AhPook_Is_Here wrote: »It is clear by this poll that the dragon-knight still needs to be toned down some to come in line with player expectations.
indigoblades wrote: »SafiyerAmitora wrote: »Maybe in 1.5. Sorcerer these days aren't running away from you. They're kiting you away from the group. Using blink of course, but it's also mandatory to bunny-jump, because that will infuriate a bloodthirsty DK with tunnel vision. Eventually you'll find your self all alone in the wilderness, miles from the nearest keep, that's when the sorcerer suddenly turns around and *** all over you /pushups
Rule #1: Never chase the bolting Sorc.
Sorc Rule #1
Never attack a reflecting DK or any DK 1v1 unless u are spec'd to beat him.
For Me unless the DK is really new to Pvp (bad) its not worth attacking. I'd need to specialize my build too much towards attacking DK to make it useful overall for me in pvp. (for me Mages fury, Mage's light, lightning staff, vel curse and a different ultimate would only be useful for killing DK's. These days i only run a 2H/bow stam sorc so if i see a DK half health ill crit rush and see if i can do some physical damage. If i did alot of 1v1 it might be different but usually i pass or exit most DK fights when i am alone. I do have pretty good sustain so i have plenty of time to escape.
SafiyerAmitora wrote: »
lol it was just a joke homie.
I just think it is funny that because NBs and DKs can't one or two shot sorcerers, that they think they are op.
Its not that the class can't be killed, they are complaining because the class can run away, not that they are dieing all the time, but because they can't catch them lol.
That is most hilarious reason to ask for a nerf in PVP. "NO THEY CAN RUN FROM ME PLZ NERF" That is awesome....
Actually this kind of PvP outcry has been rampant in WoW (warriors vs mages) and other MMOs. Every time there's a glass cannon class that can teleport away - basically every MMO with mages - meleers demand to kill their ability both to cannon glass and to teleport away. Surprising, eh?
Tonnopesceb16_ESO wrote: »SafiyerAmitora wrote: »Tonnopesceb16_ESO wrote: »SafiyerAmitora wrote: »I don't know where you've been in 1.5, but a proper LA dk tank could keep up all his ressources (even health) and tank everything that a small group would throw at him, while still maintaining pressure on them and eventually killing them. With proper positionning, practice, and usage of your surroundings you could take on a group of 10 people.
With the removal of cinder storm's miss chance, the augmented stamina costs for blocking, dodge roll, cc break it's not possible anymore. You just said yourself, you have magicka problems, how are you supposed to maintain pressure if you run out of magicka?
Before 1.6 i would run into a zerg without fear, now i'm happy if i can take on 3 persons at once. And of course i've adapted my build and taken up some pieces of heavy armor, i haven't blindly stuck with my old build expecting it to work the same.
I fail to see the point of pure "tanking" in PvP anyways if you're not going to kill anything. Also caltrops and healing ward? really?
I had a hard time killing most people, even in 1.5, because I wasn't spec'd to do dmg. Not a whole lot, anyway. My spell and weap dmg were at their base, and I had nothing into crit. I seriously hit like a pillow, and I couldn't take down enemies while trying to survive all of them because of that. I ran out of magicka quickly back then even in light armor because I 1.) Used 5pc Hist/4pc Seducer with random purple jewelry, and 2.) most of the abilities I had cost a quite a bit of magicka (Gdb, talons, harness magicka, cinder storm, and igneous shield (I stopped using wings months before 1.6 launched, so that helped a bunch)). Using each of those in turn and keeping them up drained me of magicka.
It is still possible; I've done it before in 1.6. I just have to keep gdb and hardened armor up to do it.
"Pure tanking" in PvP isn't completely useless. Because I can tank so much dmg, and I have at least a couple attacks, I can reach the enemy's backlines and start messing with their healers and ranged dps (and since light armor had been nerfed, this is much more effective than it was pre-1.6), which forces them to focus on me, both wasting their resources and sometimes ults, so that members of my group can sweep in while they're distracted. My build is designed to be grouped with others to take out the enemy. I sure can't solo them; that's neither my intent or what my dk is built for.
Caltrops are extremely useful. If the enemy gets caught in them, they take dmg, and if they block during this, it drains their stam. I tell you, the stam drain is real. And healing ward? Why not? If it helps either me or someone in the group, all the better.
LOL a dk with a seducer build... for tanking...
Sorry dude but you where killing your enemies by boredom?
I belive that this thread is referred to a 1v1, 1vX situation wich you fail to fit into.
You are playng a Pure support build for zergs and big encounters where the tank charge and the backup kill most of the enemies <<<<THIS is not be stong in this game imho; i've tried to do a tanky build in 1.5 and you know what? the almighty rule that evryone that is not a DK has: "when he finish the stamina he is death", was apply even if i was in tanky mode, and not into a 1vX but in a 1v1.
Now i know that the seducer + warlock + torugh Build was the most OP build EVER for a DK in 1.5 and before (full light btw) but now is just good, and DK fail (MAGIKA) in evry encounter even tanks (if not supported by a templar heal and a good dps).
You know the FIRST pvp rule is to take down the healer (the tank is the last one in the list since is the less dangerous) all the people who focus on you are just bad players imho.
1 good nightblade with the fear equipped can take you down in 2 minutes or less
Okay then. Tell me, how is a tank using seducer wrong? Because last I knew, it wasn't.
"Fail to fit into"? I've dueled 1v1 with guildies in Legend with this build and I've ended up in some duels where it ends in a stalemate after some 8+ minutes later. It's not what I'm built for or what I intended the build for, but I can still sort of make it work.
My stam is fine, thanks. After a duel, several times I've been told that it seemed that I never ran out of stam. In fact, in some points of the duel, I'd be completely out of stam, yet still be able to competently fight. Tbh, I'm not all that great at bluffing when my stam is low, but there are a some skilled people who I know that can. Though "A PvPer without stam is a dead PvPer" can be true for ANY class. It just doesn't apply all the time.
I tried Warlock/Seducer in 1.5 and really didn't like it, and switched back to my old setup. Magicka dk's do not fail every encounter. It depends on their build and the player's skill.
Exactly. Why do you think I go to their backlines in the first place? And it's because of the supposed threat they think I must be that they turn to try and kill me.
How would you know if that were true if you've never even seen me fight? All you know about my build is what I've told you about it. Hearing parts here and there of a build doesn't show the whole thing of how it'll work in action. Even if I told the entire setup, if someone tried using the exact same setup, they might play it a different way than I do. It's not just the build, it's the player. One good nb I may go against could stalemate with me, another good one might wreck me, or I may miraculously defeat some other good nb. It depends on builds and skill.
You know i got your point but a dog who barks usually dont bites.
Just to finish this i'm not against your build or against pvp tanking, you can do what you want but dont push the statement that dk are the most strong class in pvp when they are not. Ok you can take damage but you cannot kill enemies ( tanks exist for evry class) and you can be useful with a group and do a good group play.
Imho i dont belive that dk are anymore the srtrongest class and i was tryng to make a point for you .
Seducer dont fit in a tank build only because you miss something, try to do a hibrid tanking-stamina-magika-damage build is just agaist you (tbh while tanking i use a hist-footman-malubeth or skoria build and only with the skoria meteor and the dots i can do a lot more damage than you) and you can do more, better and easier without focusing in magika and without loosing anything.
I'm tryng to tell you that you can do better with your dk, i dont use the skoria anymose only because i hate the fotm and i belive that the skoria meteors are making the servers lag more than usual.
So funny reading all these DK mains coming here to whine about Sorcs. 'How can it be DK still? Me use same build as 1.5 and I no good no more.'
Joy_Division wrote: »To all the people who voted DK: Welcome back! I hope you are enjoying ESO from your hiatus and look forward to gaming with you again now that you are active again.
To the people who voted Templar: huh?
SafiyerAmitora wrote: »
Ahem. Absolutely not. I've played dk. I've focused my build around soaking up insane amounts of dmg, I've heard of dk DoT dps builds that wreck, and there are more and more, at least okay, healer builds for DKs. How does this tie in with Sorcs? Sorcs excel at dps (mostly burst). Even if they focus heavily into a tanking or healing spec, theirs won't compare quite as well to a dk's tanking and healing builds because their class heals are quite pathetic. Yes, they could carry a resto, but so could a dk, or any other class. They may have BE and a really strong ward, but just because they can run away doesn't make them op, and their ward sorta makes up for their lack of good class heals. Take either of them or both away and most Sorcs will just become free ap.
Joy_Division wrote: »To all the people who voted DK: Welcome back! I hope you are enjoying ESO from your hiatus and look forward to gaming with you again now that you are active again.
To the people who voted Templar: huh?
well sorcs need to vote to deflect folk from the obvious.. most chose DK's cos traditionally they WERE the strongest. so best to keep folk believing that.
no idea who the hell would vote templar.. i just feel like i,m utterly gimped in 2.0 . full magika we dont have the dps.. stamina we dont do as well as DK or NB using stam. hybrid =waste of time for everyone.
AltusVenifus wrote: »LOL. I play a NB and 41% think DK as of my reading. Does nobody actually play pvp?
Sorc - miles and miles ahead then the rest are pretty close.
I just think it is funny that because NBs and DKs can't one or two shot sorcerers, that they think they are op.
Its not that the class can't be killed, they are complaining because the class can run away, not that they are dieing all the time, but because they can't catch them lol.
That is most hilarious reason to ask for a nerf in PVP. "NO THEY CAN RUN FROM ME PLZ NERF" That is awesome....
Maybe in 1.5. Sorcerer these days aren't running away from you. They're kiting you away from the group. Using blink of course, but it's also mandatory to bunny-jump, because that will infuriate a bloodthirsty DK with tunnel vision. Eventually you'll find your self all alone in the wilderness, miles from the nearest keep, that's when the sorcerer suddenly turns around and *** all over you /pushups
Minnesinger wrote: »If one of the best dks in the game says he would like to ditch his dk in favour of a sorc...I vote Sorc. They are good with some weak points. Nevertheless, the potential is huge for a good sorc. Not even need the hax of B*****y.