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Remove hardened ward

  • olsborg
    olsborg
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    olsborg wrote: »
    People(sorcs) using hardened ward and harness/dampen magicka is the real issue, and shieldstacking in general, not hardened ward alone. I havent shieldstacked since 1.3...it feels lame. I encourage others to not shieldstack, but most of all I hope they limit shields when they are stacked, iow nerf shieldstacking.
    Seems we have a full corral of dead horses here...

    I'll reiterate a few key (missed) points:
    • Shields eat unmitigated damage. No block reductions, no armor reductions, no spell resist reductions, very few CP reductions. FFD (Full ******* damage).
    • Harness/Dampen is available to all classes - it's not Sorc exclusive.
    • Harness/Dampen does nothing for physical damage. It's for magicka based damage only.
    • Guessing OP is not wearing LA. It wasn't broken down as it should have been 1/3 , 2/3, 3/3 Armor class, but skewed very heavily towards medium and heavy. Shields are the only real answer to that.
    • LA doesn't even get the Spell resist bonus to match what it used to be, where MA/HA get it 1:1 (where it makes zero sense)
    • If the sorc you're fighting is recasting shield every hit, their regen is through the roof. If their regen is through the roof, their health and Magicka are likely not. If their Magicka is not, they are certainly not conjuring a 100% HP shield and also certainly not sporting 35k HP like some running around out there.
    • If same sorc is doing the above, that's all they're getting done. They might not be dying, but neither are you.

    No class is unkillable. No build is unkillable. Period.

    I doubt that the issue of shieldstacking is a dead horse issue., they have said as much quite recently that they'll keep monitoring this (cant remember where or id have provided a link)

    So I can only hope they nerf shield stacking, and no, this is not exclusive to sorcs, but every class (even nb).


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  • Xsorus
    Xsorus
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    Only issue with hardened ward is it should scale with health and not magicka.
  • Rylana
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    Only issue with hardened ward is it should scale with health and not magicka.

    And id have no problem with that.
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  • Tankqull
    Tankqull
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    Rylana wrote: »
    Tankqull wrote: »
    Rylana wrote: »
    Rylana wrote: »
    The same thing nightblades in light armor do?

    Having siphoning attacks sure would be nice... unlimited magicka and stamina while AOEing sure is a wonderous thing.

    Do you actually run siphoning attacks in 1.6? I mean funnel health is so cheap, 2k magicka regen and you don't need squat for siphoning.

    yep, but i dont run an LA build on the NB, stamina medium.

    was pretty sure LA NB didnt even exist anymore, glad you mentioned it. does anyone still run it?

    i´m duoing really successfully with a magica NB. he´s as durable as my sorc. (spec wise its comparable to what sypher is using)has a higher DPS but lesser burst and tons more of utility.

    I tried for a bit to make magicka DK and magicka NB work (with HA and LA respectively). Results were mixed, but the DK was a nearly impossible to kill tank with infinite self heals (using cost redux + tripots + magma shell) that did relatively low overall damage but could talons well enough. The nightblade was kind of a joke. I could do massive damage, but was so squishy I immediately dropped LA entirely.

    I dunno, I try to think about builds all the time, and I cant come up with a viable NB LA spec that fits my playstyle. Maybe some can, I just cant figure it out really, not wired for it I guess. Heard a lot of the same story in guilds I run in, the former super spike ambush and cloak routine wasnt working anymore. Practically everyone I know is a 2H/Dual wield medium spec. I only hold onto my bow now because I dont have the SPs left to finish a new line.

    well depending on your preferences i can suggest either syphers vids for inspiration or this guy klickey if you are more into melee playstyle but be aware he is constantly babbling wich can be a nuisance
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Nefrast
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    I need hardened ward for my solo PVE play. Without it I would not able to solo dolmens, bosses, public dungeons, you name it. All things I can solo with any other class too, either because they provide me with some monstrous defensive abilities or good healing. Without the shield spell my sorcerer would probably need to wear heavy armor and sword and board and play vastly differently than the play I enjoy with it - I'd rather stop playing him then instead of resorting to the same game play I already have with another class.
  • Itoq
    Itoq
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    The difference with Temp and DK shields is that they need to pump huge amounts of points into health to get anywhere near the shield a sorc could get while maintaining a high magika pool. Temp for example needs 28000 hp just to get a 10k blazing shield when one enemy is in the 5m range, 8900 when no one is near to proc the extra 4%.

    At 30 champion points in Bastion (Increases the effectiveness of shields) and while in Cyrodiil one would need 31250 health to get a 10k Blazing shield when adding in the 4% (x*(.2822+.04)=10,000).

    Without the 4% one would need 35714 health to get a 10k blazing shield (x*.2822=10,000.) Not to mention that Blazing Shield also has a 70% less duration than Hardened Ward.

    Did you account for the 10% Cyrodiil shield nerf?

    Edited by Itoq on 21 March 2015 11:16
  • SafiyerAmitora
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    Nefrast wrote: »
    I need hardened ward for my solo PVE play. Without it I would not able to solo dolmens, bosses, public dungeons, you name it. All things I can solo with any other class too, either because they provide me with some monstrous defensive abilities or good healing. Without the shield spell my sorcerer would probably need to wear heavy armor and sword and board and play vastly differently than the play I enjoy with it - I'd rather stop playing him then instead of resorting to the same game play I already have with another class.

    And I agree with this. Just because hardened ward is an op shield in and of itself doesn't mean that it should be stripped from the class that needs it the most. Sorcs are friends, not nerf food. :b
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  • Skafsgaard
    Skafsgaard
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    Nefrast wrote: »
    I need hardened ward for my solo PVE play. Without it I would not able to solo dolmens, bosses, public dungeons, you name it. All things I can solo with any other class too, either because they provide me with some monstrous defensive abilities or good healing. Without the shield spell my sorcerer would probably need to wear heavy armor and sword and board and play vastly differently than the play I enjoy with it - I'd rather stop playing him then instead of resorting to the same game play I already have with another class.

    And I agree with this. Just because hardened ward is an op shield in and of itself doesn't mean that it should be stripped from the class that needs it the most. Sorcs are friends, not nerf food. :b

    Exactly, balance balance and balance - not remove. And while sometimes balancing can be conceived as a nerf to certain build styles, it's for the good of the whole game, as otherwise we'd see a drift towards certain setups which in turn makes for a boring experience - well, at least to me. I'd rather be faced with an opponent who made some trade-offs (which I wont know for sure untill combat commences) other oh a sorc, that's probably this or that only build.. Well, of course somethings will be more used than not etc etc, but I think you understand my gist, more options, more balanced build/play styles = better and more interesting game experience for 99.9% of gamers. The whole just remove said skill (or maybe even worse, as a removal would grant a replacement) never bother fixing it at all type of approach is silly and makes gamers flock to other games, where at least they can rely on skill to function properly.

    And yes other classes can do stuff and I dont say streamline it all - just force some sort of miniscule choice down our throats, so we don't go.. hmm, if I stack max magicka I will have my class utility spells availble, sustained/burst dps availble + a strong ass damage shield.

    Everytime some1 says hey sorc, ur shield is (too) powerful, sorc go, yes but the bows, qq. Well, not all is using a bow. Or sorc go, but templar has uber heals. And it's true, the templar class has a good heal, honor the dead. If you spam this spell, it will be less good, since you'll loose on magicka return. I have now come to the conclusion/idea that having differantiating bonuses for spell power (magic/frost damage etc + class damage skills) and healing power, which provide strong heals.

    Because, apparently, since I have a heal availbale to me, I am not allowed to think that a big ass damage shield, with HUGE duration, scaling on primary damage resources is OP? Well, I can see that sorc will always use this against me or other magicka templars - fine give us the choice to not just be healbots, but able to take down a sorc shield with 1 button (I like to hear the magicka templar doing 10k damage to a sorc with a class skill, and Im leaving ults out of the question, cos it's ok they are pretty dang powerful, thats the point right?).

    Edited by Skafsgaard on 21 March 2015 12:10
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • Xallus
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    I know the thread isn't particularly about NB vs class ABC, but the debate was brought up a bit and as a NB, I have to side with sorcs on the necessity of shields for survival. Whether that necessity is indicative of a major problem within the class is a topic for it's own thread. I typically pvp with dw/bow or 2h/bow, an unshielded sorc might as well type /shovel so there's a place to put the body. On the other hand, any half-way decent sorc utilizing shields and bolt is in pretty solid shape vs an expected play-style NB. When I say, "expected play-style," I mean what most people expected from the class when they chose it, and that's an assassin type as per the ESO cinematic and class descriptions. And if you're a sorc vs one of those well played NBs using LA-stick and for whatever reason can't beat them, you can just leave.

    It seems so common for people to jump on the "lol another QQ'ing NB" train when the NBs complain, but let's all be honest with each other and ourselves... What's the easiest "kill enemy <insert class>" quest? What's that one where you go, "YES! I bet I can finish this and get the next one before the assault is over!" It's nightblades, even nightblades prefer that quest over any other class specific kill quest.

    I share in some of the frustrations of "QQ'ing" NBs, but certainly not to the degree of many of the authors on these forums. Nightblades have their niche, but it's unfortunately a very narrow one with the mainstream design of Cyrodil. Typically in battles your temps and dk's are your front-line tough guys, sorcs and nb's are your get in, hit'em and gtfo guys (unless you're zerg-balling). Sorcs need their shields and bolt, it's their crutch, and for people to complain nightblades don't have one to stand on just isn't true. The problem is the nightblade crutch is broken, and while I'd say that's what NB's of any playstyle/spec should be complaining about, that horse is long dead. I can't count the number of times it's been posted about, can't imagine the number of tickets ZOS has received, and I don't remember how many times we've been told it will be fixed in the 2 years now since beta.

    Cloak is still broken, cloak is supposed to be a NB's shield & bolt in one. I think the problem for ZOS isn't so much with the ability, but rather how inconsistent it is with the entire design of the rest of the game. Imagine as a sorc if when using bolt or shields if someone was not even doing something to you but preparing to, as in starting a cast or building a heavy attack etc... it consumed your resources and nothing happened...(edit: also imagine a variety of things everyone in the game could also do to make your primary ability of survivability and escape much less desired position of attack irrelevant via pots, magelight, flare or any aoe) The irony is that the most successful casts of cloak, is vs other nightblades. In any case, it makes no sense to complain about other classes in most cases if your own abilities are broken any more than it does to complain about the reliability of the neighbor's car when you bought yours with a bad engine. Unfortunately for nb's, it seems the factory is either unable or unwilling to fix it. So until they figure that out, have fun and drive it like you stole it or get a new car.

    Edited by Xallus on 21 March 2015 12:46
  • Tankqull
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    Skafsgaard wrote: »
    ... fine give us the choice to not just be healbots, but able to take down a sorc shield with 1 button (I like to hear the magicka templar doing 10k damage to a sorc with a class skill, and Im leaving ults out of the question, cos it's ok they are pretty dang powerful, thats the point right?).

    Darkflare
    Edited by Tankqull on 21 March 2015 12:40
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Skafsgaard
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    Maybe Im crappy gear, or I was forced to put more health for my shield to be valuable - any rate i had a choice to either output dps or surive, sorc not. And dark flare (without crits) is doing no where that damage (either from me or against me).

    But it is our highes dps skill for sure, which has a cast time and can be easily dodge rolled (long flight animition etc, same as ur shards) and besides most sorc u encounter this way has BoL which completely negate any magicka templar ranged attacks - but yes, let's spam jabs at you...

    Im not saying there shouldnt be counters etc, but for an entire class to be more or less useless against other class is also boring. Why isnt there some sort of 'purge target' spell - this would solve all of this "QQ"
    Edited by Skafsgaard on 21 March 2015 13:24
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • Varicite
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    Snit wrote: »
    Snit wrote: »
    The difference with Temp and DK shields is that they need to pump huge amounts of points into health to get anywhere near the shield a sorc could get while maintaining a high magika pool.

    If you compare abilities in isolation, you miss the fact that Temps and DK's have substantial damage mitigation abilities and heals. It's a bit shortsighted to look at the shields without considering the overall survivability granted by things like Scales, GDB and the Templar heal tree.

    And Bolt escape?

    Bolt Escape is more about fleeing or repositioning than mitigation. But, yeah -- exactly. To look at class survivability, you have to look at the whole toolbox. Forgetting stuff like an entire healing tree or the ability to reflect damage makes the comparisons fairly unimportant.

    Sorcs don't really have a class heal, so Conjured Ward is pretty important.


    Sorcs have a channeled heal and a passive heal from their very own spellpower buff. It's not a lot, but it's not nothing.

    NBs on the other hand have Shadow Cloak (which everyone knows is broken and has more counters than any other defensive ability in the entire game) and Strife / Sap.

    If Sorcs need Hardened Ward to survive, then so do NBs. As long as people don't think NBs need a class shield, neither do Sorcs.

    Sorcs have Hardened + Harness + Healing Ward + Bolt Escape + AoE root + 3rd action bar

    NBs have Harness + Healing Ward + Shade teleport + Fear

    See the disparity? Similar class design (very weak healing, most focused on damage and utility), but there is a gap in defensive capability.

    Maybe if Shadow Cloak worked reliably, then the argument of "But you have Cloak" would have a leg to stand on, but it never has, and probably never will. So that's an entirely moot point.
    Edited by Varicite on 21 March 2015 13:18
  • Francescolg
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    Skafsgaard wrote: »
    Because, apparently, since I have a heal availbale to me, I am not allowed to think that a big ass damage shield, with HUGE duration, scaling on primary damage resources is OP? Well, I can see that sorc will always use this against me or other magicka templars - fine give us the choice to not just be healbots, but able to take down a sorc shield with 1 button (I like to hear the magicka templar doing 10k damage to a sorc with a class skill, and Im leaving ults out of the question, cos it's ok they are pretty dang powerful, thats the point right?).

    Well written. Do not forget the time-lapse: they just need to push one button. If they are over >50% HP we (Magicka Templars) have NO WAY (exept ultimates) to reach the shield's absorption value (2 Dark Flares, 3-4 seconds, are necessary just to get it down). The sorcerer will laugh about my burst DD damage attempt and simply keep the shield up while 1 crystal fragment hit is enough to get through my Blazing Shield (+unmitigated dmg coming through).
    So we have to constantly heal up while trying to do damage at the same time. Anything we do to get a "similarly powerful" shield will result in minu 20-30% damage = no possibility at all to get through his shield.

    The price we have to pay for a 10k absorp shield comes with the decision for defense vs. offense. While a sorcerer would be stupid to spec for defense, if he can have max. offense + max. absorb shield.
  • Varicite
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    So we have to constantly heal up while trying to do damage at the same time. Anything we do to get a "similarly powerful" shield will result in minu 20-30% damage = no possibility at all to get through his shield.

    The price we have to pay for a 10k absorp shield comes with the decision for defense vs. offense. While a sorcerer would be stupid to spec for defense, if he can have max. offense + max. absorb shield.

    Exactly. Make the Sorc shield scale w/ max health like the other 2 class-based shields.

    And give NBs a shield while you're at it, also scaling from max health.
    Edited by Varicite on 21 March 2015 13:30
  • Skafsgaard
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    So to point out my idea again; what do you think of a purge/cleanse type of spell - but aimed (either single target or AoE type) that simply removes magickal buffs from the target?

    This would be a way to deal with all the buff stacking, and make people think twice before zerg divining (if that's a thing anymore). It would allow for some crazy strong ass shields, since they can be DISPELLED. Healers/support would get to do other stuff than healing, since debuffing enemies would be important aspect of the game. Now only way to remove shields is damaging them, and in any kind of games Ive played with shields, another removal option is necessary.

    So, like or no like?
    Edited by Skafsgaard on 21 March 2015 13:38
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • Skafsgaard
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    Varicite wrote: »
    So we have to constantly heal up while trying to do damage at the same time. Anything we do to get a "similarly powerful" shield will result in minu 20-30% damage = no possibility at all to get through his shield.

    The price we have to pay for a 10k absorp shield comes with the decision for defense vs. offense. While a sorcerer would be stupid to spec for defense, if he can have max. offense + max. absorb shield.

    Exactly. Make the Sorc shield scale w/ max health like the other 2 class-based shields.

    And give NBs a shield while you're at it, also scaling from max health.


    Yes, this has been suggested a lot. But apparently the sorc cannot see why this would make sense ;)
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • TheBucket
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    Ezareth wrote: »

    He's still playing 1.5 and is waiting to try out 1.6.

    What they need to do is bring medium armor down to the protection offered by light. Why should NBs and stamina builds get a max DPS armor and ability to dodge roll infinitely while sorcs have to rely on a single spell that we have to keep 100% full at all times lest we get 1-shot by any scrub with a bow?

    haha. I see what you did there.

    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • TheBull
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    Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.


    That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.


  • Varicite
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    Skafsgaard wrote: »
    So to point out my idea again; what do you think of a purge/cleanse type of spell - but aimed (either single target or AoE type) that simply removes magickal buffs from the target?

    This would be a way to deal with all the buff stacking, and make people think twice before zerg divining (if that's a thing anymore). It would allow for some crazy strong ass shields, since they can be DISPELLED. Healers/support would get to do other stuff than healing, since debuffing enemies would be important aspect of the game. Now only way to remove shields is damaging them, and in any kind of games Ive played with shields, another removal option is necessary.

    So, like or no like?

    I've suggested this in the past, actually. It wasn't very well received, lol.

    When I suggested it, it was actually for a class ability for NBs to replace Cloak though, so I can understand why people would naturally dislike the idea. <.<
  • Francescolg
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    Skafsgaard wrote: »
    So, like or no like?

    I think they simply did it wrong in 1.6 by cutting HP (30%) and removing all caps (raising damage 30%). Damage abilities in general should only crit (!) for 5k damage at the current state of HP most players in Cyrondil have.
    But developers don't care so much about "damage abilities over the top"... SNIPE wasn't nurfed for a very long time.. and the heal-debuff was not really necessary on such a high damage+range spell (too long to explain).
    These facts (leaving snipe OP since August 2014) lead me to the assumption that "high dmg skills which bring you to 20% HP" are part of the concept of this game :neutral:

    The equation of: how much damage players can be hit by and how much damage they can do is out of control.
    Even if we balance the sorcerer shield to only absorb 6k max, the game still feels like an ego shooter combined with jump-and-run elements to me (too much bling bling - the reason for less success?)
    .
    If I shoot you first I win. Many players still have their ultimates constantly up and many fights start with a ultimate or similar "one trick pony" situations (similar to head shots in egoshooters).

    Most players in Cyrondil have 20k-25k life BUT too many abilities hit for half of that value. Also sorcerer's burst potential hits too hard, while sorc is the only class left with a substantial absorption shield. This will be fixed in summer or fall 2015 (according to my experiences with these def-team).
    Btw, ANY fix will also result in a much less stronger DD/Magicka templar.

    Things like "resistances on light armor beeing nurfed" don't care absorb-shield spammers at all. Only if you get ganked (without the absorb shield up) do resistances matter.
    So, as a constant-shield upholding light armor wearing sorcerer I wouldn't even care about the light armor nurf, since everything I have to do in most pvp-situations is to keep that f... shield up. :) (the light armor nurf was a joke, btw, and not needed at all).
    Edited by Francescolg on 21 March 2015 14:25
  • Derra
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    The same thing nightblades in light armor do?

    Nightblades in light armor still have cloak and even in the case of a detect pot cloak gives an 1s evade window against evadable dmg - so when spammend you won´t be hit even being detected the whole time. It´s actually very powerful if used in combination with shadow image teleport a NB has to severely screw up to die.

    Edit: Only talking about ranged builds. I can´t see light armor melee working for any class atm.
    Edited by Derra on 21 March 2015 14:53
    <Noricum>
    I live. I die. I live again.

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    Derrah - EP - Sorc - AvA 50

  • Snit
    Snit
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    Varicite wrote: »
    ... (a bunch of stuff about NB's vs Sorcs)


    I understand Magicka NB's are glassy and less survivable than sorcs. But, "there's one spec that's even worse" is not very helpful. I'm tired of NB's and Sorcs competing to see who's not last at everything.

    The relevant comparison is to DK's and Templars. You benchmark against the best.




    Edited by Snit on 21 March 2015 15:18
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • SafiyerAmitora
    SafiyerAmitora
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    Skafsgaard wrote: »
    Varicite wrote: »
    So we have to constantly heal up while trying to do damage at the same time. Anything we do to get a "similarly powerful" shield will result in minu 20-30% damage = no possibility at all to get through his shield.

    The price we have to pay for a 10k absorp shield comes with the decision for defense vs. offense. While a sorcerer would be stupid to spec for defense, if he can have max. offense + max. absorb shield.

    Exactly. Make the Sorc shield scale w/ max health like the other 2 class-based shields.

    And give NBs a shield while you're at it, also scaling from max health.


    Yes, this has been suggested a lot. But apparently the sorc cannot see why this would make sense ;)

    I'm not a Sorc (at least, neither of my mains are; they're a NB and DK), and I don't see why this would make sense. >.>
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  • Snit
    Snit
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    TheBull wrote: »
    That being said, it last too long. The duration needs to be much shorter.

    In combat (which is the only time it's relevant), I find it lasts between one and three global cooldowns. How much shorter were you thinking?
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  • TheBull
    TheBull
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    Snit wrote: »
    TheBull wrote: »
    That being said, it last too long. The duration needs to be much shorter.

    In combat (which is the only time it's relevant), I find it lasts between one and three global cooldowns. How much shorter were you thinking?
    Snit wrote: »
    TheBull wrote: »
    That being said, it last too long. The duration needs to be much shorter.

    In combat (which is the only time it's relevant), I find it lasts between one and three global cooldowns. How much shorter were you thinking?
    I'm not talking about the damage it absorbs. I'm talking about the duration. Out combat warding is extremely relevant. Why do you think most sorcerers cast it long before combat?

    It's long duration effective health plus prevents stuns, knock backs and some snares including most secondary weapon effects. Ward is used much more than just a combat buff.
    Edited by TheBull on 21 March 2015 16:08
  • Derra
    Derra
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    TheBull wrote: »
    Snit wrote: »
    TheBull wrote: »
    That being said, it last too long. The duration needs to be much shorter.

    In combat (which is the only time it's relevant), I find it lasts between one and three global cooldowns. How much shorter were you thinking?
    Snit wrote: »
    TheBull wrote: »
    That being said, it last too long. The duration needs to be much shorter.

    In combat (which is the only time it's relevant), I find it lasts between one and three global cooldowns. How much shorter were you thinking?
    I'm not talking about the damage it absorbs. I'm talking about the duration. Out combat warding is extremely relevant. Why do you think most sorcerers cast it long before combat? It's long duration effective health plus prevents stuns, knock backs and some snares including most secondary weapon effects. Ward is used much more than just a combat buff.

    Dmg shields apart from radiant magelight (and imho radiant magelight in its current implementation as a toggle is sh*t - toggles dumb down a game with 10 skills - no thx) are currently the only way to make a non stealth build vaible. I´d like to keep it that way because in my opinion stealth as a mechanic is shabbier than a dmg shield could ever be. I don´t get any fun out of unsuspecting victims.

    Funny enough the stealth faction that enjoys shooting ppl in the back is the most vibrant on nerfing shields. Make of it what you like.
    Edited by Derra on 21 March 2015 16:15
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    I can tell you why you Sorcs are not squishy seeing more and more Sorcs going fully into magic with just 15 hp.

    So you want to PvP with 15k health and 7 LA most times winning 1vs 5 streaking and frag and of course shields

    so with 25k magic 15k health next to no stamina and still not dying cause of shield stacking kills your whole point
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  • Ezareth
    Ezareth
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    Only issue with hardened ward is it should scale with health and not magicka.

    Except that is a terrible idea.

    Is everyone complaining about the Damage sorcs are doing? No. (At least I hope not).

    What is the sorcs biggest issue right now? Survivability. And you want to significantly nerf our primary active defense to force us to lower our offense even further or lose more survivability. Got it.

    Terrible idea.
    Nefrast wrote: »
    I need hardened ward for my solo PVE play. Without it I would not able to solo dolmens, bosses, public dungeons, you name it. All things I can solo with any other class too, either because they provide me with some monstrous defensive abilities or good healing. Without the shield spell my sorcerer would probably need to wear heavy armor and sword and board and play vastly differently than the play I enjoy with it - I'd rather stop playing him then instead of resorting to the same game play I already have with another class.

    Exactly. Even without the Cyrodiil Shield nerf, in PvE I die more than any other class, I reguarly run grinds with a DK and he hasn't died once yet the moment I forget to constantly refresh my hardened ward (every other spell) I die.

    These NBs crying in this thread have no concept of how it is to play a sorc in 1.6.

    Itoq wrote: »
    The difference with Temp and DK shields is that they need to pump huge amounts of points into health to get anywhere near the shield a sorc could get while maintaining a high magika pool. Temp for example needs 28000 hp just to get a 10k blazing shield when one enemy is in the 5m range, 8900 when no one is near to proc the extra 4%.

    At 30 champion points in Bastion (Increases the effectiveness of shields) and while in Cyrodiil one would need 31250 health to get a 10k Blazing shield when adding in the 4% (x*(.2822+.04)=10,000).

    Without the 4% one would need 35714 health to get a 10k blazing shield (x*.2822=10,000.) Not to mention that Blazing Shield also has a 70% less duration than Hardened Ward.

    Did you account for the 10% Cyrodiil shield nerf?
    Primary difference is blazing shield does actual *damage* and should be in no way compared to Hardened ward. Secondly templars have amazing class heals and a heal in many ways is better than a shield because health damage benefits from passive mitigation, shield damage does not. Healing someone's health for 10K in reality works out to about 12-20K in extra base damage that play can absorb. Casting a 10K shield shield can only absorb exactly 10K in damage.

    TheBull wrote: »
    Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.


    That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.

    The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.

    Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.

    I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.

    This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).
    Edited by Ezareth on 21 March 2015 18:59
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  • Vis
    Vis
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    Stamina builds are infinite rolling to safety and baddies come here to whine about hardened ward? It costs twice the magicka to put the shield up than stamina to break it down.

    I rarely say this, but this is a learn to play issue.
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  • Vis
    Vis
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    Ezareth wrote: »
    Only issue with hardened ward is it should scale with health and not magicka.

    Except that is a terrible idea.

    Is everyone complaining about the Damage sorcs are doing? No. (At least I hope not).

    What is the sorcs biggest issue right now? Survivability. And you want to significantly nerf our primary active defense to force us to lower our offense even further or lose more survivability. Got it.

    Terrible idea.
    Nefrast wrote: »
    I need hardened ward for my solo PVE play. Without it I would not able to solo dolmens, bosses, public dungeons, you name it. All things I can solo with any other class too, either because they provide me with some monstrous defensive abilities or good healing. Without the shield spell my sorcerer would probably need to wear heavy armor and sword and board and play vastly differently than the play I enjoy with it - I'd rather stop playing him then instead of resorting to the same game play I already have with another class.

    Exactly. Even without the Cyrodiil Shield nerf, in PvE I die more than any other class, I reguarly run grinds with a DK and he hasn't died once yet the moment I forget to constantly refresh my hardened ward (every other spell) I die.

    These NBs crying in this thread have no concept of how it is to play a sorc in 1.6.

    Itoq wrote: »
    The difference with Temp and DK shields is that they need to pump huge amounts of points into health to get anywhere near the shield a sorc could get while maintaining a high magika pool. Temp for example needs 28000 hp just to get a 10k blazing shield when one enemy is in the 5m range, 8900 when no one is near to proc the extra 4%.

    At 30 champion points in Bastion (Increases the effectiveness of shields) and while in Cyrodiil one would need 31250 health to get a 10k Blazing shield when adding in the 4% (x*(.2822+.04)=10,000).

    Without the 4% one would need 35714 health to get a 10k blazing shield (x*.2822=10,000.) Not to mention that Blazing Shield also has a 70% less duration than Hardened Ward.

    Did you account for the 10% Cyrodiil shield nerf?
    Primary difference is blazing shield does actual *damage* and should be in no way compared to Hardened ward. Secondly templars have amazing class heals and a heal in many ways is better than a shield because health damage benefits from passive mitigation, shield damage does not. Healing someone's health for 10K in reality works out to about 12-20K in extra base damage that play can absorb. Casting a 10K shield shield can only absorb exactly 10K in damage.

    TheBull wrote: »
    Imho Ward is a great skill it offers sorcerers a lot of stat allocation diversity. It shouldn't be removed.


    That being said, it last too long. The duration needs to be much shorter. Also, right now it prevents stuns and knock backs this needs to be fixed.

    The amount of disinformation and completely ignorance in this thread is astounding. We basically have the same people reiterating the same points over and over and not a single one of them has any credibility in PvP other than they want to play an LoLSniper and 1shot people.

    Of course you guys want hardened ward with a shorter duration. You're tired of waiting 20 seconds to get that 1-shot snipe in. We get it.

    I've been editing video for my next PvP video and I'm putting together a compilation of LOLSnipes where a single player kills me from 100% health and full shields to death in 1 second or less.

    This is the kind of gameplay you guys are pushing for. It involves no skill whatsoever, just the press of a button and an AP Pinata(Sorc).

    Thank you. Ez-moders won't be happy until all sorcs can be one shotted. People need to realize that its their friends that are playing sorcs. Crying nerf every time you don't LOL nuke someone is just pouring in pure toxic whine into our community.
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