Templar has needed a burst option for a long time, however I'm still acclimating to the relative damage output for Damage Spiking instead of Burst and reset. Burst is one thing, DPS is another, but going from 3-4k DPS to a damage spike in the 15-20k range presents a far more complex set up to counter. Almost seems like temporary damage limiting abilities would be a good route (ex: Choking Talons).
It's too early to jump to conclusions. I have a battery of things to test against it:
• Does using Break-Free end the channel?
• Can it be reflected?
• What's the effect of Damage debuffing it?
• Can Harness Magicka be spam soak the damage?
• Does breaking LoS end the channel?
Suffice it to say I stick to interruption for channel/long cast time attack countering. Things however seem to need a more well rounded assortment of counters than only the fast twitch interrupt. Reminds me of way back when folks were raging about Soul Assault. This skill has the same arguments for and against nerfing, and still very few attempting to find tools that already exist in the game that can deal with it. First test the counters, if they are found lacking in general, buff the counters, if they are found lacking in regards to Radiant Destruction specifically, nerf Radiant Destruction. Playing wack-a-mole with the nerf hammer is how the game balance got so out of hand before.
Templar has needed a burst option for a long time, however I'm still acclimating to the relative damage output for Damage Spiking instead of Burst and reset. Burst is one thing, DPS is another, but going from 3-4k DPS to a damage spike in the 15-20k range presents a far more complex set up to counter. Almost seems like temporary damage limiting abilities would be a good route (ex: Choking Talons).
It's too early to jump to conclusions. I have a battery of things to test against it:
• Does using Break-Free end the channel?
• Can it be reflected?
• What's the effect of Damage debuffing it?
• Can Harness Magicka be spam soak the damage?
• Does breaking LoS end the channel?
Suffice it to say I stick to interruption for channel/long cast time attack countering. Things however seem to need a more well rounded assortment of counters than only the fast twitch interrupt. Reminds me of way back when folks were raging about Soul Assault. This skill has the same arguments for and against nerfing, and still very few attempting to find tools that already exist in the game that can deal with it. First test the counters, if they are found lacking in general, buff the counters, if they are found lacking in regards to Radiant Destruction specifically, nerf Radiant Destruction. Playing wack-a-mole with the nerf hammer is how the game balance got so out of hand before.
I have tested and can answer your questions.
• Does using Break-Free end the channel? -- No, not a CC or stun attack so Break-Free is not applicable.
• Can it be reflected? -- No, not considered a projectile so no to dragon scale and no to defensive stance.
• What's the effect of Damage debuffing it? -- Same as any other spell, choking talons affects damage by -15%
• Can Harness Magicka be spam soak the damage? -- Yes, and igneous shields, barrier, etc.
• Does breaking LoS end the channel? -- No, goes through trees, rocks other terrain features. Some have reported walls but I haven't seen that first hand. You can get out of range and break the beam in the same way as Soul Assault.
One question you may add.
• Can it be purged/cleansed/purified? -- No
Templar has needed a burst option for a long time, however I'm still acclimating to the relative damage output for Damage Spiking instead of Burst and reset. Burst is one thing, DPS is another, but going from 3-4k DPS to a damage spike in the 15-20k range presents a far more complex set up to counter. Almost seems like temporary damage limiting abilities would be a good route (ex: Choking Talons).
It's too early to jump to conclusions. I have a battery of things to test against it:
• Does using Break-Free end the channel?
• Can it be reflected?
• What's the effect of Damage debuffing it?
• Can Harness Magicka be spam soak the damage?
• Does breaking LoS end the channel?
Suffice it to say I stick to interruption for channel/long cast time attack countering. Things however seem to need a more well rounded assortment of counters than only the fast twitch interrupt. Reminds me of way back when folks were raging about Soul Assault. This skill has the same arguments for and against nerfing, and still very few attempting to find tools that already exist in the game that can deal with it. First test the counters, if they are found lacking in general, buff the counters, if they are found lacking in regards to Radiant Destruction specifically, nerf Radiant Destruction. Playing wack-a-mole with the nerf hammer is how the game balance got so out of hand before.
I have tested and can answer your questions.
• Does using Break-Free end the channel? -- No, not a CC or stun attack so Break-Free is not applicable.
• Can it be reflected? -- No, not considered a projectile so no to dragon scale and no to defensive stance.
• What's the effect of Damage debuffing it? -- Same as any other spell, choking talons affects damage by -15%
• Can Harness Magicka be spam soak the damage? -- Yes, and igneous shields, barrier, etc.
• Does breaking LoS end the channel? -- No, goes through trees, rocks other terrain features. Some have reported walls but I haven't seen that first hand. You can get out of range and break the beam in the same way as Soul Assault.
One question you may add.
• Can it be purged/cleansed/purified? -- No
Fizzlewizzle wrote: »If i walk into a pvp fight buttnaked i get shot to smithereens.sarttsarttsarttub17_ESO wrote: »So... let me understand this, you dont care if someone is able to submit proof that iits hitting 20ks? Why should anyone care about what you type then?x_Reckonerb14_ESO wrote: »
These screen shots are worthless without seeing armor and spell resist values these days. Not just to see if that has anything to do with it, but I just want to see how it stacks up vs each different type as well.
Most magicka users are still going full light or maybe 2 pieces heavy tops? Maybe thats not the best route to go any more.
If i walk in with capped Magicka resistance they might not even tickle me.
Ill leave 2 pictures here:
One of these guys is made for PvP in 1.6, one is not.
If i were to jump into PVP, i would be destroyed. Is that because every class is OP, and my Templar is not? Nope, its because i'm not build for PvP. Were i to change my equipment then i might stand a chance. If i don't change my equipment, just go in there, get my face smashed in, take a picture of the damage charts, and come here to ask about nerfs for every other class... would that be a valid reason to nerf classes? No, because i wasn't made for what i was trying to do, and everyone else was.
@Phaedrus
Then it would appear it's the counters that are lacking. @ZOS should include a Purge option and a Break Free option, providing viable counters for both Magicka and Stamina cost. Combined with well timed interrupts being the "skill check" option for advanced players, I'd say the skill need not be touched. Balanced Counter Play > Nerfing.
ZOS_JessicaFolsom wrote: »Hi folks,
As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.
@Phaedrus
Then it would appear it's the counters that are lacking. @ZOS should include a Purge option and a Break Free option, providing viable counters for both Magicka and Stamina cost. Combined with well timed interrupts being the "skill check" option for advanced players, I'd say the skill need not be touched. Balanced Counter Play > Nerfing.
@Phaedrus
Interesting. Well aside from bug fixing they should leave it alone =P
It's astonishing that anyone can distinguish their bugs from their features, but I should be glad at least someone can.
mortuusbae wrote: »It should be able to be dodged, purged, bashed, cloaked, evaded just like every other *** execute and more importantly not execute at 40%
You do know that Nirphoning is currently bugged, which makes all spells ignore all magic resistance?mortuusbae wrote: »Also if you didn't know radiant destruction also negates your armor spell resist, and anything that affect the amount of damage you take like magma armor, once you hit execute range you instantly die, and it's like that for every single person in cyrodiil.
@Phaedrus
Interesting. Well aside from bug fixing they should leave it alone =P
It's astonishing that anyone can distinguish their bugs from their features, but I should be glad at least someone can.
Ya for sure. The only other change I might suggest is reduce the range to gap closer range (I think someone mentioned this somewhere already.) The only non-class interrupts (that I know of) with the same range as R.D. are venom arrow and crushing shock. Although that's nice because it covers both stam and magicka options it doesn't provide a "mid-range" interrupt to players. If I'm s/b and dual weilding or 2h and resto staffing or any number of other combinations I don't have an interrupt available at the same range as Radiant Destruction.
So I would reduce the range to 22m so shield charge, crit charge, DK chains and probably some other skills I'm not thinking of have a viable option of either immediate interrupt or gap close into a melee interrupt.
So I would reduce the range to 22m so shield charge, crit charge, DK chains and probably some other skills I'm not thinking of have a viable option of either immediate interrupt or gap close into a melee interrupt.
mortuusbae wrote: »Also if you didn't know radiant destruction also negates your armor spell resist, and anything that affect the amount of damage you take like magma armor, once you hit execute range you instantly die, and it's like that for every single person in cyrodiil.
@Phaedrus
Interesting. Well aside from bug fixing they should leave it alone =P
It's astonishing that anyone can distinguish their bugs from their features, but I should be glad at least someone can.
Ya for sure. The only other change I might suggest is reduce the range to gap closer range (I think someone mentioned this somewhere already.) The only non-class interrupts (that I know of) with the same range as R.D. are venom arrow and crushing shock. Although that's nice because it covers both stam and magicka options it doesn't provide a "mid-range" interrupt to players. If I'm s/b and dual weilding or 2h and resto staffing or any number of other combinations I don't have an interrupt available at the same range as Radiant Destruction.
So I would reduce the range to 22m so shield charge, crit charge, DK chains and probably some other skills I'm not thinking of have a viable option of either immediate interrupt or gap close into a melee interrupt.
I think the range advantage creates good interplay, forcing the Purge or Break-Free while outside of interrupt range. Suffice it say I'd prefer they start with adding the Purge and Break Free option, and then reasses from there. Not that reducing range would be off the table, but I'd rather they baby step to balance.
@Phaedrus
Interesting. Well aside from bug fixing they should leave it alone =P
It's astonishing that anyone can distinguish their bugs from their features, but I should be glad at least someone can.
Ya for sure. The only other change I might suggest is reduce the range to gap closer range (I think someone mentioned this somewhere already.) The only non-class interrupts (that I know of) with the same range as R.D. are venom arrow and crushing shock. Although that's nice because it covers both stam and magicka options it doesn't provide a "mid-range" interrupt to players. If I'm s/b and dual weilding or 2h and resto staffing or any number of other combinations I don't have an interrupt available at the same range as Radiant Destruction.
So I would reduce the range to 22m so shield charge, crit charge, DK chains and probably some other skills I'm not thinking of have a viable option of either immediate interrupt or gap close into a melee interrupt.
I think the range advantage creates good interplay, forcing the Purge or Break-Free while outside of interrupt range. Suffice it say I'd prefer they start with adding the Purge and Break Free option, and then reasses from there. Not that reducing range would be off the table, but I'd rather they baby step to balance.
Ya I might go with one or the other. I like the reduced range but admittedly that's because of my play style. When I see this skill or skills like it I would rather gap close to the enemy and make them pay for trying to range me down. However if I was more ranged play style I would definitely prefer the purge option.
[Moderator Note: Edited per our rules on Rude and Insulting comments]olemanwinter wrote: »timidobserver wrote: »15,000 damage with a full radiant destruction comes up to about 5k dps since it takes 3 seconds for it to cast if you have enduring rays. 5k dps is not out of the norm in 1.6. In fact, it is pretty low for an execute.
Perhaps, but I don't anyone that just stand's there and takes 5k DPS to the face for 3 seconds. They dodge, they block, they interrupt, etc.
Which can't be done with this unbalanced skill.
Compare this to my NB finisher. With max Weapon Damage(2729) gear Killer's Blade does 2879 damage. X300% against low targets. For a total of 8637 damage (if unmitigated)
SO LETS COMPARE:
MINE: Not ranged. 5 Meter Range. 15m if you use the other morph - wich would aswell negate your last point entirely
RADIENT DEST: Long Range.
MINE: 8637 damage. = 28-40k dmg within 3 sec
RADIENT DEST: Reports of 20k - 30k damage can be rupted
MINE: Only procs on low health targets
RADIENT DEST: Procs on all targets WRONG!
Oh, and to achieve that damage I had to go stamina and lost most of my ability to escape and evade. But hey, at least I have lots of self-heals. ....Oh wait. nvm. oh and to achieve this he has to give up all escape tools as templars got none, making him extreamly vulnurable thx to the channel time, opened for everybody to rupt him with either bash or one of the range rupts dealing alot of additional dmg towards him
Rook_Master wrote: »I feel like most of the crying here is DKs that are used to spamming one skill that trumps all ranged attacks.
This is definitely a L2P issue.
Sure, it happens over 3 seconds, and if you're not close enough to bash it, there's absolutely no way to negate it, combined with the regular damage you're taking from everyone else, and it becomes Jesus Beam.
If you're taking damage from multiple sources, unless you're a NB, you should be able to simply shield-stack and heal through it, then focus an enemy down.cazlonb16_ESO wrote: »Sure, it happens over 3 seconds, and if you're not close enough to bash it, there's absolutely no way to negate it, combined with the regular damage you're taking from everyone else, and it becomes Jesus Beam.
If you're taking damage from multiple sources, you should die, Jesus Beam or not.