Merlin13KAGL wrote: »Seems we have a full corral of dead horses here...People(sorcs) using hardened ward and harness/dampen magicka is the real issue, and shieldstacking in general, not hardened ward alone. I havent shieldstacked since 1.3...it feels lame. I encourage others to not shieldstack, but most of all I hope they limit shields when they are stacked, iow nerf shieldstacking.
I'll reiterate a few key (missed) points:
- Shields eat unmitigated damage. No block reductions, no armor reductions, no spell resist reductions, very few CP reductions. FFD (Full ******* damage).
- Harness/Dampen is available to all classes - it's not Sorc exclusive.
- Harness/Dampen does nothing for physical damage. It's for magicka based damage only.
- Guessing OP is not wearing LA. It wasn't broken down as it should have been 1/3 , 2/3, 3/3 Armor class, but skewed very heavily towards medium and heavy. Shields are the only real answer to that.
- LA doesn't even get the Spell resist bonus to match what it used to be, where MA/HA get it 1:1 (where it makes zero sense)
- If the sorc you're fighting is recasting shield every hit, their regen is through the roof. If their regen is through the roof, their health and Magicka are likely not. If their Magicka is not, they are certainly not conjuring a 100% HP shield and also certainly not sporting 35k HP like some running around out there.
- If same sorc is doing the above, that's all they're getting done. They might not be dying, but neither are you.
No class is unkillable. No build is unkillable. Period.
xsorusb14_ESO wrote: »Only issue with hardened ward is it should scale with health and not magicka.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »The same thing nightblades in light armor do?
Having siphoning attacks sure would be nice... unlimited magicka and stamina while AOEing sure is a wonderous thing.
Do you actually run siphoning attacks in 1.6? I mean funnel health is so cheap, 2k magicka regen and you don't need squat for siphoning.
yep, but i dont run an LA build on the NB, stamina medium.
was pretty sure LA NB didnt even exist anymore, glad you mentioned it. does anyone still run it?
i´m duoing really successfully with a magica NB. he´s as durable as my sorc. (spec wise its comparable to what sypher is using)has a higher DPS but lesser burst and tons more of utility.
I tried for a bit to make magicka DK and magicka NB work (with HA and LA respectively). Results were mixed, but the DK was a nearly impossible to kill tank with infinite self heals (using cost redux + tripots + magma shell) that did relatively low overall damage but could talons well enough. The nightblade was kind of a joke. I could do massive damage, but was so squishy I immediately dropped LA entirely.
I dunno, I try to think about builds all the time, and I cant come up with a viable NB LA spec that fits my playstyle. Maybe some can, I just cant figure it out really, not wired for it I guess. Heard a lot of the same story in guilds I run in, the former super spike ambush and cloak routine wasnt working anymore. Practically everyone I know is a 2H/Dual wield medium spec. I only hold onto my bow now because I dont have the SPs left to finish a new line.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
darkknightfkb16_ESO wrote: »The difference with Temp and DK shields is that they need to pump huge amounts of points into health to get anywhere near the shield a sorc could get while maintaining a high magika pool. Temp for example needs 28000 hp just to get a 10k blazing shield when one enemy is in the 5m range, 8900 when no one is near to proc the extra 4%.
I need hardened ward for my solo PVE play. Without it I would not able to solo dolmens, bosses, public dungeons, you name it. All things I can solo with any other class too, either because they provide me with some monstrous defensive abilities or good healing. Without the shield spell my sorcerer would probably need to wear heavy armor and sword and board and play vastly differently than the play I enjoy with it - I'd rather stop playing him then instead of resorting to the same game play I already have with another class.
SafiyerAmitora wrote: »I need hardened ward for my solo PVE play. Without it I would not able to solo dolmens, bosses, public dungeons, you name it. All things I can solo with any other class too, either because they provide me with some monstrous defensive abilities or good healing. Without the shield spell my sorcerer would probably need to wear heavy armor and sword and board and play vastly differently than the play I enjoy with it - I'd rather stop playing him then instead of resorting to the same game play I already have with another class.
And I agree with this. Just because hardened ward is an op shield in and of itself doesn't mean that it should be stripped from the class that needs it the most. Sorcs are friends, not nerf food. :b
Skafsgaard wrote: »... fine give us the choice to not just be healbots, but able to take down a sorc shield with 1 button (I like to hear the magicka templar doing 10k damage to a sorc with a class skill, and Im leaving ults out of the question, cos it's ok they are pretty dang powerful, thats the point right?).
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
darkknightfkb16_ESO wrote: »darkknightfkb16_ESO wrote: »The difference with Temp and DK shields is that they need to pump huge amounts of points into health to get anywhere near the shield a sorc could get while maintaining a high magika pool.
If you compare abilities in isolation, you miss the fact that Temps and DK's have substantial damage mitigation abilities and heals. It's a bit shortsighted to look at the shields without considering the overall survivability granted by things like Scales, GDB and the Templar heal tree.
And Bolt escape?
Bolt Escape is more about fleeing or repositioning than mitigation. But, yeah -- exactly. To look at class survivability, you have to look at the whole toolbox. Forgetting stuff like an entire healing tree or the ability to reflect damage makes the comparisons fairly unimportant.
Sorcs don't really have a class heal, so Conjured Ward is pretty important.
Skafsgaard wrote: »Because, apparently, since I have a heal availbale to me, I am not allowed to think that a big ass damage shield, with HUGE duration, scaling on primary damage resources is OP? Well, I can see that sorc will always use this against me or other magicka templars - fine give us the choice to not just be healbots, but able to take down a sorc shield with 1 button (I like to hear the magicka templar doing 10k damage to a sorc with a class skill, and Im leaving ults out of the question, cos it's ok they are pretty dang powerful, thats the point right?).
Francescolg wrote: »So we have to constantly heal up while trying to do damage at the same time. Anything we do to get a "similarly powerful" shield will result in minu 20-30% damage = no possibility at all to get through his shield.
The price we have to pay for a 10k absorp shield comes with the decision for defense vs. offense. While a sorcerer would be stupid to spec for defense, if he can have max. offense + max. absorb shield.
Francescolg wrote: »So we have to constantly heal up while trying to do damage at the same time. Anything we do to get a "similarly powerful" shield will result in minu 20-30% damage = no possibility at all to get through his shield.
The price we have to pay for a 10k absorp shield comes with the decision for defense vs. offense. While a sorcerer would be stupid to spec for defense, if he can have max. offense + max. absorb shield.
Exactly. Make the Sorc shield scale w/ max health like the other 2 class-based shields.
And give NBs a shield while you're at it, also scaling from max health.
He's still playing 1.5 and is waiting to try out 1.6.
What they need to do is bring medium armor down to the protection offered by light. Why should NBs and stamina builds get a max DPS armor and ability to dodge roll infinitely while sorcs have to rely on a single spell that we have to keep 100% full at all times lest we get 1-shot by any scrub with a bow?
Skafsgaard wrote: »So to point out my idea again; what do you think of a purge/cleanse type of spell - but aimed (either single target or AoE type) that simply removes magickal buffs from the target?
This would be a way to deal with all the buff stacking, and make people think twice before zerg divining (if that's a thing anymore). It would allow for some crazy strong ass shields, since they can be DISPELLED. Healers/support would get to do other stuff than healing, since debuffing enemies would be important aspect of the game. Now only way to remove shields is damaging them, and in any kind of games Ive played with shields, another removal option is necessary.
So, like or no like?
Skafsgaard wrote: »So, like or no like?
xsorusb14_ESO wrote: »The same thing nightblades in light armor do?
... (a bunch of stuff about NB's vs Sorcs)
Skafsgaard wrote: »Francescolg wrote: »So we have to constantly heal up while trying to do damage at the same time. Anything we do to get a "similarly powerful" shield will result in minu 20-30% damage = no possibility at all to get through his shield.
The price we have to pay for a 10k absorp shield comes with the decision for defense vs. offense. While a sorcerer would be stupid to spec for defense, if he can have max. offense + max. absorb shield.
Exactly. Make the Sorc shield scale w/ max health like the other 2 class-based shields.
And give NBs a shield while you're at it, also scaling from max health.
Yes, this has been suggested a lot. But apparently the sorc cannot see why this would make sense
I'm not talking about the damage it absorbs. I'm talking about the duration. Out combat warding is extremely relevant. Why do you think most sorcerers cast it long before combat?
I'm not talking about the damage it absorbs. I'm talking about the duration. Out combat warding is extremely relevant. Why do you think most sorcerers cast it long before combat? It's long duration effective health plus prevents stuns, knock backs and some snares including most secondary weapon effects. Ward is used much more than just a combat buff.
xsorusb14_ESO wrote: »Only issue with hardened ward is it should scale with health and not magicka.
I need hardened ward for my solo PVE play. Without it I would not able to solo dolmens, bosses, public dungeons, you name it. All things I can solo with any other class too, either because they provide me with some monstrous defensive abilities or good healing. Without the shield spell my sorcerer would probably need to wear heavy armor and sword and board and play vastly differently than the play I enjoy with it - I'd rather stop playing him then instead of resorting to the same game play I already have with another class.
Primary difference is blazing shield does actual *damage* and should be in no way compared to Hardened ward. Secondly templars have amazing class heals and a heal in many ways is better than a shield because health damage benefits from passive mitigation, shield damage does not. Healing someone's health for 10K in reality works out to about 12-20K in extra base damage that play can absorb. Casting a 10K shield shield can only absorb exactly 10K in damage.darkknightfkb16_ESO wrote: »The difference with Temp and DK shields is that they need to pump huge amounts of points into health to get anywhere near the shield a sorc could get while maintaining a high magika pool. Temp for example needs 28000 hp just to get a 10k blazing shield when one enemy is in the 5m range, 8900 when no one is near to proc the extra 4%.
At 30 champion points in Bastion (Increases the effectiveness of shields) and while in Cyrodiil one would need 31250 health to get a 10k Blazing shield when adding in the 4% (x*(.2822+.04)=10,000).
Without the 4% one would need 35714 health to get a 10k blazing shield (x*.2822=10,000.) Not to mention that Blazing Shield also has a 70% less duration than Hardened Ward.
Did you account for the 10% Cyrodiil shield nerf?
Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
xsorusb14_ESO wrote: »Only issue with hardened ward is it should scale with health and not magicka.
Except that is a terrible idea.
Is everyone complaining about the Damage sorcs are doing? No. (At least I hope not).
What is the sorcs biggest issue right now? Survivability. And you want to significantly nerf our primary active defense to force us to lower our offense even further or lose more survivability. Got it.
Terrible idea.I need hardened ward for my solo PVE play. Without it I would not able to solo dolmens, bosses, public dungeons, you name it. All things I can solo with any other class too, either because they provide me with some monstrous defensive abilities or good healing. Without the shield spell my sorcerer would probably need to wear heavy armor and sword and board and play vastly differently than the play I enjoy with it - I'd rather stop playing him then instead of resorting to the same game play I already have with another class.
Exactly. Even without the Cyrodiil Shield nerf, in PvE I die more than any other class, I reguarly run grinds with a DK and he hasn't died once yet the moment I forget to constantly refresh my hardened ward (every other spell) I die.
These NBs crying in this thread have no concept of how it is to play a sorc in 1.6.Primary difference is blazing shield does actual *damage* and should be in no way compared to Hardened ward. Secondly templars have amazing class heals and a heal in many ways is better than a shield because health damage benefits from passive mitigation, shield damage does not. Healing someone's health for 10K in reality works out to about 12-20K in extra base damage that play can absorb. Casting a 10K shield shield can only absorb exactly 10K in damage.darkknightfkb16_ESO wrote: »The difference with Temp and DK shields is that they need to pump huge amounts of points into health to get anywhere near the shield a sorc could get while maintaining a high magika pool. Temp for example needs 28000 hp just to get a 10k blazing shield when one enemy is in the 5m range, 8900 when no one is near to proc the extra 4%.
At 30 champion points in Bastion (Increases the effectiveness of shields) and while in Cyrodiil one would need 31250 health to get a 10k Blazing shield when adding in the 4% (x*(.2822+.04)=10,000).
Without the 4% one would need 35714 health to get a 10k blazing shield (x*.2822=10,000.) Not to mention that Blazing Shield also has a 70% less duration than Hardened Ward.
Did you account for the 10% Cyrodiil shield nerf?Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.
That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.
The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.
Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.
I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.
This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).