Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.
itll be 10x worse than Impen ever was.
thing is @Lorkhan even avg stam players can now effectively roll dodge permanently . and also ofc if all my attacks misses u , i will complain , don't u think it is quite one sided most of the time ? I ask for nerfing roll dodge like they had done the same to streak i.e. with 50% more cost on the next roll dodge . this should balance this ***
Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.
itll be 10x worse than Impen ever was.
Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.
itll be 10x worse than Impen ever was.
How is it 10x worse when it's literally the exact same situation we've been in for the past year, only reversed? <.<
Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.
itll be 10x worse than Impen ever was.
How is it 10x worse when it's literally the exact same situation we've been in for the past year, only reversed? <.<
Because you could counter impen by speccing damage instead. Because impen never stopped stealth crits. Because Four pieces of impen never reduced the damage a player did against another by half.
Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.
itll be 10x worse than Impen ever was.
How is it 10x worse when it's literally the exact same situation we've been in for the past year, only reversed? <.<
Because you could counter impen by speccing damage instead. Because impen never stopped stealth crits. Because Four pieces of impen never reduced the damage a player did against another by half.
I was referring more to the part where he said everyone would be forced to run w/ stamina builds. : P
I agree that Nirnhoned is more pigeon-holing than Impen was, and I crusaded to get Impen changed for the better part of a year.
Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.
itll be 10x worse than Impen ever was.
How is it 10x worse when it's literally the exact same situation we've been in for the past year, only reversed? <.<
Because you could counter impen by speccing damage instead. Because impen never stopped stealth crits. Because Four pieces of impen never reduced the damage a player did against another by half.
I was referring more to the part where he said everyone would be forced to run w/ stamina builds. : P
I agree that Nirnhoned is more pigeon-holing than Impen was, and I crusaded to get Impen changed for the better part of a year.
He wasn't wrong. Take every damage ability you have and cut it in half and tell me if you think you can kill anyone with a modicum of skill.
Impenetrable hurt everyone more or less (some argued it hurt Sorcs the most but the point is moot). This is targeted exclusively at an entire segment of the population.
Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.
itll be 10x worse than Impen ever was.
How is it 10x worse when it's literally the exact same situation we've been in for the past year, only reversed? <.<
Because you could counter impen by speccing damage instead. Because impen never stopped stealth crits. Because Four pieces of impen never reduced the damage a player did against another by half.
I was referring more to the part where he said everyone would be forced to run w/ stamina builds. : P
I agree that Nirnhoned is more pigeon-holing than Impen was, and I crusaded to get Impen changed for the better part of a year.
He wasn't wrong. Take every damage ability you have and cut it in half and tell me if you think you can kill anyone with a modicum of skill.
Impenetrable hurt everyone more or less (some argued it hurt Sorcs the most but the point is moot). This is targeted exclusively at an entire segment of the population.
I'm not even sure who you are arguing w/ right now other than yourself, man.
Maybe you need to re-read what was actually written?
Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.
itll be 10x worse than Impen ever was.
How is it 10x worse when it's literally the exact same situation we've been in for the past year, only reversed? <.<
Because you could counter impen by speccing damage instead. Because impen never stopped stealth crits. Because Four pieces of impen never reduced the damage a player did against another by half.
I was referring more to the part where he said everyone would be forced to run w/ stamina builds. : P
I agree that Nirnhoned is more pigeon-holing than Impen was, and I crusaded to get Impen changed for the better part of a year.
He wasn't wrong. Take every damage ability you have and cut it in half and tell me if you think you can kill anyone with a modicum of skill.
Impenetrable hurt everyone more or less (some argued it hurt Sorcs the most but the point is moot). This is targeted exclusively at an entire segment of the population.
I'm not even sure who you are arguing w/ right now other than yourself, man.
Maybe you need to re-read what was actually written?
I read what you said and I'm not disagreeing with anything other than your original statement that this is the exact same situation we've been in the past year only reversed. It's far different in every respect.
Doesnt really matter what class you play if youre magic. Soon as everyone catches on to Nirn. We will all be hitting like wet noodles and forc everyone to run with stamina builds.
itll be 10x worse than Impen ever was.
How is it 10x worse when it's literally the exact same situation we've been in for the past year, only reversed? <.<
Because you could counter impen by speccing damage instead. Because impen never stopped stealth crits. Because Four pieces of impen never reduced the damage a player did against another by half.
I was referring more to the part where he said everyone would be forced to run w/ stamina builds. : P
I agree that Nirnhoned is more pigeon-holing than Impen was, and I crusaded to get Impen changed for the better part of a year.
He wasn't wrong. Take every damage ability you have and cut it in half and tell me if you think you can kill anyone with a modicum of skill.
Impenetrable hurt everyone more or less (some argued it hurt Sorcs the most but the point is moot). This is targeted exclusively at an entire segment of the population.
I'm not even sure who you are arguing w/ right now other than yourself, man.
Maybe you need to re-read what was actually written?
I read what you said and I'm not disagreeing with anything other than your original statement that this is the exact same situation we've been in the past year only reversed. It's far different in every respect.
Yeah, but I wasn't referring to that, which I already said.. which is what makes your responses kinda confusing.
I meant only in the regard that everyone would be forced to go stamina, whereas you were pretty much forced into magicka builds for the first year of the game's life. The reasoning doesn't really matter much if the end results are the same.
/shrug
The issue is that regen goes way too high and multiplicates itself too much!
If people had normal regens, like templar or sorc, the dodgeroll would be something to think twice about. I play with 1.7k regen atm as templar and i cant rolldodge too often and attack at the same time anyway.
NB and DK can by far roll the most.
capremoval was such a stupid idea! This game is dead since developers give a *** and dont even waste a little thought before doing idiotic stuff.
The issue is that regen goes way too high and multiplicates itself too much!
If people had normal regens, like templar or sorc, the dodgeroll would be something to think twice about. I play with 1.7k regen atm as templar and i cant rolldodge too often and attack at the same time anyway.
NB and DK can by far roll the most.
capremoval was such a stupid idea! This game is dead since developers give a *** and dont even waste a little thought before doing idiotic stuff.
I don't think the issue is the cap removal as much as regen and cost reduction enchants were were scaled way too high compared to other stats and it is easy to use both to make your spells or stamina abilities and dodge rolls to cost nothing.
Resource management is nonexistent right now.
I understand your point, but I do not like that you put 100 points into the regen passive in the video. I feel it devalues the argument a bit.
DAMAGE SHIELDS
/sets the 2nd trap
Now that youre finish with nirnhoned. Dodge is next?
Now that youre finish with nirnhoned. Dodge is next?
I've never said to nerf dodge roll. I think its fine how it is.
I think stamina cost reduction enchants need split into break free\dodge roll and stamina cost reduction and I think we need some heavy curtailing of the top end of *all* regen.