Sorry OP, youre just gonna have to keep flinging lethal arrows at me from the keep walls and ill just mock you by pressing 2 over and over and over and over and over and over and over
And I might even crystal frag your ass for the trouble while im at it.
Stop trying to plink me from range and I wouldnt troll you with shields. Fair enough? Fair enough.
Teargrants wrote: »Do you guys even PvP? Vigor + Rally is an extremely strong heal, NB stam build synergizes with it better than any other class because of the extra stam regen. Stacking regen is extremely powerful without soft caps. NBs can easily stack over 3k stam regen and literally dodge roll forever. Dodge roll will mitigate all almost all types of incoming dmg for the couple seconds, shields will only mitigate a set amount.
Next you will say "can't dps while dodging", which isn't true if you weave atks between dodges.
So you are saying it does not prevent the things i just listed?Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?
Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.
@TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."
That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"
The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
Anyone notable? Dude you are delusional.
Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.
I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
Teargrants wrote: »Do you guys even PvP? Vigor + Rally is an extremely strong heal, NB stam build synergizes with it better than any other class because of the extra stam regen. Stacking regen is extremely powerful without soft caps. NBs can easily stack over 3k stam regen and literally dodge roll forever. Dodge roll will mitigate all almost all types of incoming dmg for the couple seconds, shields will only mitigate a set amount.
Next you will say "can't dps while dodging", which isn't true if you weave atks between dodges.
So you are saying it does not prevent the things i just listed?Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?
Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.
@TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."
That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"
The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
Anyone notable? Dude you are delusional.
Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.
I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
edit- *crickets* like I thought...
You are 100% wrong my friend. No jokes, no insults. Find a friend and test it.So you are saying it does not prevent the things i just listed?Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?
Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.
@TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."
That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"
The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
Anyone notable? Dude you are delusional.
Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.
I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
edit- *crickets* like I thought...
Yes of course I'm saying that. Along with everyone else who said that same.
It doesn't prevent any CC, snares, or anything of that nature. I can't believe we're having this conversation. Do you really believe hardened ward acts as a 20 second immovable or something?
You are 100% wrong my friend. No jokes, no insults. Find a friend and test it.So you are saying it does not prevent the things i just listed?Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?
Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.
@TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."
That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"
The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
Anyone notable? Dude you are delusional.
Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.
I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
edit- *crickets* like I thought...
Yes of course I'm saying that. Along with everyone else who said that same.
It doesn't prevent any CC, snares, or anything of that nature. I can't believe we're having this conversation. Do you really believe hardened ward acts as a 20 second immovable or something?
Kinda funny all this time you never knew. I do not think you are intentionally lying.
If I must I will post I video. I would prefer you test then reply back though. We are all wrong sometimes. No big deal. I just hope you man up and admit it after you test. Take care.
You are 100% wrong my friend. No jokes, no insults. Find a friend and test it.
Kinda funny all this time you never knew. I do not think you are intentionally lying.
If I must I will post I video. I would prefer you test then reply back though. We are all wrong sometimes. No big deal. I just hope you man up and admit it after you test. Take care.
So you are saying it does not prevent the things i just listed?Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?
Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.
@TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."
That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"
The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
Anyone notable? Dude you are delusional.
Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.
I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
edit- *crickets* like I thought...
You are 100% wrong my friend. No jokes, no insults. Find a friend and test it.So you are saying it does not prevent the things i just listed?Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?
Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.
@TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."
That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"
The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
Anyone notable? Dude you are delusional.
Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.
I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
edit- *crickets* like I thought...
Yes of course I'm saying that. Along with everyone else who said that same.
It doesn't prevent any CC, snares, or anything of that nature. I can't believe we're having this conversation. Do you really believe hardened ward acts as a 20 second immovable or something?
Kinda funny all this time you never knew. I do not think you are intentionally lying.
If I must I will post I video. I would prefer you test then reply back though. We are all wrong sometimes. No big deal. I just hope you man up and admit it after you test. Take care.
Ezareth wrote:Yes of course I'm saying that. Along with everyone else who said that same.
It doesn't prevent any CC, snares, or anything of that nature. I can't believe we're having this conversation. Do you really believe hardened ward acts as a 20 second immovable or something?
You are 100% wrong my friend. No jokes, no insults. Find a friend and test it.So you are saying it does not prevent the things i just listed?Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?
Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.
@TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."
That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"
The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
Anyone notable? Dude you are delusional.
Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.
I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
edit- *crickets* like I thought...
Yes of course I'm saying that. Along with everyone else who said that same.
It doesn't prevent any CC, snares, or anything of that nature. I can't believe we're having this conversation. Do you really believe hardened ward acts as a 20 second immovable or something?
Kinda funny all this time you never knew. I do not think you are intentionally lying.
If I must I will post I video. I would prefer you test then reply back though. We are all wrong sometimes. No big deal. I just hope you man up and admit it after you test. Take care.Ezareth wrote:Yes of course I'm saying that. Along with everyone else who said that same.
It doesn't prevent any CC, snares, or anything of that nature. I can't believe we're having this conversation. Do you really believe hardened ward acts as a 20 second immovable or something?
Test here- Showing how Ward prevents sneak attack stun.
https://youtube.com/watch?v=l25VXKcs-4I
I'm not surprised (no pun intended) you have never noticed this. I find it funny, but not surprising. From any cool level headed person I would expect an apology. I don't believe you will give one though. In fact I believe you will not respond at all. If by some odd chance you do, you will attempt to move the goal post.
I do know you will read and watch this though. You knowing that I know, you know that you were wrong is good enough for me.
To you other three who chimed in, be careful what you co-sign. Like I have been saying, Ward is a great skill. It allows a lot of stat allocation diversity for sorcerers. I believe it last too long, and should not prevent things like sneak attack stun though.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_JessicaFolsom is this working as intended?
That video proves nothing. I can see the glowing aura around him he is running radiant magelight which does prevent that if you read the tool tip. It is currently bugged where the ball of light dont show up most of the time even though the skill is actually active
thats bs. i got stunned while magelight, just got 50% less damage. dont talk crap you baddie.
thats bs. i got stunned while magelight, just got 50% less damage. dont talk crap you baddie.
Please read the tooltip for Radiant Magelight. Seriously - go read it, *all of it*, not just the one-line summary at the bottom.
EDIT: It's not realistic to expect you to read an entire tooltip, so here's the important bit, "... prevents being stunned by stealth attacks."
its too much rage about this now
Test here- Showing how Ward prevents sneak attack stun.You are 100% wrong my friend. No jokes, no insults. Find a friend and test it.So you are saying it does not prevent the things i just listed?Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?
Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.
@TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."
That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"
The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
Anyone notable? Dude you are delusional.
Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.
I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
edit- *crickets* like I thought...
Yes of course I'm saying that. Along with everyone else who said that same.
It doesn't prevent any CC, snares, or anything of that nature. I can't believe we're having this conversation. Do you really believe hardened ward acts as a 20 second immovable or something?
Kinda funny all this time you never knew. I do not think you are intentionally lying.
If I must I will post I video. I would prefer you test then reply back though. We are all wrong sometimes. No big deal. I just hope you man up and admit it after you test. Take care.
[VIDEO]https://www.youtube.com/watch?v=l25VXKcs-4I[/VIDEO]
I'm not surprised (no pun intended) that you have never noticed this. I find it funny, but not surprising. From any cool level headed person I would expect an apology. I don't believe you will give one though. In fact I believe you will not respond at all. If by some odd chance you do, you will attempt to move the goal post.
I do know you will read and watch this though. You knowing that I know, you know that you were wrong is good enough for me.
To you other three who chimed in, be careful what you co-sign. Like I have been saying, Ward is a great skill. It allows a lot of stat allocation diversity for sorcerers. I believe it last too long, and should not prevent things like sneak attack stun.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_JessicaFolsom is this working as intended?
So you are saying it does not prevent the things i just listed?Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?
Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.
@TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."
That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"
The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
Anyone notable? Dude you are delusional.
Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.
I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
edit- *crickets* like I thought...
Yes of course I'm saying that. Along with everyone else who said that same.
It doesn't prevent any CC, snares, or anything of that nature. I can't believe we're having this conversation. Do you really believe hardened ward acts as a 20 second immovable or something?
Stop man. There is no mage light there. Just ward. Ward doing this was brought up many times on PTS during duels. I'm not out to get anyone. I'm not going to glitch the system to prove someone wrong. I've been wrong many times across many forums. I'm big enough to admit when I am.That video proves nothing. I can see the glowing aura around him he is running radiant magelight which does prevent that if you read the tool tip. It is currently bugged where the ball of light dont show up most of the time even though the skill is actually active.
I know this for a fact because I took RML off my bar last night and was stunned numerous times by stealth attacks with my ward up.
Good job cherry picking a video though, using a skill that's display is bugged 60% of the time, how many relogs did you have to do to get the RML to not appear? It happens to me usually every time I log.