Most likely move. They did a similar thing to bash a while back.do what they did to bolt escape, only slightly different, if reused within 3 seconds of the previous dodge roll increase the cost by 10%, if you do it again within 3 secs, the cost goes up a further 10% to a cap of 100%
Just a suggestion
A bunch of things will break for players over 1k CP. Dodge Roll will probably be the first (for WW Bosmer Nightblades, anyway). But Bolt Escape and Block won't be far behind. Everything meant to be resource-constrained will eventually ignore those limits.
This isn't an emergency. Only a few players will achieve huge numbers of CP in the next six months or so, and most of us should just learn to cope with the fact that they are going to be disproportionately powerful.
Over the long-term, ZOS may have to rethink its design. The power curve between 30 CP and a perfectly built and geared up, 1k CP character of any class is going to be galactic in scope. While I personally like that sort of thing, I recognize that most people do not, and it may not be healthy for the game in the long run.
Again, though, it won't be just dodgers. They'll be the first. But every spec will get there.
The best players couple dodge roll spam with other survival abilities like healing ward, green dragon blood, vigor etc. They're also using tripots to top of their health and stam when necessary.
I may be alone in this, but so what?
If "the best players" can put together specs that, with great gear and plenty of CP and pots, become extremely difficult to kill, I see that as a reward for being that good. That's a goal.
Can you imagine Teargrants with 1k CP? Sheliza? Effing Sypher? Heck, you're going to be goofy strong, too. The top players are going to be minibosses. I don't think more than a small percentage of players will achieve that, though. So, even speaking as someone who decidedly is not elite, I think that's kinda cool. As long as the population is large enough that I'm not getting my arse handed to me by a 'name' every 8 minutes, I don't mind getting wrecked on occasion.
But, again, I suspect my opinion will be shared by a tiny number of people
i have NO WAY of killing a sorc bolt escaping away with shields on, ITS IMPOSSIBLE FOR 90% of the people, infact now good players dont even try to kill a sorc, its a waste of time....but yeah nerf roll dodge
cschwingeb14_ESO wrote: »i have NO WAY of killing a sorc bolt escaping away with shields on, ITS IMPOSSIBLE FOR 90% of the people, infact now good players dont even try to kill a sorc, its a waste of time....but yeah nerf roll dodge
You have no ability to equip a bow, 1h/s 2h or re-morph to ambush? Maybe you should submit a bug ticket!
Just because your favorite build has trouble one class spec for not mean its op. I don't run destroy staff anymore because of reflect and bol everywhere. I want to, but the meta isn't good for it. Ah well.
Charge spam kills sorcs just fine. Bow spam hurts then enough to force them to run or cycle shields endlessly.
cschwingeb14_ESO wrote: »i have NO WAY of killing a sorc bolt escaping away with shields on, ITS IMPOSSIBLE FOR 90% of the people, infact now good players dont even try to kill a sorc, its a waste of time....but yeah nerf roll dodge
You have no ability to equip a bow, 1h/s 2h or re-morph to ambush? Maybe you should submit a bug ticket!
Just because your favorite build has trouble one class spec for not mean its op. I don't run destroy staff anymore because of reflect and bol everywhere. I want to, but the meta isn't good for it. Ah well.
Charge spam kills sorcs just fine. Bow spam hurts then enough to force them to run or cycle shields endlessly.
Yeah @Galalin got me with his 2 hander a few times last night. I probably got him a couple times more but he's a good example of a 2 hander player who knows how to kill sorcs.
And he also is an perma-dodge-roller. As soon as his attacks on me failed he just started dodging away all the way back to his resource completely untouchable by me. The only times I could kill him were when he made mistakes or over-committed on the offense.
cschwingeb14_ESO wrote: »i have NO WAY of killing a sorc bolt escaping away with shields on, ITS IMPOSSIBLE FOR 90% of the people, infact now good players dont even try to kill a sorc, its a waste of time....but yeah nerf roll dodge
You have no ability to equip a bow, 1h/s 2h or re-morph to ambush? Maybe you should submit a bug ticket!
Just because your favorite build has trouble one class spec for not mean its op. I don't run destroy staff anymore because of reflect and bol everywhere. I want to, but the meta isn't good for it. Ah well.
Charge spam kills sorcs just fine. Bow spam hurts then enough to force them to run or cycle shields endlessly.
Yeah @Galalin got me with his 2 hander a few times last night. I probably got him a couple times more but he's a good example of a 2 hander player who knows how to kill sorcs.
And he also is an perma-dodge-roller. As soon as his attacks on me failed he just started dodging away all the way back to his resource completely untouchable by me. The only times I could kill him were when he made mistakes or over-committed on the offense.
I have just under 900 stam regen... but save enough to vacate a situation when needed... and yup you got the better of me most of our fights... none the less its always a great fight when we get to 1v1
DK SCRUB OUT
cschwingeb14_ESO wrote: »i have NO WAY of killing a sorc bolt escaping away with shields on, ITS IMPOSSIBLE FOR 90% of the people, infact now good players dont even try to kill a sorc, its a waste of time....but yeah nerf roll dodge
You have no ability to equip a bow, 1h/s 2h or re-morph to ambush? Maybe you should submit a bug ticket!
Just because your favorite build has trouble one class spec for not mean its op. I don't run destroy staff anymore because of reflect and bol everywhere. I want to, but the meta isn't good for it. Ah well.
Charge spam kills sorcs just fine. Bow spam hurts then enough to force them to run or cycle shields endlessly.
Yeah @Galalin got me with his 2 hander a few times last night. I probably got him a couple times more but he's a good example of a 2 hander player who knows how to kill sorcs.
And he also is an perma-dodge-roller. As soon as his attacks on me failed he just started dodging away all the way back to his resource completely untouchable by me. The only times I could kill him were when he made mistakes or over-committed on the offense.
I have just under 900 stam regen... but save enough to vacate a situation when needed... and yup you got the better of me most of our fights... none the less its always a great fight when we get to 1v1
DK SCRUB OUT
You are a DK stam build and have under 900 stam regen????
Try that against sorcs. They will streak you right out of it, completely ignoring the immunity.
Teargrants wrote: »Btw @Ezarerh I prefer to call them Roller Blades.
Teargrants wrote: »Btw @Ezarerh I prefer to call them Roller Blades.
Rune_Relic wrote: »So lets get this right.
1. you maxed on food buff
2. you maxed out on potion buff
3. you maxed out all your jewellery on regen
4. you maxed out all your armour on regen
5. you chose the race with ridiculously OP regen [indefensible that one]
6. you chose to become a werewolf.
...etc.
Basically you have sacrificed everything on the altar of stam regen....and then say wow look at my regen and what it can do ?
/sighs
Max out a sorc on magicka regen skills and I am sure they will do crazy things dungeons
You can escape with BE. you don't need infinite BE..just enough to get out of range.
I see roll dodge as no different.
I see shield stackers as no different.
@Ezareth I really find this hard to take seriously coming from an ardent defender of the current sorc pvp meta. I'd argue that hardened ward and bol offer better survivability than dodge rolling and those can also be kept up permanently with the right build.
BTW dodge roll does not do anything against channels and aoe.
How can you justify your classes permanently sustainable damage avoidance while saying another method of doing it is out of line?
Magicka cost reduction and regen allow for basically unkillable sorcs in the right hands, and the same goes for stamina characters with dodge roll. If you are going to throw these kind of builds under the bus it has to be a blanket change to all forms of permanently spammable defense, not just the ones used by classes you don't play. The alternative is having your very FOTM sorc build be unbeatable against any stam character, which I'm sure you'd think was awesome balance.
TLDR:
Dodge roll is the stamina player's version of shield spam. Both can be spammed infinitely with the right build and both have drawbacks (shields break and aoe/channels hit through dodge). Sorcs have no room at all to complain unless both forms of avoidance are brought in line together.
Rune_Relic wrote: »And those that aren't werewolf on principle and aren't bosmer ?
I am not saying its not powerful...what I am saying is you have built it to do that.
Then seem surprised that it can do that.
AND you cant do it endlessly (unless you want to do nothing but dodge roll) as its a shared pool
Brings back memories of so much magicka regen sorcs could solo vet group dungeons. That was OK....this isn't ?
Show me a medium armour stamina build soloing vet group dungeons I I will glad sign up to a nerf.
There is also some questions on what cost reduction actually works on to be honest.
You would think medium armour would increase the sprint distance for instance.....cost reduction doesn't even get applied to this.
In the meantime I better invest in provisions and alchemy become a werewolf and change race
Rune_Relic wrote: »And those that aren't werewolf on principle and aren't bosmer ?
I am not saying its not powerful...what I am saying is you have built it to do that.
Then seem surprised that it can do that.
AND you cant do it endlessly (unless you want to do nothing but dodge roll) as its a shared pool
Brings back memories of so much magicka regen sorcs could solo vet group dungeons. That was OK....this isn't ?
Show me a medium armour stamina build soloing vet group dungeons I I will glad sign up to a nerf.
There is also some questions on what cost reduction actually works on to be honest.
You would think medium armour would increase the sprint distance for instance.....cost reduction doesn't even get applied to this.
In the meantime I better invest in provisions and alchemy become a werewolf and change race
Rune_Relic wrote: »1. medium armour cost reduction has no effect on sprinting ? You can check that for me if you tested it. Been bugging me and I would like confirmation
You see I expected the +regen and -cost of the medium armour ot apply to everything. I was wrong [LIVE]. So I need to test everything as I don't trust ZOS track record.
@Ezareth I really find this hard to take seriously coming from an ardent defender of the current sorc pvp meta. I'd argue that hardened ward and bol offer better survivability than dodge rolling and those can also be kept up permanently with the right build.
BTW dodge roll does not do anything against channels and aoe.
How can you justify your classes permanently sustainable damage avoidance while saying another method of doing it is out of line?
Magicka cost reduction and regen allow for basically unkillable sorcs in the right hands, and the same goes for stamina characters with dodge roll. If you are going to throw these kind of builds under the bus it has to be a blanket change to all forms of permanently spammable defense, not just the ones used by classes you don't play. The alternative is having your very FOTM sorc build be unbeatable against any stam character, which I'm sure you'd think was awesome balance.
TLDR:
Dodge roll is the stamina player's version of shield spam. Both can be spammed infinitely with the right build and both have drawbacks (shields break and aoe/channels hit through dodge). Sorcs have no room at all to complain unless both forms of avoidance are brought in line together.
Hardened ward and Bolt escape will let me survive against 2 good players and no more. If they are bad players I can fight 3-5 off them by doing my play around the edges and pick off the sickly lamb tactic but this isn't about bolt escape and as I already clearly stated in my suggestions I fully advocate nerfing magicka regeneration by the same measure which will make doing what I do even harder for me.
Also as I mentioned I know there are counters to dodge rolling but 90%+ of the abilities people have slotted right now can't hit through dodge roll. When is the last time you even saw an AoE bomb anyways? If I'm stupid enough to find myself in the middle of a large group of players I'm pretty much dead 100% of the time, a dodge roller won't really be different but he's got a better chance than I do against the zerg because of the 100% unresistable stun added to crit charge (Glad I now know why I die so easily to charge trains now).
I'm not going to take the bait on the redirect to sorcs, this is about Dodge rolls not any class in particular. Needless to say I'm dying far more than I've ever died regardless.
This is about the *ease* at which spamming one of the best defensive abilities in the game (which coincidentally don't cost you 3 slots on your bars or have increasing costs) indefinitely. I'm trying to bring this issue to light and hopefully all of the stamina users out there right now who are reading this and not already exploiting it will begin to do so until it is noticed by enough people that it is fixed.
Rune_Relic wrote: »1. medium armour cost reduction has no effect on sprinting ? You can check that for me if you tested it. Been bugging me and I would like confirmation
You see I expected the +regen and -cost of the medium armour ot apply to everything. I was wrong [LIVE]. So I need to test everything as I don't trust ZOS track record.
To my knowledge it does not apply to sprinting or any stamina non-ability combat actions. Stamina cost reduction passives and set bonuses only apply to actual stamina abilities.
For whatever reason Stamina Cost reduction enchants do not follow this general design principle and they apply to break free and dodge roll which makes them the most powerful enchants in the game.