cozmon3c_ESO wrote: »deepseamk20b14_ESO wrote: »Shields are WAY stronger than dodge. I'm not fighting back while I'm dodging, even if its only for a second at a time, but consecutively. You can have shields up and continue to attack until they are gone and just recast.
the difference that you dont seem to see is that while roll dodging you can weave in abilities and still take almost no damage, but with a Damage Shield you cannot weave in abilities but have to eat up the global cooldown while still eating all incoming damage.
big difference, putting roll dodge a head of shields.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
deepseamk20b14_ESO wrote: »cozmon3c_ESO wrote: »deepseamk20b14_ESO wrote: »Shields are WAY stronger than dodge. I'm not fighting back while I'm dodging, even if its only for a second at a time, but consecutively. You can have shields up and continue to attack until they are gone and just recast.
the difference that you dont seem to see is that while roll dodging you can weave in abilities and still take almost no damage, but with a Damage Shield you cannot weave in abilities but have to eat up the global cooldown while still eating all incoming damage.
big difference, putting roll dodge a head of shields.
You eat up the damage but can insta cast the shield over and over. Bolt escape and attack. I've never seen a sorc just sit there and take damage, recast, shield, take damage, recast shield, take damage, recast shield. They take damage, recast shield, escape, and attack. Rinse and repeat.
Not to mention I back to back roll dodge and still take damage. Unless there is some trick I don't know of, perma dodge really isn't perma dodge. You can still get hit by many skills.
cozmon3c_ESO wrote: »
well duh dude, i was comparing how you eat damage 100% of the time with casting shields to how you negate 90% of all incoming damage with a dodge roll while still being able to use offensive and defensive moves. if you cannot see how much more powerful a dodge roll to a shield is then you are just blind. of course i have to bolt escape, and its usually coupled with a dodge roll to avoid 90% of incoming damage and most the time i dont get cc'ed will doing it (though the lag sometimes gets you cc'ed by things like WB mid dodge roll).
so basically since you havent figured it out yet, roll dodge and use offensive instacast abilities, avoid most damage in the game = Win. that goes for if your full health just go on the offensive rolling around using abilities while dodging and the effect of the dodge will last throughout the length of an instant cast ability. if you start losing health, guess what, roll dodge and use a defensive ability like vigor and heal yourself back to full while negating most damage in the game.
if you cant see how roll dodge is more powerful then i just dont know what to tell you, you must have the biggest blinders on ever.
cozmon3c_ESO wrote: »
well duh dude, i was comparing how you eat damage 100% of the time with casting shields to how you negate 90% of all incoming damage with a dodge roll while still being able to use offensive and defensive moves. if you cannot see how much more powerful a dodge roll to a shield is then you are just blind. of course i have to bolt escape, and its usually coupled with a dodge roll to avoid 90% of incoming damage and most the time i dont get cc'ed will doing it (though the lag sometimes gets you cc'ed by things like WB mid dodge roll).
so basically since you havent figured it out yet, roll dodge and use offensive instacast abilities, avoid most damage in the game = Win. that goes for if your full health just go on the offensive rolling around using abilities while dodging and the effect of the dodge will last throughout the length of an instant cast ability. if you start losing health, guess what, roll dodge and use a defensive ability like vigor and heal yourself back to full while negating most damage in the game.
if you cant see how roll dodge is more powerful then i just dont know what to tell you, you must have the biggest blinders on ever.
Wow lol, i wud give up roll dodging to be able to spam damage shields and bolt escape using the same resource for dps.
Sorcs whining about players roll dodging..whatever next..
cozmon3c_ESO wrote: »
So you dont use stamina for DPS, lol, your full of it arent you. i bet you dont realize you can stack the hell out of stamina, stamina regen, and weapon damage, have minimal health yes but you can ROLL DODGE FOREVER, avoiding 90% of damage.
the fact that i have to couple two abilities together to escape a bad situation and you only have to use ONE should tell you something there, and you can couple this with vigor, shields, rally, ALL AT THE SAME TIME AS DODGE ROLLING. i must take a genius to see the discrepancy here. i dont need to repeat myself on being able to DO DAMAGE WHEN DODGE ROLLING either, right? when im bolting and shielding, I CANNOT DO DAMAGE.
because you dont roll dodge enough doesnt mean im wrong.
cozmon3c_ESO wrote: »
So you dont use stamina for DPS, lol, your full of it arent you. i bet you dont realize you can stack the hell out of stamina, stamina regen, and weapon damage, have minimal health yes but you can ROLL DODGE FOREVER, avoiding 90% of damage.
the fact that i have to couple two abilities together to escape a bad situation and you only have to use ONE should tell you something there, and you can couple this with vigor, shields, rally, ALL AT THE SAME TIME AS DODGE ROLLING. i must take a genius to see the discrepancy here. i dont need to repeat myself on being able to DO DAMAGE WHEN DODGE ROLLING either, right? when im bolting and shielding, I CANNOT DO DAMAGE.
because you dont roll dodge enough doesnt mean im wrong.
Its obvious by your rant you are angry for some reason, mayb you have trouble killing players who roll dodge alot, it must take a genius to kill roll dodge spammers...because roll dodging ports you 30ft away to safety right....
Avoiding 90% of damage would be right if ppl didnt know which skills cant be dodged and use them with success, shields on the other hand....anyway...
cozmon3c_ESO wrote: »deepseamk20b14_ESO wrote: »Shields are WAY stronger than dodge. I'm not fighting back while I'm dodging, even if its only for a second at a time, but consecutively. You can have shields up and continue to attack until they are gone and just recast.
the difference that you dont seem to see is that while roll dodging you can weave in abilities and still take almost no damage, but with a Damage Shield you cannot weave in abilities but have to eat up the global cooldown while still eating all incoming damage.
big difference, putting roll dodge a head of shields.
Strange, I thought the big difference was that roll dodge lasts about 1 second, while shields can last up to 20.
And you are actually not eating ANY incoming damage, because you are shielding yourself. That's literally the point. But it's true, shields are not meant to stand there and eat a ton of damage over and over until you run out of magicka.
If you aren't pairing your shielding w/ SOME method to relieve pressure (CC, escape, etc), you're going to have a bad time.
Pretty much the only time that I can think of somebody not being able to put out ANY pressure while shielding is a guy just standing there spamming his shield w/out doing anything else. You pretty much deserve to lose in that case, though.
Let's be serious for a moment, spamming 8k shields every second is only really necessary for short periods of time before you are either dead or going on the offensive.Anyone else noticing more and more people catching on to this and Perma-rolling yet?
For stamina specs there is no other escape tool, not to mention many skills hit thru dodge, its so easily countered.
You sorcs dont understand how lucky u are being able to spam damage shields and bolt to safety.
Dodge rolling isn't "Easily" countered any more than Bolt Escape and damage shields are easily countered. Everything has a counter true. The issue isn't the effectiveness of the ability but the complete lack of an appreciable cost for the ability itself for no small number of players.
Bolt Escape + Shields is definitely harder to counter than dodge rolling by itself.
There is also pretty much no cost for constant shielding.
What's good for the goose, right?
kokoandshinb14a_ESO wrote: »cozmon3c_ESO wrote: »deepseamk20b14_ESO wrote: »Shields are WAY stronger than dodge. I'm not fighting back while I'm dodging, even if its only for a second at a time, but consecutively. You can have shields up and continue to attack until they are gone and just recast.
the difference that you dont seem to see is that while roll dodging you can weave in abilities and still take almost no damage, but with a Damage Shield you cannot weave in abilities but have to eat up the global cooldown while still eating all incoming damage.
big difference, putting roll dodge a head of shields.
Strange, I thought the big difference was that roll dodge lasts about 1 second, while shields can last up to 20.
And you are actually not eating ANY incoming damage, because you are shielding yourself. That's literally the point. But it's true, shields are not meant to stand there and eat a ton of damage over and over until you run out of magicka.
If you aren't pairing your shielding w/ SOME method to relieve pressure (CC, escape, etc), you're going to have a bad time.
Pretty much the only time that I can think of somebody not being able to put out ANY pressure while shielding is a guy just standing there spamming his shield w/out doing anything else. You pretty much deserve to lose in that case, though.
Let's be serious for a moment, spamming 8k shields every second is only really necessary for short periods of time before you are either dead or going on the offensive.Anyone else noticing more and more people catching on to this and Perma-rolling yet?
For stamina specs there is no other escape tool, not to mention many skills hit thru dodge, its so easily countered.
You sorcs dont understand how lucky u are being able to spam damage shields and bolt to safety.
Dodge rolling isn't "Easily" countered any more than Bolt Escape and damage shields are easily countered. Everything has a counter true. The issue isn't the effectiveness of the ability but the complete lack of an appreciable cost for the ability itself for no small number of players.
Bolt Escape + Shields is definitely harder to counter than dodge rolling by itself.
There is also pretty much no cost for constant shielding.
What's good for the goose, right?
Oooo how about the dodge rolling absorb caster?
Or how about the dodge rolling go invis cast evade with 40% movement spd buff ambush caster
And perhaps the dodge rolling i insta fossilize you builds
The list goes on.
Every class has ascess to great defense mechanisms.
Whatever class u playing, learn it, learn to multitask between your r and l hands, as well as how to become appendange dextrous so you can use all 10 of your fingers independantly such that you can master the complexity of twitched based strafing.
Pretty much this. Cloak is broken with everyone using detection pots so how else are we NBs supposed to survive anything at all? I have ~3k weapon damage and 55% crit rate with 2k stam regen, I can roll quite a bit but good players can still catch me. If I sacrificed more damage for stam regen I wouldn't do enough damage to kill people considering I can't take a long fight versus someone who uses block etc. Maybe with vigor the situation would be different but the majority of players do not have vigor.So, upped my stam regen to get a better feel for perma dodge rolling. Seems that 1) some players are good enough at timing to hit you between rolls (talked to one guy that could consistently hit with ambush).
2) curse, detonation, meteor, and mages fury/radiant destruction destroyed me. Players with a few of these could insta-gib me while rolling.
I don't think being able to perma dodge roll makes you unkillable, and somewhat disagree with the premise that it should be prevented (by nerfing enchants or changing champion passive effect).
It seems no more survivable than many other playstyles even when spammed indefinitely.
So, I hate to use the often repeated adage, but if you are having trouble dealing significant burst to a perma roller, it really might be a learning to adapt issue on the part of the attacker.
Apologies about doing a 180 from my previous post but, I think we're going to get to the point (rather quickly) that most players will be able to infinately spam the abilities of their choice. Only a drastic change can prevent that at this point.
The question is, how do you line up a burst combo strong enough to make it through their defense in one shot. If you can't, you may as well disengage, or turtle while waiting for reinforcements
Joy_Division wrote: »Pretty much this. Cloak is broken with everyone using detection pots so how else are we NBs supposed to survive anything at all? I have ~3k weapon damage and 55% crit rate with 2k stam regen, I can roll quite a bit but good players can still catch me. If I sacrificed more damage for stam regen I wouldn't do enough damage to kill people considering I can't take a long fight versus someone who uses block etc. Maybe with vigor the situation would be different but the majority of players do not have vigor.So, upped my stam regen to get a better feel for perma dodge rolling. Seems that 1) some players are good enough at timing to hit you between rolls (talked to one guy that could consistently hit with ambush).
2) curse, detonation, meteor, and mages fury/radiant destruction destroyed me. Players with a few of these could insta-gib me while rolling.
I don't think being able to perma dodge roll makes you unkillable, and somewhat disagree with the premise that it should be prevented (by nerfing enchants or changing champion passive effect).
It seems no more survivable than many other playstyles even when spammed indefinitely.
So, I hate to use the often repeated adage, but if you are having trouble dealing significant burst to a perma roller, it really might be a learning to adapt issue on the part of the attacker.
Apologies about doing a 180 from my previous post but, I think we're going to get to the point (rather quickly) that most players will be able to infinately spam the abilities of their choice. Only a drastic change can prevent that at this point.
The question is, how do you line up a burst combo strong enough to make it through their defense in one shot. If you can't, you may as well disengage, or turtle while waiting for reinforcements
Is this a joke? Woe is your NB for sure. We non-sorc magicka peasants can't have that much spellpower, that much crit, that much recovery, and perma-dodge roll away from danger. You perma-dodge rollers defending your broken mechanic is almost as amusing as the sorcs defending their OP stature.
Joy_Division wrote: »Pretty much this. Cloak is broken with everyone using detection pots so how else are we NBs supposed to survive anything at all? I have ~3k weapon damage and 55% crit rate with 2k stam regen, I can roll quite a bit but good players can still catch me. If I sacrificed more damage for stam regen I wouldn't do enough damage to kill people considering I can't take a long fight versus someone who uses block etc. Maybe with vigor the situation would be different but the majority of players do not have vigor.So, upped my stam regen to get a better feel for perma dodge rolling. Seems that 1) some players are good enough at timing to hit you between rolls (talked to one guy that could consistently hit with ambush).
2) curse, detonation, meteor, and mages fury/radiant destruction destroyed me. Players with a few of these could insta-gib me while rolling.
I don't think being able to perma dodge roll makes you unkillable, and somewhat disagree with the premise that it should be prevented (by nerfing enchants or changing champion passive effect).
It seems no more survivable than many other playstyles even when spammed indefinitely.
So, I hate to use the often repeated adage, but if you are having trouble dealing significant burst to a perma roller, it really might be a learning to adapt issue on the part of the attacker.
Apologies about doing a 180 from my previous post but, I think we're going to get to the point (rather quickly) that most players will be able to infinately spam the abilities of their choice. Only a drastic change can prevent that at this point.
The question is, how do you line up a burst combo strong enough to make it through their defense in one shot. If you can't, you may as well disengage, or turtle while waiting for reinforcements
Is this a joke? Woe is your NB for sure. We non-sorc magicka peasants can't have that much spellpower, that much crit, that much recovery, and perma-dodge roll away from danger. You perma-dodge rollers defending your broken mechanic is almost as amusing as the sorcs defending their OP stature.
Exactly what class are you that isn't a NB but somehow doesn't have access to a shield? o.O
Joy_Division wrote: »Pretty much this. Cloak is broken with everyone using detection pots so how else are we NBs supposed to survive anything at all? I have ~3k weapon damage and 55% crit rate with 2k stam regen, I can roll quite a bit but good players can still catch me. If I sacrificed more damage for stam regen I wouldn't do enough damage to kill people considering I can't take a long fight versus someone who uses block etc. Maybe with vigor the situation would be different but the majority of players do not have vigor.So, upped my stam regen to get a better feel for perma dodge rolling. Seems that 1) some players are good enough at timing to hit you between rolls (talked to one guy that could consistently hit with ambush).
2) curse, detonation, meteor, and mages fury/radiant destruction destroyed me. Players with a few of these could insta-gib me while rolling.
I don't think being able to perma dodge roll makes you unkillable, and somewhat disagree with the premise that it should be prevented (by nerfing enchants or changing champion passive effect).
It seems no more survivable than many other playstyles even when spammed indefinitely.
So, I hate to use the often repeated adage, but if you are having trouble dealing significant burst to a perma roller, it really might be a learning to adapt issue on the part of the attacker.
Apologies about doing a 180 from my previous post but, I think we're going to get to the point (rather quickly) that most players will be able to infinately spam the abilities of their choice. Only a drastic change can prevent that at this point.
The question is, how do you line up a burst combo strong enough to make it through their defense in one shot. If you can't, you may as well disengage, or turtle while waiting for reinforcements
Is this a joke? Woe is your NB for sure. We non-sorc magicka peasants can't have that much spellpower, that much crit, that much recovery, and perma-dodge roll away from danger. You perma-dodge rollers defending your broken mechanic is almost as amusing as the sorcs defending their OP stature.
Exactly what class are you that isn't a NB but somehow doesn't have access to a shield? o.O
Have you tried healing ward?
Lava_Croft wrote: »
Joy_Division wrote: »Pretty much this. Cloak is broken with everyone using detection pots so how else are we NBs supposed to survive anything at all? I have ~3k weapon damage and 55% crit rate with 2k stam regen, I can roll quite a bit but good players can still catch me. If I sacrificed more damage for stam regen I wouldn't do enough damage to kill people considering I can't take a long fight versus someone who uses block etc. Maybe with vigor the situation would be different but the majority of players do not have vigor.So, upped my stam regen to get a better feel for perma dodge rolling. Seems that 1) some players are good enough at timing to hit you between rolls (talked to one guy that could consistently hit with ambush).
2) curse, detonation, meteor, and mages fury/radiant destruction destroyed me. Players with a few of these could insta-gib me while rolling.
I don't think being able to perma dodge roll makes you unkillable, and somewhat disagree with the premise that it should be prevented (by nerfing enchants or changing champion passive effect).
It seems no more survivable than many other playstyles even when spammed indefinitely.
So, I hate to use the often repeated adage, but if you are having trouble dealing significant burst to a perma roller, it really might be a learning to adapt issue on the part of the attacker.
Apologies about doing a 180 from my previous post but, I think we're going to get to the point (rather quickly) that most players will be able to infinately spam the abilities of their choice. Only a drastic change can prevent that at this point.
The question is, how do you line up a burst combo strong enough to make it through their defense in one shot. If you can't, you may as well disengage, or turtle while waiting for reinforcements
Is this a joke? Woe is your NB for sure. We non-sorc magicka peasants can't have that much spellpower, that much crit, that much recovery, and perma-dodge roll away from danger. You perma-dodge rollers defending your broken mechanic is almost as amusing as the sorcs defending their OP stature.
Exactly what class are you that isn't a NB but somehow doesn't have access to a shield? o.O
Have you tried healing ward?
Joy_Division wrote: »Pretty much this. Cloak is broken with everyone using detection pots so how else are we NBs supposed to survive anything at all? I have ~3k weapon damage and 55% crit rate with 2k stam regen, I can roll quite a bit but good players can still catch me. If I sacrificed more damage for stam regen I wouldn't do enough damage to kill people considering I can't take a long fight versus someone who uses block etc. Maybe with vigor the situation would be different but the majority of players do not have vigor.So, upped my stam regen to get a better feel for perma dodge rolling. Seems that 1) some players are good enough at timing to hit you between rolls (talked to one guy that could consistently hit with ambush).
2) curse, detonation, meteor, and mages fury/radiant destruction destroyed me. Players with a few of these could insta-gib me while rolling.
I don't think being able to perma dodge roll makes you unkillable, and somewhat disagree with the premise that it should be prevented (by nerfing enchants or changing champion passive effect).
It seems no more survivable than many other playstyles even when spammed indefinitely.
So, I hate to use the often repeated adage, but if you are having trouble dealing significant burst to a perma roller, it really might be a learning to adapt issue on the part of the attacker.
Apologies about doing a 180 from my previous post but, I think we're going to get to the point (rather quickly) that most players will be able to infinately spam the abilities of their choice. Only a drastic change can prevent that at this point.
The question is, how do you line up a burst combo strong enough to make it through their defense in one shot. If you can't, you may as well disengage, or turtle while waiting for reinforcements
Is this a joke? Woe is your NB for sure. We non-sorc magicka peasants can't have that much spellpower, that much crit, that much recovery, and perma-dodge roll away from danger. You perma-dodge rollers defending your broken mechanic is almost as amusing as the sorcs defending their OP stature.
Exactly what class are you that isn't a NB but somehow doesn't have access to a shield? o.O
Sorcs say dodge roll overload. Then come to the forums and QQ about dodge rollers.
Rust_in_Peace wrote: »How to make Bolt Sorcs equal to Stam Nightblades:
+1Rust_in_Peace wrote: »How to make Bolt Sorcs equal to Stam Nightblades:
There is a much simpler solution to this that doesn't require an ounce of effort on the part of ZoS.
Learn to play your class.