xsorusb14_ESO wrote: »Only issue with hardened ward is it should scale with health and not magicka.
Except that is a terrible idea.
Is everyone complaining about the Damage sorcs are doing? No. (At least I hope not).
What is the sorcs biggest issue right now? Survivability. And you want to significantly nerf our primary active defense to force us to lower our offense even further or lose more survivability. Got it.
Terrible idea.I need hardened ward for my solo PVE play. Without it I would not able to solo dolmens, bosses, public dungeons, you name it. All things I can solo with any other class too, either because they provide me with some monstrous defensive abilities or good healing. Without the shield spell my sorcerer would probably need to wear heavy armor and sword and board and play vastly differently than the play I enjoy with it - I'd rather stop playing him then instead of resorting to the same game play I already have with another class.
Exactly. Even without the Cyrodiil Shield nerf, in PvE I die more than any other class, I reguarly run grinds with a DK and he hasn't died once yet the moment I forget to constantly refresh my hardened ward (every other spell) I die.
These NBs crying in this thread have no concept of how it is to play a sorc in 1.6.Primary difference is blazing shield does actual *damage* and should be in no way compared to Hardened ward. Secondly templars have amazing class heals and a heal in many ways is better than a shield because health damage benefits from passive mitigation, shield damage does not. Healing someone's health for 10K in reality works out to about 12-20K in extra base damage that play can absorb. Casting a 10K shield shield can only absorb exactly 10K in damage.darkknightfkb16_ESO wrote: »The difference with Temp and DK shields is that they need to pump huge amounts of points into health to get anywhere near the shield a sorc could get while maintaining a high magika pool. Temp for example needs 28000 hp just to get a 10k blazing shield when one enemy is in the 5m range, 8900 when no one is near to proc the extra 4%.
At 30 champion points in Bastion (Increases the effectiveness of shields) and while in Cyrodiil one would need 31250 health to get a 10k Blazing shield when adding in the 4% (x*(.2822+.04)=10,000).
Without the 4% one would need 35714 health to get a 10k blazing shield (x*.2822=10,000.) Not to mention that Blazing Shield also has a 70% less duration than Hardened Ward.
Did you account for the 10% Cyrodiil shield nerf?Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
Skafsgaard wrote: »So to point out my idea again; what do you think of a purge/cleanse type of spell - but aimed (either single target or AoE type) that simply removes magickal buffs from the target?
This would be a way to deal with all the buff stacking, and make people think twice before zerg divining (if that's a thing anymore). It would allow for some crazy strong ass shields, since they can be DISPELLED. Healers/support would get to do other stuff than healing, since debuffing enemies would be important aspect of the game. Now only way to remove shields is damaging them, and in any kind of games Ive played with shields, another removal option is necessary.
So, like or no like?
I've suggested this in the past, actually. It wasn't very well received, lol.
When I suggested it, it was actually for a class ability for NBs to replace Cloak though, so I can understand why people would naturally dislike the idea. <.<
... (a bunch of stuff about NB's vs Sorcs)
I understand Magicka NB's are glassy and less survivable than sorcs. But, "there's one spec that's even worse" is not very helpful. I'm tired of NB's and Sorcs competing to see who's not last at everything.
The relevant comparison is to DK's and Templars. You benchmark against the best.
And I did exactly that.
Make Hardened Ward scale from health, exactly like DKs and Templars.
Give NBs a class shield too that scales from health. Not sure how this isn't exactly what you said.
Nightblades in light armor still have cloak and even in the case of a detect pot cloak gives an 1s evade window against evadable dmg - so when spammend you won´t be hit even being detected the whole time.
... (a bunch of stuff about NB's vs Sorcs)
I understand Magicka NB's are glassy and less survivable than sorcs. But, "there's one spec that's even worse" is not very helpful. I'm tired of NB's and Sorcs competing to see who's not last at everything.
The relevant comparison is to DK's and Templars. You benchmark against the best.
And I did exactly that.
Make Hardened Ward scale from health, exactly like DKs and Templars.
Give NBs a class shield too that scales from health. Not sure how this isn't exactly what you said.
I understand people don't want to hear "O WOE IS ME" from any class, but in a conversation about how Sorcerer's ABSOLUTELY NEED A HUGE SHIELD THAT SCALES FROM THEIR MAIN RESOURCE, BUT NOBODY ELSE NEEDS ANYTHING .
I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?
Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.
Pancake-Tragedy wrote: »... (a bunch of stuff about NB's vs Sorcs)
I understand Magicka NB's are glassy and less survivable than sorcs. But, "there's one spec that's even worse" is not very helpful. I'm tired of NB's and Sorcs competing to see who's not last at everything.
The relevant comparison is to DK's and Templars. You benchmark against the best.
And I did exactly that.
Make Hardened Ward scale from health, exactly like DKs and Templars.
Give NBs a class shield too that scales from health. Not sure how this isn't exactly what you said.
Yeah, let's just homogenize the game and eliminate any class diversity! I agree that NBs are in a situation where they definitely need some form of in-combat sustain, but trying to get sorcs nerfed down to NB levels isn't the right way to go about doing it, in my opinion.
On the topic about dispels: I think that a dispel would be a great idea that would fit well in one of the alliance war skill lines, but they shouldn't only be limited to dispelling shields.
You may not know, but it does everything I said.Cinnamon_Spider wrote: »What are you even going on about? Hardened ward does none of these things you claim and I do not know anyone that has a 15k ward in PvP.
You may not know, but it does everything I said.Cinnamon_Spider wrote: »What are you even going on about? Hardened ward does none of these things you claim and I do not know anyone that has a 15k ward in PvP.
You may not know, but it does everything I said.Cinnamon_Spider wrote: »What are you even going on about? Hardened ward does none of these things you claim and I do not know anyone that has a 15k ward in PvP.
You may not know, but it does everything I said.Cinnamon_Spider wrote: »What are you even going on about? Hardened ward does none of these things you claim and I do not know anyone that has a 15k ward in PvP.
Without the 4% one would need 35714 health to get a 10k blazing shield (x*.2822=10,000.) Not to mention that Blazing Shield also has a 70% less duration than Hardened Ward.
Primary difference is blazing shield does actual *damage* and should be in no way compared to Hardened ward. Secondly templars have amazing class heals and a heal in many ways is better than a shield because health damage benefits from passive mitigation, shield damage does not. Healing someone's health for 10K in reality works out to about 12-20K in extra base damage that play can absorb. Casting a 10K shield shield can only absorb exactly 10K in damage.
You may not know, but it does everything I said.Cinnamon_Spider wrote: »What are you even going on about? Hardened ward does none of these things you claim and I do not know anyone that has a 15k ward in PvP.
Skafsgaard wrote: »Skafsgaard wrote: »So to point out my idea again; what do you think of a purge/cleanse type of spell - but aimed (either single target or AoE type) that simply removes magickal buffs from the target?
This would be a way to deal with all the buff stacking, and make people think twice before zerg divining (if that's a thing anymore). It would allow for some crazy strong ass shields, since they can be DISPELLED. Healers/support would get to do other stuff than healing, since debuffing enemies would be important aspect of the game. Now only way to remove shields is damaging them, and in any kind of games Ive played with shields, another removal option is necessary.
So, like or no like?
I've suggested this in the past, actually. It wasn't very well received, lol.
When I suggested it, it was actually for a class ability for NBs to replace Cloak though, so I can understand why people would naturally dislike the idea. <.<
@Ezareth , first of all you cant compare shield vs. heal. And the way you choose to present it is simply just fail. If a heal couldnt be debuffed, or if the target was always in med/heavy - you make these assumptions. LA templar doesnt benefit of the heal in the way you make it to be waay superior than a shield. Trust me, as a templar, if im reach the 20% hp zone - what do you think I cast, a heal or a shield? Shield is obvious, it elimnate executes/crits, i dont have to cast purify to get the healdebuff off first.
So, in some circumstances yes, a heal is more powerful/the better option, sometimes the shield is. If you try to make a heal > shield in PvP I think you misunderstand some basic concepts. It appears however, that you are rather quite good at this game - so stop lying and remove your blinkers and please dont stoop so low.
I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?
Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.
Without the 4% one would need 35714 health to get a 10k blazing shield (x*.2822=10,000.) Not to mention that Blazing Shield also has a 70% less duration than Hardened Ward.
Primary difference is blazing shield does actual *damage* and should be in no way compared to Hardened ward. Secondly templars have amazing class heals and a heal in many ways is better than a shield because health damage benefits from passive mitigation, shield damage does not. Healing someone's health for 10K in reality works out to about 12-20K in extra base damage that play can absorb. Casting a 10K shield shield can only absorb exactly 10K in damage.
If we want to get creative with numbers (12-20k) a 10k shield can absorb 15k, yeah?
Skafsgaard has already addressed shields vs. heals. The main difference to me is that one is primarily reactionary (not counting HOTs) and the other is essentially what pre-casting was in UO. Shields allow you to do other stuff like deal damage or heal up while it does its job. For straight up medium and long term survivability and for flexibility shields are much stronger.
And I agree that it is difficult to compare the two shields. One has a 233% longer duration (6 sec vs 20) and is roughly 70% stronger (6k vs 10k.) One returns point blank damage and the other does not. Wait - did we just compare them?
The real issues with pvp don't mainly lie in one shield or another though. I think they mainly lie with the synergies that active and passive skills have for classes and with the vast differences in TTK.
I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?
Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.
@TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."
That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"
The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward. That isn't a dig or insult at you guys but an honest observation from someone who has some pretty damn good understanding of how mechanics work in this game and how best to maximize my performance through utilizing them properly.
Frankly I feel I've spent far too much of my time debating with people who have no interested in learning or understanding anything in their blind pursuit of calling for a nerf on a class because they're having difficulty killing that class in PvP.
I actually had some DK (who was actually very skilled) bitching at me last night) telling me I was "cheesing" by attacking him from the center of my minefield. When I tried questioning the validity of his opinion by asking him what else should I do to fight a DK with a 2 hander who has reflective scales and invasion spams me constantly. He told me to "use a weapon like a real man". That's just the kind of logic it feels like I'm dealing with here and it's rather frustrating.
Skafsgaard wrote: »I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?
Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.
@TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."
That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"
The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward. That isn't a dig or insult at you guys but an honest observation from someone who has some pretty damn good understanding of how mechanics work in this game and how best to maximize my performance through utilizing them properly.
Frankly I feel I've spent far too much of my time debating with people who have no interested in learning or understanding anything in their blind pursuit of calling for a nerf on a class because they're having difficulty killing that class in PvP.
I actually had some DK (who was actually very skilled) bitching at me last night) telling me I was "cheesing" by attacking him from the center of my minefield. When I tried questioning the validity of his opinion by asking him what else should I do to fight a DK with a 2 hander who has reflective scales and invasion spams me constantly. He told me to "use a weapon like a real man". That's just the kind of logic it feels like I'm dealing with here and it's rather frustrating.
I know how you feel - and your points also come across. Well, maybe the solution is to make morphs of other class shields to scale from other stuff than HP? And with the amount of damage flying around these days, a heal has to be recast. You must also understand that I actually completely agree with you, in that each class should be unique and his/her own moves or ways of dealing with a paritular situation - after all, a main is only interesting for so long and alts is the replayability of MMOs. But I also feel, and this as someone has pointed out, not necessarily a "sorc" problem as such - but rather a way in which removal of softcaps and possible a number of other minor 'tweaks' simply make a magicka build sorc better post patch than prepatch (in this regard). All is not deaf and everyone dont want nerfs for nerfs sake - i prefer adjustments as a nerf will "generally speaking" contribute more to the game than was it not made (unless THIS IS an EXAMPLE of *perceived OP class/build' dunmer dk vamp, or breton/highelf sorc. Having these genereic builds (im not callning you genereic ) 70% of your PvP encounters is tedious and will for some people result in a reroll to perceived OP class. Now wheter it IS op or not is something MMO'ers will never agree (i silently (for the majoirty of time) followed WoW forum and I know what you are trying to fight / is up against.
Oops, forgot say what I actually wanted to say. A thank you for taking your time replying in a senisble and very respectful manner!
Pancake-Tragedy wrote: »... (a bunch of stuff about NB's vs Sorcs)
I understand Magicka NB's are glassy and less survivable than sorcs. But, "there's one spec that's even worse" is not very helpful. I'm tired of NB's and Sorcs competing to see who's not last at everything.
The relevant comparison is to DK's and Templars. You benchmark against the best.
And I did exactly that.
Make Hardened Ward scale from health, exactly like DKs and Templars.
Give NBs a class shield too that scales from health. Not sure how this isn't exactly what you said.
Yeah, let's just homogenize the game and eliminate any class diversity! I agree that NBs are in a situation where they definitely need some form of in-combat sustain, but trying to get sorcs nerfed down to NB levels isn't the right way to go about doing it, in my opinion.
On the topic about dispels: I think that a dispel would be a great idea that would fit well in one of the alliance war skill lines, but they shouldn't only be limited to dispelling shields.
I never said to nerf Sorcs down to NB level. I said to bring them in line w/ every other class.
If you're talking about "homogenization" because I said to give NBs a class shield, 3/4 classes already have class shields.
Class shields are already homogenized, only 1 class has been entirely left out. That's fixing balance, not destroying diversity.
I'm not a fan of leaving classes mechanically broken or inconsistent because of some unfounded fear of "homogenization".
Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?
Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.
@TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."
That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"
The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
Hold on man are you saying Ward does not prevent sneak attack stun, an entire game mechanic? Stuns from surprise attack? Immobilize from cripple?I'm not sure why you quoted what I said and linked it to people who snipe. I do not snipe.Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
I think it's a great skill. I just don't think any class should walk around with an immovable buff that adds 15k+ effective health up at all times. Are you denying that Ward prevents stuns, knock backs, some snares, and most secondary weapon effects?
Like I said I have no problem with sorcerers having a shield or the way it scales. The duration and CC immunity needs to be looked at though.
@TheBull I quoted followed by "The amount of disinformation and complete ignorance in this thread is astounding."
That was directed at your quote. To anyone who PvPs it is obvious that Hardened Ward does *not* " prevents stuns and knock backs"
The fact that you and so many other people in this thread are speaking about how this ability is so powerful when you guys obviously don't understand many of the mechanics in the game and PvP is pretty damn scary to me which is why I made the notes that I don't see anyone notable in PvP in here complaining about hardened ward.
Anyone notable? Dude you are delusional.
Again like I said, ward is a great skill. It just last too long and should not grant CC immunity.
I actually had some DK (who was actually very skilled) bitching at me last night) telling me I was "cheesing" by attacking him from the center of my minefield. When I tried questioning the validity of his opinion by asking him what else should I do to fight a DK with a 2 hander who has reflective scales and invasion spams me constantly. He told me to "use a weapon like a real man". That's just the kind of logic it feels like I'm dealing with here and it's rather frustrating.
Teargrants wrote: »You mean the class with 30% stam regen letting him keep rally + vigor + elude up all the time, and infinite dodge roll when he wants?AltusVenifus wrote: »Teargrants wrote: »Well there what is? A statement that people who use abilities to boost their sustain are able to sustain more than those who don't?jelliedsoup wrote: »Shields and healing are way too strong in this game.
Anyone who uses these will beat someone who doesn't.
Well, there it is...
He is probably playing the class that does have either of those skills.