@Phaedrus
Interesting. Well aside from bug fixing they should leave it alone =P
It's astonishing that anyone can distinguish their bugs from their features, but I should be glad at least someone can.
Ya for sure. The only other change I might suggest is reduce the range to gap closer range (I think someone mentioned this somewhere already.) The only non-class interrupts (that I know of) with the same range as R.D. are venom arrow and crushing shock. Although that's nice because it covers both stam and magicka options it doesn't provide a "mid-range" interrupt to players. If I'm s/b and dual weilding or 2h and resto staffing or any number of other combinations I don't have an interrupt available at the same range as Radiant Destruction.
So I would reduce the range to 22m so shield charge, crit charge, DK chains and probably some other skills I'm not thinking of have a viable option of either immediate interrupt or gap close into a melee interrupt.
Joy_Division wrote: »@Phaedrus
Interesting. Well aside from bug fixing they should leave it alone =P
It's astonishing that anyone can distinguish their bugs from their features, but I should be glad at least someone can.
Ya for sure. The only other change I might suggest is reduce the range to gap closer range (I think someone mentioned this somewhere already.) The only non-class interrupts (that I know of) with the same range as R.D. are venom arrow and crushing shock. Although that's nice because it covers both stam and magicka options it doesn't provide a "mid-range" interrupt to players. If I'm s/b and dual weilding or 2h and resto staffing or any number of other combinations I don't have an interrupt available at the same range as Radiant Destruction.
So I would reduce the range to 22m so shield charge, crit charge, DK chains and probably some other skills I'm not thinking of have a viable option of either immediate interrupt or gap close into a melee interrupt.
You got to be kidding. It's a slow channeled assault. It is not that difficult to move up 5 meters while popping a shield and charging the defenseless templar.
Alternatively if they are that far away, just pop a damage shield and roll away form them.
Both of these counters work fine.
They designed this skill so the templar would be defenseless for 3+ seconds using a skill they can't block cast that is already well within range of many other skills. If you can't think of ways to counter it, your pvp frustrations won;t go away even if ZoS nerfs the skill.
ZOS_JessicaFolsom wrote: »My tooltip at V14 in maxed spell damage equipment shows ~12k withe the 70 CP. With a 30% crit rate and a 40% boost from 10% magicka, that's totally in line with non-reduced PVE damage.
Thanks for the additional info. It may be working as intended; we still want to make extra sure there aren't any damage stacking bug stragglers.
piotreb17_ESO4 wrote: »ZOS_JessicaFolsom wrote: »My tooltip at V14 in maxed spell damage equipment shows ~12k withe the 70 CP. With a 30% crit rate and a 40% boost from 10% magicka, that's totally in line with non-reduced PVE damage.
Thanks for the additional info. It may be working as intended; we still want to make extra sure there aren't any damage stacking bug stragglers.
So, as I understand: it is intended for VR6 templar to shot VR14 with 15K damage?! (yes it happend also to my charcters couple times, and I can send screenshots if needed).
If yes, and there is a balance, then it should be possible for other classes to make 15K damage too. So could you explain how to achieve such results using standard class abilities for: Sorcerer, Nightblade and Dragonknight.
Waiting impatiently for you answer.
cschwingeb14_ESO wrote: »Now that we're done talking about execute, how about we talk about the normal non execute damage of this ability?
Opened with Radiant Oppression (misreported as Radiant Destruction in the pic)
Puncturing sweep rank 1
Aurora Javelin rank 1
Radiant Oppression rank 3
This is just to compare the normal damage and not to show what damage should be expected.
Of note: zero points spent in magicka but almost all armor and jewelery is +magicka. Neck is +spell damage and some CP into +spell damage.
So....they should nerf aurora javelin......?
ZOS_JessicaFolsom wrote: »Hi folks,
As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.
ThatHappyCat wrote: »
ThatHappyCat wrote: »
Okay nice
Its just all the dumbnuts that QQ make me sick and i start to think it is OP? but it prolly isnt. just noobs in Light armor QQ
monkeymystic wrote: »Good geared templars with radiant destruction is currently one-shotting every man they see in PVP at the moment. It is beyond stupid, to the point of comical.
ZOS basically gave templars "soul assualt" as a spammable ability, just even more powerful than the ultimate at lower health...
Izanagi.Xiiib16_ESO wrote: »@ZOS_JessicaFolsom incremental patch being Monday / Tuesday?
Any word on the Cyro Icons, Group Markers and Rank Colours fixes?
Edit: And HP desync
Someone posted a video of him getting "1 shot" by Radiant Destruction. His HP bar doesn't change whatsoever until the second he dies. It might be useful?ZOS_JessicaFolsom wrote: »Izanagi.Xiiib16_ESO wrote: »@ZOS_JessicaFolsom incremental patch being Monday / Tuesday?
Any word on the Cyro Icons, Group Markers and Rank Colours fixes?
Edit: And HP desync
That's the plan, yes. We are actively looking into several UI bugs, including the ones you mentioned. (Is there a good thread you'd recommend for the HP desync issue?)
Fizzlewizzle wrote: »Someone posted a video of him getting "1 shot" by Radiant Destruction. His HP bar doesn't change whatsoever until the second he dies. It might be useful?ZOS_JessicaFolsom wrote: »Izanagi.Xiiib16_ESO wrote: »@ZOS_JessicaFolsom incremental patch being Monday / Tuesday?
Any word on the Cyro Icons, Group Markers and Rank Colours fixes?
Edit: And HP desync
That's the plan, yes. We are actively looking into several UI bugs, including the ones you mentioned. (Is there a good thread you'd recommend for the HP desync issue?)
http://forums.elderscrollsonline.com/en/discussion/comment/1606209/#Comment_1606209
ThatHappyCat wrote: »
Okay nice
Its just all the dumbnuts that QQ make me sick and i start to think it is OP? but it prolly isnt. just noobs in Light armor QQ
This, so many people running around with paper armor builds that worked before 1.6. Everyone glass cannon and crying when they blow up, the game doesn't work like that anymore. That coupled with they keep saying they are getting one shot when they are too stupid to realize that the death recap sums the total damage over the 3.6 seconds (its 3.6 seconds btw guys if you have all templar passives, not 3... which makes it even longer so... yeah). Then they say they got 1 shot in an instant
Fizzlewizzle wrote: »Someone posted a video of him getting "1 shot" by Radiant Destruction. His HP bar doesn't change whatsoever until the second he dies. It might be useful?ZOS_JessicaFolsom wrote: »Izanagi.Xiiib16_ESO wrote: »@ZOS_JessicaFolsom incremental patch being Monday / Tuesday?
Any word on the Cyro Icons, Group Markers and Rank Colours fixes?
Edit: And HP desync
That's the plan, yes. We are actively looking into several UI bugs, including the ones you mentioned. (Is there a good thread you'd recommend for the HP desync issue?)
http://forums.elderscrollsonline.com/en/discussion/comment/1606209/#Comment_1606209
This is a good example Jessica, I'd like to point out a lot of people are claiming eclipse seems to be common place in causing health desync (although not the only cause). If you watch the video slowly, you can see he's getting hit for 1-3k hits even from the radiant destruction ability yet his health stays at 100 until he dies. The player thought that radiant 1 shot him, but instead its clearly a desync when you see the damage he is taking.
Cast Blazing Shield + Radiant Oppression
You were saying?
I remember someone trying to tell my interrupts weren't going to be as important anymore...Fizzlewizzle wrote: »Someone posted a video of him getting "1 shot" by Radiant Destruction. His HP bar doesn't change whatsoever until the second he dies. It might be useful?ZOS_JessicaFolsom wrote: »Izanagi.Xiiib16_ESO wrote: »@ZOS_JessicaFolsom incremental patch being Monday / Tuesday?
Any word on the Cyro Icons, Group Markers and Rank Colours fixes?
Edit: And HP desync
That's the plan, yes. We are actively looking into several UI bugs, including the ones you mentioned. (Is there a good thread you'd recommend for the HP desync issue?)
http://forums.elderscrollsonline.com/en/discussion/comment/1606209/#Comment_1606209
This is a good example Jessica, I'd like to point out a lot of people are claiming eclipse seems to be common place in causing health desync (although not the only cause). If you watch the video slowly, you can see he's getting hit for 1-3k hits even from the radiant destruction ability yet his health stays at 100 until he dies. The player thought that radiant 1 shot him, but instead its clearly a desync when you see the damage he is taking.
I think the health desync is a complicating factor that is making people think they are getting killed instantly. Almost every death I've had there has been some portion of my health bar left over (never see it actually hit 0, just sitting at high health then dead with 30% health still displaying on my bar) and my natural reaction is "wtf I just got one shotted".
Fizzlewizzle wrote: »Someone posted a video of him getting "1 shot" by Radiant Destruction. His HP bar doesn't change whatsoever until the second he dies. It might be useful?ZOS_JessicaFolsom wrote: »Izanagi.Xiiib16_ESO wrote: »@ZOS_JessicaFolsom incremental patch being Monday / Tuesday?
Any word on the Cyro Icons, Group Markers and Rank Colours fixes?
Edit: And HP desync
That's the plan, yes. We are actively looking into several UI bugs, including the ones you mentioned. (Is there a good thread you'd recommend for the HP desync issue?)
http://forums.elderscrollsonline.com/en/discussion/comment/1606209/#Comment_1606209
Congratulations... with this comment you contributed to nothing useful.Fizzlewizzle wrote: »Someone posted a video of him getting "1 shot" by Radiant Destruction. His HP bar doesn't change whatsoever until the second he dies. It might be useful?ZOS_JessicaFolsom wrote: »Izanagi.Xiiib16_ESO wrote: »@ZOS_JessicaFolsom incremental patch being Monday / Tuesday?
Any word on the Cyro Icons, Group Markers and Rank Colours fixes?
Edit: And HP desync
That's the plan, yes. We are actively looking into several UI bugs, including the ones you mentioned. (Is there a good thread you'd recommend for the HP desync issue?)
http://forums.elderscrollsonline.com/en/discussion/comment/1606209/#Comment_1606209
This guy is not dying from full health.
He has the HP bar desync bug where his health bar does not go down even though he is actually taking damage way before the execute is used...
It's a bug and has nothing to do with Radiant Oppression...
Fizzlewizzle wrote: »Congratulations... with this comment you contributed to nothing useful.Fizzlewizzle wrote: »Someone posted a video of him getting "1 shot" by Radiant Destruction. His HP bar doesn't change whatsoever until the second he dies. It might be useful?ZOS_JessicaFolsom wrote: »Izanagi.Xiiib16_ESO wrote: »@ZOS_JessicaFolsom incremental patch being Monday / Tuesday?
Any word on the Cyro Icons, Group Markers and Rank Colours fixes?
Edit: And HP desync
That's the plan, yes. We are actively looking into several UI bugs, including the ones you mentioned. (Is there a good thread you'd recommend for the HP desync issue?)
http://forums.elderscrollsonline.com/en/discussion/comment/1606209/#Comment_1606209
This guy is not dying from full health.
He has the HP bar desync bug where his health bar does not go down even though he is actually taking damage way before the execute is used...
It's a bug and has nothing to do with Radiant Oppression...
If you READ before you post, you will notice that that video was a response meant for @ZOS_JessicaFolsom , with the request of some topics about the health bar desync bug.
And, as @Huntler and @Jahosefat (as well as i, in the topic linked above the video) already mentioned... The Radiant Destruction Doesn't even hit over the 3K per tick (during Execute), and that these types of problems (healthbar Desync) might be the main cause of the illusion that Radiant Destruction is a 1 shot killer, no matter the HP of the target.
Templar has needed a burst option for a long time, however I'm still acclimating to the relative damage output for Damage Spiking instead of Burst and reset. Burst is one thing, DPS is another, but going from 3-4k DPS to a damage spike in the 15-20k range presents a far more complex set up to counter. Almost seems like temporary damage limiting abilities would be a good route (ex: Choking Talons).
It's too early to jump to conclusions. I have a battery of things to test against it:
• Does using Break-Free end the channel?
• Can it be reflected?
• What's the effect of Damage debuffing it?
• Can Harness Magicka be spam soak the damage?
• Does breaking LoS end the channel?
Suffice it to say I stick to interruption for channel/long cast time attack countering. Things however seem to need a more well rounded assortment of counters than only the fast twitch interrupt. Reminds me of way back when folks were raging about Soul Assault. This skill has the same arguments for and against nerfing, and still very few attempting to find tools that already exist in the game that can deal with it. First test the counters, if they are found lacking in general, buff the counters, if they are found lacking in regards to Radiant Destruction specifically, nerf Radiant Destruction. Playing wack-a-mole with the nerf hammer is how the game balance got so out of hand before.
I have tested and can answer your questions.
• Does using Break-Free end the channel? -- No, not a CC or stun attack so Break-Free is not applicable.
• Can it be reflected? -- No, not considered a projectile so no to dragon scale and no to defensive stance.
• What's the effect of Damage debuffing it? -- Same as any other spell, choking talons affects damage by -15%
• Can Harness Magicka be spam soak the damage? -- Yes, and igneous shields, barrier, etc.
• Does breaking LoS end the channel? -- No, goes through trees, rocks other terrain features. Some have reported walls but I haven't seen that first hand. You can get out of range and break the beam in the same way as Soul Assault.
One question you may add.
• Can it be purged/cleansed/purified? -- No
PeggymoeXD wrote: »As a DK who has fallen to RD many times in the past few days, I frankly don't have much of a problem with the skill itself. As a med/heavy armor stamina DK, I can take one or even 2 because I still have enough mana to shield and dragon blood through them, given that most templars don't understand it's an execute and use it as their opening move.
PeggymoeXD wrote: »What I have a problem with is the fact that it is the flashiest, brightest, most recognizable skill being used now. So when I'm getting hit with one enormous space laser, the other templars say: "Hey look, that guy is getting hit with the laser. Let's also hit him with our laser." And before you know it, I'm being focused with 4 or 5 RD's at once. Like I said before, 1 or even 2 I've been able to live through. But when there are 5 Templars sucking the life from you even at 8-10k dmg each, it's impossible. I'm not one to normally QQ. I actually have a v13 templar, and will use the skill until it's nerfed.