SafiyerAmitora wrote: »Tonnopesceb16_ESO wrote: »SafiyerAmitora wrote: »I don't know where you've been in 1.5, but a proper LA dk tank could keep up all his ressources (even health) and tank everything that a small group would throw at him, while still maintaining pressure on them and eventually killing them. With proper positionning, practice, and usage of your surroundings you could take on a group of 10 people.
With the removal of cinder storm's miss chance, the augmented stamina costs for blocking, dodge roll, cc break it's not possible anymore. You just said yourself, you have magicka problems, how are you supposed to maintain pressure if you run out of magicka?
Before 1.6 i would run into a zerg without fear, now i'm happy if i can take on 3 persons at once. And of course i've adapted my build and taken up some pieces of heavy armor, i haven't blindly stuck with my old build expecting it to work the same.
I fail to see the point of pure "tanking" in PvP anyways if you're not going to kill anything. Also caltrops and healing ward? really?
I had a hard time killing most people, even in 1.5, because I wasn't spec'd to do dmg. Not a whole lot, anyway. My spell and weap dmg were at their base, and I had nothing into crit. I seriously hit like a pillow, and I couldn't take down enemies while trying to survive all of them because of that. I ran out of magicka quickly back then even in light armor because I 1.) Used 5pc Hist/4pc Seducer with random purple jewelry, and 2.) most of the abilities I had cost a quite a bit of magicka (Gdb, talons, harness magicka, cinder storm, and igneous shield (I stopped using wings months before 1.6 launched, so that helped a bunch)). Using each of those in turn and keeping them up drained me of magicka.
It is still possible; I've done it before in 1.6. I just have to keep gdb and hardened armor up to do it.
"Pure tanking" in PvP isn't completely useless. Because I can tank so much dmg, and I have at least a couple attacks, I can reach the enemy's backlines and start messing with their healers and ranged dps (and since light armor had been nerfed, this is much more effective than it was pre-1.6), which forces them to focus on me, both wasting their resources and sometimes ults, so that members of my group can sweep in while they're distracted. My build is designed to be grouped with others to take out the enemy. I sure can't solo them; that's neither my intent or what my dk is built for.
Caltrops are extremely useful. If the enemy gets caught in them, they take dmg, and if they block during this, it drains their stam. I tell you, the stam drain is real. And healing ward? Why not? If it helps either me or someone in the group, all the better.
LOL a dk with a seducer build... for tanking...
Sorry dude but you where killing your enemies by boredom?
I belive that this thread is referred to a 1v1, 1vX situation wich you fail to fit into.
You are playng a Pure support build for zergs and big encounters where the tank charge and the backup kill most of the enemies <<<<THIS is not be stong in this game imho; i've tried to do a tanky build in 1.5 and you know what? the almighty rule that evryone that is not a DK has: "when he finish the stamina he is death", was apply even if i was in tanky mode, and not into a 1vX but in a 1v1.
Now i know that the seducer + warlock + torugh Build was the most OP build EVER for a DK in 1.5 and before (full light btw) but now is just good, and DK fail (MAGIKA) in evry encounter even tanks (if not supported by a templar heal and a good dps).
You know the FIRST pvp rule is to take down the healer (the tank is the last one in the list since is the less dangerous) all the people who focus on you are just bad players imho.
1 good nightblade with the fear equipped can take you down in 2 minutes or less
Okay then. Tell me, how is a tank using seducer wrong? Because last I knew, it wasn't.
"Fail to fit into"? I've dueled 1v1 with guildies in Legend with this build and I've ended up in some duels where it ends in a stalemate after some 8+ minutes later. It's not what I'm built for or what I intended the build for, but I can still sort of make it work.
My stam is fine, thanks. After a duel, several times I've been told that it seemed that I never ran out of stam. In fact, in some points of the duel, I'd be completely out of stam, yet still be able to competently fight. Tbh, I'm not all that great at bluffing when my stam is low, but there are a some skilled people who I know that can. Though "A PvPer without stam is a dead PvPer" can be true for ANY class. It just doesn't apply all the time.
I tried Warlock/Seducer in 1.5 and really didn't like it, and switched back to my old setup. Magicka dk's do not fail every encounter. It depends on their build and the player's skill.
Exactly. Why do you think I go to their backlines in the first place? And it's because of the supposed threat they think I must be that they turn to try and kill me.
How would you know if that were true if you've never even seen me fight? All you know about my build is what I've told you about it. Hearing parts here and there of a build doesn't show the whole thing of how it'll work in action. Even if I told the entire setup, if someone tried using the exact same setup, they might play it a different way than I do. It's not just the build, it's the player. One good nb I may go against could stalemate with me, another good one might wreck me, or I may miraculously defeat some other good nb. It depends on builds and skill.
SafiyerAmitora wrote: »
rileynotzb14_ESO wrote: »Which class is strongest when it comes to PvP?
SafiyerAmitora wrote: »
lol it was just a joke homie.
I just think it is funny that because NBs and DKs can't one or two shot sorcerers, that they think they are op.
Its not that the class can't be killed, they are complaining because the class can run away, not that they are dieing all the time, but because they can't catch them lol.
That is most hilarious reason to ask for a nerf in PVP. "NO THEY CAN RUN FROM ME PLZ NERF" That is awesome....
Tonnopesceb16_ESO wrote: »You know i got your point but a dog who barks usually dont bites.
Just to finish this i'm not against your build or against pvp tanking, you can do what you want but dont push the statement that dk are the most strong class in pvp when they are not. Ok you can take damage but you cannot kill enemies ( tanks exist for evry class) and you can be useful with a group and do a good group play.
Imho i dont belive that dk are anymore the srtrongest class and i was tryng to make a point for you .
Seducer dont fit in a tank build only because you miss something, try to do a hibrid tanking-stamina-magika-damage build is just agaist you (tbh while tanking i use a hist-footman-malubeth or skoria build and only with the skoria meteor and the dots i can do a lot more damage than you) and you can do more, better and easier without focusing in magika and without loosing anything.
I'm tryng to tell you that you can do better with your dk, i dont use the skoria anymose only because i hate the fotm and i belive that the skoria meteors are making the servers lag more than usual.
SafiyerAmitora wrote: »
lol it was just a joke homie.
I just think it is funny that because NBs and DKs can't one or two shot sorcerers, that they think they are op.
Its not that the class can't be killed, they are complaining because the class can run away, not that they are dieing all the time, but because they can't catch them lol.
That is most hilarious reason to ask for a nerf in PVP. "NO THEY CAN RUN FROM ME PLZ NERF" That is awesome....
SafiyerAmitora wrote: »As I've said in another thread:SafiyerAmitora wrote: »My mains may be a NB and DK, but I still agree that Sorcs should have their hardened ward. It's bad enough that they're getting nerfed quite a lot (Streak, Negate, etc.), but taking away one of their only good defensive abilities? No. Just no. It's much more fun to fight those Sorcs who can actually have the chance to hit back because they had their ward to help protect themselves, rather than rip them apart in a couple blows when they stood little to no chance because their best line of defense was taken from them. Yes, it's not as powerful as you're making it out to be, but it's still pretty dang good. As if my opinion matters, but the nerfs Sorcs are getting needs to stop. They deserve an op ability or two, just like any other class. Let them have their ward. They're being nerfed enough as it is.
...I don't know about anyone else, but I don't find being able to one-shot Sorcs (or any other class, for that matter) fun OR a demonstration of good skill. Skill shows more prominently in the lengthier battles involving several skills, not 3s skirmishes starting and ending with the click of just a couple buttons. It's time Sorcs get more love without constantly being called out against because one of their skills is too op. Every other class has one or two, so the same should go for Sorcs.
I just think it is funny that because NBs and DKs can't one or two shot sorcerers, that they think they are op.
Its not that the class can't be killed, they are complaining because the class can run away, not that they are dieing all the time, but because they can't catch them lol.
That is most hilarious reason to ask for a nerf in PVP. "NO THEY CAN RUN FROM ME PLZ NERF" That is awesome....
I just think it is funny that because NBs and DKs can't one or two shot sorcerers, that they think they are op.
Its not that the class can't be killed, they are complaining because the class can run away, not that they are dieing all the time, but because they can't catch them lol.
That is most hilarious reason to ask for a nerf in PVP. "NO THEY CAN RUN FROM ME PLZ NERF" That is awesome....
Maybe in 1.5. Sorcerer these days aren't running away from you. They're kiting you away from the group. Using blink of course, but it's also mandatory to bunny-jump, because that will infuriate a bloodthirsty DK with tunnel vision. Eventually you'll find your self all alone in the wilderness, miles from the nearest keep, that's when the sorcerer suddenly turns around and *** all over you /pushups
rileynotzb14_ESO wrote: »Which class is strongest when it comes to PvP?
SafiyerAmitora wrote: »Maybe in 1.5. Sorcerer these days aren't running away from you. They're kiting you away from the group. Using blink of course, but it's also mandatory to bunny-jump, because that will infuriate a bloodthirsty DK with tunnel vision. Eventually you'll find your self all alone in the wilderness, miles from the nearest keep, that's when the sorcerer suddenly turns around and *** all over you /pushups
Rule #1: Never chase the bolting Sorc.
indigoblades wrote: »SafiyerAmitora wrote: »Maybe in 1.5. Sorcerer these days aren't running away from you. They're kiting you away from the group. Using blink of course, but it's also mandatory to bunny-jump, because that will infuriate a bloodthirsty DK with tunnel vision. Eventually you'll find your self all alone in the wilderness, miles from the nearest keep, that's when the sorcerer suddenly turns around and *** all over you /pushups
Rule #1: Never chase the bolting Sorc.
Sorc Rule #1
Never attack a reflecting DK or any DK 1v1 unless u are spec'd to beat him.
For Me unless the DK is really new to Pvp (bad) its not worth attacking. I'd need to specialize my build too much towards attacking DK to make it useful overall for me in pvp. (for me Mages fury, Mage's light, lightning staff, vel curse and a different ultimate would only be useful for killing DK's. These days i only run a 2H/bow stam sorc so if i see a DK half health ill crit rush and see if i can do some physical damage. If i did alot of 1v1 it might be different but usually i pass or exit most DK fights when i am alone. I do have pretty good sustain so i have plenty of time to escape.
Saw a sorc wreck himself with his own meteor yesterday and I was the one that reflected it. He was skirting 3 of us trying to lure one of us out, shielding and bolting out whenever his shield got low; hitting me at range when he saw me healing, he got me pretty low making for a tempting target and that was when I switched to my sword and board and reflected.
indigoblades wrote: »
Saw a sorc wreck himself with his own meteor yesterday and I was the one that reflected it. He was skirting 3 of us trying to lure one of us out, shielding and bolting out whenever his shield got low; hitting me at range when he saw me healing, he got me pretty low making for a tempting target and that was when I switched to my sword and board and reflected.
Last wednesday i got meteor reflected back on me .... grrrrr since then im more careful with that ulty.
This poll is a good indicator of what class is played most (sorcs) and frequent the forums most (sorcs) and which class they hate the most (DK).
P.S. I'm not a DK hint hint.
This poll is a good indicator of what class is played most (sorcs) and frequent the forums most (sorcs) and which class they hate the most (DK).
P.S. I'm not a DK hint hint.
cumbee27_ESO wrote: »Went with the Templar. Vamp bane into charge into sweep into strikes into jesus beam and things die. Plus the built in heals and a few mitigation abilities makes them very strong. Able to 1v2 1v3 seen a few 1v4 more then that and you'll likely need help, still very strong.