compensation???
NBs have the best class based self heals and class based damage shields in the game!!! we are OP as heck! we don't need "compensation"!!
phh, milk drinkers.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
compensation???
NBs have the best class based self heals and class based damage shields in the game!!! we are OP as heck! we don't need "compensation"!!
phh, milk drinkers.
that part is true
compensation???
NBs have the best class based self heals and class based damage shields in the game!!! we are OP as heck! we don't need "compensation"!!
phh, milk drinkers.
that part is true
I know a one-armed man who can do 80 push-ups in under a minute.
This means that all one-armed men are perfectly suited for doing push-ups and have no disadvantages. : )
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
The softcap issue is an unfortunate one. A lot of players, myself included, thought it would be better to have the softcaps removed, as did the developers. With the help of Captain Hindsight I have now realized that some form of softcapping is not that bad at all.capremoval was such a stupid idea! This game is dead since developers give a *** and dont even waste a little thought before doing idiotic stuff.
Hm so you want a split between offensive costs for stamina abilities (normal stamina reduction glyphs) and defensive abilities (Dodge roll with new glyph).
But its the same for magicka builds: a magicka reduce glyph reduces the costs for offensive and defensive abilities (abs. shields).
And of course is more costs for dodge roll a nerf. not in the sense of nerfing the effects of the dodge roll but that you can do less.
Now that youre finish with nirnhoned. Dodge is next?
I've never said to nerf dodge roll. I think its fine how it is.
I think stamina cost reduction enchants need split into break free\dodge roll and stamina cost reduction and I think we need some heavy curtailing of the top end of *all* regen.
In my opinion this will hurt the wrong people, the people that have less regeneration, the ones with big regeneration wont care about it, as i allready explained and tried... My NB doesnt care about the cost reduction at all( i fought days without it and i can really kick asses and get away as often as i wish. My Templar on the other hand really needs it and cant dodgeroll too often allready.
Playing these 2 classes i really feel a very big difference.
This changes on the other hand would be allright if they would nerf the NB regeneration as battle roar (OMG im getting flamed now) or buff the sorc and templars regenerations in terms of stamina. I prefer nerfing here.
deepseamk20b14_ESO wrote: »BTW I have a question. Roll dodging one or two even 3 players work fine but when more than that attack me, say a zerg, I can spam dodge roll but still be hit by everything. While I notice certain other people can spam dodge roll against 20 people ans dodge everything, they using an escape macro or somthing. Lol?
compensation???
NBs have the best class based self heals and class based damage shields in the game!!! we are OP as heck! we don't need "compensation"!!
phh, milk drinkers.
that part is true
I know a one-armed man who can do 80 push-ups in under a minute.
This means that all one-armed men are perfectly suited for doing push-ups and have no disadvantages. : )
compensation???
NBs have the best class based self heals and class based damage shields in the game!!! we are OP as heck! we don't need "compensation"!!
phh, milk drinkers.
jelliedsoup wrote: »
compensation???
NBs have the best class based self heals and class based damage shields in the game!!! we are OP as heck! we don't need "compensation"!!
phh, milk drinkers.
Best class based self heals? We don't have one.
compensation???
NBs have the best class based self heals and class based damage shields in the game!!! we are OP as heck! we don't need "compensation"!!
phh, milk drinkers.
that part is true
I know a one-armed man who can do 80 push-ups in under a minute.
This means that all one-armed men are perfectly suited for doing push-ups and have no disadvantages. : )
jelliedsoup wrote: »
compensation???
NBs have the best class based self heals and class based damage shields in the game!!! we are OP as heck! we don't need "compensation"!!
phh, milk drinkers.
Best class based self heals? We don't have one.
I know
according to some people, the NB is the most OP class in the game, so im humoring said people.
compensation???
NBs have the best class based self heals and class based damage shields in the game!!! we are OP as heck! we don't need "compensation"!!
phh, milk drinkers.
that part is true
I know a one-armed man who can do 80 push-ups in under a minute.
This means that all one-armed men are perfectly suited for doing push-ups and have no disadvantages. : )
i can barely do 10 in 60 seconds with two arms....
nah JK, its more like 20 or so.
one simple and perfect solution, eso to change to use magika for block, roll, sneak, sprint.
magika build can roll forever
stam build have another resource pool
all problems solved
And Bolt Escape makes you invulnerable to all but a few certain abilities....and no longer requires a slot on all 3 of my bars.
But this is about Free Dodge Rolls not Bolt Escape. Bolt escape can't be cast infinitely no matter the build.
And Bolt Escape makes you invulnerable to all but a few certain abilities....and no longer requires a slot on all 3 of my bars.
But this is about Free Dodge Rolls not Bolt Escape. Bolt escape can't be cast infinitely no matter the build.
Putting BE on all 3 of your bars is your choice (though I keep it on 2 of my bars as well, I'm not exactly forced to do this).
Although, a stam morph for BE sounds pretty good...
PS) There's no such thing as a free dodge roll. There's just quickly cost-recouped dodge rolls. ; )
ISnt Sypher using this
eventide03b14a_ESO wrote: »I'm not even going to read the wall of text as I'm sure it's some sort of tin foil wearing tirade about how game breaking roll dodging is. It's the same BS we have been hearing about sorcs even after the BE nerf. Please stop calling for nerfs on classes and builds.
After seeing it from both sides of the fence (Magic Sorc since launch, recent convert to stamina) i'd say Ball of Lighting/Bolt Escape and dodge roll are equal or on par.
Both skills do the same thing which is avoid damage and move the player. Ball of Lighting Absorbs spells and teleports the Sorc farther, Roll Dodge avoids a single target projectile, but doesn't move the player any where near as far as bolt escape does.
Its a two way street. I think the fact that high regen builds allow folks to spam Bolt Escape and Dodge roll way more then we used to is probably part of the problem. I think if we can cut down on the infinite resource regen builds, a lot of these problems will solve themselves.
I think a big part of the complain about dodge roll is this:
http://elderscrollsonline.wiki.fextralife.com/Crusader+Set
That set extends the time you dodge, in essence it makes you much harder to hit. Its no more OP then BOL(Actually less) look at the traits on that set! total trash, look at how much weapon damage, etc you have to give up to use that set effectivly.
You must use Vet 10 regen food, and forgo weapon damage for stamina recovery to be able to pull it off. Its just like a Sorc who specs to Bolt Escape as much as possible, they give up a considerable amount of damage and such to be able to do that, its no different with dodge roll.
I still think if we can get rid of the infinite resource insane high regen builds, these problems will sort themselves.
And Bolt Escape makes you invulnerable to all but a few certain abilities....and no longer requires a slot on all 3 of my bars.
But this is about Free Dodge Rolls not Bolt Escape. Bolt escape can't be cast infinitely no matter the build.
Putting BE on all 3 of your bars is your choice (though I keep it on 2 of my bars as well, I'm not exactly forced to do this).
Although, a stam morph for BE sounds pretty good...
PS) There's no such thing as a free dodge roll. There's just quickly cost-recouped dodge rolls. ; )
It's unfortunately a necessary choice unless I want to trust my survival to the lag gods. Nothing worse than getting stuck in overload or on your offbar with 2 two-hander monkeys on you and not be able to dodgeroll/bolt escape away.
Stam morph to bolt escape sounds atrocious to me....they'd better make a third morph if they want to make a stam morph lol.ISnt Sypher using this
I think he is to some degree, with a tripot his regen is a bit over 2K. I can't speak for what sets he is using but I dont think he's running a full stam regen build.
Apply the 50% cost increase that bol has to dodge role if second role is activated within 4 seconds....?
Job done?
After seeing it from both sides of the fence (Magic Sorc since launch, recent convert to stamina) i'd say Ball of Lighting/Bolt Escape and dodge roll are equal or on par.
Both skills do the same thing which is avoid damage and move the player. Ball of Lighting Absorbs spells and teleports the Sorc farther, Roll Dodge avoids a single target projectile, but doesn't move the player any where near as far as bolt escape does.
Its a two way street. I think the fact that high regen builds allow folks to spam Bolt Escape and Dodge roll way more then we used to is probably part of the problem. I think if we can cut down on the infinite resource regen builds, a lot of these problems will solve themselves.
I think a big part of the complain about dodge roll is this:
http://elderscrollsonline.wiki.fextralife.com/Crusader+Set
That set extends the time you dodge, in essence it makes you much harder to hit. Its no more OP then BOL(Actually less) look at the traits on that set! total trash, look at how much weapon damage, etc you have to give up to use that set effectivly.
You must use Vet 10 regen food, and forgo weapon damage for stamina recovery to be able to pull it off. Its just like a Sorc who specs to Bolt Escape as much as possible, they give up a considerable amount of damage and such to be able to do that, its no different with dodge roll.
I still think if we can get rid of the infinite resource insane high regen builds, these problems will sort themselves.
This has nothing to do with Bolt escape or Sorcs at all.
Dodge roll is nothing like Bolt escape (read the previous half dozen pages on this) so they aren't equal or on par as they are nothing alike. If you want to compare them you then you can't by any build in the game that exists bolt escape forever. You can Dodge roll forever however with many builds in the game. The real issue is it is exceedingly easy to create a build that allows you to dodge roll whenever you need to without concern for cost.
I'm not trying to get Dodge roll nerfed, only change it so that people who want to do this have to actually trade something to be able to do it. Stamina regeneration and Stamina Cost Reduction and Medium armor are not tradeoffs.
When I use seducer or archmage or both to reduce the cost of my spells I lose the ability to use martial knowledge and adroitness or other sets that give me quite a bit of bonus damage. You can use a Medium armor build with stamina reduction enchants as many classes and combos in this game and dodge roll for several minutes straight. That's the issue, not that it is too powerful or that people are using a set with it.
Let's not forget that dodge rolls will grant resistance and knock opponents off balance when dodging abilities before long as well. The top end stacking of this ability needs to be limited in some way that only impacts those who are abusing it.