Ezareth,
We get it. You can't kill dodge rollers. Figure it out man. Btw, try Soul Assault, you may win from now on.
After seeing it from both sides of the fence (Magic Sorc since launch, recent convert to stamina) i'd say Ball of Lighting/Bolt Escape and dodge roll are equal or on par.
Both skills do the same thing which is avoid damage and move the player. Ball of Lighting Absorbs spells and teleports the Sorc farther, Roll Dodge avoids a single target projectile, but doesn't move the player any where near as far as bolt escape does.
Its a two way street. I think the fact that high regen builds allow folks to spam Bolt Escape and Dodge roll way more then we used to is probably part of the problem. I think if we can cut down on the infinite resource regen builds, a lot of these problems will solve themselves.
I think a big part of the complain about dodge roll is this:
http://elderscrollsonline.wiki.fextralife.com/Crusader+Set
That set extends the time you dodge, in essence it makes you much harder to hit. Its no more OP then BOL(Actually less) look at the traits on that set! total trash, look at how much weapon damage, etc you have to give up to use that set effectivly.
You must use Vet 10 regen food, and forgo weapon damage for stamina recovery to be able to pull it off. Its just like a Sorc who specs to Bolt Escape as much as possible, they give up a considerable amount of damage and such to be able to do that, its no different with dodge roll.
I still think if we can get rid of the infinite resource insane high regen builds, these problems will sort themselves.
This has nothing to do with Bolt escape or Sorcs at all.
Dodge roll is nothing like Bolt escape (read the previous half dozen pages on this) so they aren't equal or on par as they are nothing alike. If you want to compare them you then you can't by any build in the game that exists bolt escape forever. You can Dodge roll forever however with many builds in the game. The real issue is it is exceedingly easy to create a build that allows you to dodge roll whenever you need to without concern for cost.
I'm not trying to get Dodge roll nerfed, only change it so that people who want to do this have to actually trade something to be able to do it. Stamina regeneration and Stamina Cost Reduction and Medium armor are not tradeoffs.
When I use seducer or archmage or both to reduce the cost of my spells I lose the ability to use martial knowledge and adroitness or other sets that give me quite a bit of bonus damage. You can use a Medium armor build with stamina reduction enchants as many classes and combos in this game and dodge roll for several minutes straight. That's the issue, not that it is too powerful or that people are using a set with it.
Let's not forget that dodge rolls will grant resistance and knock opponents off balance when dodging abilities before long as well. The top end stacking of this ability needs to be limited in some way that only impacts those who are abusing it.
they are doing that with dodge rolling?
hmm... i do not forsee great things.
Ezareth,
We get it. You can't kill dodge rollers. Figure it out man. Btw, try Soul Assault, you may win from now on.
I kill dodge rollers all the time. You don't get it because you didn't (or can't) read anything. Soul assault much like Meteor only works on bad players with any consistency. I love when people soul assault me.After seeing it from both sides of the fence (Magic Sorc since launch, recent convert to stamina) i'd say Ball of Lighting/Bolt Escape and dodge roll are equal or on par.
Both skills do the same thing which is avoid damage and move the player. Ball of Lighting Absorbs spells and teleports the Sorc farther, Roll Dodge avoids a single target projectile, but doesn't move the player any where near as far as bolt escape does.
Its a two way street. I think the fact that high regen builds allow folks to spam Bolt Escape and Dodge roll way more then we used to is probably part of the problem. I think if we can cut down on the infinite resource regen builds, a lot of these problems will solve themselves.
I think a big part of the complain about dodge roll is this:
http://elderscrollsonline.wiki.fextralife.com/Crusader+Set
That set extends the time you dodge, in essence it makes you much harder to hit. Its no more OP then BOL(Actually less) look at the traits on that set! total trash, look at how much weapon damage, etc you have to give up to use that set effectivly.
You must use Vet 10 regen food, and forgo weapon damage for stamina recovery to be able to pull it off. Its just like a Sorc who specs to Bolt Escape as much as possible, they give up a considerable amount of damage and such to be able to do that, its no different with dodge roll.
I still think if we can get rid of the infinite resource insane high regen builds, these problems will sort themselves.
This has nothing to do with Bolt escape or Sorcs at all.
Dodge roll is nothing like Bolt escape (read the previous half dozen pages on this) so they aren't equal or on par as they are nothing alike. If you want to compare them you then you can't by any build in the game that exists bolt escape forever. You can Dodge roll forever however with many builds in the game. The real issue is it is exceedingly easy to create a build that allows you to dodge roll whenever you need to without concern for cost.
I'm not trying to get Dodge roll nerfed, only change it so that people who want to do this have to actually trade something to be able to do it. Stamina regeneration and Stamina Cost Reduction and Medium armor are not tradeoffs.
When I use seducer or archmage or both to reduce the cost of my spells I lose the ability to use martial knowledge and adroitness or other sets that give me quite a bit of bonus damage. You can use a Medium armor build with stamina reduction enchants as many classes and combos in this game and dodge roll for several minutes straight. That's the issue, not that it is too powerful or that people are using a set with it.
Let's not forget that dodge rolls will grant resistance and knock opponents off balance when dodging abilities before long as well. The top end stacking of this ability needs to be limited in some way that only impacts those who are abusing it.
they are doing that with dodge rolling?
hmm... i do not forsee great things.
Yeah the champion system heavily benefits stamina builds and dodge rollers. Check out some of those passives.
trimsic_ESO wrote: »You can do a very simple test: a 1v1 combat, one magicka class who can stack damage shield vs one stamina class who can dodge roll. You will end up always to the same result: the stamina class will exhaust his stamina pool way before the magicka class exhausts his magicka pool.
A damage shield is way more efficient than a dodge roll. With a damage shield you can often absorb two or three hits. With a dodge roll, you can only avoid one hit.
If dodge rolls were to be nerf'd, damage shields would have to be nerf'd twice harder.
After seeing it from both sides of the fence (Magic Sorc since launch, recent convert to stamina) i'd say Ball of Lighting/Bolt Escape and dodge roll are equal or on par.
Both skills do the same thing which is avoid damage and move the player. Ball of Lighting Absorbs spells and teleports the Sorc farther, Roll Dodge avoids a single target projectile, but doesn't move the player any where near as far as bolt escape does.
Its a two way street. I think the fact that high regen builds allow folks to spam Bolt Escape and Dodge roll way more then we used to is probably part of the problem. I think if we can cut down on the infinite resource regen builds, a lot of these problems will solve themselves.
I think a big part of the complain about dodge roll is this:
http://elderscrollsonline.wiki.fextralife.com/Crusader+Set
That set extends the time you dodge, in essence it makes you much harder to hit. Its no more OP then BOL(Actually less) look at the traits on that set! total trash, look at how much weapon damage, etc you have to give up to use that set effectivly.
You must use Vet 10 regen food, and forgo weapon damage for stamina recovery to be able to pull it off. Its just like a Sorc who specs to Bolt Escape as much as possible, they give up a considerable amount of damage and such to be able to do that, its no different with dodge roll.
I still think if we can get rid of the infinite resource insane high regen builds, these problems will sort themselves.
This has nothing to do with Bolt escape or Sorcs at all.
Dodge roll is nothing like Bolt escape (read the previous half dozen pages on this) so they aren't equal or on par as they are nothing alike. If you want to compare them you then you can't by any build in the game that exists bolt escape forever. You can Dodge roll forever however with many builds in the game. The real issue is it is exceedingly easy to create a build that allows you to dodge roll whenever you need to without concern for cost.
I'm not trying to get Dodge roll nerfed, only change it so that people who want to do this have to actually trade something to be able to do it. Stamina regeneration and Stamina Cost Reduction and Medium armor are not tradeoffs.
When I use seducer or archmage or both to reduce the cost of my spells I lose the ability to use martial knowledge and adroitness or other sets that give me quite a bit of bonus damage. You can use a Medium armor build with stamina reduction enchants as many classes and combos in this game and dodge roll for several minutes straight. That's the issue, not that it is too powerful or that people are using a set with it.
Let's not forget that dodge rolls will grant resistance and knock opponents off balance when dodging abilities before long as well. The top end stacking of this ability needs to be limited in some way that only impacts those who are abusing it.
trimsic_ESO wrote: »You can do a very simple test: a 1v1 combat, one magicka class who can stack damage shield vs one stamina class who can dodge roll. You will end up always to the same result: the stamina class will exhaust his stamina pool way before the magicka class exhausts his magicka pool.
A damage shield is way more efficient than a dodge roll. With a damage shield you can often absorb two or three hits. With a dodge roll, you can only avoid one hit.
If dodge rolls were to be nerf'd, damage shields would have to be nerf'd twice harder.
Ezareth wrote:
Yeah the champion system heavily benefits stamina builds and dodge rollers. Check out some of those passives.
So what does Bastion do for Hardened Ward, Healing Ward, and Whitestrakes?
Not true at all I have my damage shield with over 60 points into Bastion killed in 1 hit all the time. Constantly. Wrecking Blow, Lethal Arrow, Power Overload, DK heavy Staff attacks. It receives zero mitigation and any damage that exceeds its absorb is then blew into the targets health also with zero mitigation.
I agree with Trismic here, the main advantage of roll dodge is that it mitigates ALL damage for an attack, a shield will only absorb damage equal to its hit point strength. Fact is that no attacks currently exist in game that can burst a shield down in 1 hit so the advantage here of the dodge roll is somewhat negated.
Yes it is, bolt escape and dodge roll are both escape skills. Furthermore its not possible to dodge roll forever, I have nearly 1.8k stamina regen, ( i can push this to around 2k or so probably) 20+ points in champ stamina cost reduction, 20+ in stamina regen, 3 stamina regen enchants, and I guarantee you that your bolt escape will cover more then twice as much ground as I can dodge rolling.
Both bolt escape and dodge rolling are good, one better then others in certain situations. I dont have the magic to spam.BOL anymore and their are times I wish I did because dodge rolling wont cut it. There is pro and cons to both.
Lastly, dodge rollers have to give up just as much. We can't use Hundings Rage, Morag ting, shadow walker, etc if we want to dodge roll a lot, were forced to give up the best stamina and weapon damage/ crit sets in the game to do it. Unless you want run out of stamina and die real quick.
I think dodge roll, bolt escape, and stamina cost reductions should just be left alone..it does cost stamina to dodge so it makes sense they reduce it, just like magic cost reductions reduce healing costs or anything associated with magic, isn't it only purdent stamina cost reductions reduce the costs of using anything that uses stamina?
Look on the stamina side, I can see folks frustrations with shields, when someone lethal arrow + light attack + poison injection combo with surge/ momentum buffed weapon damage and it don't even scratch hardened ward, I understand folks frustrations.
I wont call for a nerf, but with an escape mechanism like ball of lighting and a nice shield like hardened ward, sorcs have it nice from a survivability perspective. Try playing without a damage shield. I no longer have the magic to make it viable, If I didn't have dodge roll, I would be a sitting duck. calling for a nerf to dodge roll is hypocritical and taking that away would be no different then taking hardened ward away from light armor sorc builds, they wouldn't be viable. Furthermore bastion continues to make Ward stronger
Both dodging and bolting both have their uses and can be equally annoying, I wont call for nerfs to either, and making stamina cost reduction not apply to block or dodge will be ok when magic cost reduction no longer applies to healing or damage shields.
What a wall of text. Play a stamina build and tell me how you perform with dodge rolling.
All the 'i shout out how imba something is and prove it with some theorycrafting'. You simply want the game easier for your playstyle.
Nothing more.
jelliedsoup wrote: »
Sorry rants and gifs have reached their limit of effectiveness in this thread.
After seeing it from both sides of the fence (Magic Sorc since launch, recent convert to stamina) i'd say Ball of Lighting/Bolt Escape and dodge roll are equal or on par.
Both skills do the same thing which is avoid damage and move the player. Ball of Lighting Absorbs spells and teleports the Sorc farther, Roll Dodge avoids a single target projectile, but doesn't move the player any where near as far as bolt escape does.
Its a two way street. I think the fact that high regen builds allow folks to spam Bolt Escape and Dodge roll way more then we used to is probably part of the problem. I think if we can cut down on the infinite resource regen builds, a lot of these problems will solve themselves.
I think a big part of the complain about dodge roll is this:
http://elderscrollsonline.wiki.fextralife.com/Crusader+Set
That set extends the time you dodge, in essence it makes you much harder to hit. Its no more OP then BOL(Actually less) look at the traits on that set! total trash, look at how much weapon damage, etc you have to give up to use that set effectivly.
You must use Vet 10 regen food, and forgo weapon damage for stamina recovery to be able to pull it off. Its just like a Sorc who specs to Bolt Escape as much as possible, they give up a considerable amount of damage and such to be able to do that, its no different with dodge roll.
I still think if we can get rid of the infinite resource insane high regen builds, these problems will sort themselves.
This has nothing to do with Bolt escape or Sorcs at all.
Dodge roll is nothing like Bolt escape (read the previous half dozen pages on this) so they aren't equal or on par as they are nothing alike. If you want to compare them you then you can't by any build in the game that exists bolt escape forever. You can Dodge roll forever however with many builds in the game. The real issue is it is exceedingly easy to create a build that allows you to dodge roll whenever you need to without concern for cost.
I'm not trying to get Dodge roll nerfed, only change it so that people who want to do this have to actually trade something to be able to do it. Stamina regeneration and Stamina Cost Reduction and Medium armor are not tradeoffs.
When I use seducer or archmage or both to reduce the cost of my spells I lose the ability to use martial knowledge and adroitness or other sets that give me quite a bit of bonus damage. You can use a Medium armor build with stamina reduction enchants as many classes and combos in this game and dodge roll for several minutes straight. That's the issue, not that it is too powerful or that people are using a set with it.
Let's not forget that dodge rolls will grant resistance and knock opponents off balance when dodging abilities before long as well. The top end stacking of this ability needs to be limited in some way that only impacts those who are abusing it.
Yes it is, bolt escape and dodge roll are both escape skills. Furthermore its not possible to dodge roll forever, I have nearly 1.8k stamina regen, ( i can push this to around 2k or so probably) 20+ points in champ stamina cost reduction, 20+ in stamina regen, 3 stamina regen enchants, and I guarantee you that your bolt escape will cover more then twice as much ground as I can dodge rolling.
Both bolt escape and dodge rolling are good, one better then others in certain situations. I dont have the magic to spam.BOL anymore and their are times I wish I did because dodge rolling wont cut it. There is pro and cons to both.
Lastly, dodge rollers have to give up just as much. We can't use Hundings Rage, Morag ting, shadow walker, etc if we want to dodge roll a lot, were forced to give up the best stamina and weapon damage/ crit sets in the game to do it. Unless you want run out of stamina and die real quick.
I think dodge roll, bolt escape, and stamina cost reductions should just be left alone..it does cost stamina to dodge so it makes sense they reduce it, just like magic cost reductions reduce healing costs or anything associated with magic, isn't it only purdent stamina cost reductions reduce the costs of using anything that uses stamina?
Look on the stamina side, I can see folks frustrations with shields, when someone lethal arrow + light attack + poison injection combo with surge/ momentum buffed weapon damage and it don't even scratch hardened ward, I understand folks frustrations.
I wont call for a nerf, but with an escape mechanism like ball of lighting and a nice shield like hardened ward, sorcs have it nice from a survivability perspective. Try playing without a damage shield. I no longer have the magic to make it viable, If I didn't have dodge roll, I would be a sitting duck. calling for a nerf to dodge roll is hypocritical and taking that away would be no different then taking hardened ward away from light armor sorc builds, they wouldn't be viable. Furthermore bastion continues to make Ward stronger
Both dodging and bolting both have their uses and can be equally annoying, I wont call for nerfs to either, and making stamina cost reduction not apply to block or dodge will be ok when magic cost reduction no longer applies to healing or damage shields.
Dodge Roll is *not* an escape skill. It's an evade skill, there's a huge difference in the distinction. Bolt Escape can be coupled with Dodge Roll to become a more effective Escape. Dodge Roll by itself can be used to escape if there are safe havens close by but usually a dodge roller using it to escape *by itself* instead of attack ends up dying.
Your first issue is you're using Stamina Regen enchants instead of Stamina Cost reduction enchants. Why you think that is even remotely a good idea, especially as a Sorc and reading my thread is beyond me.
Secondly Stamina cost reduction(Warlord) champion points don't impact dodge rolls...tumbling does.
Secondly, you *can* use good sets as well as a dodge roll set. The Requirements are Stamina/Magicka Drink. Medium Armor. and Stamina Cost Reduction enchants. If you can get even 1 or 2 Stamina regen passives on your sets then you're Golden.
In your case you should be a Werewolf, be running full Medium Armor (28% Dodge roll reduction, 28% Stamina Regen) be using Tri-pots (+20%) and with 20 points into stamina regen
You could be running both full Shadow Walker and Way of the Air sets (There are plenty of other combos as well) to get 3 Stamina Regen bonuses.
Base Regen 514
3 Set bonuses (373)
V10 Mag/Stam Drink 372
1259 Base
1448 Werewolf
1800 Medium Armor
2052 Tri-Pot
20 Points into Mooncalf: 2218 Magicka Regen
With 20 points into Tumbling the cost of your dodge roll would be reduced to 2062 Stamina from the base 3591.
With this while popping Tripots you could dodge roll every 1.72 seconds without every dropping below 100% stamina.
Keep in mind that you're a freaking Sorc! You don't have a Racial bonus or a Class bonus that benefits playing a stamina build. There are players who have it far easier. Bosmer have 21% more stamina regen. Redguard 9%. Nightblades have 30% plus abilities that increase it by another 10%. Dks have stamina regen options as well.
With your current build my suggestions wouldn't impact you at all since you're not even using Stamina Cost reduction enchants to start with. It just seems like you're drinking the kool-aid or something here. You usually are way off base, but this is over the top. Can't even Scratch Hardened Ward? What an absurd comment.
As far as Bastion making Ward Strong, Damage Scaling in the champion System *far* exceeds the defensive increase provided by stacking points into Bastion. For one bastion is a single ability with rapidly diminishing returns and there are at least 2 abilities to increase most physical attacks in the game that will diminish far slower since they're put into mulitple abilities, not to mention those increasing abilities are multiplicative with other damage increasing abilities and passives while Basiton is not.
trimsic_ESO wrote: »@Ezareth A few days ago, I ran after a sorc for about 10 minutes dealing him 1,200k damage without being even close to kill him. I was trying to determine how long that sorc could maintain his shields up. I think I could have run after him for the whole eternity.
I have about 2k stam regen when buffed, 3 stamina cost reduction glyphes, and about 10 points in dodge reduction cost, and believe me or not, but I can't dodge for ever. After 30s-60s, my stamina pool is depleted. A sorc can damage shield for ever, while dealing damage.
So yes, a nerf is required. But it's not dodge roll that has to be nerf'd.
All this thread is actually about people whining because some stamina players are a bit more difficult to kill since 1.6. They were used to kill them while watching the TV, and now they have to play well. Oh my God.
This thread.
Btw, Basion isn't a passive, you are correct good sir. So, bolstering shield strength to the max without having to have 30 points in a specific tree, I find that a greater bonus than 600 armor/spell resist any day.
Wait until you see 360+ Cps - just wait for Ezareth's tears when that happens!
This is also why after now seeing things from the opposite side of the fence, dodge roll and such should be left alone. If magic users are able to absorb damage with shields(in essence trading magic for a temporary extension of max HP as well as being able to heal and burst heal) Stamina users should be able to dodge roll, cheap if speced that way, to avoid damage.
Dodge Roll is *not* an escape skill. It's an evade skill, there's a huge difference in the distinction. Bolt Escape can be coupled with Dodge Roll to become a more effective Escape. Dodge Roll by itself can be used to escape if there are safe havens close by but usually a dodge roller using it to escape *by itself* instead of attack ends up dying.
Your first issue is you're using Stamina Regen enchants instead of Stamina Cost reduction enchants. Why you think that is even remotely a good idea, especially as a Sorc and reading my thread is beyond me.
Secondly Stamina cost reduction(Warlord) champion points don't impact dodge rolls...tumbling does.
Secondly, you *can* use good sets as well as a dodge roll set. The Requirements are Stamina/Magicka Drink. Medium Armor. and Stamina Cost Reduction enchants. If you can get even 1 or 2 Stamina regen passives on your sets then you're Golden.
In your case you should be a Werewolf, be running full Medium Armor (28% Dodge roll reduction, 28% Stamina Regen) be using Tri-pots (+20%) and with 20 points into stamina regen
You could be running both full Shadow Walker and Way of the Air sets (There are plenty of other combos as well) to get 3 Stamina Regen bonuses.
Base Regen 514
3 Set bonuses (373)
V10 Mag/Stam Drink 372
1259 Base
1448 Werewolf
1800 Medium Armor
2052 Tri-Pot
20 Points into Mooncalf: 2218 Magicka Regen
With 20 points into Tumbling the cost of your dodge roll would be reduced to 2062 Stamina from the base 3591.
With this while popping Tripots you could dodge roll every 1.72 seconds without every dropping below 100% stamina.
Keep in mind that you're a freaking Sorc! You don't have a Racial bonus or a Class bonus that benefits playing a stamina build. There are players who have it far easier. Bosmer have 21% more stamina regen. Redguard 9%. Nightblades have 30% plus abilities that increase it by another 10%. Dks have stamina regen options as well.
With your current build my suggestions wouldn't impact you at all since you're not even using Stamina Cost reduction enchants to start with. It just seems like you're drinking the kool-aid or something here. You usually are way off base, but this is over the top. Can't even Scratch Hardened Ward? What an absurd comment.
As far as Bastion making Ward Strong, Damage Scaling in the champion System *far* exceeds the defensive increase provided by stacking points into Bastion. For one bastion is a single ability with rapidly diminishing returns and there are at least 2 abilities to increase most physical attacks in the game that will diminish far slower since they're put into mulitple abilities, not to mention those increasing abilities are multiplicative with other damage increasing abilities and passives while Basiton is not.
Please understand, Magic Sorcs should absolutely stack magic and use Ward, it makes sense for them to do so. I can't see any positives to stacking HP as a magic based Sorc, there is simply no incentive to.
I think Damage Shields should be left alone, and I think dodge roll should be left alone As both stamina and magic users should be allowed to enjoy their cheese. (for now)
After the Nirnhoned nonsense is addressed(which after seeing it in action, you were right it does need adjusted) Magic Sorcs are in a very good place. The crux comes down to this:
If Sorc's can Ward and Ball of Lighting away and run to avoid fighting, run from zerg, or set up more favorable fights, then stamina users should be able to barrell roll. Both of these mechanics are equally annoying to both parties on both sides of the fence. As a magic Sorc i used to get annoyed that dodge rollers could dodge my Mage's Wrath executes, and Crystal Frags, Crushing Shock, etc. I am sure the stamina user is equally annoyed that i could stack Hardned Ward, Heal up with Healing Ward, and Bolt Escape into the sun set.
At this juncture, one can't exist without the other, Both are equally annoying, yet they must co-exist. It will continue this way until certain core game mechanics are addressed.
Do understand, I do not want this to turn into an argument. I know we both have our views, and we both do our best to express them in a respectful manner. I have said my piece on this issue. I am not drinking any kool-aid, and I now give you the floor for your closing statements on the issue, as I do respect you as not only a player, but as big part of this community. You go out of your way to help other Sorc's, that says a lot about you, it speaks volumes actually. Regardless, its been educational talking to you, i always pickup something new speaking to you, so thank you for that.
You can't dodge roll forever. No matter what someone says.
Dodge roll keeps you alive in the field of combat, but has no escape tools. Where BoL can be used for both.
There are counters to everything in this game right now. Just because the build you have makes it more difficult doesn't mean it's overpowered.
You *can* dodge roll forever with the right build and you know it is possible and becomes easier to do every day (with more CP).
Yes there are counters to dodge roll, just as there are counters to everything. My issue is the cost shouldn't be able to be reduced to a point that it is free without some significant tradeoffs.
You *can* dodge roll forever with the right build and you know it is possible and becomes easier to do every day (with more CP).
Yes there are counters to dodge roll, just as there are counters to everything. My issue is the cost shouldn't be able to be reduced to a point that it is free without some significant tradeoffs.
I think 11 pages is enough and is basically beating a dead horse. If you are attempting to DPS, you cannot dodge roll forever effectively.
I'll just agree to disagree with you because you are commited to your ideas.
Lava_Croft wrote: »This has turned into Ezareth vs World.
Agree with Laerwen. There's simply no such thing as winning by attrition against many builds. Now, if they introduced abilities that drained resorce pools/debuffed regen rates, I think it would introduce a lot of interesting opportunities for counter play. I would think such abilities would be more impactful then slightly reducing regen rates via champ passives and putting dodge roll on a separate cost reduction enchant. I think there's an archer in vet dsa that has such an ability! Speaking of which, addressing this through counter abilities would also address OP's concern without negatively impacting pve.
I think it's a curious gap, because we have abilities that debuff healing received/damage output, but no debuffs for regen or attacking the stam/magika pool directly.
Of course, someone in the past 10 pages may have said something similar.
In fact, I can imagine a new morph/change to siphoning strikes, each light/heavy attack drains 2% magika from your target and applies a stacking 10% magika regen debuff (stacks up to 5)
Or, drainging shot, rather than (or in adition to) a snare, the ability drains 5% stamina every two seconds.
Just spitballing some ideas, but I think these sorts of things would be much more interesting than nerfs.