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Radiant ********* Destruction... Seriously

  • Joy_Division
    Joy_Division
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    Phaedrus wrote: »
    Obscure wrote: »
    @Phaedrus

    Interesting. Well aside from bug fixing they should leave it alone =P

    It's astonishing that anyone can distinguish their bugs from their features, but I should be glad at least someone can.


    Ya for sure. The only other change I might suggest is reduce the range to gap closer range (I think someone mentioned this somewhere already.) The only non-class interrupts (that I know of) with the same range as R.D. are venom arrow and crushing shock. Although that's nice because it covers both stam and magicka options it doesn't provide a "mid-range" interrupt to players. If I'm s/b and dual weilding or 2h and resto staffing or any number of other combinations I don't have an interrupt available at the same range as Radiant Destruction.

    So I would reduce the range to 22m so shield charge, crit charge, DK chains and probably some other skills I'm not thinking of have a viable option of either immediate interrupt or gap close into a melee interrupt.

    You got to be kidding. It's a slow channeled assault. It is not that difficult to move up 5 meters while popping a shield and charging the defenseless templar.

    Alternatively if they are that far away, just pop a damage shield and roll away form them.

    Both of these counters work fine.

    They designed this skill so the templar would be defenseless for 3+ seconds using a skill they can't block cast that is already well within range of many other skills. If you can't think of ways to counter it, your pvp frustrations won;t go away even if ZoS nerfs the skill.
  • Rylana
    Rylana
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    Phaedrus wrote: »
    Obscure wrote: »
    @Phaedrus

    Interesting. Well aside from bug fixing they should leave it alone =P

    It's astonishing that anyone can distinguish their bugs from their features, but I should be glad at least someone can.


    Ya for sure. The only other change I might suggest is reduce the range to gap closer range (I think someone mentioned this somewhere already.) The only non-class interrupts (that I know of) with the same range as R.D. are venom arrow and crushing shock. Although that's nice because it covers both stam and magicka options it doesn't provide a "mid-range" interrupt to players. If I'm s/b and dual weilding or 2h and resto staffing or any number of other combinations I don't have an interrupt available at the same range as Radiant Destruction.

    So I would reduce the range to 22m so shield charge, crit charge, DK chains and probably some other skills I'm not thinking of have a viable option of either immediate interrupt or gap close into a melee interrupt.

    You got to be kidding. It's a slow channeled assault. It is not that difficult to move up 5 meters while popping a shield and charging the defenseless templar.

    Alternatively if they are that far away, just pop a damage shield and roll away form them.

    Both of these counters work fine.

    They designed this skill so the templar would be defenseless for 3+ seconds using a skill they can't block cast that is already well within range of many other skills. If you can't think of ways to counter it, your pvp frustrations won;t go away even if ZoS nerfs the skill.

    Cast Blazing Shield + Radiant Oppression

    You were saying?

    Whats even more amusing is when another templar uses the skill on me, and we both use blazing shields to absorb the damage. People clump around, everything around us dies due to the shields popping.

    Is quite funny actually.
    Edited by Rylana on 6 March 2015 11:16
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  • cazlonb16_ESO
    cazlonb16_ESO
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    Rylana wrote: »
    Whats even more amusing is when another templar uses the skill on me, and we both use blazing shields to absorb the damage. People clump around, everything around us dies due to the shields popping.

    Is quite funny actually.

    That's happening in your imagination only.
  • ForTheRealm
    ForTheRealm
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    evedgebah wrote: »
    My tooltip at V14 in maxed spell damage equipment shows ~12k withe the 70 CP. With a 30% crit rate and a 40% boost from 10% magicka, that's totally in line with non-reduced PVE damage.

    Thanks for the additional info. :) It may be working as intended; we still want to make extra sure there aren't any damage stacking bug stragglers.

    So, as I understand: it is intended for VR6 templar to shot VR14 with 15K damage?! (yes it happend also to my charcters couple times, and I can send screenshots if needed).
    If yes, and there is a balance, then it should be possible for other classes to make 15K ranged damage too. So could you explain how to achieve such results using standard class abilities for: Sorcerer, Nightblade and Dragonknight.
    Waiting impatiently for you answer.
    Edited by ForTheRealm on 6 March 2015 13:18
  • ThatHappyCat
    ThatHappyCat
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    evedgebah wrote: »
    My tooltip at V14 in maxed spell damage equipment shows ~12k withe the 70 CP. With a 30% crit rate and a 40% boost from 10% magicka, that's totally in line with non-reduced PVE damage.

    Thanks for the additional info. :) It may be working as intended; we still want to make extra sure there aren't any damage stacking bug stragglers.

    So, as I understand: it is intended for VR6 templar to shot VR14 with 15K damage?! (yes it happend also to my charcters couple times, and I can send screenshots if needed).
    If yes, and there is a balance, then it should be possible for other classes to make 15K damage too. So could you explain how to achieve such results using standard class abilities for: Sorcerer, Nightblade and Dragonknight.
    Waiting impatiently for you answer.

    15k from one Radiant Destruction is 5k DPS. That's very low.
  • monkeymystic
    monkeymystic
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    Good geared templars with radiant destruction is currently one-shotting every man they see in PVP at the moment. It is beyond stupid, to the point of comical.

    ZOS basically gave templars "soul assualt" as a spammable ability, just even more powerful than the ultimate at lower health...
  • glak
    glak
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    technohic wrote: »
    Itoq wrote: »
    Now that we're done talking about execute, how about we talk about the normal non execute damage of this ability?

    xptv7c.png

    Opened with Radiant Oppression (misreported as Radiant Destruction in the pic)

    Puncturing sweep rank 1
    Aurora Javelin rank 1
    Radiant Oppression rank 3

    This is just to compare the normal damage and not to show what damage should be expected.


    Of note: zero points spent in magicka but almost all armor and jewelery is +magicka. Neck is +spell damage and some CP into +spell damage.

    So....they should nerf aurora javelin......?

    Yah, the image shows Radiant Oppression is a DPS loss when used as an opener.

    The mechanics of the ability makes it an extremely poor opener with the low non-execute DPS. Using it with multiple enemies nearby is just asking to get wrecked.

    Countering this ability takes a team effort for most players.. If you're like most players, being alone means dead anyway. "This stringy thing is molesting somebody, oh gosh gee whiz what should I do, find the source?"

    Somebody please put a priority on countering the multiple instances of upwards of 3-second-long, obnoxiously obvious channels. It's not that hard people, seriously!
  • Alcast
    Alcast
    Class Representative
    Well in heavy armor no problemo with jesus beam.

    Dmg is fine, just the range is quite frankly OP.
    Edited by Alcast on 6 March 2015 13:41
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  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Hi folks,

    As promised, we have an update on Radiant Destruction. We've confirmed that there is not a damage-stacking bug with the ability, but there is a bug that is allowing Radiant Destruction to deal full execute damage on a target much earlier than is intended. We're testing a fix now, and hope to have it in the next incremental patch.

    @ZOS_JessicaFolsom incremental patch being Monday / Tuesday?

    Any word on the Cyro Icons, Group Markers and Rank Colours fixes?
    Edit: And HP desync
    Edited by Izanagi.Xiiib16_ESO on 6 March 2015 13:48
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  • ThatHappyCat
    ThatHappyCat
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    Alcast wrote: »
    Well in heavy armor no problemo with jesus beam.

    Dmg is fine, just the range is quite frankly OP.

    Mage's Fury has the same range, as does DK's execute with bows and staves. Once they fix the 50% execute thing there should be zero problems.
  • yodased
    yodased
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    found this guy on thorneblade last night:


    X9QH2sN.png
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Alcast
    Alcast
    Class Representative
    Alcast wrote: »
    Well in heavy armor no problemo with jesus beam.

    Dmg is fine, just the range is quite frankly OP.

    Mage's Fury has the same range, as does DK's execute with bows and staves. Once they fix the 50% execute thing there should be zero problems.

    Okay nice :)

    Its just all the dumbnuts that QQ make me sick and i start to think it is OP? but it prolly isnt. just noobs in Light armor QQ
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  • Huntler
    Huntler
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    Alcast wrote: »
    Alcast wrote: »
    Well in heavy armor no problemo with jesus beam.

    Dmg is fine, just the range is quite frankly OP.

    Mage's Fury has the same range, as does DK's execute with bows and staves. Once they fix the 50% execute thing there should be zero problems.

    Okay nice :)

    Its just all the dumbnuts that QQ make me sick and i start to think it is OP? but it prolly isnt. just noobs in Light armor QQ

    This, so many people running around with paper armor builds that worked before 1.6. Everyone glass cannon and crying when they blow up, the game doesn't work like that anymore. That coupled with they keep saying they are getting one shot when they are too stupid to realize that the death recap sums the total damage over the 3.6 seconds (its 3.6 seconds btw guys if you have all templar passives, not 3... which makes it even longer so... yeah). Then they say they got 1 shot in an instant :|
  • cazlonb16_ESO
    cazlonb16_ESO
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    Good geared templars with radiant destruction is currently one-shotting every man they see in PVP at the moment. It is beyond stupid, to the point of comical.

    ZOS basically gave templars "soul assualt" as a spammable ability, just even more powerful than the ultimate at lower health...

    Now you're just making stuff up. That is not happening.
  • eol
    eol
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    As other people pointed out, if the damage showed up on a per second basis rather than the full channel of ~3 seconds. this would be pretty much a non-issue. 15k sounds like a lot but 5k/s, not so much. I have been playing around with the skill on my Templar, and unless the target is at low health and you are powered up on magicka, Soul Assault beats the pants off it. Yes soul assault is an ultimate but it has a very low ultimate cost, and like I say, can be used effectively at any time whereas the Templar skill is situational. But both are pretty similar in that they are channeled magicka-based attacks that can hit pretty hard, if the target doesn't do anything about it.

    Frankly, a little more awareness on the target's part will go a long way to lessening the impact of this skill and other skills that will be seen as powerful as 1.6 plays out. People will adjust their tactics and builds, but that takes some time, and of course there will always be the whiners who on day one run to the forums rather than adjust their tactics or build. And if you don't think you shouldnt have to change your tactics or build to a Templar skill, then I am calling BS because we Templars have been doing that since day 1 for other classes, especially DK's. Tell me your tactics and builds didnt adjust to DK Talons/Scales/Standard and you are either a liar or a very poor PvPer.
  • Panda244
    Panda244
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    All these people QQing over an ability that's absolutely fine, aside from the one bug that causes it to enter execute phase at a much higher percentage.... Cast Harness Magicka, problem solved.
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  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    @ZOS_JessicaFolsom incremental patch being Monday / Tuesday?

    Any word on the Cyro Icons, Group Markers and Rank Colours fixes?
    Edit: And HP desync

    That's the plan, yes. :) We are actively looking into several UI bugs, including the ones you mentioned. (Is there a good thread you'd recommend for the HP desync issue?)

    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
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  • Fizzlewizzle
    Fizzlewizzle
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    @ZOS_JessicaFolsom incremental patch being Monday / Tuesday?

    Any word on the Cyro Icons, Group Markers and Rank Colours fixes?
    Edit: And HP desync

    That's the plan, yes. :) We are actively looking into several UI bugs, including the ones you mentioned. (Is there a good thread you'd recommend for the HP desync issue?)
    Someone posted a video of him getting "1 shot" by Radiant Destruction. His HP bar doesn't change whatsoever until the second he dies. It might be useful?
    http://forums.elderscrollsonline.com/en/discussion/comment/1606209/#Comment_1606209
    BOLTERITY wrote: »
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Huntler
    Huntler
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    @ZOS_JessicaFolsom incremental patch being Monday / Tuesday?

    Any word on the Cyro Icons, Group Markers and Rank Colours fixes?
    Edit: And HP desync

    That's the plan, yes. :) We are actively looking into several UI bugs, including the ones you mentioned. (Is there a good thread you'd recommend for the HP desync issue?)
    Someone posted a video of him getting "1 shot" by Radiant Destruction. His HP bar doesn't change whatsoever until the second he dies. It might be useful?
    http://forums.elderscrollsonline.com/en/discussion/comment/1606209/#Comment_1606209
    BOLTERITY wrote: »

    This is a good example Jessica, I'd like to point out a lot of people are claiming eclipse seems to be common place in causing health desync (although not the only cause). If you watch the video slowly, you can see he's getting hit for 1-3k hits even from the radiant destruction ability yet his health stays at 100 until he dies. The player thought that radiant 1 shot him, but instead its clearly a desync when you see the damage he is taking.
  • Alcast
    Alcast
    Class Representative
    Huntler wrote: »
    Alcast wrote: »
    Alcast wrote: »
    Well in heavy armor no problemo with jesus beam.

    Dmg is fine, just the range is quite frankly OP.

    Mage's Fury has the same range, as does DK's execute with bows and staves. Once they fix the 50% execute thing there should be zero problems.

    Okay nice :)

    Its just all the dumbnuts that QQ make me sick and i start to think it is OP? but it prolly isnt. just noobs in Light armor QQ

    This, so many people running around with paper armor builds that worked before 1.6. Everyone glass cannon and crying when they blow up, the game doesn't work like that anymore. That coupled with they keep saying they are getting one shot when they are too stupid to realize that the death recap sums the total damage over the 3.6 seconds (its 3.6 seconds btw guys if you have all templar passives, not 3... which makes it even longer so... yeah). Then they say they got 1 shot in an instant :|

    You are 100% right, i hope ZOS doesnt nerf that *** just bc of some noobs QQ. Everything will kill you if you have like 6k armor and spellres.

    ANd ofc jesus beam is everywhere, it looks cool, it is a new ability, and it does decent dmg.
    Edited by Alcast on 6 March 2015 19:12
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  • Jahosefat
    Jahosefat
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    I remember someone trying to tell my interrupts weren't going to be as important anymore...
    Huntler wrote: »
    @ZOS_JessicaFolsom incremental patch being Monday / Tuesday?

    Any word on the Cyro Icons, Group Markers and Rank Colours fixes?
    Edit: And HP desync

    That's the plan, yes. :) We are actively looking into several UI bugs, including the ones you mentioned. (Is there a good thread you'd recommend for the HP desync issue?)
    Someone posted a video of him getting "1 shot" by Radiant Destruction. His HP bar doesn't change whatsoever until the second he dies. It might be useful?
    http://forums.elderscrollsonline.com/en/discussion/comment/1606209/#Comment_1606209
    BOLTERITY wrote: »

    This is a good example Jessica, I'd like to point out a lot of people are claiming eclipse seems to be common place in causing health desync (although not the only cause). If you watch the video slowly, you can see he's getting hit for 1-3k hits even from the radiant destruction ability yet his health stays at 100 until he dies. The player thought that radiant 1 shot him, but instead its clearly a desync when you see the damage he is taking.

    I think the health desync is a complicating factor that is making people think they are getting killed instantly. Almost every death I've had there has been some portion of my health bar left over (never see it actually hit 0, just sitting at high health then dead with 30% health still displaying on my bar) and my natural reaction is "wtf I just got one shotted".
    Joeshock- AD NA AB Thorn Chill Sorc New Eden Low Sec Roamer

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  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Rylana wrote: »

    Cast Blazing Shield + Radiant Oppression

    You were saying?

    He was saying that you just interrupted Radiant Oppression. Blazing Shield doesn't stop the interrupt. If you keep interrupting him with a single spell, and he keeps having to cast Blazing Shield and Radiant Oppression, he will very soon be out of mana and you will have him at your mercy.

    Or of course you could just pull ahead in the resource race with one skill, Harness Magicka.

    The days of the indestructible, 1vX DK in light armor and a staff are over, and I'm glad they're gone. The game is better for it.

    Edited by david.haypreub18_ESO on 6 March 2015 19:15
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
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  • Fizzlewizzle
    Fizzlewizzle
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    Jahosefat wrote: »
    I remember someone trying to tell my interrupts weren't going to be as important anymore...
    Huntler wrote: »
    @ZOS_JessicaFolsom incremental patch being Monday / Tuesday?

    Any word on the Cyro Icons, Group Markers and Rank Colours fixes?
    Edit: And HP desync

    That's the plan, yes. :) We are actively looking into several UI bugs, including the ones you mentioned. (Is there a good thread you'd recommend for the HP desync issue?)
    Someone posted a video of him getting "1 shot" by Radiant Destruction. His HP bar doesn't change whatsoever until the second he dies. It might be useful?
    http://forums.elderscrollsonline.com/en/discussion/comment/1606209/#Comment_1606209
    BOLTERITY wrote: »

    This is a good example Jessica, I'd like to point out a lot of people are claiming eclipse seems to be common place in causing health desync (although not the only cause). If you watch the video slowly, you can see he's getting hit for 1-3k hits even from the radiant destruction ability yet his health stays at 100 until he dies. The player thought that radiant 1 shot him, but instead its clearly a desync when you see the damage he is taking.

    I think the health desync is a complicating factor that is making people think they are getting killed instantly. Almost every death I've had there has been some portion of my health bar left over (never see it actually hit 0, just sitting at high health then dead with 30% health still displaying on my bar) and my natural reaction is "wtf I just got one shotted".

    After the update i was playing pvp, and came across a NB which i had a small fight with.
    After he killed me i respawned with 175 hp, which wouldn't go up (even if i healed myself). After i re-logged my hp was normal again... idk how happend to cause it, all i know was that i could see my HP bar being strange... maybe a lot of people have it the otherway around (Seeing a full HP bar and suddenly dying).
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Troneon
    Troneon
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    @ZOS_JessicaFolsom incremental patch being Monday / Tuesday?

    Any word on the Cyro Icons, Group Markers and Rank Colours fixes?
    Edit: And HP desync

    That's the plan, yes. :) We are actively looking into several UI bugs, including the ones you mentioned. (Is there a good thread you'd recommend for the HP desync issue?)
    Someone posted a video of him getting "1 shot" by Radiant Destruction. His HP bar doesn't change whatsoever until the second he dies. It might be useful?
    http://forums.elderscrollsonline.com/en/discussion/comment/1606209/#Comment_1606209
    BOLTERITY wrote: »

    This guy is not dying from full health.

    He has the HP bar desync bug where his health bar does not go down even though he is actually taking damage way before the execute is used...

    It's a bug and has nothing to do with Radiant Destruction.
    Edited by Troneon on 6 March 2015 21:13
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  • Fizzlewizzle
    Fizzlewizzle
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    Troneon wrote: »
    @ZOS_JessicaFolsom incremental patch being Monday / Tuesday?

    Any word on the Cyro Icons, Group Markers and Rank Colours fixes?
    Edit: And HP desync

    That's the plan, yes. :) We are actively looking into several UI bugs, including the ones you mentioned. (Is there a good thread you'd recommend for the HP desync issue?)
    Someone posted a video of him getting "1 shot" by Radiant Destruction. His HP bar doesn't change whatsoever until the second he dies. It might be useful?
    http://forums.elderscrollsonline.com/en/discussion/comment/1606209/#Comment_1606209
    BOLTERITY wrote: »

    This guy is not dying from full health.

    He has the HP bar desync bug where his health bar does not go down even though he is actually taking damage way before the execute is used...

    It's a bug and has nothing to do with Radiant Oppression...
    Congratulations... with this comment you contributed to nothing useful.

    If you READ before you post, you will notice that that video was a response meant for @ZOS_JessicaFolsom , with the request of some topics about the health bar desync bug.

    And, as @Huntler and @Jahosefat (as well as i, in the topic linked above the video) already mentioned... The Radiant Destruction Doesn't even hit over the 3K per tick (during Execute), and that these types of problems (healthbar Desync) might be the main cause of the illusion that Radiant Destruction is a 1 shot killer, no matter the HP of the target.



    Edited by Fizzlewizzle on 6 March 2015 21:28
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • Troneon
    Troneon
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    Troneon wrote: »
    @ZOS_JessicaFolsom incremental patch being Monday / Tuesday?

    Any word on the Cyro Icons, Group Markers and Rank Colours fixes?
    Edit: And HP desync

    That's the plan, yes. :) We are actively looking into several UI bugs, including the ones you mentioned. (Is there a good thread you'd recommend for the HP desync issue?)
    Someone posted a video of him getting "1 shot" by Radiant Destruction. His HP bar doesn't change whatsoever until the second he dies. It might be useful?
    http://forums.elderscrollsonline.com/en/discussion/comment/1606209/#Comment_1606209
    BOLTERITY wrote: »

    This guy is not dying from full health.

    He has the HP bar desync bug where his health bar does not go down even though he is actually taking damage way before the execute is used...

    It's a bug and has nothing to do with Radiant Oppression...
    Congratulations... with this comment you contributed to nothing useful.

    If you READ before you post, you will notice that that video was a response meant for @ZOS_JessicaFolsom , with the request of some topics about the health bar desync bug.

    And, as @Huntler and @Jahosefat (as well as i, in the topic linked above the video) already mentioned... The Radiant Destruction Doesn't even hit over the 3K per tick (during Execute), and that these types of problems (healthbar Desync) might be the main cause of the illusion that Radiant Destruction is a 1 shot killer, no matter the HP of the target.



    Thats exactly my point, Maybe you should read? lol I was replying to the people trying to use that as an example of BEAM OF DEATH ONE SHOT OP!111 PROOF!11!
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  • PeggymoeXD
    PeggymoeXD
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    As a DK who has fallen to RD many times in the past few days, I frankly don't have much of a problem with the skill itself. As a med/heavy armor stamina DK, I can take one or even 2 because I still have enough mana to shield and dragon blood through them, given that most templars don't understand it's an execute and use it as their opening move.

    What I have a problem with is the fact that it is the flashiest, brightest, most recognizable skill being used now. So when I'm getting hit with one enormous space laser, the other templars say: "Hey look, that guy is getting hit with the laser. Let's also hit him with our laser." And before you know it, I'm being focused with 4 or 5 RD's at once. Like I said before, 1 or even 2 I've been able to live through. But when there are 5 Templars sucking the life from you even at 8-10k dmg each, it's impossible. I'm not one to normally QQ. I actually have a v13 templar, and will use the skill until it's nerfed.
    Kitty DK

    Vanguärd
    Învictus
    Sun's Death
    EPHS

    - Peggy Moe - Look Mom No Emp Buff - Chalman - Linda the Zookeeper -
  • Cody
    Cody
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    Phaedrus wrote: »
    Obscure wrote: »
    Templar has needed a burst option for a long time, however I'm still acclimating to the relative damage output for Damage Spiking instead of Burst and reset. Burst is one thing, DPS is another, but going from 3-4k DPS to a damage spike in the 15-20k range presents a far more complex set up to counter. Almost seems like temporary damage limiting abilities would be a good route (ex: Choking Talons).

    It's too early to jump to conclusions. I have a battery of things to test against it:

    • Does using Break-Free end the channel?
    • Can it be reflected?
    • What's the effect of Damage debuffing it?
    • Can Harness Magicka be spam soak the damage?
    • Does breaking LoS end the channel?

    Suffice it to say I stick to interruption for channel/long cast time attack countering. Things however seem to need a more well rounded assortment of counters than only the fast twitch interrupt. Reminds me of way back when folks were raging about Soul Assault. This skill has the same arguments for and against nerfing, and still very few attempting to find tools that already exist in the game that can deal with it. First test the counters, if they are found lacking in general, buff the counters, if they are found lacking in regards to Radiant Destruction specifically, nerf Radiant Destruction. Playing wack-a-mole with the nerf hammer is how the game balance got so out of hand before.

    I have tested and can answer your questions.

    • Does using Break-Free end the channel? -- No, not a CC or stun attack so Break-Free is not applicable.
    • Can it be reflected? -- No, not considered a projectile so no to dragon scale and no to defensive stance.
    • What's the effect of Damage debuffing it? -- Same as any other spell, choking talons affects damage by -15%
    • Can Harness Magicka be spam soak the damage? -- Yes, and igneous shields, barrier, etc.
    • Does breaking LoS end the channel? -- No, goes through trees, rocks other terrain features. Some have reported walls but I haven't seen that first hand. You can get out of range and break the beam in the same way as Soul Assault.

    One question you may add.
    • Can it be purged/cleansed/purified? -- No

    and ti can be interrupted with crushing shock, venom arrow, any interruption ability really, and bashing.
  • geofhob14_ESO
    geofhob14_ESO
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    Use bubbles, gap closers and CC (aka deal with it). How is this any different from people learning to deal with DK scales (yes it got nerfed but how long did it take the nerf to come?), lethal arrow spams, bat swarms and any other "OP" build?



  • cazlonb16_ESO
    cazlonb16_ESO
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    PeggymoeXD wrote: »
    As a DK who has fallen to RD many times in the past few days, I frankly don't have much of a problem with the skill itself. As a med/heavy armor stamina DK, I can take one or even 2 because I still have enough mana to shield and dragon blood through them, given that most templars don't understand it's an execute and use it as their opening move.

    Most Templars probably do understand it, the other magicka based "dps" spells just suck so bad.
    PeggymoeXD wrote: »
    What I have a problem with is the fact that it is the flashiest, brightest, most recognizable skill being used now. So when I'm getting hit with one enormous space laser, the other templars say: "Hey look, that guy is getting hit with the laser. Let's also hit him with our laser." And before you know it, I'm being focused with 4 or 5 RD's at once. Like I said before, 1 or even 2 I've been able to live through. But when there are 5 Templars sucking the life from you even at 8-10k dmg each, it's impossible. I'm not one to normally QQ. I actually have a v13 templar, and will use the skill until it's nerfed.

    If you're being attacked by 5 players, you should die. Will you live through 5 archers ? No. Will you live through 5 2h users ganging up on you ? Hell no.
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