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Remove hardened ward

  • Cody
    Cody
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    Rylana wrote: »
    Sorry OP, youre just gonna have to keep flinging lethal arrows at me from the keep walls and ill just mock you by pressing 2 over and over and over and over and over and over and over

    And I might even crystal frag your ass for the trouble while im at it.

    Stop trying to plink me from range and I wouldnt troll you with shields. Fair enough? Fair enough.

    when i end up jumping you with my melee character, i better not see even ONE damage shield:D

    lol

    ah the forums can be fun sometimes.
    Edited by Cody on 22 March 2015 05:45
  • Cody
    Cody
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    Teargrants wrote: »
    Do you guys even PvP? Vigor + Rally is an extremely strong heal, NB stam build synergizes with it better than any other class because of the extra stam regen. Stacking regen is extremely powerful without soft caps. NBs can easily stack over 3k stam regen and literally dodge roll forever. Dodge roll will mitigate all almost all types of incoming dmg for the couple seconds, shields will only mitigate a set amount.

    Next you will say "can't dps while dodging", which isn't true if you weave atks between dodges.

    i never thought i would see this day, now people are going to say roll dodge is OP.

    OK, fine. everything is OP.

    dying will now be OP. if you die you are OP.
  • TheBull
    TheBull
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    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.


    That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.

    The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.

    Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.

    I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.

    This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
    I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.

    I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?

    Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.

    @TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."

    That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"

    The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
    Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?

    Anyone notable? Dude you are delusional.

    Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.

    I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
    So you are saying it does not prevent the things i just listed?

    edit- *crickets* like I thought...
    Edited by TheBull on 22 March 2015 07:02
  • Domander
    Domander
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    You could of at least made a more valid argument, like, all damage shields in the game scaling to health. (lol, that would suck for my sorc) It'd be nice not to be completely negated by harness magicka though.
  • Domander
    Domander
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    Teargrants wrote: »
    Do you guys even PvP? Vigor + Rally is an extremely strong heal, NB stam build synergizes with it better than any other class because of the extra stam regen. Stacking regen is extremely powerful without soft caps. NBs can easily stack over 3k stam regen and literally dodge roll forever. Dodge roll will mitigate all almost all types of incoming dmg for the couple seconds, shields will only mitigate a set amount.

    Next you will say "can't dps while dodging", which isn't true if you weave atks between dodges.


    "easily" ok.....
    Edited by Domander on 22 March 2015 07:12
  • Ezareth
    Ezareth
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    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.


    That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.

    The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.

    Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.

    I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.

    This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
    I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.

    I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?

    Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.

    @TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."

    That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"

    The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
    Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?

    Anyone notable? Dude you are delusional.

    Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.

    I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
    So you are saying it does not prevent the things i just listed?

    edit- *crickets* like I thought...

    Yes of course I'm saying that. Along with everyone else who said that same.

    It doesn't prevent any CC, snares, or anything of that nature. I can't believe we're having this conversation. Do you really believe hardened ward acts as a 20 second immovable or something?
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • TheBull
    TheBull
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    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.


    That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.

    The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.

    Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.

    I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.

    This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
    I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.

    I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?

    Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.

    @TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."

    That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"

    The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
    Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?

    Anyone notable? Dude you are delusional.

    Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.

    I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
    So you are saying it does not prevent the things i just listed?

    edit- *crickets* like I thought...

    Yes of course I'm saying that. Along with everyone else who said that same.

    It doesn't prevent any CC, snares, or anything of that nature. I can't believe we're having this conversation. Do you really believe hardened ward acts as a 20 second immovable or something?
    You are 100% wrong my friend. No jokes, no insults. Find a friend and test it. ;)

    Kinda funny all this time you never knew. I do not think you are intentionally lying.

    If I must I will post I video. I would prefer you test then reply back though. We are all wrong sometimes. No big deal. I just hope you man up and admit it after you test. Take care.
    Edited by TheBull on 22 March 2015 07:25
  • Draehl
    Draehl
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    Burst is too strong and hp shields like this are too strong.
    Main: Breton Nightblade "Shadow Cleric" (Sustained Damage/offhealer) 5L/2H - Resto + S&B
    Alt: Argonian Dragonknight (Stam DoTs/Tank) 5H/2M - S&B + Bow
    Alt: Nord Templar Berserker (Rawr) 5M/2H - Dual Wield + Two Hander
    Alt: Altmer Sorceror (Pewpew) 7L - Destro + Resto
  • Ezareth
    Ezareth
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    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.


    That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.

    The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.

    Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.

    I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.

    This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
    I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.

    I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?

    Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.

    @TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."

    That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"

    The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
    Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?

    Anyone notable? Dude you are delusional.

    Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.

    I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
    So you are saying it does not prevent the things i just listed?

    edit- *crickets* like I thought...

    Yes of course I'm saying that. Along with everyone else who said that same.

    It doesn't prevent any CC, snares, or anything of that nature. I can't believe we're having this conversation. Do you really believe hardened ward acts as a 20 second immovable or something?
    You are 100% wrong my friend. No jokes, no insults. Find a friend and test it. ;)

    Kinda funny all this time you never knew. I do not think you are intentionally lying.

    If I must I will post I video. I would prefer you test then reply back though. We are all wrong sometimes. No big deal. I just hope you man up and admit it after you test. Take care.

    I don't need to test it. I PvP every freaking day with it and I get CC'ed and stunned constantly through it. I get invasion spammed and knocked down with the shield still active. I get talons'ed and everything else all with my shield active. Petrify, whatever you name it.

    Are you even serious? Do you have a Sorc to play or are you hearing this crap second hand?
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Cinnamon_Spider
    Cinnamon_Spider
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    TheBull wrote: »
    You are 100% wrong my friend. No jokes, no insults. Find a friend and test it. ;)

    Kinda funny all this time you never knew. I do not think you are intentionally lying.

    If I must I will post I video. I would prefer you test then reply back though. We are all wrong sometimes. No big deal. I just hope you man up and admit it after you test. Take care.

    You are so wrong it isn't even funny anymore. Post your video "proof" and I'll post my video where I get CC'd multiple times while hardened ward is active by sorc, NB, and DK skills.
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • Derra
    Derra
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    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.


    That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.

    The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.

    Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.

    I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.

    This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
    I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.

    I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?

    Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.

    @TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."

    That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"

    The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
    Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?

    Anyone notable? Dude you are delusional.

    Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.

    I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
    So you are saying it does not prevent the things i just listed?

    edit- *crickets* like I thought...

    It does not prevent suprise attack stun. It does not prevent the root from cripple (block does). It does not prevent sneak attack stun. I don´t know where you´re getting this from?

    Literally the only thing it prevents 100% of the time is the knockback of destructive reach (Harness magica does that afaik). Thanks for reading.
    Edited by Derra on 22 March 2015 09:16
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Aquanova
    Aquanova
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    ZOS..................NERF SORCS!!!!!!!!
    Edited by Aquanova on 22 March 2015 14:45
    NA/PC
  • TheBull
    TheBull
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    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.


    That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.

    The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.

    Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.

    I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.

    This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
    I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.

    I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?

    Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.

    @TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."

    That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"

    The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
    Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?

    Anyone notable? Dude you are delusional.

    Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.

    I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
    So you are saying it does not prevent the things i just listed?

    edit- *crickets* like I thought...

    Yes of course I'm saying that. Along with everyone else who said that same.

    It doesn't prevent any CC, snares, or anything of that nature. I can't believe we're having this conversation. Do you really believe hardened ward acts as a 20 second immovable or something?
    You are 100% wrong my friend. No jokes, no insults. Find a friend and test it. ;)

    Kinda funny all this time you never knew. I do not think you are intentionally lying.

    If I must I will post I video. I would prefer you test then reply back though. We are all wrong sometimes. No big deal. I just hope you man up and admit it after you test. Take care.
    Ezareth wrote:
    Yes of course I'm saying that. Along with everyone else who said that same.

    It doesn't prevent any CC, snares, or anything of that nature. I can't believe we're having this conversation. Do you really believe hardened ward acts as a 20 second immovable or something?


    Test here- Showing how Ward prevents sneak attack stun.
    https://youtube.com/watch?v=l25VXKcs-4I


    I'm not surprised (no pun intended) you have never noticed this. I find it funny, but not surprising. From any cool level headed person I would expect an apology. I don't believe you will give one though. In fact I believe you will not respond at all. If by some odd chance you do, you will attempt to move the goal post.

    I do know you will read and watch this though. You knowing that I know, you know that you were wrong is good enough for me. ;)

    To you other three who chimed in, be careful what you co-sign. Like I have been saying, Ward is a great skill. It allows a lot of stat allocation diversity for sorcerers. I believe it last too long, and should not prevent things like sneak attack stun though.

    @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_JessicaFolsom is this working as intended?
    Edited by TheBull on 22 March 2015 15:34
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    Ill just say this again, no!

    This skill has been in the game since beta, and they havent felt the need to change it, nor should they.

    Please stop calling for nerf when it obvious your skill level is what is lacking

    next youll call for a removal of all healing skills, why not, it keeps people alive (sarcasm)

    play the game, get better, because its obvious, OP, that you suck at this game.
  • RinaldoGandolphi
    RinaldoGandolphi
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    That video proves nothing. I can see the glowing aura around him he is running radiant magelight which does prevent that if you read the tool tip. It is currently bugged where the ball of light dont show up most of the time even though the skill is actually active.

    I know this for a fact because I took RML off my bar last night and was stunned numerous times by stealth attacks with my ward up.

    Good job cherry picking a video though, using a skill that's display is bugged 60% of the time, how many relogs did you have to do to get the RML to not appear? It happens to me usually every time I log.

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Kypho
    Kypho
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    TheBull wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.


    That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.

    The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.

    Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.

    I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.

    This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
    I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.

    I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?

    Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.

    @TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."

    That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"

    The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
    Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?

    Anyone notable? Dude you are delusional.

    Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.

    I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
    So you are saying it does not prevent the things i just listed?

    edit- *crickets* like I thought...

    Yes of course I'm saying that. Along with everyone else who said that same.

    It doesn't prevent any CC, snares, or anything of that nature. I can't believe we're having this conversation. Do you really believe hardened ward acts as a 20 second immovable or something?
    You are 100% wrong my friend. No jokes, no insults. Find a friend and test it. ;)

    Kinda funny all this time you never knew. I do not think you are intentionally lying.

    If I must I will post I video. I would prefer you test then reply back though. We are all wrong sometimes. No big deal. I just hope you man up and admit it after you test. Take care.
    Ezareth wrote:
    Yes of course I'm saying that. Along with everyone else who said that same.

    It doesn't prevent any CC, snares, or anything of that nature. I can't believe we're having this conversation. Do you really believe hardened ward acts as a 20 second immovable or something?


    Test here- Showing how Ward prevents sneak attack stun.
    https://youtube.com/watch?v=l25VXKcs-4I


    I'm not surprised (no pun intended) you have never noticed this. I find it funny, but not surprising. From any cool level headed person I would expect an apology. I don't believe you will give one though. In fact I believe you will not respond at all. If by some odd chance you do, you will attempt to move the goal post.

    I do know you will read and watch this though. You knowing that I know, you know that you were wrong is good enough for me. ;)

    To you other three who chimed in, be careful what you co-sign. Like I have been saying, Ward is a great skill. It allows a lot of stat allocation diversity for sorcerers. I believe it last too long, and should not prevent things like sneak attack stun though.

    @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_JessicaFolsom is this working as intended?

    Shh we all know that, they know that, just dont want it to get fixed. now show how you crit the ward. ohh wait...
    Funny how they try to defend the OP crap and going offensive :D

    and if we going into dodge vs ward: ward cost nothing compared to roll. actualy ward cost is a big joke, like nothing... 1500 is easy and you can lower it from the 20k-30k spampool

    I wonder that you cant crit only sorc ward, or any shield?

    dont get me wrong, i would defend my 7k+ lowcost shield, what is anti stun, anti crit too. I just wait till all OPcerers getting bored and chose a normal class to play with.
    Edited by Kypho on 22 March 2015 17:36
  • Snit
    Snit
    ✭✭✭✭✭
    Some melee NB's are easy kills. They can't kill me before I re-shield.

    Other melee NB's take down my shields, CC and kill me before I can break free and reshield. I'll literally never have an opportunity to push a button before choosing my respawn point.

    I wonder which ones are posting here.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Snit
    Snit
    ✭✭✭✭✭
    woodsro wrote: »
    That video proves nothing. I can see the glowing aura around him he is running radiant magelight which does prevent that if you read the tool tip. It is currently bugged where the ball of light dont show up most of the time even though the skill is actually active

    You're talking to the guy who said sorcs are running 15k hardened wards in Cyrodiil. Good luck getting through that wall of confirmation bias.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Kypho
    Kypho
    ✭✭✭✭
    edit. This is boring. deleted because they wont do anything anyway
    Edited by Kypho on 22 March 2015 17:42
  • Snit
    Snit
    ✭✭✭✭✭
    Kypho wrote: »
    thats bs. i got stunned while magelight, just got 50% less damage. dont talk crap you baddie.

    Please read the tooltip for Radiant Magelight. Seriously - go read it, *all of it*, not just the one-line summary at the bottom.


    EDIT: It's not realistic to expect you to read an entire tooltip, so here's the important bit, "... prevents being stunned by stealth attacks."


    Edited by Snit on 22 March 2015 17:42
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Kypho
    Kypho
    ✭✭✭✭
    I know what tooltip says. still got stunned and i did stun.
    Edited by Kypho on 22 March 2015 17:43
  • Kypho
    Kypho
    ✭✭✭✭
    Snit wrote: »
    Kypho wrote: »
    thats bs. i got stunned while magelight, just got 50% less damage. dont talk crap you baddie.

    Please read the tooltip for Radiant Magelight. Seriously - go read it, *all of it*, not just the one-line summary at the bottom.


    EDIT: It's not realistic to expect you to read an entire tooltip, so here's the important bit, "... prevents being stunned by stealth attacks."


    i did. and i know what happend to me. but i stop now. its too much rage about this now.
    Belive me we tested on pts without magelight. but anyway.... keep defending.
    Edited by Kypho on 22 March 2015 17:44
  • Snit
    Snit
    ✭✭✭✭✭
    Kypho wrote: »
    its too much rage about this now

    Also, misinformation. Way too much of that.

    If sorcs actually had the skills some people attribute to them, half of Cyrodiil would be sorcs. The other half would be preparing to reroll.




    Edited by Snit on 22 March 2015 17:48
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Kypho
    Kypho
    ✭✭✭✭
    Snit wrote: »
    Kypho wrote: »
    its too much rage about this now

    Also, misinformation. Way too much of that.

    If sorcs actually had the skills some people attribute to them, half of Cyrodiil would be sorcs. The other half would be preparing to reroll.




    Not everyone was DK. Not everyone likes the shieldspam streakspam etc. not everyone was spamming blazing shield, or radiant after 1.6

    So without rage and misinformation, known cons and pros?

    Pros:
    Very low cost, very big shield, what prevents any crits, spamable. Maybe can get stunned, but after break you get überbig shield again.

    Cons:
    You can be feared. Not sure that stun resistant is not a bug, so you should be able to get stunned.

    Anything other?

    PS.: if you want to say, that a snipe can hit you for 11k when shield is down, then you didnt playd other class, what got hit from 10k snipe when wearing heavy armor, without sneak attack. And name class what gets 2x HP for very low cost. Templar heals? You know that can be halfed. So its not light armor issue. (and we wont talk about damage and cc what sorcs can do while shield protecting them)
    Edited by Kypho on 22 March 2015 18:11
  • TheBull
    TheBull
    ✭✭✭✭✭
    TheBull wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.


    That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.

    The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.

    Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.

    I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.

    This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
    I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.

    I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?

    Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.

    @TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."

    That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"

    The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
    Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?

    Anyone notable? Dude you are delusional.

    Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.

    I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
    So you are saying it does not prevent the things i just listed?

    edit- *crickets* like I thought...

    Yes of course I'm saying that. Along with everyone else who said that same.

    It doesn't prevent any CC, snares, or anything of that nature. I can't believe we're having this conversation. Do you really believe hardened ward acts as a 20 second immovable or something?
    You are 100% wrong my friend. No jokes, no insults. Find a friend and test it. ;)

    Kinda funny all this time you never knew. I do not think you are intentionally lying.

    If I must I will post I video. I would prefer you test then reply back though. We are all wrong sometimes. No big deal. I just hope you man up and admit it after you test. Take care.
    Test here- Showing how Ward prevents sneak attack stun.
    [VIDEO]https://www.youtube.com/watch?v=l25VXKcs-4I[/VIDEO]


    I'm not surprised (no pun intended) that you have never noticed this. I find it funny, but not surprising. From any cool level headed person I would expect an apology. I don't believe you will give one though. In fact I believe you will not respond at all. If by some odd chance you do, you will attempt to move the goal post.

    I do know you will read and watch this though. You knowing that I know, you know that you were wrong is good enough for me. ;)

    To you other three who chimed in, be careful what you co-sign. Like I have been saying, Ward is a great skill. It allows a lot of stat allocation diversity for sorcerers. I believe it last too long, and should not prevent things like sneak attack stun.

    @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_JessicaFolsom is this working as intended?
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Ezareth wrote: »
    TheBull wrote: »
    Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.


    That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.

    The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.

    Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.

    I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.

    This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
    I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.

    I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?

    Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.

    @TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."

    That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"

    The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
    Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?

    Anyone notable? Dude you are delusional.

    Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.

    I'm delusional and you're telling *me* that an ability I've been using in Cyrodiil for 11 months behaves differently than it does. Got it. Have you ever even been to Cyrodiil? Did you land in the wrong forum by accident?
    So you are saying it does not prevent the things i just listed?

    edit- *crickets* like I thought...

    Yes of course I'm saying that. Along with everyone else who said that same.

    It doesn't prevent any CC, snares, or anything of that nature. I can't believe we're having this conversation. Do you really believe hardened ward acts as a 20 second immovable or something?
    woodsro wrote: »
    That video proves nothing. I can see the glowing aura around him he is running radiant magelight which does prevent that if you read the tool tip. It is currently bugged where the ball of light dont show up most of the time even though the skill is actually active.

    I know this for a fact because I took RML off my bar last night and was stunned numerous times by stealth attacks with my ward up.

    Good job cherry picking a video though, using a skill that's display is bugged 60% of the time, how many relogs did you have to do to get the RML to not appear? It happens to me usually every time I log.
    Stop man. There is no mage light there. Just ward. Ward doing this was brought up many times on PTS during duels. I'm not out to get anyone. I'm not going to glitch the system to prove someone wrong. I've been wrong many times across many forums. I'm big enough to admit when I am.

    The only way you will be stunned by a sneak attack through ward is if the attack breaks the ward. It appears that if no damage is registered during the attack the secondary effect will not proc.

    If I must I will post the edited clips where my second attack did break the shield and he was stunned. No tin-foil hats needed.
    Edited by TheBull on 22 March 2015 18:11
  • pronkg
    pronkg
    ✭✭✭✭


    How can anyone take a thread that asks to entirely remove a skill serious.

    How about remove the entire class, easy fix, no better yet OP remove the game from your computer, how's that for a fix.

    really, sorcs are easy if you know how. Just like all other classes have their weaknesses and strengths.

    This is just a big QQ about losing to better players.


  • Garion
    Garion
    ✭✭✭✭✭
    Another thread full of NBs qqing because they can't one shot people any more. WELCOME TO A BALANCED GAME GUYS. L2P!
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • EMacedo72ub17_ESO
    EMacedo72ub17_ESO
    Soul Shriven
    Hi....I am a NB and I dont want this skill removed!

    What I want is! To suggest one of the Blur morphs be a damage shield..
  • Snit
    Snit
    ✭✭✭✭✭
    (deleted)



    Edited by Snit on 22 March 2015 20:15
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Varicite
    Varicite
    ✭✭✭✭✭
    Can we stop talking about whether you can be stunned or not in Hardened Ward?

    Clearly, if it's preventing stuns, that's a bug. There's absolutely no point in talking about balancing around a bug.

    I don't want Hardened Ward removed, I just think that it should scale from max health instead of max magicka. If a Sorc wants to have better defenses, they have the choice to spec their character that way still. If they want to do good damage, they can spec that way too.

    All I've been saying is that they shouldn't get to have the best of both worlds while only putting points into a single resource. No other class enjoys this advantage.

    I play a Sorc, it was actually my first VR+ character; I know that it can be a terrible pain to have your shields ripped off in seconds. I also know that other classes know that pain better than a Sorc.

    I find it very interesting that Sorcs all over the place say that they absolutely need this shield to be this strong and scale from Magicka, but nobody else needs this, just Sorcs. Only Sorcs.

    Sounds pretty self-serving to me.
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