An all-in-one high damage, unblockable, unreflectable ranged ability with built in execute is a lot of awesome packed into one skill slot.
x_Reckonerb14_ESO wrote: »timidobserver wrote: »x_Reckonerb14_ESO wrote: »timidobserver wrote: »x_Reckonerb14_ESO wrote: »Really? you must be a templar.
15,000 dps with a full radiant destruction comes up to about 5k dps since it takes 3 seconds for it to cast if you have enduring rays. 5k dps is not out of the norm in 1.6. In fact, it is pretty low for an execute.
It does that regardless of execute range, i can be full health and it will hit me for that much. Did i forget to mention vet 6 15k. I must have forgotten that.
Again, 15000 damage comes up to around about 5k dps with an ability that takes 3 seconds to channel. This is relatively average/lowish dps for 1.6. The fact that he was vet 6 is probably why it did such low dps.
If this were 1.5, the guy would have hit you for 1500 over 3 seconds. That comes up to 500 pre-1.6 dps. I typically hate the phrase L2P, but that is all this is.
So essentially what you're saying is that templars should have a spammable skill that does the same damage as soul assault? Because thats exactly what that *** is. First off do you even pvp? I'm trying to get something fixed that needs to be fixed. secondly is does not take nearly 3 seconds to cast. Go ahead and try it and time it.
[Moderator Note: Edited quote to match moderated version]
[Moderator Note: Edited per our rules on Rude and Insulting Comments]
@Joy_Division I like you. I like you a lot. But...Joy_Division wrote: »An all-in-one high damage, unblockable, unreflectable ranged ability with built in execute is a lot of awesome packed into one skill slot.
It's good but don't go overboard. It's not high damage (except when executing), it can be blocked, and no execute can be reflected excepting eclipse I believe.
The first tick of Radiant Oppression does full execute for me, 100% reproducible with no buffs. This is being fixed in patch 1.6.6. The rest of the ticks do as you say.cazlonb16_ESO wrote: »Damage outside of execute range is terrible. It just is, you know it, stop lying about it. The only reason some Templars use it outside of execute is that magicka based Templar without Radiant Oppression is one of the lowest dps build in the game and the other abilities are even worse.
From a PvE standpoint i would 100% agree with you, but from a PvP standpoint i would understand @Observant 's point of view. This topic is mostly from a PvP standpoint, and... well... we all know how well taunts work in PvP.kendellking_chaosb14_ESO wrote: »In my opinion it's great for DPS Templers but no healer need DPS or an execute you're a healer plus it's not like you need a class power as a Nightblade stamina build before 1.6 when all class powers were magic all my DPS came from weapon powers.
The job of a healer is to heal if you die often that's the fault of your team
kendellking_chaosb14_ESO wrote: »I really get that healers in PvP needed some power but Templers are not lacking in the offensive skills as the Assassin class I can't accept the healing class getting the best execute it has a range 13 meters longer then the class that is supposed to be Assassins on top of all the heals and power that heal while doing damage this thing is OP for my reasons then the fact that it's broken. Im sure out of ten slots healers (of all classes) can fit in DPS powers on their bars
kendellking_chaosb14_ESO wrote: »In my opinion it's great for DPS Templers but no healer need DPS or an execute you're a healer plus it's not like you need a class power as a Nightblade stamina build before 1.6 when all class powers were magic all my DPS came from weapon powers.
The job of a healer is to heal if you die often that's the fault of your team
A lot of classes (Templars Included) got class skills which can now scale with Stamina and Weapon power.kendellking_chaosb14_ESO wrote: »Yes Templars are the healing class with powers and passives to healing and I don't know if know this but most DPS builds use WEAPON powers not class to damage all classes can heal yes but show me ONE player that can out heal a Templer, you can't use no one can out heal you plus you have some pretty damn good tanking power as seen by the non healing Templars I PvP with who have no problem with magic damage plus you really can't call it QQing when the power was legit broken
PenguinInACan wrote: »Templar
Dawn’s Wrath
Radiant Destruction: Fixed an issue where this ability was scaling too quickly when your target was below 50% health.
ZOS_JessicaFolsom wrote: »My tooltip at V14 in maxed spell damage equipment shows ~12k withe the 70 CP. With a 30% crit rate and a 40% boost from 10% magicka, that's totally in line with non-reduced PVE damage.
Thanks for the additional info. It may be working as intended; we still want to make extra sure there aren't any damage stacking bug stragglers.
but its a hability, no ultimate....
other habilitys make same dmg?
I think you're using the word "can" very loosely.kendellking_chaosb14_ESO wrote: »I really get that healers in PvP needed some power but Templers are not lacking in the offensive skills as the Assassin class I can't accept the healing class getting the best execute it has a range 13 meters longer then the class that is supposed to be Assassins on top of all the heals and power that heal while doing damage this thing is OP for my reasons then the fact that it's broken. Im sure out of ten slots healers (of all classes) can fit in DPS powers on their bars
The healer class? Are we playing the same game? EVERYONE can play DPS, Healer, Tank.
Templar according to what I know from friends who played the game longer when I did Templar did not have ANY good damage magicka wise compared to all the other classes.
Oh and the bug has been fixed. The QQ should stop now.