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Rise of The Perma-Dodger

  • Rust_in_Peace
    Rust_in_Peace
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    Ezareth wrote: »


    Learn to play your class.

    I think that's pretty much the answer to this thread.
  • TheBucket
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    Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.

    itll be 10x worse than Impen ever was.
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • FENGRUSH
    FENGRUSH
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    TheBucket wrote: »
    Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.

    itll be 10x worse than Impen ever was.

    FENGRUSH will hit your wet noodle
    Edited by FENGRUSH on 15 April 2015 02:51
  • Lorkhan
    Lorkhan
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    alakmir wrote: »
    thing is @Lorkhan even avg stam players can now effectively roll dodge permanently . and also ofc if all my attacks misses u , i will complain , don't u think it is quite one sided most of the time ? I ask for nerfing roll dodge like they had done the same to streak i.e. with 50% more cost on the next roll dodge . this should balance this ***

    @alakmir we all know even avg magika build can effectively spam magika skills. so, what's your point?

  • Varicite
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    TheBucket wrote: »
    Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.

    itll be 10x worse than Impen ever was.

    How is it 10x worse when it's literally the exact same situation we've been in for the past year, only reversed? <.<
  • Ezareth
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    Varicite wrote: »
    TheBucket wrote: »
    Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.

    itll be 10x worse than Impen ever was.

    How is it 10x worse when it's literally the exact same situation we've been in for the past year, only reversed? <.<

    Because you could counter impen by speccing damage instead. Because impen never stopped stealth crits. Because Four pieces of impen never reduced the damage a player did against another by half.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Varicite
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    Ezareth wrote: »
    Varicite wrote: »
    TheBucket wrote: »
    Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.

    itll be 10x worse than Impen ever was.

    How is it 10x worse when it's literally the exact same situation we've been in for the past year, only reversed? <.<

    Because you could counter impen by speccing damage instead. Because impen never stopped stealth crits. Because Four pieces of impen never reduced the damage a player did against another by half.

    I was referring more to the part where he said everyone would be forced to run w/ stamina builds. : P

    I agree that Nirnhoned is more pigeon-holing than Impen was, and I crusaded to get Impen changed for the better part of a year.
  • Ezareth
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    Varicite wrote: »
    Ezareth wrote: »
    Varicite wrote: »
    TheBucket wrote: »
    Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.

    itll be 10x worse than Impen ever was.

    How is it 10x worse when it's literally the exact same situation we've been in for the past year, only reversed? <.<

    Because you could counter impen by speccing damage instead. Because impen never stopped stealth crits. Because Four pieces of impen never reduced the damage a player did against another by half.

    I was referring more to the part where he said everyone would be forced to run w/ stamina builds. : P

    I agree that Nirnhoned is more pigeon-holing than Impen was, and I crusaded to get Impen changed for the better part of a year.

    He wasn't wrong. Take every damage ability you have and cut it in half and tell me if you think you can kill anyone with a modicum of skill.

    Impenetrable hurt everyone more or less (some argued it hurt Sorcs the most but the point is moot). This is targeted exclusively at an entire segment of the population.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Varicite
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    Ezareth wrote: »
    Varicite wrote: »
    Ezareth wrote: »
    Varicite wrote: »
    TheBucket wrote: »
    Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.

    itll be 10x worse than Impen ever was.

    How is it 10x worse when it's literally the exact same situation we've been in for the past year, only reversed? <.<

    Because you could counter impen by speccing damage instead. Because impen never stopped stealth crits. Because Four pieces of impen never reduced the damage a player did against another by half.

    I was referring more to the part where he said everyone would be forced to run w/ stamina builds. : P

    I agree that Nirnhoned is more pigeon-holing than Impen was, and I crusaded to get Impen changed for the better part of a year.

    He wasn't wrong. Take every damage ability you have and cut it in half and tell me if you think you can kill anyone with a modicum of skill.

    Impenetrable hurt everyone more or less (some argued it hurt Sorcs the most but the point is moot). This is targeted exclusively at an entire segment of the population.

    I'm not even sure who you are arguing w/ right now other than yourself, man.

    Maybe you need to re-read what was actually written?
  • Valencer
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    Came across a VR8 nightblade yesterday who was permanently roll dodging and throwing hidden blades in between his rolls. Crystal fragments, Mage's Fury and my other projectile spells just couldn't connect. I think I managed to time my crystal frag right 1 or 2 times in that entire fight. Only thing that worked was Velocious Curse, but the delayed nature of that spell means I couldnt damage him quickly enough for him to not heal right back up.

    To give some context, my sorcerer was VR10 at the time and I don't really have my build fully worked out yet, so my damage was a bit low. Then again, the nightblade was pretty close at VR8.

    Occasionally he tried to go in for the kill using Dark Cloak -> Surprise Attack -> Fear, but Im running with 2000 magicka regen and 1000 stamina regen and he couldn't really outlast me either. We ended up duelling for about 10-15 minutes and eventually congratulated each other and parted ways.

    I think these kind of builds are going to be more and more common. It's a little crazy though, as he was essentially immune to most of my offensive abilities.
  • Ezareth
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    Varicite wrote: »
    Ezareth wrote: »
    Varicite wrote: »
    Ezareth wrote: »
    Varicite wrote: »
    TheBucket wrote: »
    Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.

    itll be 10x worse than Impen ever was.

    How is it 10x worse when it's literally the exact same situation we've been in for the past year, only reversed? <.<

    Because you could counter impen by speccing damage instead. Because impen never stopped stealth crits. Because Four pieces of impen never reduced the damage a player did against another by half.

    I was referring more to the part where he said everyone would be forced to run w/ stamina builds. : P

    I agree that Nirnhoned is more pigeon-holing than Impen was, and I crusaded to get Impen changed for the better part of a year.

    He wasn't wrong. Take every damage ability you have and cut it in half and tell me if you think you can kill anyone with a modicum of skill.

    Impenetrable hurt everyone more or less (some argued it hurt Sorcs the most but the point is moot). This is targeted exclusively at an entire segment of the population.

    I'm not even sure who you are arguing w/ right now other than yourself, man.

    Maybe you need to re-read what was actually written?

    I read what you said and I'm not disagreeing with anything other than your original statement that this is the exact same situation we've been in the past year only reversed. It's far different in every respect. That's the only point I've been trying to make. If Impenetrable was bad, it affected everyone equally and it make chosing any crafted trait other than impen pointless. Nirnhoned is the same except instead of affecting everyone it affects half of the damage abilities in the game and doesn't touch the other half. If you think that is anything like the issue with Impen then I would disagree.

    Either way this thread is about Perma-dodging and suggestions to fix unlimited resources which is an issue all unto itself.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Varicite
    Varicite
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    Ezareth wrote: »
    Varicite wrote: »
    Ezareth wrote: »
    Varicite wrote: »
    Ezareth wrote: »
    Varicite wrote: »
    TheBucket wrote: »
    Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.

    itll be 10x worse than Impen ever was.

    How is it 10x worse when it's literally the exact same situation we've been in for the past year, only reversed? <.<

    Because you could counter impen by speccing damage instead. Because impen never stopped stealth crits. Because Four pieces of impen never reduced the damage a player did against another by half.

    I was referring more to the part where he said everyone would be forced to run w/ stamina builds. : P

    I agree that Nirnhoned is more pigeon-holing than Impen was, and I crusaded to get Impen changed for the better part of a year.

    He wasn't wrong. Take every damage ability you have and cut it in half and tell me if you think you can kill anyone with a modicum of skill.

    Impenetrable hurt everyone more or less (some argued it hurt Sorcs the most but the point is moot). This is targeted exclusively at an entire segment of the population.

    I'm not even sure who you are arguing w/ right now other than yourself, man.

    Maybe you need to re-read what was actually written?

    I read what you said and I'm not disagreeing with anything other than your original statement that this is the exact same situation we've been in the past year only reversed. It's far different in every respect.

    Yeah, but I wasn't referring to that, which I already said.. which is what makes your responses kinda confusing.

    I meant only in the regard that everyone would be forced to go stamina, whereas you were pretty much forced into magicka builds for the first year of the game's life. The reasoning doesn't really matter much if the end results are the same.

    /shrug
  • Ezareth
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    Varicite wrote: »
    Ezareth wrote: »
    Varicite wrote: »
    Ezareth wrote: »
    Varicite wrote: »
    Ezareth wrote: »
    Varicite wrote: »
    TheBucket wrote: »
    Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.

    itll be 10x worse than Impen ever was.

    How is it 10x worse when it's literally the exact same situation we've been in for the past year, only reversed? <.<

    Because you could counter impen by speccing damage instead. Because impen never stopped stealth crits. Because Four pieces of impen never reduced the damage a player did against another by half.

    I was referring more to the part where he said everyone would be forced to run w/ stamina builds. : P

    I agree that Nirnhoned is more pigeon-holing than Impen was, and I crusaded to get Impen changed for the better part of a year.

    He wasn't wrong. Take every damage ability you have and cut it in half and tell me if you think you can kill anyone with a modicum of skill.

    Impenetrable hurt everyone more or less (some argued it hurt Sorcs the most but the point is moot). This is targeted exclusively at an entire segment of the population.

    I'm not even sure who you are arguing w/ right now other than yourself, man.

    Maybe you need to re-read what was actually written?

    I read what you said and I'm not disagreeing with anything other than your original statement that this is the exact same situation we've been in the past year only reversed. It's far different in every respect.

    Yeah, but I wasn't referring to that, which I already said.. which is what makes your responses kinda confusing.

    I meant only in the regard that everyone would be forced to go stamina, whereas you were pretty much forced into magicka builds for the first year of the game's life. The reasoning doesn't really matter much if the end results are the same.

    /shrug

    I agree with that point in particular but I think there were stamina builds that were still pretty effective against everyone. I can think of a few Stam DKs and Stam NBs in 1.5 that were just monsters. They couldn't dodge roll permanently but they could use LoS and regen enough that it may has well have been permanent.

    Still I hate in this game how people somehow thing that one past imbalance needs some form of "retribution" in an equal and opposite manner to some how balance out what the people on the weaker end of the first imbalance suffered.

    I just want a game that is balanced for everyone. Where equal skilled players can't say with certainty who is going to come out on top in a fight. Many people have a much higher estimation of their skill than they actually have, perhaps I'm one of those people, but my goal is exactly that....achieving Balance....not righting past wrongs.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Mumyo
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    The issue is that regen goes way too high and multiplicates itself too much!
    If people had normal regens, like templar or sorc, the dodgeroll would be something to think twice about. I play with 1.7k regen atm as templar and i cant rolldodge too often and attack at the same time anyway.

    NB and DK can by far roll the most.

    capremoval was such a stupid idea! This game is dead since developers give a *** and dont even waste a little thought before doing idiotic stuff.
  • Ezareth
    Ezareth
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    Mumyo wrote: »
    The issue is that regen goes way too high and multiplicates itself too much!
    If people had normal regens, like templar or sorc, the dodgeroll would be something to think twice about. I play with 1.7k regen atm as templar and i cant rolldodge too often and attack at the same time anyway.

    NB and DK can by far roll the most.

    capremoval was such a stupid idea! This game is dead since developers give a *** and dont even waste a little thought before doing idiotic stuff.

    I don't think the issue is the cap removal as much as regen and cost reduction enchants were were scaled way too high compared to other stats and it is easy to use both to make your spells or stamina abilities and dodge rolls to cost nothing.

    Resource management is nonexistent right now.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Mumyo
    Mumyo
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    Ezareth wrote: »
    Mumyo wrote: »
    The issue is that regen goes way too high and multiplicates itself too much!
    If people had normal regens, like templar or sorc, the dodgeroll would be something to think twice about. I play with 1.7k regen atm as templar and i cant rolldodge too often and attack at the same time anyway.

    NB and DK can by far roll the most.

    capremoval was such a stupid idea! This game is dead since developers give a *** and dont even waste a little thought before doing idiotic stuff.

    I don't think the issue is the cap removal as much as regen and cost reduction enchants were were scaled way too high compared to other stats and it is easy to use both to make your spells or stamina abilities and dodge rolls to cost nothing.

    Resource management is nonexistent right now.

    I think if they would reduce the effectivity of costreduction, some classes with less ressourcemanagement will be hit way harder and the highregens of a nb wouldnt bother too much. I played my nb with damage and regenenchants on his jewelry to see if it really hurts, it doesnt... with around 3k regeneration i truly give a ***^^.
    But as Templar i really need those and i also need to take care of what exactly i do on the field. I cant spam abilities like a ***, i also often have to heavy swing, i think thats the way it should be.
    Thats why i think the high regenerationpassive or the awesome battle roar are the worst in all this.

    Maybe im wrong, thats just some brainstorming here. Hope we can find a smart solution that wont be heard anyways^^
  • manny254
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    I understand your point, but I do not like that you put 100 points into the regen passive in the video. I feel it devalues the argument a bit.
    - Mojican
  • Ezareth
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    manny254 wrote: »
    I understand your point, but I do not like that you put 100 points into the regen passive in the video. I feel it devalues the argument a bit.

    @manny254 please understand as I explained in the video, he PTS template gear is absolutely terrible so the 100 points into the regen passive was just designed to simulate what a normal stamina user would have in live. There are players I fight daily with 500-1000 more Stamina Regen than I had in the video. I only have 650 less Stamina regen on my Sorc and I'm not a Bosmer or a Nightblade and I don't have nearly as many points into Stamina Regen champion.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Cody
    Cody
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    DAMAGE SHIELDS

    /sets the 2nd trap
  • Ezareth
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    Cody wrote: »
    DAMAGE SHIELDS

    /sets the 2nd trap

    Lol. I don't even search the forums. I only look at the Alliance War Forums and PVP forums and read every thread if it is interesting to me.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Iyas
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    Now that youre finish with nirnhoned. Dodge is next? :s
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Shield stacking doesn't need a Nerf. Dodge rolling doesn't need a Nerf. STFU already.
    Hey everyone! Look! It's a signature!
  • Ezareth
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    Iyas wrote: »
    Now that youre finish with nirnhoned. Dodge is next? :s

    I've never said to nerf dodge roll. I think its fine how it is.

    I think stamina cost reduction enchants need split into break free\dodge roll and stamina cost reduction and I think we need some heavy curtailing of the top end of *all* regen.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Iyas
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    Hm so you want a split between offensive costs for stamina abilities (normal stamina reduction glyphs) and defensive abilities (Dodge roll with new glyph).
    But its the same for magicka builds: a magicka reduce glyph reduces the costs for offensive and defensive abilities (abs. shields).

    And of course is more costs for dodge roll a nerf. not in the sense of nerfing the effects of the dodge roll but that you can do less.
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Derra
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    Imho they should cut back on the 30% stam reg nightblade passive (who the hell thought this was a good idea anyways) and afterwards adjust cost reduction glyphs to be in line with the other jewelry enchantments.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Domander
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    Ever chase someone bolt escaping across all of cyrodiil? With a few others chasing as well? Want to "fix" something? fix that.

    I can kill dodge rollers.
  • Mumyo
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    Ezareth wrote: »
    Iyas wrote: »
    Now that youre finish with nirnhoned. Dodge is next? :s

    I've never said to nerf dodge roll. I think its fine how it is.

    I think stamina cost reduction enchants need split into break free\dodge roll and stamina cost reduction and I think we need some heavy curtailing of the top end of *all* regen.

    In my opinion this will hurt the wrong people, the people that have less regeneration, the ones with big regeneration wont care about it, as i allready explained and tried... My NB doesnt care about the cost reduction at all( i fought days without it and i can really kick asses and get away as often as i wish. My Templar on the other hand really needs it and cant dodgeroll too often allready.
    Playing these 2 classes i really feel a very big difference.

    This changes on the other hand would be allright if they would nerf the NB regeneration as battle roar (OMG im getting flamed now) or buff the sorc and templars regenerations in terms of stamina. I prefer nerfing here.
  • Varicite
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    Mumyo wrote: »
    This changes on the other hand would be allright if they would nerf the NB regeneration as battle roar

    What are you planning to compensate NBs w/ as they have this passive to help rectify their lowered defenses as compared to ALL other classes in the game?
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    BTW I have a question. Roll dodging one or two even 3 players work fine but when more than that attack me, say a zerg, I can spam dodge roll but still be hit by everything. While I notice certain other people can spam dodge roll against 20 people ans dodge everything, they using an escape macro or somthing. Lol?
    Hey everyone! Look! It's a signature!
  • Cody
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    Varicite wrote: »
    Mumyo wrote: »
    This changes on the other hand would be allright if they would nerf the NB regeneration as battle roar

    What are you planning to compensate NBs w/ as they have this passive to help rectify their lowered defenses as compared to ALL other classes in the game?

    compensation???

    NBs have the best class based self heals and class based damage shields in the game!!! we are OP as heck! we don't need "compensation"!!

    phh, milk drinkers.
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